截图

GCompris 主菜单
screenshot root

administration root

描述: 选择运行一个活动。

先决条件: Some of the activities are game orientated, but still educational.

目的: GCompris is a high quality educational software suite, including a large number of activities for children aged 2 to 10.

手动: Select an icon to enter an activity or to display a list of activities in a category.
At the bottom of the screen is the GCompris control bar. Notice that you can hide or show the bar by touching its anchor.

The following icons are displayed:
(note that each icon is displayed only if available in the current activity)
  • Home - Exit an activity, go back to menu (Ctrl+W or Escape key)
  • Arrows - Display the current level. Click to select another level
  • Lips - Repeat the question
  • 问号 - 帮助
  • Reload - Start the activity from the beginning again
  • Tool - The configuration menu
  • Three lines - The activity settings menu
  • G - About GCompris
  • 退出 - 退出 GCompris (Ctrl+Q)
星星表示了每个活动适合的年龄组:
  • 1, 2, 或 3 个黄色星星 - 2 到 6 岁
  • 1, 2, 或 3 个红色星星 - 7 岁以上
If there are two different star icons on an activity, the first one shows the minimum difficulty, and the second one the maximum difficulty.

键盘快捷键:
  • Ctrl+B: Show or Hide the control bar
  • Ctrl+F:切换全屏
  • Ctrl+S: Toggle the activity section bar
Balance using the International System of Units
icon scalesboard_weight.svg difficulty level 4
screenshot scalesboard_weight

math measures scalesboard_weight

Bruno Coudoin & Timothée Giet

描述: Drag and Drop some masses to balance the scales and calculate the weight.

目的: Mental calculation, arithmetic equality, unit conversion.

手动: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g).
Balance using the imperial system of units
icon scalesboard_weight_avoirdupois.svg difficulty level 4
screenshot scalesboard_weight_avoirdupois

math measures scalesboard_weight_avoirdupois

Bruno Coudoin & Timothée Giet

描述: Drag and Drop some masses to balance the scales and calculate the weight.

目的: Mental calculation, arithmetic equality, unit conversion.

手动: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a pound (lb) is 16 ounce (oz).
Bargame (和 Tux)
icon bargame.svg difficulty level 2
screenshot bargame

strategy bargame

Utkarsh Tiwari & Timothée Giet

描述: 预判并迫使另一名玩家将球放入最后一个洞。

先决条件: 数数的能力。

目的: 培养战略思维、计数与减法技能。

手动: 点击球图标选择一些球,然后点击“确定“将球放入球洞中。 如果 Tux 必须放置最后一球,你就会赢得胜利。如果你想让 Tux 先开始,只需点击他。
使用箭头按键选择难度,企鹅将随难度等级提高游戏表现
Bargame (和好友)
icon bargame_2players.svg difficulty level 2
screenshot bargame_2players

strategy bargame_2players

Utkarsh Tiwari & Timothée Giet

描述: 预判并迫使另一名玩家将球放入最后一个洞。

先决条件: 数数的能力。

目的: 培养战略思维、计数与减法技能。

手动: 点击球图标选择若干球,然后点击确定按钮将球放入球洞中。 如果你的朋友必须放置最后一个球,你就赢了。
Calculate with ten's complement
icon tens_complement_calculate.svg difficulty level 4
screenshot tens_complement_calculate

math arithmetic tens_complement_calculate

Harsh Kumar & Timothée Giet

描述: Swap the numbers to create pairs equal to ten and input the answer of the final sum.

先决条件: Numbers from 1 to 30 and additions.

目的: Learn to use ten's complement to optimize the order of numbers in an operation and calculate the result.

手动: Create pairs of numbers equal to ten within each parentheses. Select a number, then select another number of the same operation to swap their position. On each line, input the final sum in last box. When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then press the OK button again.
Case association memory game
icon memory-case-association.svg difficulty level 2
screenshot memory-case-association

reading letters memory-case-association

Aman Kumar Gupta & Timothée Giet

描述: Flip the cards to find the uppercase and lowercase of the same letter.

先决条件: Knowing alphabets.

目的: 学习小写字母和大写字母。

手动: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
Case association memory game against Tux
icon memory-case-association-tux.svg difficulty level 2
screenshot memory-case-association-tux

reading letters memory-case-association-tux

Aman Kumar Gupta & Timothée Giet

描述: Flip the cards to find the uppercase and lowercase of the same letter, playing against Tux.

先决条件: Knowing alphabets.

目的: 学习小写字母和大写字母。

手动: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
Count intervals
icon reversecount.svg difficulty level 2
screenshot reversecount

math numeration reversecount

Emmanuel Charruau & Timothée Giet

描述: 小企鹅饿了。请算出正确的冰点斑点数目来帮助他找到鱼。

先决条件: Can read numbers on a domino.

目的: 学会计时。

手动: Click on the domino to show how many ice spots there are between Tux and the fish. Click the domino with the right mouse button to count backwards. When done, click on the OK button or hit the Enter key.
Discover the International Morse code
icon morse_code.svg difficulty level 3
screenshot morse_code

reading letters morse_code

Souradeep Barua , Johnny Jazeix & Timothée Giet

描述: 用国际摩尔斯电码进行交流。

先决条件: Knowledge of alphabets and digits.

目的: 学习如何使用国际摩尔斯电码发送和接收消息。

手动: 您会被要求用摩尔斯电码发送信息,或者将接收到的摩尔斯电码信息转换成字母或数字。要学习摩尔斯电码,您可以点击“摩尔斯电键”图标,查看翻译表,其中包含所有字母和数字的编码。
Falling words
icon wordsgame.svg difficulty level 3
screenshot wordsgame

computer keyboard reading words wordsgame

Holger Kaelberer & Timothée Giet

描述: Type the falling words before they reach the ground.

先决条件: Keyboard manipulation.

目的: 练习使用键盘。

手动: Type the complete word as it falls, before it reaches the ground.
Find the adjacent numbers
icon adjacent_numbers.svg difficulty level 1
screenshot adjacent_numbers

math numeration adjacent_numbers

Alexandre Laurent & Timothée Giet

描述: Find the missing adjacent numbers.

目的: Learn to order numbers.

手动: Find the requested numbers and drag them to the corresponding spot.
Frieze
icon frieze.svg difficulty level 1
screenshot frieze

discovery logic frieze

Bruno ANSELME & Timothée Giet

描述: Reproduce and complete the frieze.

目的: Learn algorithms.

手动: Reproduce the frieze on top. On some levels, you may have to complete the frieze or to reproduce it after you've memorized it.
键盘控制:
  • Left and right arrows: select a token
  • Space: add selected token to the frieze
  • Backspace or Delete: remove last token from the frieze
  • Enter: validate the answer
  • Tab: switch between editing the frieze and viewing the model
Gnumch equality
icon gnumch-equality.svg difficulty level 3
screenshot gnumch-equality

math arithmetic gnumch-equality

Manuel Tondeur & Timothée Giet

描述: 引导吃数怪兽走到与屏幕下方数字相等的算式。

目的: 加法、乘法、除法和减法练习。

手动: 引导吃数怪兽走到与屏幕下方数字相等的算式。

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

注意避开 Troggle 怪。

键盘控制:
  • 方向键:导航
  • Space: swallow the numbers
Gnumch factors
icon gnumch-factors.svg difficulty level 5
screenshot gnumch-factors

math arithmetic gnumch-factors

Manuel Tondeur & Timothée Giet

描述: Guide the Number Muncher to all the factors of the number at the bottom of the screen.

目的: 学习倍数和因数。

手动: 一个数的因数是所有可以均分那个数的数字。例如,6 的因数是 1,2,3 和 6。4 不是 6 的因数因为 6 不能分成 4 等份。如果一个数是第二个数的倍数,那么第二个数是第一个数的一个因数。您可以把倍数想成家庭,因数是那些家里的人。所以 1,2,3 和 6 符合 6 家庭,但是 4 属于别的家庭。

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

注意避开 Troggle 怪。

键盘控制:
  • 方向键:导航
  • Space: swallow the numbers
Gnumch inequality
icon gnumch-inequality.svg difficulty level 3
screenshot gnumch-inequality

math arithmetic gnumch-inequality

Manuel Tondeur & Timothée Giet

描述: Guide the Number Muncher to all the expressions that do not equal the number at the bottom of the screen.

目的: 加法、乘法、除法和减法练习。

手动: If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

注意避开 Troggle 怪。

键盘控制:
  • 方向键:导航
  • Space: swallow the numbers
Gnumch multiples
icon gnumch-multiples.svg difficulty level 3
screenshot gnumch-multiples

math arithmetic gnumch-multiples

Manuel Tondeur & Timothée Giet

描述: Guide the Number Muncher to all the multiples of the number at the bottom of the screen.

目的: 学习倍数和因数。

手动: The multiples of a number are all the numbers that are equal to the original number times another number. For example, 24, 36, 48 and 60 are all multiples of 12. 25 is not a multiple of 12 because there isn't any number that can be multiplied by 12 to get 25. If one number is a factor of a second number, then the second number is a multiple of the first number. You can think of multiples as families, and factors are the people who belong to those families. The factor 5, has parents 10, grandparents 15, great-grandparents 20, great-great-grandparents 25, and every extra step of 5 is another great- in front! But the number 5 does not belong to the 8 or 23 families. You can't fit any number of 5s into 8 or 23 with nothing left over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are multiples (or families or steps) of 5.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

注意避开 Troggle 怪。

键盘控制:
  • 方向键:导航
  • Space: swallow the numbers
Gnumch primes
icon gnumch-primes.svg difficulty level 6
screenshot gnumch-primes

math arithmetic gnumch-primes

Manuel Tondeur & Timothée Giet

描述: 引导吃数怪兽到所有的质数。

目的: 学习质数

手动: Prime numbers are numbers that are only divisible by themselves and 1. For example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You can think of prime numbers as very small families: they only ever have two people in them! Only themselves and 1. You can't fit any other numbers into them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = 5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × 3 = 6). So 6 is not a prime number.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

注意避开 Troggle 怪。

键盘控制:
  • 方向键:导航
  • Space: swallow the numbers
Grammatical analysis
icon grammar_analysis.svg difficulty level 3
screenshot grammar_analysis

reading words grammar_analysis

Bruno ANSELME & Timothée Giet

描述: Identify grammatical classes in the given sentences.

目的: Learn to identify grammatical classes.

手动: Assign the requested grammatical classes to the corresponding words.
Select a grammatical class from the list, then select the box under a word and assign it the class.
Leave the box blank if no class matches.
键盘控制:
  • Up and down arrows or tabulation: switch between classes and words
  • Left and right arrows: select items in classes or words
  • Space: assign the selected class to the selected word and then select the next word
  • Backspace: select the previous word
  • 回车键:验证您的答案
Grammatical classes
icon grammar_classes.svg difficulty level 3
screenshot grammar_classes

reading words grammar_classes

Bruno ANSELME & Timothée Giet

描述: Identify grammatical classes in the given sentences.

目的: Learn to identify grammatical classes.

手动: Assign the requested grammatical class to the corresponding words.
Select the grammatical class from the list, then select the box under a word and assign it the class.
Leave the box blank if the class doesn't match.
键盘控制:
  • Up and down arrows or tabulation: switch between classes and words
  • Left and right arrows: select items in classes or words
  • Space: assign the selected class to the selected word and then select the next word
  • Backspace: select the previous word
  • 回车键:验证您的答案
Guess 24
icon guess24.svg difficulty level 4
screenshot guess24

math arithmetic guess24

Bruno ANSELME & Timothée Giet

描述: Calculate to find 24.

先决条件: 能够用加法、减法、乘法和除法计算。

目的: Learn to calculate using the four operators.

手动: Use the four numbers with given operators to find 24.

键盘控制:
  • Arrows: navigate inside numbers and operators
  • Space, Return or Enter: select or deselect current value or operator
  • Operator keys (+, -, *, /): select operator
  • Backspace or Delete: cancel last operation
  • Tabulation: switch between numbers and operators
Guesscount
icon guesscount.svg difficulty level 3
screenshot guesscount

math arithmetic guesscount

Rahul Yadav & Timothée Giet

描述: 找到能得出所需结果的运算方法。

先决条件: Knowledge of arithmetic operations.

目的: 练习分解计算。

手动: 将数字和运算符拖到方框中,以得出指令中给出的数字。
Invisible maze
icon mazeinvisible.svg difficulty level 4
screenshot mazeinvisible

fun maze mazeinvisible

Stephane Mankowski & Timothée Giet

描述: Guide Tux out of the invisible maze.

目的: 培养空间想象、路径寻找和视觉记忆能力。

手动: Use the arrow keys or swipe the screen to move Tux to the door. Use the maze icon or the spacebar to switch between invisible and visible modes. Visible mode just gives you an indication of your position, like a map. You cannot move Tux in visible mode.

在初级,小企鹅悠闲的行走,按一键走一步穿过迷宫。

对于大些的迷宫,有一个特别的行走模式叫作"快跑模式"。当启用快跑模式,小企鹅在到达一个岔道口前会自动跑完全程,然后您必须决定接下来走哪条路。

您可以查看小企鹅的脚知道这个模式是否开启。如果小企鹅是光脚的,"快跑模式"是关闭的。如果他穿着红色运动鞋,"快跑模式"是启用的。

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

键盘控制:
  • 方向键:导航
  • Space: switch between invisible and visible modes
Land safe
icon land_safe.svg difficulty level 4
screenshot land_safe

sciences experiment land_safe

Matilda Bernard (Gtk+), Holger Kaelberer (Qt Quick) & Timothée Giet

描述: 将宇宙飞船引导到绿色的着陆区域。

目的: Understand the acceleration caused by the gravity.

手动: The acceleration caused by the gravity experienced by the spaceship is directly proportional to the mass of the planet and inversely proportional to the square of the distance from the center of the planet. Thus, with every planet the acceleration will differ and as the spaceship comes closer and closer to the planet the acceleration increases.

In first levels, use the up/down keys to control the thrust and the right/left keys to control the direction. On touch screens you can control the rocket through the corresponding on-screen buttons.

In higher levels, you can use the right/left keys to rotate the spaceship. By rotating the spaceship you can trigger an acceleration in non-vertical direction using the up/down keys.

The landing platform is green if your speed is fine for a safe landing.

The accelerometer on the right border shows your rocket's overall vertical acceleration including gravitational force. In the upper green area of the accelerometer your acceleration is higher than the gravitational force, in the lower red area it's lower, and on the blue baseline in the yellow middle area the two forces cancel each other out.

键盘控制:
  • Up and Down arrows: control the thrust of the rear engine
  • Left and Right arrows: at first levels, move to the sides; at higher levels, rotate the spaceship
Learn decimal numbers
icon learn_decimals.svg difficulty level 5
screenshot learn_decimals

math numeration learn_decimals

Mariam Fahmy & Timothée Giet

描述: 表示给定的小数。

目的: 将数字的小数形式与其图形表示联系起来。

手动: 屏幕上会显示一个小数。拖动箭头选择单位长条的一部分,然后将选中的长条部分拖到空白区域。重复这些步骤,直到拖出的长条数量与显示的小数相符。然后点击“确定”按钮来验证你的答案。

键盘控制:
  • 回车键:验证您的答案
Memory game with images
icon memory.svg difficulty level 1
screenshot memory

fun memory memory

JB BUTET & Timothée Giet

描述: Flip the cards to find the matching pairs.

先决条件: 鼠标操作。

目的: 训练您的视觉记忆。

手动: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card

致谢:
  • "Card Flip" by f4ngy, (https://freesound.org/people/f4ngy/sounds/240776/), CC BY 3.0
Memory game with images against Tux
icon memory-tux.svg difficulty level 1
screenshot memory-tux

fun memory memory-tux

JB BUTET & Timothée Giet

描述: Flip the cards to find the matching pairs, playing against Tux.

先决条件: 鼠标操作。

目的: 训练您的视觉记忆。

手动: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
Missing letter
icon missing-letter.svg difficulty level 3
screenshot missing-letter

reading words missing-letter

Amit Tomar & Timothée Giet

描述: Find the missing letter to complete the word.

先决条件: Word reading.

目的: 学习拼写单词。

手动: A picture is displayed in the main area, and an incomplete word is written under the picture. Click on the missing letter to complete the word, or type the letter on your keyboard.

键盘控制:
  • Tab 键:重复词
Name that note
icon note_names.svg difficulty level 4
screenshot note_names

discovery music note_names

Aman Kumar Gupta & Timothée Giet

描述: Learn the names of the notes, in bass and treble clef.

目的: Develop a good understanding of note position and naming convention. Prepare for the 'Play Piano' and 'Piano Composition' activities.

手动: 识别音符,在钢琴键盘上弹奏它们,达到 100% 的准确率以通关。
Name the image
icon imagename.svg difficulty level 3
screenshot imagename

reading words imagename

Pulkit Gupta & Timothée Giet

描述: Drag and Drop each item above its name.

先决条件: Reading.

目的: 丰富您的词汇量并练习阅读。

手动: Drag each image from the side to the corresponding name in the main area. Click on the OK button to check your answer.
Numbers with dice
icon smallnumbers.svg difficulty level 2
screenshot smallnumbers

computer keyboard math numeration smallnumbers

Bruno Coudoin & Timothée Giet

描述: Count the number of dots on the dice before it reaches the ground.

先决条件: Counting skills.

目的: 在限时内练习数数。

手动: Type the number of dots you see on each falling dice.

键盘控制:
  • 数字键:输入你的答案
Numbers with dominoes
icon smallnumbers2.svg difficulty level 2
screenshot smallnumbers2

math numeration smallnumbers2

Bruno Coudoin & Timothée Giet

描述: 在多米诺骨牌落地前数出它的点数.

先决条件: Counting skills.

目的: 在限时内练习数数。

手动: 请输入你在每块下落的多米诺骨牌上看到的点数。

键盘控制:
  • 数字键:输入你的答案
Ordering numbers
icon ordering_numbers.svg difficulty level 2
screenshot ordering_numbers

math numeration ordering_numbers

Rudra Nil Basu , Emmanuel Charruau , Harsh Kumar & Timothée Giet

描述: Arrange the given numbers in ascending or descending order as requested.

先决条件: 计数。

目的: 练习排列数字。

手动: You are provided with some numbers. Drag and drop them to the upper area in ascending or descending order as requested.
Path decoding
icon path_decoding.svg difficulty level 1
screenshot path_decoding

discovery logic path_decoding

Harsh Kumar & Timothée Giet

描述: Follow the given directions to help Tux reach the target.

目的: 培养空间想象和地图阅读技能,并学会遵循指示。

手动: 按照箭头方向,点击方格,引导 Tux 到达目标位置。

The directions are absolute, they do not depend on the current orientation of Tux.
Path encoding
icon path_encoding.svg difficulty level 1
screenshot path_encoding

discovery logic path_encoding

Harsh Kumar & Timothée Giet

描述: Move Tux along the path to reach the target.

目的: 培养空间想象和地图阅读技能,并学会遵循指示。

手动: Use the arrow buttons to move Tux along the path until he reaches the target.

The directions are absolute, they do not depend on the current orientation of Tux.

键盘控制:
  • 方向键:控制方向
Photo hunter
icon photo_hunter.svg difficulty level 2
screenshot photo_hunter

fun photo_hunter

Stefan Toncu & Timothée Giet

描述: 找出两张照片间的不同之处。

目的: 培养感知细节的技能。

手动: 请仔细观察这两幅图片,其中有几处不同。请点击您认为两者不同的地方。
Piano composition
icon piano_composition.svg difficulty level 2
screenshot piano_composition

discovery music piano_composition

Aman Kumar Gupta & Timothée Giet

描述: Learn how the piano keyboard works, and how notes are written on a musical staff.

先决条件: Familiarity with note naming conventions.

目的: Develop an understanding of music composition, and increase interest in making music with a piano keyboard. This activity covers many fundamental aspects of music, but there is much more to explore about music composition. If you enjoy this activity but want a more advanced tool, try downloading Minuet (https://minuet.kde.org/), an open source software for music education or MuseScore (https://musescore.org), an open source music notation tool.

手动: This activity has several levels, each level adding a new functionality to the previous one.
  • Level 1: Basic piano keyboard (white keys only) where users can experiment with clicking the colored rectangle keys to write music.
  • Level 2: The musical staff switches to bass clef, so notes are lower than in previous level.
  • Level 3: Option to choose between treble and bass clef, addition of black keys (sharp keys).
  • Level 4: Flat notation used for black keys.
  • Level 5: Option to select a note duration (whole, half, quarter, eighth notes).
  • Level 6: Addition of rests (whole, half, quarter, eighth rests).
  • Level 7: Save your compositions and load pre-defined or saved melodies.
键盘控制:
  • 数字键 1 到 7:白键
  • F2 到 F7:黑键
  • 空格键:播放
  • Left and Right arrows: switch keyboard octave
  • 退格键:撤销
  • 删除:删除选中的音符或所有内容

致谢: The synthesizer original code is from https://github.com/vsr83/miniSynth
Pilot a submarine
icon submarine.svg difficulty level 5
screenshot submarine

sciences experiment submarine

Rudra Nil Basu & Timothée Giet

描述: Drive the submarine to the end point.

先决条件: Move and click using the mouse, physics basics.

目的: 学习如何控制潜艇。

手动: Control the various parts of the submarine (the engine, ballast tanks and diving planes) to reach the end point.

键盘控制:
引擎
  • D or Right arrow: increase the velocity
  • A or Left arrow: decrease the velocity
Ballast tanks
  • W or Up arrow: switch filling of the central ballast tank
  • S or Down arrow: switch flushing of the central ballast tank
  • R: switch filling of the left ballast tank
  • F: switch flushing of the left ballast tank
  • T: switch filling of the right ballast tank
  • G: switch flushing of the right ballast tank
Diving planes
  • +: increase diving planes angle
  • -: decrease diving planes angle
Play oware (against Tux)
icon oware.svg difficulty level 3
screenshot oware

strategy oware

Harsh Kumar & Timothée Giet

描述: Play the Oware strategy game against Tux.

目的: 培养战略思维能力。

手动: 游戏开始时,每个格子里有四颗种子。游戏的目标是比对手捕获更多的种子。由于游戏中总共只有 48 颗种子,捕获 25 颗种子就足以赢得比赛。因为种子数量是偶数,所以游戏有可能以平局结束,即每位玩家都捕获 24 颗种子。

玩家依次轮流移动种子。轮到某玩家时,其需从自己掌控的六个 “屋舍” 中挑选一个。玩家将所选屋舍内的所有种子取出,通过一种名为 “播种” 的操作,沿逆时针方向将这些种子分配到后续的屋舍中。种子既不会被分配到最终计分的屋舍,也不会回到取出种子的那个屋舍。起始的屋舍始终会被留空;若该屋舍原本有 12 颗或更多种子,就跳过此屋舍,把第 12 颗种子放置到下一个屋舍。

Capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: if the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house. However, if a move would capture all of an opponent's seeds, the capture is forfeited since this would prevent the opponent from continuing the game, and the seeds are instead left on the board.

If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game.
Play oware (with a friend)
icon oware_2players.svg difficulty level 3
screenshot oware_2players

strategy oware_2players

Harsh Kumar & Timothée Giet

描述: Play the Oware strategy game with a friend.

目的: 培养战略思维能力。

手动: 游戏开始时,每个格子里有四颗种子。游戏的目标是比对手捕获更多的种子。由于游戏中总共只有 48 颗种子,捕获 25 颗种子就足以赢得比赛。因为种子数量是偶数,所以游戏有可能以平局结束,即每位玩家都捕获 24 颗种子。

玩家依次轮流移动种子。轮到某玩家时,其需从自己掌控的六个 “屋舍” 中挑选一个。玩家将所选屋舍内的所有种子取出,通过一种名为 “播种” 的操作,沿逆时针方向将这些种子分配到后续的屋舍中。种子既不会被分配到最终计分的屋舍,也不会回到取出种子的那个屋舍。起始的屋舍始终会被留空;若该屋舍原本有 12 颗或更多种子,就跳过此屋舍,把第 12 颗种子放置到下一个屋舍。

Capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: if the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house. However, if a move would capture all of an opponent's seeds, the capture is forfeited since this would prevent the opponent from continuing the game, and the seeds are instead left on the board.

If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game.
Play rhythm
icon play_rhythm.svg difficulty level 1
screenshot play_rhythm

discovery music play_rhythm

Aman Kumar Gupta & Timothée Giet

描述: 准确地跟随节奏。

先决条件: Simple understanding of musical rhythm.

目的: Learn to follow a rhythm accurately.

手动: Listen to the rhythm played. When you're ready, click on the drum following the same rhythm. If you clicked at correct times, another rhythm is played. If not, you must try again.
Odd levels display a vertical line on the staff following the rhythm: click on the drum when the line is in the middle of the notes.
Even levels are harder, because there is no vertical line. You must read the notes length and play the rhythm accordingly. You can also click on the metronome to hear the quarter notes as reference.
Click on the reload button if you want to replay the rhythm.

键盘控制:
  • Space bar: click on the drum
  • Enter or Return: replay the rhythm
  • Up and Down: increase or decrease the tempo
  • Tab: Start or stop the metronome if it is visible
Positions
icon positions.svg difficulty level 3
screenshot positions

discovery logic positions

Mariam Fahmy & Timothée Giet

描述: Find the boy's position in relation to the box.

先决条件: 可以阅读。

目的: Describe the relative position of an object.

手动: You will see different images representing a boy and a box, you have to find out the position of the boy in relation to the box and select the correct answer.

键盘控制:
  • 方向键:导航
  • Space or Enter: validate selected answer
Read a graduated line
icon graduated_line_read.svg difficulty level 1
screenshot graduated_line_read

math numeration graduated_line_read

Bruno ANSELME & Timothée Giet

描述: Read values on a graduated line.

先决条件: Reading and ordering numbers.

目的: Learn to read a graduated line.

手动: Use the number pad or your keyboard to enter the value corresponding to the given spot on the graduated line.
键盘控制:
  • Digits: enter digits
  • Backspace: delete the last digit
  • Delete: reset your answer
  • Space, Return or Enter: validate your answer
Relative maze
icon mazerelative.svg difficulty level 3
screenshot mazerelative

fun maze mazerelative

Stephane Mankowski & Timothée Giet

描述: Help Tux get out of this maze (moves are relative).

目的: 培养空间想象能力与路径寻找技巧。

手动: Use the arrow keys or swipe the screen to move Tux to the door.

In this maze, the moves are relative (first person). Left and right are used to turn and up to move forward.

在初级,小企鹅悠闲的行走,按一键走一步穿过迷宫。

对于大些的迷宫,有一个特别的行走模式叫作"快跑模式"。当启用快跑模式,小企鹅在到达一个岔道口前会自动跑完全程,然后您必须决定接下来走哪条路。

您可以查看小企鹅的脚知道这个模式是否开启。如果小企鹅是光脚的,"快跑模式"是关闭的。如果他穿着红色运动鞋,"快跑模式"是启用的。

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

键盘控制:
  • Left and Right arrows: turn left and right
  • Down arrow: turn backward
  • 上箭头:向前移动
Renewable energy
icon renewable_energy.svg difficulty level 4
screenshot renewable_energy

sciences experiment renewable_energy

Sagar Chand Agarwal & Timothée Giet

描述: 小企鹅从一次漫长的捕鱼派对归来了。请开启供电系统,让它的家中更明亮。

目的: Learn about an electrical system based on renewable energy.

手动: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system. When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.
Share pieces of candy
icon share.svg difficulty level 2
screenshot share

math arithmetic share

Stefan Toncu & Timothée Giet

描述: Try to split the pieces of candy between a given number of children.

先决条件: Know how to count.

目的: 学习分享,练习除法运算。

手动: Follow the instructions shown on the screen: first, drag the given number of boys/girls to the center, then drag pieces of candy to each child's rectangle.
If there is a rest, it needs to be placed inside the candy jar.
Super brain
icon superbrain.svg difficulty level 2
screenshot superbrain

discovery logic superbrain

Holger Kaelberer & Timothée Giet

描述: Tux has hidden several items. Find them in the correct order.

目的: 培养逻辑思维、辨别颜色以及记忆位置的技能。

手动: Click on the items until you find what you think is the correct answer. Then, click on the OK button. A black dot means that you found the correct item in the correct position, while a white dot means an item is correct but in the wrong position. At lower levels, Tux also gives you an indication with a black square on correct items in the correct position, and a white square on the correct items in the wrong position. In the levels 4 and 8 an item may be hidden several times.
You can use the right mouse button to flip the items in the opposite order, or the item chooser to directly pick an item from the list. Press two seconds on an item to automatically choose the last item selected in this position. Double click on a previously selected item in your guess history to mark it as 'correct'. Such marked items are automatically selected in your current and future guesses until you un-mark them, by double clicking on them again.
Swap ten's complement
icon tens_complement_swap.svg difficulty level 4
screenshot tens_complement_swap

math arithmetic tens_complement_swap

Samarth Raj & Timothée Giet

描述: Swap the numbers to create pairs equal to ten.

先决条件: 1到30之间的数字以及加法。

目的: Learn to use ten's complement to optimize the order of numbers in an operation.

手动: Create pairs of numbers equal to ten within each parentheses. Select a number, then select another number of the same operation to swap their position. When all the lines are completed, press the OK button to validate the answers. If some answers are incorrect, a cross icon will appear on the corresponding lines. Correct the errors, then press the OK button again.
The history of Louis Braille
icon louis-braille.svg difficulty level 4
screenshot louis-braille

sciences history louis-braille

Arkit Vora & Timothée Giet

描述: 了解盲文系统发明者生平中的一些关键事件,并记住它们的先后顺序。

目的: 记住一系列事件的顺序。了解路易斯·布莱叶(Louis Braille ,盲文发明者)的生平。

手动: Read the history of Louis Braille, his biography, and the invention of the braille system. Click on the previous and next buttons to move between the story pages. At the end, arrange the sequence in chronological order.

键盘控制:
  • 方向键:导航
  • Space or Enter: select an item and change its position

致谢: Louis Braille Video: <https://www.youtube.com/watch?v=9bdfC2j_4x4>
Use a graduated line
icon graduated_line_use.svg difficulty level 1
screenshot graduated_line_use

math numeration graduated_line_use

Bruno ANSELME & Timothée Giet

描述: Place values on a graduated line.

先决条件: Reading and ordering numbers.

目的: Learn to use a graduated line.

手动: Use the arrows to move the cursor to the position corresponding to the given value on the graduated line.
键盘控制:
  • Left and Right arrows: move the cursor
  • Space, Return or Enter: validate your answer
Use ten's complement
icon tens_complement_use.svg difficulty level 4
screenshot tens_complement_use

math arithmetic tens_complement_use

Samarth Raj , Johnny Jazeix & Timothée Giet

描述: Use a ten's complement to simplify the operation.

先决条件: 1到50之间的数字以及加法。

目的: Learn a practical use of ten's complement.

手动: Decompose the additions to create pairs of numbers equal to ten within each parentheses. Select a number in the list, then select an empty spot of an operation to move the selected number there.
完成本页所有题目后,点击确定按钮验证答案。如果有不正确的答案,对应的题目后将出现叉号图标。要更正错误,点击数字移除它们,并重复之前的步骤。
七巧板游戏
icon tangram.svg difficulty level 3
screenshot tangram

puzzle tangram

Bruno Coudoin & Timothée Giet

描述: 移动这些物体,以重现给定的形状。

先决条件: 鼠标操作。

目的: 培养空间想象、位置记忆以及模型再现的技能。

手动: 通过拖动来移动拼图块。支持对称操作的拼图块上会出现对称按钮。拖动旋转按钮或者围绕所选拼图块拖动以旋转它。若想对七巧板有更简单的入门了解,可以查看 “婴儿拼图” 这个活动。
乐器
icon instruments.svg difficulty level 4
screenshot instruments

discovery music instruments

Bruno Coudoin & Timothée Giet

描述: Click on the correct musical instruments.

目的: 学习分辨乐器。

手动: Click on the correct musical instrument.

键盘控制:
  • 方向键:导航
  • 空格键或回车键:选择一项
  • Tab: repeat the instrument sound
乘法表
icon algebra_by.svg difficulty level 3
screenshot algebra_by

math multiplication arithmetic algebra_by

Bruno Coudoin & Timothée Giet

描述: 乘法运算练习。

先决条件: 1 到 10 的乘法表。

目的: 学习在限定的时间内做乘法。

手动: 屏幕上会显示一个乘法。快速得出结果,并使用电脑键盘或屏幕上的小键盘输入数字的乘积。你必须要快,并在气球里的企鹅落地之前提交答案!

键盘控制:
  • 数字键:输入你的答案
  • 退格键:删除答案中的最后一个数字
  • 回车键:验证您的答案
乘法记忆游戏
icon memory-math-mult.svg difficulty level 5
screenshot memory-math-mult

math memory arithmetic memory-math-mult

JB BUTET & Timothée Giet

描述: Flip the cards to match a multiplication with its result.

先决条件: 乘法。

目的: 练习乘法。

手动: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
乘除法记忆游戏
icon memory-math-mult-div.svg difficulty level 6
screenshot memory-math-mult-div

math memory arithmetic memory-math-mult-div

JB BUTET & Timothée Giet

描述: Flip the cards to match a multiplication or a division with its result.

先决条件: 乘法、除法。

目的: 练习乘法和除法。

手动: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
二进制灯泡
icon binary_bulb.svg difficulty level 3
screenshot binary_bulb

sciences experiment binary_bulb

Rajat Asthana & Timothée Giet

描述: 这个活动帮助您学习从十进制数系统转换到二进制数系统的概念。

先决条件: 十进制数字系统。

目的: 熟悉二进制数系统。

手动: 打开右边的灯泡表示给定十进制数字的二进制数。完成后,按确定.
井子棋 (和小企鹅玩)
icon tic_tac_toe.svg difficulty level 1
screenshot tic_tac_toe

strategy tic_tac_toe

Pulkit Gupta & Timothée Giet

描述: 将三个标记组成一排。

目的: 培养您的策略技巧。

手动: Play with Tux. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.
Tux will play better when you increase the level.
井子棋 (和朋友玩)
icon tic_tac_toe_2players.svg difficulty level 1
screenshot tic_tac_toe_2players

strategy tic_tac_toe_2players

Pulkit Gupta & Timothée Giet

描述: 将三个标记组成一排。

目的: 培养您的策略技巧。

手动: Play with a friend. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.
偶数和奇数
icon numbers-odd-even.svg difficulty level 2
screenshot numbers-odd-even

math numeration numbers-odd-even

Bruno Coudoin & Timothée Giet

描述: Move the helicopter to catch the clouds having even or odd numbers.

目的: 学习识别偶数和奇数及其数字顺序。

手动: 请按照说明操作:按正确顺序捕捉带有奇数或偶数的云朵。若使用键盘,请通过方向键移动直升机;若使用指点设备,只需点击目标位置。在初始关卡,您可以在右下角的计数器上看到要捕捉的数字。到后面的关卡,您就需要记住它了。

键盘控制:
  • 箭头:移动直升机
克罗诺斯
icon chronos.svg difficulty level 1
screenshot chronos

sciences history chronos

Pulkit Gupta & Timothée Giet

描述: 拖放各个项目来组织故事。

先决条件: 讲一个小故事。

目的: 学习如何识别故事的时间顺序。

手动: 排列图片以组成一个连贯的故事。将图片从侧边栏拖到相应的点上,然后点击“确定”按钮来验证你的答案。

致谢: 运输日期以在<https://www.wikipedia.org>上获取的信息为依据 。
六角田
icon hexagon.svg difficulty level 2
screenshot hexagon

fun hexagon

Bruno Coudoin & Timothée Giet

描述: Find the strawberry by clicking on the blue fields.

目的: Logic-training activity.

手动: 在蓝田下寻找草莓。越接近草莓田地将变得越红。
减法
icon algebra_minus.svg difficulty level 4
screenshot algebra_minus

math subtraction arithmetic algebra_minus

Bruno Coudoin & Timothée Giet

描述: 减法运算练习。

先决条件: 小数减法。

目的: 学习在限定的时间内算出两个数之差。

手动: 屏幕上会显示一个减法。快速得出结果,并使用电脑键盘或屏幕上的小键盘来输入。你必须要快,并在气球里的企鹅落地之前提交答案!

键盘控制:
  • 数字键:输入你的答案
  • 退格键:删除答案中的最后一个数字
  • 回车键:验证您的答案
减法记忆游戏
icon memory-math-minus.svg difficulty level 4
screenshot memory-math-minus

math memory arithmetic memory-math-minus

JB BUTET & Timothée Giet

描述: Flip the cards to match a subtraction with its result.

先决条件: 减法。

目的: 练习减法

手动: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
分类
icon categorization.svg difficulty level 4
screenshot categorization

reading vocabulary categorization

Divyam Madaan & Timothée Giet

描述: 将项目分类为正确和不正确的组。

先决条件: 可以用鼠标或触摸屏来拖动物品。

目的: 建立概念思维,丰富知识。

手动: 查看说明,然后拖放指定的项目。
列举记忆游戏
icon memory-enumerate.svg difficulty level 2
screenshot memory-enumerate

math numeration memory-enumerate

Bruno Coudoin & Timothée Giet

描述: Flip the cards to match a number with a picture.

目的: 练习识数。

手动: Each card is hiding either a picture with a number of items, or a number. You have to match the numbers with the corresponding pictures.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
创建分数
icon fractions_create.svg difficulty level 5
screenshot fractions_create

math arithmetic fractions_create

Johnny Jazeix & Timothée Giet

描述: 按照给定的说明选择合适数量的部件。

目的: 学习表示给定形状的分数。

手动: 屏幕上会显示一个被分割成相等部分的图形。请选择合适数量的部分,以表示给定的分数。
制作相同模型
icon crane.svg difficulty level 2
screenshot crane

puzzle crane

Stefan Toncu & Timothée Giet

描述: 操纵吊车复制模型.

先决条件: 鼠标/键盘操作。

目的: 练习协调能力。

手动: 移动蓝框中的项目以匹配它们在模型框中的位置。要选择一个项目,只需点击它。 在吊车旁边,您会发现四个箭头让你移动选中的物品。 您也可以向上/向下/向左/向右滑动所选项。

键盘控制:
  • 箭头:移动选中的项目
  • 空格或回车或制表键 (Tab):选择下一个项目
加减法记忆游戏
icon memory-math-add-minus.svg difficulty level 4
screenshot memory-math-add-minus

math memory arithmetic memory-math-add-minus

JB BUTET & Timothée Giet

描述: Flip the cards to match an addition or a subtraction with its result.

先决条件: 加减法。

目的: 练习加减法。

手动: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
加法记忆游戏
icon memory-math-add.svg difficulty level 3
screenshot memory-math-add

math memory arithmetic memory-math-add

JB BUTET & Timothée Giet

描述: Flip the cards to match an addition with its result.

先决条件: 加法。

目的: 练习加法。

手动: Each card is hiding either an addition, or a result. You have to match the additions with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
加法记忆游戏
icon algebra_plus.svg difficulty level 3
screenshot algebra_plus

math addition arithmetic algebra_plus

Bruno Coudoin & Timothée Giet

描述: 加法运算练习。

先决条件: 简单加法。能够认识书面的数字。

目的: 学习在限定的时间内做加法。

手动: 屏幕上会显示一个加法。快速得出结果,并使用电脑键盘或屏幕上的小键盘来输入。你必须要快,并在气球里的企鹅落地之前提交答案!

键盘控制:
  • 数字键:输入你的答案
  • 退格键:删除答案中的最后一个数字
  • 回车键:验证您的答案
十五格游戏
icon fifteen.svg difficulty level 5
screenshot fifteen

discovery logic fifteen

Bruno Coudoin & Timothée Giet

描述: 移动每项重建图像。

目的: 培养预判能力与空间想象能力。

手动: 单击或拖动空白区域旁边的任何一块,它将移动到空白区域。

键盘控制:
  • 箭头:将一块移动到空白区域。
听觉记忆游戏
icon memory-sound.svg difficulty level 2
screenshot memory-sound

discovery memory music memory-sound

JB BUTET & Timothée Giet

描述: Flip the cards to match the sound pairs.

目的: Train your audio memory.

手动: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
和 Tux 玩 checkers
icon checkers.svg difficulty level 4
screenshot checkers

strategy checkers

Johnny Jazeix & Timothée Giet

描述: 在你的对手吃掉您的所有棋子之前吃掉对手的所有棋子。

目的: 练习下跳棋。

手动: 跳棋由两个对手在游戏板的两侧进行。 一个玩家拥有黑色的棋子; 另一个是白色。 玩家交替回合。 玩家不得移动对手的棋子。 移动包括将一块对角线移动到相邻的未占用正方形。 如果相邻的方块包含对手的棋子,并且紧靠其后的方块是空的,则可以通过跳过该棋子来捕获该棋子(并从游戏中移除)。
仅使用方格板的深色方块。一块只能沿对角线移动到一个未占用的正方形中。捕获是强制性的。没有剩余棋子的玩家,或因被阻挡而无法移动的玩家,将输掉游戏。
当一个人到达皇冠头或国王排(向前最远的一排)时,它就成为国王,并在第一个人的顶部放置一个额外的棋子,并获得额外的力量,包括向后移动的能力。如果国王可以捕获对角线中的一块棋子,他可以沿着对角线移动任何距离,并且可以通过跳到紧靠它之外的任何无人居住的方格来捕获任何距离的对手。
使用箭头按键选择难度,企鹅将随难度等级提高游戏表现
这个版本的跳棋遵循国际跳棋规则。

致谢: 使用的跳棋库是 draughts.js <https://github.com/shubhendusaurabh/draughts.js>。指引来自于 Wikipedia <https://en.wikipedia.org/wiki/Draughts>
和为十
icon tens_complement_find.svg difficulty level 4
screenshot tens_complement_find

math arithmetic tens_complement_find

Samarth Raj & Timothée Giet

描述: 找出相加等于10的数。

先决条件: 1到10之间的数字以及加法。

目的: 学习找到和为10的数。

手动: 建立一对相加等于十的数字。从列表中选择一个数字,之后选择算式中的一个空槽,来将数字移动到空槽中。
完成本页所有题目后,点击确定按钮验证答案。如果有不正确的答案,对应的题目后将出现叉号图标。要更正错误,点击数字移除它们,并重复之前的步骤。
四子连珠 (双人)
icon align4_2players.svg difficulty level 2
screenshot align4_2players

strategy align4_2players

Bharath M S & Timothée Giet

描述: 将四个硬币排成一排。

目的: 培养预判能力与策略技巧。

手动: 与你的一位朋友一起玩。轮流点击你想投下硬币的行。首先在一行中摆出 4 个硬币的玩家获胜。
在水平 (平着放),垂直 (竖着放) 或斜线其中一个方向上使四个硬币成一排。

键盘控制:
  • 左箭头:将硬币移动到左边
  • 右箭头:将硬币移动到右边
  • 空格或向下箭头:放下硬币
四子连珠 (和小企鹅玩)
icon align4.svg difficulty level 2
screenshot align4

strategy align4

Bharath M S & Timothée Giet

描述: 将四个硬币排成一排。

目的: 培养预判能力与策略技巧。

手动: 与小企鹅一起玩。轮流点击你想投下硬币的行。首先在一行中摆出 4 个硬币的玩家获胜。
在水平 (平着放),垂直 (竖着放) 或斜线其中一个方向上使四个硬币成一排。
使用箭头按键选择难度,企鹅将随难度等级提高游戏表现

键盘控制:
  • 左箭头:将硬币移动到左边
  • 右箭头:将硬币移动到右边
  • 空格或向下箭头:放下硬币
图形着色
icon graph-coloring.svg difficulty level 2
screenshot graph-coloring

discovery logic graph-coloring

Akshat Tandon & Timothée Giet

描述: 为图形着色,使得所有相邻的两个节点都具有不同的颜色。

先决条件: Ability to distinguish different colors/shapes, sense of positions.

目的: 培养您的策略意识,学会辨别颜色并记住相对位置。

手动: Place colors/shapes on the graph so that no two adjacent nodes have the same color. Select a node, then select an item in the list to place it on the node.

键盘控制:
  • 左右键:导航
  • 空格键:选择一个项目
在网格中画图
icon simplepaint.svg difficulty level 1
screenshot simplepaint

discovery arts fun simplepaint

Bruno Coudoin & Timothée Giet

描述: Create your own drawing.

目的: 通过绘画来展现您的创造力。

手动: 选择一种颜色并为您喜欢的矩形上色,尝试着组合成一幅画。

键盘控制:
  • 方向键:导航
  • Space or Enter: paint
  • Tab: switch between the color selector and the painting area
太阳系
icon solar_system.svg difficulty level 5
screenshot solar_system

sciences experiment solar_system

Aman Kumar Gupta & Timothée Giet

描述: 学习太阳系。

目的: Learn information about the solar system. If you want to learn more about astronomy, try downloading KStars (https://edu.kde.org/kstars/) or Stellarium (https://stellarium.org/) which are astronomy Free Software.

手动: Click on a planet or on the Sun, and answer the corresponding questions. Each question contains 4 options. One of those is 100% correct. Try to answer the questions until you get 100% in the closeness meter.

键盘控制:
  • 方向键:导航
  • 空格键或回车键:选择
  • 退出键:回到上一个屏幕
  • Tab: view the hint (only when the hint icon is visible)
字母在哪个单词中?
icon letter-in-word.svg difficulty level 2
screenshot letter-in-word

reading words letter-in-word

Akshat Tandon & Timothée Giet

描述: 找出含有给定字母的单词。

先决条件: 拼写,字母识别。

目的: 训练在单词中找出指定字母。

手动: A letter is displayed on the flag attached to the plane. Select all the words in the list containing this letter and then press the OK button.

键盘控制:
  • 方向键:导航
  • 空格键:选择一个项目
  • 回车键:验证您的答案
字母序列
icon alphabet-sequence.svg difficulty level 2
screenshot alphabet-sequence

reading letters alphabet-sequence

Bruno Coudoin & Timothée Giet

描述: 以字母顺序移动直升机捕获云朵.

先决条件: 可以解密字母。

目的: 学习字母顺序。

手动: 捕获字母表字母。键盘使用方向键移动直升机。指点设备只须在目的地点点击或轻击。知晓您必须捕获哪个字母您可以或者记忆它或者检查右下角。

键盘控制:
  • 箭头:移动直升机
学习减法
icon learn_subtractions.svg difficulty level 2
screenshot learn_subtractions

math arithmetic learn_subtractions

Timothée Giet

描述: 用小数字学习减法。

目的: 通过数出结果来学习减法。

手动: A subtraction is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.

键盘控制:
  • 方向键:导航
  • Space: select or deselect a circle
  • 回车键:验证您的答案
学习加法
icon learn_additions.svg difficulty level 2
screenshot learn_additions

math arithmetic learn_additions

Timothée Giet

描述: 用小数字学习加法。

目的: 通过累加数量来学习加法。

手动: An addition is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.

键盘控制:
  • 方向键:导航
  • Space: select or deselect a circle
  • 回车键:验证您的答案
学习数字
icon learn_digits.svg difficulty level 1
screenshot learn_digits

math numeration learn_digits

Timothée Giet

描述: 表示出与给定数字相对应的数值。

目的: 学习由单个数字表示的数以及相应的数量。

手动: 屏幕上会显示一个数字。填充与该数字所代表数量相符的圆圈数量,然后确认你的答案。

键盘控制:
  • 方向键:导航
  • Space: select or deselect a circle
  • 回车键:验证您的答案
  • Tab: say the digit again
学习数量
icon learn_quantities.svg difficulty level 1
screenshot learn_quantities

math numeration learn_quantities

Timothée Giet

描述: Learn to represent a quantity of objects.

目的: Learn quantities by counting how many oranges are needed to represent the requested quantity.

手动: A quantity is requested. Drag the arrow to select a number of oranges, and drag the selected oranges to the empty area. Repeat these steps until the number of dropped oranges corresponds to the requested quantity. Then click on the OK button to validate your answer.

键盘控制:
  • 回车键:验证您的答案
学习认钟
icon clockgame.svg difficulty level 2
screenshot clockgame

math measures clockgame

Stephane Mankowski & Timothée Giet

描述: 学习如何在模拟时钟上识读时间。

先决条件: 时间概念。

目的: 学习时间单位(小时、分钟和秒)。在模拟钟上设置时间。

手动: 将时钟设置到给定的时间。拖动不同的指针来调整它们各自的数值。 最短的指针表示小时,长的指针表示分钟,最长的指表示秒。
完成谜题
icon paintings.svg difficulty level 1
screenshot paintings

discovery arts puzzle paintings

Pulkit Gupta & Timothée Giet

描述: 拖放碎片来重组原来的画作。

先决条件: 鼠标操作:移动、拖动和放置。

目的: 培养观察力与空间想象能力。

手动: 拖动碎片到合适的地方来重建画作。
完成谜题
icon babyshapes.svg difficulty level 1
screenshot babyshapes

computer babyshapes

Pulkit Gupta & Timothée Giet

描述: 将形状拖放到各自的目标上。

目的: 学习匹配几何形状。

手动: 若要完成谜题,请拖动边上的各片到匹配的点。

致谢: 狗的形象由 Andre Connes 提供,并在 GPL 协议下发布
定位区域
icon geo-country.svg difficulty level 2
screenshot geo-country

sciences geography geo-country

Pulkit Gupta & Timothée Giet

描述: 将这些地区放在国家地图上。

目的: 学习查找并标注各国的区域位置。

手动: 将该国的不同地区拖放到正确的位置以完成地图。
定位国家
icon geography.svg difficulty level 2
screenshot geography

sciences geography geography

Pulkit Gupta & Timothée Giet

描述: 将各大陆和国家放在世界地图上。

目的: 学会在世界地图上找出各大洲及众多国家的位置并标注出来。

手动: 将地图碎片拖放到正确的位置以完成地图。
家庭
icon family.svg difficulty level 2
screenshot family

sciences history family

Rajdeep Kaur & Timothée Giet

描述: 选择您应该称呼此家庭成员的名字。

先决条件: 阅读技能。

目的: 根据大多数西方社会使用的直系系统,了解家庭中的关系。

手动: 显示了家谱。
圆圈与线链接以标记关系。已婚夫妇在链接上标有圆环。
你是白人圈子里的人。选择您应该在橙色圆圈中称呼此人的名字。
对数字比较大小。
icon comparator.svg difficulty level 2
screenshot comparator

math numeration comparator

Aastha Chauhan , Johnny Jazeix & Timothée Giet

描述: 比较数字并选择相应的符号。

目的: 学习如何对数字比较大小。

手动: 在列表中选择一对数字,然后选择正确的比较符号。 当每行都包含符号时,请选择 “确定” 按钮来验证答案。

如果某些答案不正确,相应的行上会出现一个十字图标。更正错误,然后再次选择“确定”按钮。

键盘控制:
  • 向上和向下箭头:在列表中选择一对数字
  • 左键和右键:选择一个符号的按钮
  • 空格键:如果某个符号的按钮被选定,请输入此符号
  • 返回键:验证答案
  • <、>、 =:输入相应的符号
射击游戏练习加法
icon target.svg difficulty level 2
screenshot target

math addition arithmetic target

Bruno Coudoin & Timothée Giet

描述: 投射飞镖射向目标并计算您的成绩。

先决条件: Can move the mouse, can read numbers and count up to 15 for the first level.

目的: 练习多个数字的加法运算。

手动: 确认风速和风向,然后点击目标发射飞镖。当您抛出全部飞镖,会要求您计算成绩。用键盘输入成绩。
带小数的减法
icon learn_decimals_subtractions.svg difficulty level 5
screenshot learn_decimals_subtractions

math arithmetic learn_decimals_subtractions

Mariam Fahmy & Timothée Giet

描述: 学习带小数的减法。

目的: 通过操作小数的直观表示来学习带小数的减法。

手动: A subtraction with two decimal numbers is displayed. The first number from the subtraction is represented with bars. Each bar represents one unit, and each square in the bar represent one tenth of this unit. Click on the squares to subtract the second number and represent the result of the operation

If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.

键盘控制:
  • 回车键:验证您的答案
  • Numbers: type the result
带小数的加法
icon learn_decimals_additions.svg difficulty level 5
screenshot learn_decimals_additions

math arithmetic learn_decimals_additions

Mariam Fahmy & Timothée Giet

描述: 学习带小数的加法。

目的: 通过操作小数的直观表示来学习带小数的加法。

手动: 屏幕上会显示一道两个小数相加的算式。拖动箭头选择单位长条的一部分,然后将选中的长条部分拖到空白区域。重复这些步骤,直到拖出的长条数量与加法运算的结果相符,接着点击“确定”按钮来验证答案。

If the answer is correct, type the corresponding result, and click on the OK button to validate your answer.

键盘控制:
  • 回车键:验证您的答案
  • Numbers: type the result
平衡箱
icon balancebox.svg difficulty level 2
screenshot balancebox

mobile fun balancebox

Holger Kaelberer & Timothée Giet

描述: 倾斜箱子来将球引导到门中。

目的: 锻炼运动技能和基本的数数能力。

手动: 引导球进入门,小心不要使球落入洞内。 您需要按正确的顺序让小球触碰方框中标有数字的“联系”按钮才能解锁门。 您可以通过倾斜您的移动设备移动球,或者在桌面平台(例如台式机)上使用箭头键模拟倾斜。

在活动设置菜单中,您可以在默认的“内置”关卡和自定义的关卡(“用户”)之间选择。 要创建关卡集,请选择“用户”关卡集,并点击相应按钮启动关卡编辑器。

关卡编辑器 中,您可以创建自己的关卡。 选择其中一个编辑工具来修改编辑器中当前活动关卡的地图单元:
  • 交叉:完全清除地图单元格
  • 水平墙: 添加/移除单元格下边缘的水平墙
  • 垂直墙:添加/删除单元格右边的垂直墙
  • 洞:在单元格上添加/移除一个洞。
  • 球:设置球的起始位置
  • 门:设置门位置
  • 联系:添加/删除联系按钮。使用附带框,您可以调整联系按钮的序号。 在地图上不可能不止一次设置一个相同的序号。
所有工具 (除了清除工具) 在单击单元格上切换其各自的目标:单击一个空白单元可以放置一个项目 并且通过使用相同的工具再次点击同一个单元格,您可以再次移除它。

您可以通过单击编辑器视图一侧的“测试”按钮来测试修改的关卡。 您可以从测试模式返回,点击栏上的自制按钮,或者点击您的键盘或移动设备上的后退按钮。

在编辑器中,您可以通过使用栏上的箭头按钮更改当前编辑的关卡。 回到编辑器中,您可以继续编辑当前级别,并在需要时再次测试。当你的关卡完成后,你可以通过点击侧边的“保存”按钮将它保存到一个文件。

若要返回活动设置,请点击栏上的主页按钮或按下您的键盘上或移动设备上的后退按钮。

最后,要加载您的关卡集,请单击“加载已保存关卡”按钮。
引力
icon gravity.svg difficulty level 3
screenshot gravity

sciences experiment gravity

Timothée Giet

描述: 介绍引力的概念。

目的: Move the spaceship to avoid hitting the planets and reach the space station.

手动: Move the spaceship with the left and right keys, or with the buttons on the screen for mobile devices. Try to stay near the center of the screen and anticipate by looking at the size and direction of the arrow showing the gravity force.

键盘控制:
  • Left and Right arrows: move the spaceship
弹钢琴
icon play_piano.svg difficulty level 1
screenshot play_piano

discovery music play_piano

Aman Kumar Gupta & Timothée Giet

描述: 阅读乐谱,然后在键盘上弹奏出来。

先决条件: Knowledge of musical notation and musical staff.

目的: Understand how the piano keyboard can play music as written on the musical staff.

手动: Some notes are played on the staff. Click on the keyboard keys matching the notes on the staff.
On levels 1 to 5 you will practice treble clef notes and on levels 6 to 10 you will practice bass clef notes.

键盘控制:
  • 空格键:播放
  • 数字键 1 到 7:白键
  • F2 到 F7:黑键
  • Backspace or Delete: undo

致谢: The synthesizer original code is from https://github.com/vsr83/miniSynth
我的第一个键盘
icon baby_keyboard.svg difficulty level 1
screenshot baby_keyboard

computer keyboard letters numeration baby_keyboard

Timothée Giet

描述: 用于探索键盘的简单游戏。

目的: 探索键盘。

手动: 按键盘上的任意键。
字母、数字及其他字符键会在屏幕上显示对应字符。
如果它有对应的声音则播放之。否则的话,会播放嘟的一声。
其他键只会播放一个咔嗒声。
我的第一个鼠标
icon baby_mouse.svg difficulty level 1
screenshot baby_mouse

computer mouse baby_mouse

Mariam Fahmy & Timothée Giet

描述: 移动鼠标或触摸屏幕并观察结果。

先决条件: 鼠标操作。

目的: 在小宝贝使用鼠标时,提供音像反馈,帮助宝贝探索鼠标的用途。

手动: 屏幕上有三个区域:
  • 最左边的一列里面有 4 个鸭子,单击其中一个可以产生声音和动画。
  • 中心区域内有一个蓝色鸭子,移动鼠标光标或在触摸屏上做一个拖动手势,使蓝色鸭子移动。
  • 箭头区域中,点击其中一个区域,使蓝色鸭子朝相应方向移动。
在中间区域进行简单点击,屏幕会显示点击位置的标记。
我的第一款文字处理器
icon baby_wordprocessor.svg difficulty level 2
screenshot baby_wordprocessor

computer keyboard reading letters baby_wordprocessor

Bruno Coudoin & Timothée Giet

描述: 写下您的第一篇文字内容。

目的: 学习如何使用文字处理器编写文本。

手动: 只需在物理或虚拟键盘上输入,就像在文字处理软件中那样。
点击“标题”按钮会使文本变得更大一些。 同样,“副标题”按钮会使文本稍微变得更大。单击“段落”将会删除格式。

键盘控制:
  • 方向键:在文本内导航
  • Shift + 箭头: 选择文本的部分
  • Ctrl + A: 选择所有文本
  • Ctrl + C: 复制选定的文本
  • Ctrl + X: 剪切选中的文本
  • Ctrl + V: 粘贴复制的或剪切的文本
  • Ctrl + D: 删除选中的文本
  • Ctrl + Z:撤销
  • Ctrl + Shift + Z:重做
扩展您的词汇量
icon lang.svg difficulty level 4
screenshot lang

reading vocabulary lang

siddhesh suthar & Timothée Giet

描述: 全方位语言学习活动。

先决条件: Reading.

目的: 扩展您的母语或外语词汇量。

手动: Review a set of words. Each word is shown with a voice, a text and an image.
When done, you will have some exercises to recognize the text from the voice and the image, then only from the voice, and finally an exercise to type the text.

In the configuration, you can select the language you want to learn.

键盘控制:
  • 方向键:导航
  • Space or Enter: select an item from the list
  • Enter: validate your answer when the OK button is visible
  • Tab 键:重复词

致谢: Images originally released by the Art4Apps project (https://web.archive.org/web/20120908214126/http://www.art4apps.org/) under CC BY-SA 3.0 license. Upscaled and smoothed derivative images.
找出您的左手和右手
icon leftright.svg difficulty level 2
screenshot leftright

puzzle leftright

Bruno Coudoin & Timothée Giet

描述: Determine if a hand is a right or a left hand.

目的: Distinguish right and left hands from different points of view. Spatial representation.

手动: 您可以看见一只手:是左手还是右手?根据显示的手点击左边或者右边的按纽。

键盘控制:
  • Left arrow: left hand answer
  • Right arrow: right hand answer
找出细节
icon details.svg difficulty level 1
screenshot details

discovery arts details

Pulkit Gupta & Timothée Giet

描述: 将形状拖放到各自的目标上。

目的: 培养观察力与空间想象能力。

手动: 在侧栏中找到图片详细信息,并将其拖动到图片的正确位置。

致谢: 图片来自 Wikimedia Commons。
  • "Chateau de Chenonceau 2008" by Ra-smit (https://commons.wikimedia.org/wiki/File:Chateau_de_Chenonceau_2008.jpg), CC BY-SA 3.0
  • "Egeskov Slot spejling" by Malene Thyssen (https://commons.wikimedia.org/wiki/File:Egeskov_Slot_spejling.jpg), CC BY-SA 3.0
  • "Eilean Donan castle - 95mm" by Guillaume Piolle (https://commons.wikimedia.org/wiki/File:Eilean_Donan_castle_-_95mm.jpg), CC BY 3.0
  • "DK Fanoe Windmill01" by Cnyborg (https://commons.wikimedia.org/wiki/File:DK_Fanoe_Windmill01.JPG), CC BY-SA 3.0
  • "Pyramids at Gizah" by Ricardo Liberato (https://commons.wikimedia.org/wiki/File:Pyramids_at_Gizah.jpg), CC BY-SA 2.0
  • "Louvre 2007 02 24 c" by Benh LIEU SONG (https://commons.wikimedia.org/wiki/File:Louvre_2007_02_24_c.jpg), CC BY-SA 3.0
  • "Nagoya Castle(Edit2)" by Base64 (https://commons.wikimedia.org/wiki/File:Nagoya_Castle(Edit2).jpg), CC BY-SA 3.0
  • "NotreDameDeParis" by Sanchezn (https://commons.wikimedia.org/wiki/File:NotreDameDeParis.jpg), CC BY-SA 3.0
  • "Castle Neuschwanstein" by Softeis (https://commons.wikimedia.org/wiki/File:Castle_Neuschwanstein.jpg), CC BY-SA 3.0
  • "Sydney Opera House - Dec_2008" by David Iliff (https://commons.wikimedia.org/wiki/File:Sydney_Opera_House_-_Dec_2008.jpg), CC BY-SA 3.0
  • "Taj Mahal in March 2004" by Dhirad (https://commons.wikimedia.org/wiki/File:Taj_Mahal_in_March_2004.jpg), CC BY-SA 3.0
  • "Tour Eiffel Wikimedia Commons" by Benh LIEU SONG (https://commons.wikimedia.org/wiki/File:Tour_Eiffel_Wikimedia_Commons.jpg), CC BY-SA 3.0
  • "Tower Bridge London Feb 2006" by David Iliff (https://commons.wikimedia.org/wiki/File:Tower_Bridge_London_Feb_2006.jpg), CC BY-SA 4.0
找分数
icon fractions_find.svg difficulty level 5
screenshot fractions_find

math arithmetic fractions_find

Johnny Jazeix & Timothée Giet

描述: 找到正确的分子和分母。

目的: 学习写出与给定分数表现形式相对应的分数。

手动: 写出与分数表示相对应的分数:数出所表示图形的总份数,将其设为分母。然后数出选定的份数,将其设为分子。
挖金矿
icon mining.svg difficulty level 1
screenshot mining

computer mouse mining

Bruno Coudoin & Timothée Giet

描述: 使用鼠标滚轮到达岩石壁寻找金块。

先决条件: 您应该熟悉移动鼠标和点击。

目的: 学习使用鼠标滚轮或者缩放/收缩手势放大和缩小。

手动: Looking at the rockwall, you can see a sparkle somewhere. Move next to this sparkle and use the mousewheel or the zoom gesture to zoom in. When you reach the maximum zoom level, a gold nugget will appear at the position of the sparkle. Click on the gold nugget to collect it.

After collecting the nugget, use the mousewheel or the pinch gesture to zoom out again. When you reach the minimum zoom level, another sparkle will appear, showing the next gold nugget to collect. Collect enough nuggets to complete the level.

The wagon in the lower right corner of the screen will tell you the number of already collected nuggets and the total number of nuggets to collect in this level.

致谢: Thanks to the Tuxpaint team for providing the following sounds under GPL:
  • realrainbow.ogg - used when a new gold nugget appears
  • metalpaint.wav - remixed and used when a gold nugget is collected
排序字母
icon ordering_alphabets.svg difficulty level 2
screenshot ordering_alphabets

reading letters ordering_alphabets

Rudra Nil Basu , Harsh Kumar & Timothée Giet

描述: 按照要求按字母顺序或倒序排列给定的字母。

先决条件: Reading.

目的: 学习字母顺序。

手动: You are provided with some letters. Drag and drop them to the upper area in alphabetical order or in reverse alphabetical order as requested.
探索世界音乐
icon explore_world_music.svg difficulty level 4
screenshot explore_world_music

discovery music explore_world_music

Johnny Jazeix & Timothée Giet

描述: 学习世界上的音乐。

目的: 培养对世界上各种音乐的理解力。

手动: 这场游戏有三个关卡。

在第一关,享受探索来自世界各地的音乐。单击每个手提箱以了解该区域的音乐,并收听简短的样本。好好学习,因为你将在 2 级和 3 级进行测试。

在第二关中,您将听到音乐样本,您必须选择与此音乐相对应的位置。如果您想再次听到音乐,请单击播放按钮。

在第三级中,您必须选择与屏幕上的文本描述匹配的位置。

致谢: 图片来自 https://commons.wikimedia.org/wiki、https://archive.org
  • "Onalaska-Practice6" by Tom Harpel (https://commons.wikimedia.org/wiki/File:Onalaska-Practice6.jpg), CC BY 2.0
  • "Australia Aboriginal Culture 009" by Steve Evans (https://commons.wikimedia.org/wiki/File:Australia_Aboriginal_Culture_009.jpg), CC BY 2.0
  • "Lunny irvine o flynn glackin" by candyschwartz (https://commons.wikimedia.org/wiki/File:Lunny_irvine_o_flynn_glackin.jpg), CC BY 2.0
  • "08-rock-n-roll" by Karel Schmiedberger (https://commons.wikimedia.org/wiki/File:08-rock-n-roll.ogg), CC BY 3.0
  • "The Wind that Shakes the Barley" by peakfiddler (https://commons.wikimedia.org/wiki/File:The_Wind_that_Shakes_the_Barley.ogg), CC BY 3.0
探索全世界的动物
icon explore_world_animals.svg difficulty level 4
screenshot explore_world_animals

sciences experiment explore_world_animals

Johnny Jazeix & Timothée Giet

描述: 学习有关全世界动物的知识,包括一些有趣的事实和它们在地图上的位置。

目的: 了解来自世界各地的各种野生动物,并记住它们住在哪里。

手动: 此游戏有两个关卡。

在第一关中,玩家喜欢探索屏幕上的每种动物。单击问号,了解动物,它的名字是什么,它的样子。好好研究这些信息,因为你将在 2 级进行测试。

在第二关中,将显示一个随机文本提示,您必须单击与文本匹配的动物。
探索农场里的动物
icon explore_farm_animals.svg difficulty level 2
screenshot explore_farm_animals

sciences experiment explore_farm_animals

Djalil Mesli & Timothée Giet

描述: 学习有关农场动物的知识,包括它们的叫声和一些有趣的事实。

目的: 学习将动物的叫声和它们的名字、外貌联系起来。

手动: 这场游戏有三个关卡。

在一级玩家喜欢在屏幕上探索每个动物。 点击一个动物来了解它、它的名称、它发出了什么声音以及它看起来是什么。 很好地研究这个信息,因为您将在第2级和第3级中进行测试。

在二级中,随机播放动物声音,您必须找到哪个动物发出这种声音。 点击对应的动物。如果你想听到重复的动物声音,请点击播放按钮。

在第三级中显示随机文字提示, 您必须点击匹配文字的动物。
探索名胜古迹
icon explore_monuments.svg difficulty level 3
screenshot explore_monuments

sciences geography explore_monuments

Ayush Agrawal & Timothée Giet

描述: 探索世界各地的名胜古迹。

先决条件: 有关名胜古迹的知识。

目的: 了解世界各地的名胜古迹,并且记住他们的位置。

手动: 单击景点以了解古迹,然后在地图上找到它们。

致谢: 图片来自维基百科。
  • "Chichen Itza 3" by Daniel Schwen (https://commons.wikimedia.org/wiki/File:Chichen_Itza_3.jpg), CC BY-SA 4.0
  • "1 cristor redentor 2014" by Chensiyuan (https://commons.wikimedia.org/wiki/File:1_cristor_redentor_2014.jpg), CC BY-SA 4.0
  • "Taj Mahal, Agra, India" by Yann (https://commons.wikimedia.org/wiki/File:Taj_Mahal,_Agra,_India.jpg), CC BY-SA 4.0
探索盲文系统
icon braille_alphabets.svg difficulty level 5
screenshot braille_alphabets

reading letters braille braille_alphabets

Arkit Vora & Timothée Giet

描述: 学习并记忆盲文系统.

目的: 让小孩探索盲文系统。

手动: 屏幕分为 3 个区域:一个互动盲文表、一个提示,告诉您要复现的字母,还有顶部用于参照的盲文字母。每关教一组 10 个字母。 在可交互的盲文单元格中输入要求的字符。

您可以点击蓝色盲文单元格图标打开盲文图。

键盘控制:
  • 数字 1 到 6: 选择/取消对应点的选择
  • 空格:打开或关闭盲文图表
控制软管
icon followline.svg difficulty level 1
screenshot followline

computer mouse followline

Bruno Coudoin & Timothée Giet

描述: 消防员需要给灭火,但是他的水管堵塞了。

目的: 精细的运动协调。

手动: 把鼠标或您的手指移动到水管里以红色部分表示的栓塞处。这样可以移动并带着它,逐步靠近火。小心,如果您离开软管,栓塞将会返回。
操纵运河闸门
icon canal_lock.svg difficulty level 2
screenshot canal_lock

sciences experiment canal_lock

Bruno Coudoin & Timothée Giet

描述: 小企鹅遇到麻烦了,它需要把船开过闸门。请帮助小企鹅并同时学习运河闸门是如何工作的。

目的: 了解运河船闸是如何运作的。

手动: 您掌管这个运河闸门。按照正确的顺序打开门和闸,让小企鹅从两边都可以驶过闸门。
数字序列
icon number_sequence.svg difficulty level 2
screenshot number_sequence

math numeration number_sequence

Emmanuel Charruau & Timothée Giet

描述: 按照数字顺序依次选择数字。

目的: 学习数字顺序。

手动: 按照数字顺序依次点击各个点来绘图。你可以点击并从一个点拖到下一个点,也可以逐个依次点击每个点。
数字电路
icon digital_electricity.svg difficulty level 6
screenshot digital_electricity

sciences experiment digital_electricity

Pulkit Gupta & Timothée Giet

描述: 创建并模拟一个数字逻辑电路

先决条件: 需要一些对数字电路概念的基本理解。

目的: 创建一个数字逻辑电路并实时模拟。

手动: 将电子元件从侧边栏拖放到工作区。
  • 要将两个端点与线连接,请单击第一个端点,然后在第二个端点。
  • 用户的任意操作都将实时更新模拟情景。
  • 在工作区,你可以拖动组件来移动它们。
  • 在侧边栏中,您可以点击工具图标访问工具菜单。
  • 若要删除组件或电线,从工具菜单中选择删除工具 (叉图标) 然后点击你想要删除的组件或者电线。
  • 若要取消选择端点或删除工具,请单击任何空区域。
  • 您可以使用工具菜单中的旋转按钮(圆形箭头图标)旋转选中的组件。
  • 您可以使用工具菜单中的信息按钮 (i 图标) 读取所选组件的信息。
  • 您可以使用 + 和 - 键放大或缩小工作区域, 使用工具菜单中的缩放按钮,或在触摸屏上使用固定手势。
  • 您可以点击空区域并拖动它来拉平工作区域。
  • 您可以点击一个开关组件打开或关闭它。
数字除法
icon algebra_div.svg difficulty level 6
screenshot algebra_div

math division arithmetic algebra_div

Sayan Biswas & Timothée Giet

描述: 除法运算练习。

先决条件: 小数除法。

目的: 学习在限定的时间内做除法。

手动: 屏幕上会显示一个除法。快速得出结果,并使用电脑键盘或屏幕上的小键盘来输入。你必须要快,并在气球里的企鹅落地之前提交答案!

键盘控制:
  • 数字键:输入你的答案
  • 退格键:删除答案中的最后一个数字
  • 回车键:验证您的答案
数字顺序
icon planegame.svg difficulty level 2
screenshot planegame

math numeration planegame

Johnny Jazeix & Timothée Giet

描述: Move the helicopter to catch the clouds in the correct order.

目的: 学习数字顺序。

手动: Catch the clouds in increasing order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.

键盘控制:
  • 箭头:移动直升机
数独
icon sudoku.svg difficulty level 4
screenshot sudoku

discovery logic sudoku

Johnny Jazeix & Timothée Giet

描述: 解数独。

先决条件: Completing the puzzle requires patience and logical ability.

目的: 培养一些逻辑思维技能(数据关联、推理)以及空间想象能力。

手动: 选择一个数字或符号,然后点击其目标位置。每行、每列以及(若有)每个子区域内,每个符号都只能出现一次。如果某个操作不被允许,游戏会说明原因。但请注意:即便某个元素能填入某个方格,对于整个数独而言也未必正确,仍有可能是个错误。
旋律
icon melody.svg difficulty level 2
screenshot melody

discovery memory music melody

Bruno Coudoin & Timothée Giet

描述: Reproduce a sound sequence.

先决条件: Move and click the mouse.

目的: Ear-training activity.

手动: Listen to the sound sequence played, and repeat it by clicking on the xylophone's bars. You can listen again the sound sequence by clicking on the repeat button.
日历
icon calendar.svg difficulty level 4
screenshot calendar

math measures calendar

Amit Sagtani & Timothée Giet

描述: 阅读说明并在日历上选择正确的日期.

先决条件: 星期、月份和年份概念。

目的: 了解如何使用日历。

手动: 阅读说明并在日历上选择正确的日期,然后点击确定按钮验证您的答案。

在某些关卡中,您需要在一周内找到一天,对应给定日期。 在这种情况下,点击列表中一周的对应日期。

键盘控制:
  • 箭头:浏览答案
  • 空格或回车:验证您的答案
查找日期
icon find_the_day.svg difficulty level 6
screenshot find_the_day

math measures find_the_day

Amit Sagtani & Timothée Giet

描述: 查找正确的日期并在日历上选择它。

先决条件: 日历基础知识。

目的: 了解如何计算天数和在日历上查找日期。

手动: 阅读说明并执行请求的计算以查找日期。然后在日历上选择此日期,并通过单击“确定”按钮验证您的答案。

在某些关卡中,您需要在一周内找到一天,对应给定日期。 在这种情况下,点击列表中一周的对应日期。

键盘控制:
  • 箭头:浏览答案
  • 空格或回车:验证您的答案
模拟电路
icon analog_electricity.svg difficulty level 6
screenshot analog_electricity

sciences experiment analog_electricity

Aiswarya Kaitheri Kandoth & Timothée Giet

描述: 创建并模拟模拟电路图。

先决条件: 需要一些对电路概念的基本理解。

目的: 创建一个实时模拟的模拟电路图。

手动: 从选择器拖动电子元件并将其拖放到工作区。在工作区,你可以拖动它们来移动元件。 要删除组件或电线,请在组件选择器顶部选择删除工具,并选择组件或电线。 您可以点击组件并在旋转按钮上旋转它或在信息按钮上获取关于它的信息。 您可以点击开关打开或关闭它。同样,您可以拖动变阻器的滑块来改变其阻值。 要连接两个端点,请单击第一个端点,然后再点击第二个端点。要取消选择一个端点,请单击任何空区域。 若要修复破损的灯泡或 LED,请在断开电路后点击它。用户的任意操作都将实时更新模拟情景。

致谢: 电动模拟引擎来自 edX: <https://github.com/edx/edx-platform/blob/master/common/lib/xmodule/xmodule/js/src/capa/schematic.js>.
横向阅读练习
icon readingh.svg difficulty level 3
screenshot readingh

reading words readingh

Johnny Jazeix & Timothée Giet

描述: Read a list of words and say if a given word is in it.

先决条件: Reading.

目的: Reading training in a limited time.

手动: A word is shown on the board. A list of words, displayed horizontally, will appear and disappear. Did the given word appear in the list?
正确的平衡天平
icon scalesboard.svg difficulty level 2
screenshot scalesboard

math measures scalesboard

Bruno Coudoin & Timothée Giet

描述: 拖放砝码使天平平衡。

目的: 心算,算术等式。

手动: To balance the scales, move some weights to the left or the right side (on higher levels). The weights can be arranged in any order.
水循环
icon watercycle.svg difficulty level 3
screenshot watercycle

sciences experiment watercycle

Sagar Chand Agarwal & Timothée Giet

描述: 小企鹅从一次漫长的捕鱼派对归来了。请开启供水系统,让它能洗个澡。

目的: 学习水循环知识。

手动: 点击不同的可用组件:太阳、云、泵站和污水处理植物,来重启整个水循环系统。当系统就绪、小企鹅准备淋浴时,请为它按下洗浴按钮。
汉诺塔
icon hanoi_real.svg difficulty level 5
screenshot hanoi_real

discovery logic hanoi_real

Amit Tomar & Timothée Giet

描述: 将左侧的塔移到右侧的桩上。

目的: 发展战略思维。

手动: 每次从一座塔上拖放最上面的一个圆盘到另一座塔,把左边的塔复制到右边的桩上。圆盘在桩上可以自由来回移动,但要遵循两条规则:每次只能移动一个圆盘;并且大圆盘永远不能放在小圆盘之上。

致谢: The puzzle was invented by the French mathematician Edouard Lucas in 1883. There is a legend about a Hindu temple whose priests were constantly engaged in moving a set of 64 discs according to the rules of the Tower of Hanoi puzzle. According to the legend, the world would end when the priests finished their work. The puzzle is therefore also known as the Tower of Brahma puzzle. It is not clear whether Lucas invented this legend or was inspired by it. (source Wikipedia: https://en.wikipedia.org/wiki/Tower_of_hanoi)
汉诺塔 (简化版)
icon hanoi.svg difficulty level 2
screenshot hanoi

discovery logic hanoi

Johnny Jazeix & Timothée Giet

描述: 将右侧的塔复制到空桩上。

先决条件: 鼠标操作。

目的: 发展战略思维。

手动: 一次拖动一个盘子到另一个柱子上,使得右边空位置上能建造起和左边一模一样的塔。

致谢: 概念取自 EPI 游戏。
混合光的颜色
icon color_mix_light.svg difficulty level 4
screenshot color_mix_light

sciences experiment color color_mix_light

Stephane Mankowski & Timothée Giet

描述: 探索光的颜色混合。

目的: 学会混合原色光以匹配给定的颜色。

手动: 这项活动教导混合基本光的颜色如何起作用(增料混合)。

通过移动手电筒上的滑块或点击 + 和 - 按钮来更改颜色。 然后点击“确定”按钮来验证您的答案。

混合光的颜色与混合颜料的颜色恰恰相反。添加的光越多,最终得到的颜色就越浅。光的三原色是红色、绿色和蓝色。
混合颜料颜色
icon color_mix.svg difficulty level 4
screenshot color_mix

sciences experiment color color_mix

Stephane Mankowski & Timothée Giet

描述: 探索颜料色彩混合。

目的: 学会混合原色颜料以匹配给定的颜色。

手动: 这项活动教导混合基本涂料的颜色如何起作用(减料混合)。

通过移动绘画管上的滑块或点击 + 和 - 按钮来更改颜色。 然后点击“确定”按钮来验证您的答案。

颜料和油墨能够吸收不同颜色的光,剩下的光便是您所看到的颜色。您添加越多的油墨,越多的光线被吸收,得到的组合色就越暗。我们可以只混合 3 种基本色来得到新的颜色。对于颜料/油墨来说,基色包括青色 (一种特别的蓝色)、洋红色 (一种特别的粉红色) 和黄色。
滑砖块谜题游戏
icon traffic.svg difficulty level 2
screenshot traffic

discovery logic traffic

Holger Kaelberer & Timothée Giet

描述: Remove the red car from the parking lot through the gate on the right.

目的: 培养预判能力与空间想象能力。

手动: 每辆汽车只能按照水平或垂直线移动。您必须调整出一些空间才能使红色汽车通过右边的门。

致谢:
  • "Car Start Engine" by henrique85n, (https://freesound.org/people/henrique85n/sounds/160442/), CC BY 3.0, extract
灭灯
icon lightsoff.svg difficulty level 6
screenshot lightsoff

discovery logic lightsoff

Stephane Mankowski & Timothée Giet

描述: 关闭所有的灯。

目的: 培养预判能力、策略思维以及空间想象能力。

手动: The effect of pressing a window is to toggle the state of that window, and of its immediate vertical and horizontal neighbors. You must turn off all the lights. If you click on Tux, the solution is shown.

致谢: The solver algorithm is described on Wikipedia. To know more about the Lights Off game: <https://en.wikipedia.org/wiki/Lights_Out_(game)>
点亲属点
icon family_find_relative.svg difficulty level 2
screenshot family_find_relative

sciences history family_find_relative

Rudra Nil Basu & Timothée Giet

描述: 选择具有给定关系的两个人。

先决条件: 阅读,移动和点击鼠标。

目的: 根据大多数西方社会使用的直系系统,了解家庭中的关系。

手动: 展示了一个家谱,并附有一些说明。
圆圈之间用线条相连以表明关系。已婚夫妇的连线标有圆环。
单击具有给定关系的一对家庭成员。
点击一个大写字母
icon click_on_letter_up.svg difficulty level 2
screenshot click_on_letter_up

reading letters click_on_letter_up

Holger Kaelberer & Timothée Giet

描述: 听字母读音并点击它。

先决条件: 视觉上识别字母。

目的: 识别大写字母的名称。

手动: 根据您听到的字母读音,在游戏板中点击对应字母。在下方方框中点击嘴巴图标可以重听字母读音。

键盘控制:
  • 方向键:导航
  • 空格键:选择一个项目
  • 制表键 (Tab): 重复问题
点击小写字母
icon click_on_letter.svg difficulty level 2
screenshot click_on_letter

reading letters click_on_letter

Holger Kaelberer & Timothée Giet

描述: 听字母读音并点击它。

先决条件: 视觉上识别字母。

目的: 识别小写字母的名称。

手动: 根据您听到的字母读音,在游戏板中点击对应字母。在下方方框中点击嘴巴图标可以重听字母读音。

键盘控制:
  • 方向键:导航
  • 空格键:选择一个项目
  • 制表键 (Tab): 重复问题
点击并画图
icon clickanddraw.svg difficulty level 1
screenshot clickanddraw

computer mouse clickanddraw

Emmanuel Charruau & Timothée Giet

描述: 点击选中的点来绘制图画。

先决条件: 能移动鼠标并精确点击在点上。

目的: 使用鼠标或触摸屏来触摸特定的点。

手动: 通过依次点击各个点来绘制图片。每次选中一个点,下一个蓝色的点就会出现。你可以从一个点点击并拖动到下一个点,也可以逐个点击每个点。
点击我
icon clickgame.svg difficulty level 1
screenshot clickgame

computer mouse clickgame

Bruno Coudoin & Timothée Giet

描述: 在鱼游出鱼缸前全部抓住它们.

先决条件: 可以移动鼠标或使用触摸屏,点击正确的位置。

目的: 促进协调能力,精确的移动手。

手动: 用您的手指点击或触摸来捕获所有移动的鱼。
点击或轻击
icon erase_clic.svg difficulty level 1
screenshot erase_clic

computer mouse erase_clic

Bruno Coudoin & Timothée Giet

描述: 点击或轻敲以擦除方块,从而发现隐藏的图片。

先决条件: 鼠标操作。

目的: 培养动作协调能力。

手动: 点击或点击方块使其消失。
物件计数
icon enumerate.svg difficulty level 2
screenshot enumerate

math numeration enumerate

Thib ROMAIN & Timothée Giet

描述: 按最佳计数方法放置物体.

先决条件: 基础列举.

目的: 练习数少量物品。

手动: 首先,正确地整理项目,以便你能够数他们。 然后点击左上角的答案列表中的一个项目,然后用键盘输入相应的答案。

键盘控制:
  • 上箭头:选择下一个项目
  • 下箭头:选择上一个项目
  • 数字:输入选中项目的答案
  • 输入:验证您的答案 (如果“验证答案”选项设置为“确定按钮”)
猜一个数字
icon guessnumber.svg difficulty level 3
screenshot guessnumber

math numeration guessnumber

Thib ROMAIN & Timothée Giet

描述: 通过找到隐藏数字来帮助小企鹅逃离洞穴。

目的: 练习比较数字。

手动: Read the instructions that give you the range of the number to find. Enter a number in the top right entry box. You will be told if your number is higher or lower than the one to find. Then try again until you find the correct answer. The distance between Tux and the right side of the screen represents how far you are from the number to find. If Tux is over or under the vertical center of the screen, it means your number is over or under the number to find.

键盘控制:
  • Digits: enter a number
  • 退格:删除一个数字
玩国际象棋(和好友)。
icon chess_2players.svg difficulty level 6
screenshot chess_2players

strategy chess_2players

Bruno Coudoin & Timothée Giet

描述: 探索并练习下国际象棋。

目的: 学习下国际象棋。

手动: 在这一活动中,您可以和您的朋友下棋。为了帮助儿童理解如何行棋,在选中某个棋子时会显示其可能被放置的位置。
若按照以下规则下棋,您就可以尽快赢棋:
尽量把对方的王压制在角落。
解释:这样一来,对手的棋子就只有三个方向能走 (而不是八个方向)。
“做陷阱”:用您的车作诱饵。
解释:这样一来,就可以把对方引出后方的“安全区域”。
要耐心。
解释:不要下得太快,应当有耐心。要多想想每一招后对手会如何应招,这样一来您就可以心中有数,能够吃掉对方的子,或者保证自己不会丢子。

单击撤消按钮将撤消一次移动。单击重做按钮将重做一次。 要撤消所有移动,请按住撤销按钮3秒。
画数字
icon drawnumbers.svg difficulty level 1
screenshot drawnumbers

math numeration drawnumbers

Nitish Chauhan & Timothée Giet

描述: 把点连起来,画出数字 0 到 9。

目的: 学习如何以有趣的方式绘制数字。

手动: 按正确顺序连接各点来画出数字。你可以从一个点点击并拖动到下一个点,也可以逐个点击每个点。
盲文中的乐趣
icon braille_fun.svg difficulty level 6
screenshot braille_fun

reading braille letters braille_fun

Arkit Vora & Timothée Giet

描述: 练习盲文字母。

先决条件: 盲文字母表。

目的: 练习用盲文书写。

手动: 在横幅上为字母创建盲文单元格。 如果您需要一些帮助,请点击蓝色盲文单元格图标,查看盲文图表。

键盘控制:
  • 空格:打开或关闭盲文图表
直棋 (与 Tux 对战)
icon nine_men_morris.svg difficulty level 3
screenshot nine_men_morris

strategy nine_men_morris

Pulkit Gupta & Timothée Giet

描述: 与 Tux 玩九子棋游戏。

目的: 培养策略思维与空间想象能力。

手动: 和 Tux 一起玩。首先轮流放置九个棋子,之后轮流移动棋子。如果你只剩下 3 个棋子,您可以将它们移到任意空白位置。当对方无法移动任何棋子或者只剩下 2 个棋子时,该玩家获胜。
使用箭头按键选择难度,企鹅将随难度等级提高游戏表现
直棋 (和朋友对战)
icon nine_men_morris_2players.svg difficulty level 3
screenshot nine_men_morris_2players

strategy nine_men_morris_2players

Pulkit Gupta & Timothée Giet

描述: 与朋友玩九子棋游戏。

目的: 培养策略思维与空间想象能力。

手动: 和朋友一起玩。首先轮流放置九个棋子,之后轮流移动棋子。如果你只剩下 3 个棋子,您可以将它们移到任意空白位置。当对方无法移动任何棋子或者只剩下 2 个棋子时,该玩家获胜。
相对路径编码
icon path_encoding_relative.svg difficulty level 1
screenshot path_encoding_relative

discovery logic path_encoding_relative

Harsh Kumar & Timothée Giet

描述: Move Tux along the path to reach the target.

目的: 培养空间想象和地图阅读技能,并学会遵循指示。

手动: Use the arrow buttons to move Tux along the path until he reaches the target.

The directions are relative to the current orientation of Tux.

This means that UP moves forward, DOWN moves backward, LEFT moves to the left side of Tux and RIGHT moves to the right side of Tux.

键盘控制:
  • 方向键:控制方向
相对路径解码
icon path_decoding_relative.svg difficulty level 1
screenshot path_decoding_relative

discovery logic path_decoding_relative

Harsh Kumar & Timothée Giet

描述: Follow the given directions to help Tux reach the target.

目的: 培养空间想象和地图阅读技能,并学会遵循指示。

手动: 按照箭头方向,点击方格,引导 Tux 到达目标位置。

The directions are relative to the current orientation of Tux.

This means that UP moves forward, DOWN moves backward, LEFT moves to the left side of Tux and RIGHT moves to the right side of Tux.
移动鼠标或者触摸屏幕
icon erase.svg difficulty level 1
screenshot erase

computer mouse erase

Bruno Coudoin & Timothée Giet

描述: 移动鼠标或触摸屏幕以擦除方块,从而发现隐藏的图片。

先决条件: 鼠标操作。

目的: 培养动作协调能力。

手动: 移动鼠标或触摸方块上的屏幕以使其消失。

致谢:
  • "Alpaca" by Dietmar Rabich / Wikimedia Commons (https://commons.wikimedia.org/wiki/File:D%C3%BClmen,_B%C3%B6rnste,_Alpakas_--_2020_--_5338.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Pollinationn" by aussiegall (https://commons.wikimedia.org/wiki/File:Pollinationn.jpg), CC BY 2.0, changes: cropping, sharpening
  • "Butterfly" by © 2014 Jee & Rani Nature Photography (https://commons.wikimedia.org/wiki/File:Parantica_aglea_at_Nayikayam_Thattu.jpg), CC BY-SA 4.0, changes: non-linear rescaling, cropping, sharpening
  • "Calf" by Basile Morin (https://commons.wikimedia.org/wiki/File:Close-up_photograph_of_a_calf%27s_head_looking_at_the_viewer_with_pricked_ears_in_Don_Det_Laos.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Camels" by Alexandr frolov (https://commons.wikimedia.org/wiki/File:Camelus_bactrianus_in_western_Mongolia_02.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Caterpillar" by Ivar Leidus (https://commons.wikimedia.org/wiki/File:Papilio_machaon_-_Daucus_carota_-_Keila.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Chamaeleo chamaeleon Samos Griechenland" by Benny Trapp (https://commons.wikimedia.org/wiki/File:BennyTrapp_Chamaeleo_chamaeleon_Samos_Griechenland.jpg), CC BY 3.0, changes: cropping, sharpening
  • "Cheetah" by Charles J. Sharp (https://commons.wikimedia.org/wiki/File:Cheetah_(Acinonyx_jubatus)_female_2.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Dolphin" by טל שמע (https://commons.wikimedia.org/wiki/File:Eilat_Dolphin_Reef_(3).jpg), CC BY-SA 4.0, changes: cropping, sharpening, removed a few spots
  • "Flying fox" by Andrew Mercer (https://commons.wikimedia.org/wiki/File:Grey_headed_flying_fox_-_AndrewMercer_IMG41848.jpg), CC BY-SA 4.0, changes: cropping, sharpening, removed a few spots
  • "Hylobates lar - Kaeng Krachan WB" by JJ Harrison (https://commons.wikimedia.org/wiki/File:Hylobates_lar_-_Kaeng_Krachan_WB.jpg), CC BY 3.0, changes: cropping
  • "Goat" by JoachimKohlerBremen (https://commons.wikimedia.org/wiki/File:Walliser_Schwarzhalsziege,_Belalp_2014.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Gorilla" by Charles J. Sharp (https://commons.wikimedia.org/wiki/File:Mountain_gorilla_(Gorilla_beringei_beringei)_female_2.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Gosling" by Stephan Sprinz (https://commons.wikimedia.org/wiki/File:Graugans-G%C3%B6ssel_(anser_anser)_im_Naturschutzgebiet_Wagbachniederung.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Heron" by Stephan Sprinz (https://commons.wikimedia.org/wiki/File:Purpurreiher_(ardea_purpurea)_im_Flug_-_NSG_Wagbachniederung_1.jpg), CC BY-SA 4.0, changes: cropping
  • "Horse" by Eatcha (https://commons.wikimedia.org/wiki/File:Zaniskari_Horse_in_Ladakh.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "A posing kitten" by GalgenTX (https://commons.wikimedia.org/wiki/File:A_posing_kitten_(Flickr).jpg), CC BY 2.0, changes: cropping, colour adjustment, sharpening
  • "Long nosed monkey" by Charles J. Sharp (https://commons.wikimedia.org/wiki/File:Proboscis_monkey_(Nasalis_larvatus)_female_and_baby.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Macaque" by PJeganathan (https://commons.wikimedia.org/wiki/File:Bonnet_macaques_in_anaimalai_hills_JEG2730.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Meerkats" by Charles J. Sharp (https://commons.wikimedia.org/wiki/File:Meerkat_(Suricata_suricatta)_Tswalu.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Northern harrier" by Frank Schulenburg (https://commons.wikimedia.org/wiki/File:Female_northern_harrier_in_flight-1142.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Nubian ibex" by Rhododendrites (https://commons.wikimedia.org/wiki/File:Juvenile_Nubian_ibex_in_Mitzpe_Ramon_(40409).jpg), CC BY-SA 4.0, changes: non-linear rescaling, cropping, sharpening
  • "Penguin" Photo: Gordon Leggett / Wikimedia Commons (https://commons.wikimedia.org/wiki/File:2019-03-03_Chinstrap_penguin_on_Barrientos_Island,_Antarctica.jpg), CC BY-SA 4.0, changes: non-linear rescaling, cropping, sharpening
  • "Rhinoceros" by Charles J. Sharp (https://commons.wikimedia.org/wiki/File:Indian_rhinoceros_(Rhinoceros_unicornis)_4.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Spoonbills" by Ryzhkov Sergey (https://commons.wikimedia.org/wiki/File:%D0%9A%D0%BE%D1%81%D0%B0%D1%80%D1%96_%D0%B2_%D0%B4%D0%B5%D0%BB%D1%8C%D1%82%D1%96_%D0%94%D1%83%D0%BD%D0%B0%D1%8E.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Squirrel" by Роман Наумов (https://commons.wikimedia.org/wiki/File:%D0%91%D1%96%D0%BB%D0%BA%D0%B0_%D0%BD%D0%B0_%D0%B4%D0%B5%D1%80%D0%B5%D0%B2%D1%96_%D0%B2_%D0%B4%D0%B5%D0%BD%D0%B4%D1%80%D0%BE%D0%BF%D0%B0%D1%80%D0%BA%D1%83_%D0%9E%D0%BB%D0%B5%D0%BA%D1%81%D0%B0%D0%BD%D0%B4%D1%80%D1%96%D1%8F.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Swans" by Charles J. Sharp (https://commons.wikimedia.org/wiki/File:Mute_swans_(Cygnus_olor)_and_cygnets.jpg), CC BY-SA 4.0, changes: cropping, sharpening
  • "Toucan" by LG Nyqvist (https://commons.wikimedia.org/wiki/File:Pteroglossus_torquatus_Costa_Rica.jpg), CC BY-SA 4.0, changes: cropping, sharpening
竖式减法
icon vertical_subtraction.svg difficulty level 1
screenshot vertical_subtraction

math arithmetic vertical_subtraction

Bruno ANSELME & Timothée Giet

描述: 解决给定的减法。

先决条件: 减法表。

目的: 学习用借位重组法来解决竖式减法。

手动: 在竖式减法中,数字一个写在另一个下方。它们需要从右侧的列开始正确对齐。上面的数字称为被减数:它是我们起始的数量,另一个数要从这个数中减去,以得到差值。下面的数字称为减数:它是要从被减数中减去以得到差值的数。结果写在最下面一行。
要解决减法运算,先从第一列(右侧)的上面数字减去下面数字,然后将结果写在同一列的最下面一行。如果上面的数字小于下面的数字,你可以从下一列的被减数借位:例如,如果你给上面的数字加上 10 个单位,你需要从下一列上面的数字中减去 1 个单位。这就叫做借位分组法。在这个活动中,要做到这一点,请点击上面数字左边的空白矩形,选择 1 ,然后在下一列点击上面数字右边的空白矩形并选择 -1 。然后将该列的结果写在最下面一行,对接下来的列也做同样操作,直到运算完成。一旦你得出结果,点击“确定”按钮来验证你的答案。在某些关卡中,你需要在求解之前写出给定的运算式子;在这种情况下,当运算式子正确写出后,点击“准备就绪”按钮,然后再求解。
竖式减法 (补偿法)
icon vertical_subtraction_compensation.svg difficulty level 1
screenshot vertical_subtraction_compensation

math arithmetic vertical_subtraction_compensation

Bruno ANSELME & Timothée Giet

描述: 解决给定的减法。

先决条件: 减法表。

目的: 学习用补偿法来解决竖式减法。

手动: 在竖式减法中,数字上下依次书写。从最右边的列开始,它们必须正确对齐。上面的数字称为被减数:它是我们起始的数量,通过从这个数中减去另一个数来得到差值。下面的数字称为减数:它是从被减数中减去以得出差值的数量。结果写在最下面一行。要进行减法运算,请先从最右边第一列的上面数字减去下面数字,然后将结果写在同一列的最下面一行。如果上面的数字小于下面的数字,您可以从下一列的减数借位:例如,如果您给上面的数字加上10个单位,您需要给下一列的下面数字加上 1 个单位。这称为补偿借位法。在本活动中,要实现这一点,点击上面数字左边的空白矩形,选择 1 ,然后在下一列点击下面数字右边的空白矩形并选择 +1 。然后将该列的结果写在最下面一行,对后续各列重复此操作,直到运算完成。一旦得出结果,点击“确定”按钮来验证答案。在某些关卡中,您需要在求解之前写出给定的算式;这种情况下,当算式正确写出后,点击“准备就绪”按钮,然后再进行求解。
竖式加法
icon vertical_addition.svg difficulty level 1
screenshot vertical_addition

math arithmetic vertical_addition

Bruno ANSELME & Timothée Giet

描述: 解决给定的加法。

先决条件: 加法表。

目的: 学习解决竖式加法。

手动: 在竖式加法中,数字上下依次书写。从最右边的列开始,必须将它们正确对齐。结果写在最下面一行。要进行加法运算,先从最右边第一列的数字相加,然后将结果写在同一列的最下面一行。如果结果是两位数,只把个位数字写在结果处,将十位数字加到下一列上面数字的旁边:这就叫做进位。然后把下一列的数字相加,包括进位的数字,重复这个过程,直到运算完成。一旦得出结果,请点击“确定”按钮来验证你的答案。在某些关卡中,你需要在求解之前写出给定的算式;在这种情况下,当算式正确写出后,请点击“准备就绪”按钮,然后再进行求解。
简单字母
icon gletters.svg difficulty level 2
screenshot gletters

computer keyboard reading letters gletters

Holger Kaelberer & Timothée Giet

描述: 在字母落地前键入对应的字母。

目的: 匹配键盘上的字母与屏幕上的字母。

手动: 在字母落地前在键盘上键入对应的字母。
简单智力游戏
icon baby_tangram.svg difficulty level 1
screenshot baby_tangram

puzzle baby_tangram

Johnny Jazeix & Timothée Giet

描述: 匹配对象的形状。

先决条件: 鼠标操作。

目的: 学习将物体与其形状进行匹配。

手动: 通过拖动一个图块移动它,必要时使用旋转按钮。更复杂的关卡可以在七巧板活动中找到。
纵向阅读练习
icon readingv.svg difficulty level 3
screenshot readingv

reading words readingv

Johnny Jazeix & Timothée Giet

描述: 阅读一组纵向单词,并回答其中是否有给定单词。

先决条件: Reading.

目的: Reading training in a limited time.

手动: A word is shown on the board. A list of words, displayed vertically, will appear and disappear. Did the given word appear in the list?
组句
icon ordering_sentences.svg difficulty level 2
screenshot ordering_sentences

reading words ordering_sentences

Harsh Kumar , Emmanuel Charruau & Timothée Giet

描述: 将给定的词组成一个有意义的句子。

先决条件: Reading.

目的: 练习排列单词以组成有意义的句子 。

手动: You are provided with some words. Drag and drop them to the upper area to form a meaningful sentence.
经典的上吊人游戏
icon hangman.svg difficulty level 5
screenshot hangman

keyboard reading words hangman

Rajdeep kaur & Timothée Giet

描述: 猜出给定词的字母。

目的: 提升您的拼写能力和词汇量。

手动: 您可以使用键盘或屏幕上的虚拟键盘来输入字母。

If the option 'Display the image to find as hint' is activated, on every wrong try a part of the image representing the word will be revealed.

If the option 'Speak the words to find...' is activated, and if the corresponding voice is available, you will hear the word to find when three attempts are remaining.
绘制字母
icon drawletters.svg difficulty level 1
screenshot drawletters

reading letters drawletters

Nitish Chauhan & Timothée Giet

描述: 把点连起来画字母。

目的: 学习如何以有趣的方式绘制字母。

手动: 按正确顺序连接各点来画出字母。你可以从一个点点击并拖动到下一个点,也可以逐个点击每个点。
给小企鹅传球
icon ballcatch.svg difficulty level 1
screenshot ballcatch

computer keyboard ballcatch

Johnny Jazeix & Timothée Giet

描述: 同时按下左右方向键,使球走直线。

目的: 使左右手动作同步。

手动: 同时按下左右方向键,使球走直线。在触摸屏上,您必须用双手同时点击。
给小企鹅找钱
icon money_back.svg difficulty level 3
screenshot money_back

math money measures money_back

Bruno Coudoin & Timothée Giet

描述: 给小企鹅找零钱来练习钱的使用。

先决条件: 会数数。

目的: 练习数数和使用金钱。

手动: 点击屏幕底部的硬币或纸币,给 Tux 找零。如果您想拿走一枚硬币或一张纸币,请点击屏幕上方区域中的相应硬币或纸币。

键盘控制:
  • Left and Right arrows: navigate inside an area
  • 空格键或回车键:选择一项
  • Tab: navigate between the bottom and the top areas
给小企鹅找钱 (包括一分钱)
icon money_back_cents.svg difficulty level 5
screenshot money_back_cents

math money measures money_back_cents

Bruno Coudoin & Timothée Giet

描述: 给小企鹅找零钱来练习钱的使用。

先决条件: 会数数。

目的: 练习数数以及货币使用,包括美分。

手动: 点击屏幕底部的硬币或纸币,给 Tux 找零。如果您想拿走一枚硬币或一张纸币,请点击屏幕上方区域中的相应硬币或纸币。

键盘控制:
  • Left and Right arrows: navigate inside an area
  • 空格键或回车键:选择一项
  • Tab: navigate between the bottom and the top areas
罗马数字
icon roman_numerals.svg difficulty level 4
screenshot roman_numerals

sciences history roman_numerals

Bruno Coudoin & Timothée Giet

描述: 学会读写罗马数字。

目的: 学会读写罗马数字并将其转换为阿拉伯数字。

手动: Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers in this system are represented by combinations of letters from the Latin alphabet.
学习读取罗马数字的规则,并练习阿拉伯数字与罗马数字之间的相互转换。点击“确定”按钮验证你的答案。

键盘控制:
  • Digits: type arabic numerals
  • Letters: type roman numerals (with I, V, X, L, C, D and M)
  • 回车键:验证您的答案
罚球
icon penalty.svg difficulty level 1
screenshot penalty

computer mouse penalty

Stephane Mankowski & Timothée Giet

描述: Double click or double tap on any side of the goal in order to score.

目的: 培养动作协调能力。

手动: Double click or double tap on a side of the goal to kick the ball. You can double click the left, right or middle mouse button. If you do not double click fast enough, Tux catches the ball. You must click on it to bring it back to its initial position.
翻转给定的图像
icon redraw_symmetrical.svg difficulty level 4
screenshot redraw_symmetrical

puzzle redraw_symmetrical

Bruno Coudoin & Timothée Giet

描述: 在空白网格上对称地重现该图像。

目的: 学习在网格中识别位置,并对称地重现一个模型。

手动: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

键盘控制:
  • Digits: select a color
  • Arrows: navigate in the grid
  • Space or Enter: paint
聪明格
icon calcudoku.svg difficulty level 4
screenshot calcudoku

math arithmetic calcudoku

Johnny Jazeix & Timothée Giet

描述: 解开聪明格谜题

先决条件: Completing the puzzle requires patience and arithmetic abilities.

目的: 在运用计算的同时,培养一些逻辑技能(数据关联、推理)以及空间想象能力。

手动: Select a number in the list and click on its target position to fill the grid. Each number must appear only once in a row and in a column. Cages are groups of cells providing information on how to fill them. Cages made of more than one cell provide a result and an operator: all the numbers in the cage, when combined using the operator, must produce the result. Cages made of only one cell directly provide the number to enter.
草稿
icon sketch.svg difficulty level 1
screenshot sketch

discovery arts fun sketch

Timothée Giet , Amit Sagtani , Stefan Toncu

描述: 使用各种数字绘画工具绘制图像。

目的: 学习一些数字绘画工具。

手动: 从可折叠面板中选择工具和颜色,然后绘制图像。

键盘控制:
  • Ctrl + Z:撤销上一步操作
  • Ctrl + Y:重做上一步操作
  • Ctrl + S:保存图像
  • Ctrl + O:打开图像
  • Ctrl + N, Delete 或 Backspace:创建一张新图像。

致谢: 画笔平滑概念源自: https://lazybrush.dulnan.net/
草图画笔概念来自: https://mrdoob.com/projects/harmony/
规划路径
icon programmingMaze.svg difficulty level 3
screenshot programmingMaze

fun programmingMaze

Aman Kumar Gupta & Timothée Giet

描述: 规划路径,帮助 Tux 捕鱼。

先决条件: Can read instructions, and think logically to find a path.

目的: 学习如何为沿路径移动编写指令程序。

手动: Choose the instructions from the menu, and arrange them in order to lead Tux to his goal.

键盘控制:
  • Left and Right arrows: navigate inside selected area
  • Up and Down arrows: increase or decrease the loop counter if the loop area is selected
  • Space: select an instruction or append selected instruction in main/procedure/loop area
  • Tab: switch between instructions area and main/procedure/loop area
  • Delete: remove selected instruction from main/procedure/loop area
  • Enter: run the code or reset Tux when it fails to reach the fish

To add an instruction in main/procedure/loop area, select it from instructions area, then switch to the main/procedure/loop area and press Space.

To modify an instruction in main/procedure/loop area, select it from main/procedure/loop area, then switch to instructions area, choose the new instruction and press Space.
词数记忆游戏
icon memory-wordnumber.svg difficulty level 3
screenshot memory-wordnumber

math numeration memory-wordnumber

Bruno Coudoin & Timothée Giet

描述: Flip the cards to match a numeral with its number name.

先决条件: Reading.

目的: 练习读数字。

手动: Each card is hiding either a numeral (a number written in figures), or a number name (a number written in words). You have to match the numerals with the corresponding number names.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
象棋残局
icon chess_partyend.svg difficulty level 6
screenshot chess_partyend

strategy chess_partyend

Bruno Coudoin & Timothée Giet

描述: 跟 Tux 玩国际象棋残局。

目的: 完成一场国际象棋游戏。

手动: 在这一活动中,您可以和您的朋友下棋。为了帮助儿童理解如何行棋,在选中某个棋子时会显示其可能被放置的位置。
若按照以下规则下棋,您就可以尽快赢棋:
尽量把对方的王压制在角落。
解释:这样一来,对手的棋子就只有三个方向能走 (而不是八个方向)。
“做陷阱”:用您的车作诱饵。
解释:这样一来,就可以把对方引出后方的“安全区域”。
要有耐心。
解释:不要下得太快,应当有耐心。要多想想每一招后对手会如何应招,这样一来您就可以心中有数,能够吃掉对方的子,或者保证自己不会丢子。

单击撤消按钮将撤消一次移动。单击重做按钮将重做一次。 要撤消所有移动,请按住撤销按钮3秒。

致谢: 象棋引擎为 p4wn <https://github.com/douglasbagnall/p4wn>。
足球游戏
icon football.svg difficulty level 1
screenshot football

fun football

Bruno Coudoin & Timothée Giet

描述: 踢球进洞.

目的: 了解方向和速度。

手动: 按下球,然后在球后方拖动以绘制瞄准线。线越长,踢球的力度就越大。当你松开这条线时,球将沿着其方向滚动。当球到达场地另一边时,您就得分了。
跟小企鹅比赛玩乘法记忆游戏
icon memory-math-mult-tux.svg difficulty level 5
screenshot memory-math-mult-tux

math memory arithmetic memory-math-mult-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match a multiplication with its result, playing against Tux.

先决条件: 乘法。

目的: 练习乘法。

手动: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩乘除法记忆游戏
icon memory-math-mult-div-tux.svg difficulty level 6
screenshot memory-math-mult-div-tux

math memory arithmetic memory-math-mult-div-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match a multiplication or a division with its result, playing against Tux.

先决条件: 乘法、除法。

目的: 练习乘法和除法。

手动: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩减法记忆游戏
icon memory-math-minus-tux.svg difficulty level 4
screenshot memory-math-minus-tux

math memory arithmetic memory-math-minus-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match a subtraction with its result, playing against Tux.

先决条件: 减法。

目的: 练习减法

手动: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩加减法记忆游戏
icon memory-math-add-minus-tux.svg difficulty level 4
screenshot memory-math-add-minus-tux

math memory arithmetic memory-math-add-minus-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match an addition or a subtraction with its result, playing against Tux.

先决条件: 加减法。

目的: 练习加减法。

手动: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩加法记忆游戏
icon memory-math-add-tux.svg difficulty level 3
screenshot memory-math-add-tux

math memory arithmetic memory-math-add-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match an addition with its result, playing against Tux.

先决条件: 加法。

目的: 练习加法。

手动: Each card is hiding either an addition, or a result. You have to match the additions with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩运算记忆游戏
icon memory-math-add-minus-mult-div-tux.svg difficulty level 6
screenshot memory-math-add-minus-mult-div-tux

math memory arithmetic memory-math-add-minus-mult-div-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match an operation with its result, playing against Tux.

先决条件: 加法、减法、乘法、除法。

目的: 练习加法、乘法、除法和减法。

手动: Each card is hiding either an operation, or a result. You have to match the operations with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩除法记忆游戏
icon memory-math-div-tux.svg difficulty level 6
screenshot memory-math-div-tux

math memory arithmetic memory-math-div-tux

JB BUTET & Timothée Giet

描述: Flip the cards to match a division with its result, playing against Tux.

先决条件: 除法。

目的: 练习除法。

手动: Each card is hiding either a division, or a result. You have to match the divisions with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
跟小企鹅比赛玩音频记忆游戏
icon memory-sound-tux.svg difficulty level 2
screenshot memory-sound-tux

discovery memory music memory-sound-tux

Bruno Coudoin & Timothée Giet

描述: Flip the cards to match the sound pairs, playing against Tux.

目的: Train your audio memory.

手动: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
轻击两次或双击
icon erase_2clic.svg difficulty level 2
screenshot erase_2clic

computer mouse erase_2clic

Bruno Coudoin & Timothée Giet

描述: 双击(屏幕或鼠标)以擦除方块,从而发现隐藏的图片。

先决条件: 鼠标操作。

目的: 培养动作协调能力。

手动: 双击方块以使其消失。
运算记忆游戏
icon memory-math-add-minus-mult-div.svg difficulty level 6
screenshot memory-math-add-minus-mult-div

math memory arithmetic memory-math-add-minus-mult-div

JB BUTET & Timothée Giet

描述: Flip the cards to match an operation with its result.

先决条件: 加法、减法、乘法、除法。

目的: 练习加法、乘法、除法和减法。

手动: Each card is hiding either an operation, or a result. You have to match the operations with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
迷宫
icon maze.svg difficulty level 1
screenshot maze

fun maze maze

Stephane Mankowski & Timothée Giet

描述: 帮助小企鹅走出迷宫。

目的: 培养空间想象能力与路径寻找技巧。

手动: Use the arrow keys or swipe the screen to move Tux to the door.

In first levels, Tux walks comfortably, one step on each move request, through the maze.

对于大些的迷宫,有一个特别的行走模式叫作"快跑模式"。当启用快跑模式,小企鹅在到达一个岔道口前会自动跑完全程,然后您必须决定接下来走哪条路。

You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefoot, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

键盘控制:
  • 方向键:导航
逻辑关联
icon algorithm.svg difficulty level 2
screenshot algorithm

discovery logic algorithm

Bharath M S & Timothée Giet

描述: 完成水果排列。

目的: 逻辑关联练习。

手动: 观察这两个序列。第一个序列的每个水果在第二个序列中已经被换成另一水果。研究这个模式后使用正确的水果完成第二个序列。

键盘控制:
  • 方向键:导航
  • 空格键或回车键:选择一项
配对
icon babymatch.svg difficulty level 1
screenshot babymatch

reading vocabulary babymatch

Pulkit Gupta & Timothée Giet

描述: 拖放项目使它们匹配。

先决条件: 文化参考。

目的: 促进协调能力。概念匹配。

手动: 在主板区域,显示一组对象。在侧板中,显示的是另一组对象。侧板中的每个对象在逻辑上都对应于主板区域的一个对象。将侧板中的每个对象拖到主区域的正确位置。
重组马赛克
icon mosaic.svg difficulty level 1
screenshot mosaic

puzzle mosaic

Bruno Coudoin & Timothée Giet

描述: 按照示范,将每个东西放在相同的位置。

目的: 训练您的观察力与匹配能力。

手动: First select an item from the list, and then click on a spot of the mosaic to place the item.

键盘控制:
  • Arrows: navigate inside an area
  • Space or Enter: select or place an item
  • Tab: navigate between the item list and the mosaic
重绘给定图像
icon redraw.svg difficulty level 3
screenshot redraw

puzzle redraw

Bruno Coudoin & Timothée Giet

描述: 在空格上完美的画出给定的图像。

目的: 学习在网格中识别位置,并重现一个模型。

手动: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

键盘控制:
  • Digits: select a color
  • Arrows: navigate in the grid
  • Space or Enter: paint
金钱
icon money.svg difficulty level 2
screenshot money

math money measures money

Bruno Coudoin & Timothée Giet

描述: 练习钱的使用。

先决条件: 会数数。

目的: 练习数数和使用金钱。

手动: 点击或轻触屏幕底部的硬币或纸币进行支付。如果你想要移除硬币或纸币,点击或轻触屏幕上方的区域。

键盘控制:
  • Left and Right arrows: navigate inside an area
  • 空格键或回车键:选择一项
  • Tab: navigate between the bottom and the top areas
金钱 (包括一分钱)
icon money_cents.svg difficulty level 5
screenshot money_cents

math money measures money_cents

Bruno Coudoin & Timothée Giet

描述: 练习包括分的钱的使用。

先决条件: 会数数。

目的: 练习数数以及货币使用,包括美分。

手动: 点击硬币或屏幕底部的纸币进行支付。如果您想要移走硬币或纸币,请在屏幕上方点击它。

键盘控制:
  • Left and Right arrows: navigate inside an area
  • 空格键或回车键:选择一项
  • Tab: navigate between the bottom and the top areas
铁路
icon railroad.svg difficulty level 2
screenshot railroad

discovery logic railroad

Utkarsh Tiwari & Timothée Giet

描述: 在屏幕顶部重建列车模型。

目的: 记忆训练。

手动: 一辆列车会在屏幕顶部显示数秒。通过将适当的组件拖动到屏幕顶部来重建它。可通过将一个组件拖到下方来将它从答案区域删除。

键盘控制:
  • Arrows: navigate in the sample area and in the answer area
  • Space: add an item from the samples to the answer area, or swap two items in the answer area
  • Delete or Backspace: remove the selected item from the answer area
  • Enter or Return: submit your answer
除法记忆游戏
icon memory-math-div.svg difficulty level 6
screenshot memory-math-div

math memory arithmetic memory-math-div

JB BUTET & Timothée Giet

描述: Flip the cards to match a division with its result.

先决条件: 除法

目的: 练习除法。

手动: Each card is hiding either a division, or a result. You have to match the divisions with their result.

键盘控制:
  • 方向键:导航
  • Space or Enter: flip the selected card
颜色
icon colors.svg difficulty level 1
screenshot colors

reading color vocabulary colors

Bruno Coudoin & Timothée Giet

描述: 点击正确的颜色。

先决条件: 区分颜色。

目的: 练习识别不同的颜色。

手动: 听色彩读音并点击相匹配的鸭子。

键盘控制:
  • 方向键:导航
  • 空格键或回车键:选择一个答案
  • 制表键 (Tab): 重复问题
高级颜色
icon advanced_colors.svg difficulty level 6
screenshot advanced_colors

reading colors vocabulary advanced_colors

Bruno Coudoin & Timothée Giet

描述: 选择正确颜色的蝴蝶。

先决条件: 可以阅读。

目的: 学习辨别不常见的颜色。

手动: 您将看见不同颜色舞动的蝴蝶和一个问题。您必须找出正确的蝴蝶并触摸它。

键盘控制:
  • 方向键:导航
  • 空格键或回车键:选择一项
魔法帽
icon magic-hat-plus.svg difficulty level 2
screenshot magic-hat-plus

math arithmetic magic-hat-plus

Thib ROMAIN & Timothée Giet

描述: Count how many stars are under the magic hat.

先决条件: 加法。

目的: 学习加法。

手动: Click on the hat to open it. How many stars went under it? Count carefully. Click on the bottom area to input your answer and on the OK button to validate it.
魔法帽
icon magic-hat-minus.svg difficulty level 2
screenshot magic-hat-minus

math arithmetic magic-hat-minus

Thibaut ROMAIN & Timothée Giet

描述: Calculate how many stars are under the magic hat.

先决条件: 减法。

目的: 学习减法。

手动: Click on the hat to open it. Stars go in and a few stars escape. You have to calculate how many stars are still under the hat. Click on the bottom area to input your answer and on the OK button to validate it.
鼠标点击训练
icon left_right_click.svg difficulty level 1
screenshot left_right_click

computer mouse left_right_click

Samarth Raj & Timothée Giet

描述: Move animals to their homes using a left click or right click on your mouse.

先决条件: 鼠标操作。

目的: Using the mouse. Left and right click training.

手动: A left click on a fish will move it to the pond. A right click on a monkey will move it to the tree. A message will show if you make the wrong click.
(和你的朋友)玩跳棋
icon checkers_2players.svg difficulty level 4
screenshot checkers_2players

strategy checkers_2players

Johnny Jazeix & Timothée Giet

描述: 在你的对手吃掉您的所有棋子之前吃掉对手的所有棋子。

目的: 练习下跳棋。

手动: 两对手在游戏板对面玩,一个玩家有黑色的块,另一个则有轻松的块。 玩家交替轮换。玩家不能移动对手的碎片。一次移动包括将一块对角移至附近的无人占用的正方形。 如果邻接的方块包含对手的碎片,且紧接着方块空着的方块, 这块可以通过跳过它来抓住(并从游戏中移除)。
只使用游戏板上的黑色方块。一个块只能沿对角移动到一个未占用的方块。 捕获是强制性的。玩家没有留下碎片,或者因为被阻止而无法移动,就会输掉游戏。
当一个人到达王朝或国王行(最远的一行)时,他就变成一个国王, 其特点是在第一人身上放上一块,获得更多的权力,包括向后移动的能力。 如果对角线中有一块国王可以夺取,他可以沿对角线移动任何距离, 并且可能会在任意距离,通过跳到任何一个未占用的正方形,来抓住敌人。

这个版本的跳棋遵循国际跳棋规则。

致谢: 使用的跳棋库是 draughts.js <https://github.com/shubhendusaurabh/draughts.js>。指引来自于 Wikipedia <https://en.wikipedia.org/wiki/Draughts>
(跟小企鹅)下棋
icon chess.svg difficulty level 6
screenshot chess

strategy chess

Bruno Coudoin & Timothée Giet

描述: 探索并练习下国际象棋。

目的: 学习下国际象棋。

手动: 在此活动中,您可以通过与计算机对弈来发现国际象棋游戏。它显示任何选定棋子的可能目标位置,帮助孩子们了解棋子的移动方式。首先,计算机是完全随机的,以便为孩子们提供更多的机会。随着等级的提高,计算机玩得更好。您可以使用箭头按钮手动选择难度级别。

如果您遵循以下简单规则,您可以更快地实现伴侣:
试图将对手的国王逼到角落里。
解释:这样你的对手的国王将只有 3 个方向移动,而不是从更好的位置移动 8 个方向。
“制造陷阱”。用你的棋子作为诱饵。
解释:通过这种方式,你可以引诱你的对手离开他的“舒适区”。
要有足够的耐心。
说明:不要急得太快,要有耐心。让自己思考一下,试着预测对手未来的动作,这样你就可以抓住他或保护你的棋子免受他的攻击。

单击撤消按钮将撤消一次移动。单击重做按钮将重做一次。 要撤消所有移动,请按住撤销按钮3秒。

致谢: 象棋引擎为 p4wn <https://github.com/douglasbagnall/p4wn>。