Screenshots

GComprisin päävalikko
screenshot root

administration root

Description: Aloita toiminto valitsemalla se.

Prerequisite: Jotkin toiminnoista ovat pelimäisiä mutta silti opettavaisia.

Goal: GCompris on laadukas kokoelma erilaisia opetuspelejä ja muita tehtäviä 2–10-vuotiaille lapsille.

Manual: Select an icon to enter an activity or to display a list of activities in a category.
At the bottom of the screen is the GCompris control bar. Notice that you can hide or show the bar by touching its anchor.

The following icons are displayed:
(note that each icon is displayed only if available in the current activity)
  • Koti – Poistu toiminnasta ja palaa valikkoon (Ctrl+W tai Esc)
  • Nuolet – Näytä nykyinen taso. Valitse toinen taso napsauttamalla
  • Huulet – Toista kysymys
  • Kysymysmerkki – ohje
  • Lataa uudelleen – Aloita toiminto taas alusta
  • Työkalu – asetusvalikko
  • Kolme viivaa – toimintovalintojen valikko
  • G – tietoa GComprisista
  • Lopeta – Lopeta GCompris (Ctrl+Q)
The stars show suitable age groups for each activity:
  • 1, 2 or 3 yellow stars - from 2 to 6 years old
  • 1, 2 or 3 red stars - 7 years and up
If there are two different star icons on an activity, the first one shows the minimum difficulty, and the second one the maximum difficulty.

Keyboard shortcuts:
  • Ctrl+B näytä tai piilota ohjausrivi
  • Ctrl+F siirry koko näytölle tai poistu koko näytöltä
  • Ctrl+S näytä tai piilota toiminnon osiorivi

Täydennä palapeli
screenshot babyshapes icon babyshapes difficulty level 1

computer babyshapes

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the shapes on their respective targets.

Manual: Complete the puzzle by dragging each piece on the side to the matching spot.

Credit: Koiran on luonut ja julkaissut GPL:n alaisuudessa Andre Connes

Potkaise pallo Tuxille
screenshot ballcatch icon ballcatch difficulty level 1

computer keyboard ballcatch

 Johnny Jazeix & Timothée Giet

Description: Saat pallon kulkemaan suoraan painamalla vasenta ja oikeaa nuolinäppäintä yhtä aikaa.

Manual: Press the left and right arrow keys at the same time, to make the ball go in a straight line. On a touch screen you have to touch the two hands at the same time.

Baby keyboard
screenshot baby_keyboard icon baby_keyboard difficulty level 1

computer keyboard letters numeration baby_keyboard

 Timothée Giet

Description: A simple activity to discover the keyboard.

Goal: Discover the keyboard.

Manual: Type any key on the keyboard.
Letters, numbers and other character keys will display the corresponding character on the screen.
If there is a corresponding voice it will be played, else it will play a bleep sound.
Other keys will just play a click sound.

Numbers with Dice
screenshot smallnumbers icon smallnumbers difficulty level 2

computer keyboard math numeration smallnumbers

 Bruno Coudoin & Timothée Giet

Description: Count the number of dots on the dice before it reaches the ground.

Prerequisite: Laskutaidot.

Goal: In a limited time, count the number of dots.

Manual: Kirjoita putoavassa nopassa näkemäsi silmäluku.

Keyboard controls:
  • Luvut: kirjoita vastauksesi

A baby word processor
screenshot baby_wordprocessor icon baby_wordprocessor difficulty level 1

computer keyboard reading letters baby_wordprocessor

 Bruno Coudoin & Timothée Giet

Description: Yksinkertainen tekstinkäsittelyohjelma, jolla lapset voivat leikkiä näppäimistöllä ja nähdä kirjaimet.

Goal: Löydä näppäimistö ja kirjaimet.

Manual: Just type on the real or virtual keyboard like in a word processor.
Clicking on the 'Title' button will make the text bigger. Similarly, the 'subtitle' button will make the text slightly less bigger. Clicking on 'paragraph' will remove the formatting.

Keyboard controls:
  • Arrows: navigate inside the text
  • Vaihto + nuolinäppäimet: valitse osa tekstiä
  • Ctrl + A: valitse koko teksti
  • Ctrl + C: kopioi valittu teksti
  • Ctrl + X: leikkaa valittu teksti
  • Ctrl + V: liitä kopioitu tai leikattu teksti
  • Ctrl + D: poista valittu teksti
  • Ctrl + Z: kumoa
  • Ctrl + Vaihto + Z: tee uudelleen

Kirjaimet
screenshot gletters icon gletters difficulty level 2

computer keyboard reading letters gletters

 Holger Kaelberer & Timothée Giet

Description: Type the falling letters before they reach the ground.

Goal: Letter association between the screen and the keyboard.

Manual: Type the falling letters before they reach the ground.

Putoavat sanat
screenshot wordsgame icon wordsgame difficulty level 2

computer keyboard reading words wordsgame

 Holger Kaelberer & Timothée Giet

Description: Kirjoita putoavat sanat ennen kuin ne osuvat maahan.

Prerequisite: Näppäimiston käyttö.

Goal: Näppäimistöharjoitus.

Manual: Kirjoita koko putoava sana ennen kuin se osuu maahan.

Napsauta ja piirrä
screenshot clickanddraw icon clickanddraw difficulty level 1

computer mouse clickanddraw

 Emmanuel Charruau & Timothée Giet

Description: Piirrä kuva napsauttamalla valittuja pisteitä.

Prerequisite: Osaa käyttää hiirtä ja napsauttaa tarkasti pisteisiin.

Manual: Piirrä kuva napsauttamalla järjestyksessä kutakin pistettä. Uusi sininen piste ilmestyy aina, kun edellinen on valittu.

Napsauta minua
screenshot clickgame icon clickgame difficulty level 1

computer mouse clickgame

 Bruno Coudoin & Timothée Giet

Description: Catch all the swimming fish before they leave the fish tank.

Prerequisite: Can move mouse and click on the correct place.

Goal: Motorinen koordinaatio: käden tarkka liike.

Manual: Catch all the moving fish by clicking or touching them with your finger.

Credit: Kalat on otettu Unixin xfishtank-ohjelmasta. Kaikki kuvat on ottanut Guillaume Rousse.

Liikuta hiirtä tai kosketa näyttöä
screenshot erase icon erase difficulty level 1

computer mouse erase

 Bruno Coudoin & Timothée Giet

Description: Move the mouse or touch the screen to erase the area and discover the background.

Prerequisite: Hiiren käyttö.

Goal: Liikekoordinaatio.

Manual: Move the mouse or touch the screen on the blocks to make them disappear.

Kaksoisnapauta tai -napsauta
screenshot erase_2clic icon erase_2clic difficulty level 2

computer mouse erase_2clic

 Bruno Coudoin & Timothée Giet

Description: Double tap or double click to erase the area and discover the background image.

Prerequisite: Hiiren käyttö.

Goal: Liikekoordinaatio.

Manual: Double tap or double click on the blocks to make them disappear.

Napsauta tai napauta
screenshot erase_clic icon erase_clic difficulty level 1

computer mouse erase_clic

 Bruno Coudoin & Timothée Giet

Description: Click or tap to erase the area and discover the background.

Prerequisite: Hiiren käyttö.

Goal: Liikekoordinaatio.

Manual: Click or tap on the blocks to make them disappear.

Ohjaa puutarhaletkua
screenshot followline icon followline difficulty level 1

computer mouse followline

 Bruno Coudoin & Timothée Giet

Description: Palomiehen olisi sammutettava tulipalo, mutta letku on tukossa.

Goal: Fine motor coordination.

Manual: Liikuta hiirtä tai sormeasi punaisella merkityn letkun tukoksen yllä. Näin se siirtyy osa osalta tulipaloa kohti. Ole varovainen: ellei hiiri pysy letkun yllä, tukos siirtyy taaksepäin.

Kullankaivu
screenshot mining icon mining difficulty level 1

computer mouse mining

 Bruno Coudoin & Timothée Giet

Description: Lähesty kallionseinämää hiiren rullalla ja etsi kultajyviä.

Prerequisite: Hiiren liikuttamisen ja sillä napsauttamisen pitäisi olla tuttua.

Goal: Opettele käyttämään hiiren rullaa tai kosketusnäytön lähennys- ja loitonnuseleitä.

Manual: Looking at the rockwall, you can see a sparkle somewhere. Move next to this sparkle and use the mousewheel or the zoom gesture to zoom in. When you reach the maximum zoom level, a gold nugget will appear at the position of the sparkle. Click on the gold nugget to collect it.

After collecting the nugget, use the mousewheel or the pinch gesture to zoom out again. When you reach the minimum zoom level, another sparkle will appear, showing the next gold nugget to collect. Collect enough nuggets to complete the level.

The wagon in the lower right corner of the screen will tell you the number of already collected nuggets and the total number of nuggets to collect in this level.

Credit: Thanks to the Tuxpaint team for providing the following sounds under GPL:
  • realrainbow.ogg - used when a new gold nugget appears
  • metalpaint.wav - remixed and used when a gold nugget is collected

Rangaistuspotku
screenshot penalty icon penalty difficulty level 1

computer mouse penalty

 Stephane Mankowski & Timothée Giet

Description: Double click or double tap on any side of the goal in order to score.

Manual: Double click or double tap on a side of the goal to kick the ball. You can double click the left, right or middle mouse button. If you do not double click fast enough, Tux catches the ball. You must click on it to bring it back to its initial position.

Etsi yksityiskohdat
screenshot details icon details difficulty level 1

discovery arts details

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the shapes on their respective targets.

Manual: Complete the puzzle by dragging each piece on the side to the matching space in the puzzle.

Credit: Kuvat ovat Wikimedia Commonsista.

Tutustu nähtävyyksiin
screenshot explore_monuments icon explore_monuments difficulty level 3

discovery arts explore_monuments

 Ayush Agrawal & Timothée Giet

Description: Tutustu maailman nähtävyyksiin.

Prerequisite: Tietoa eri nähtävyyksistä.

Goal: Learn about various monuments from around the world and remember their location.

Manual: Click on the spots to learn about the monuments and then locate them on the map.

Credit: Kuvat ovat Wikipediasta.

Kokoa palapeli
screenshot paintings icon paintings difficulty level 1

discovery arts puzzle paintings

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the pieces to rebuild the original paintings.

Prerequisite: Mouse-manipulation: movement, drag and drop.

Goal: Spatial representation.

Manual: Drag the pieces to the right place to rebuild the painting.

Loogiset yhteydet
screenshot algorithm icon algorithm difficulty level 2

discovery logic algorithm

 Bharath M S & Timothée Giet

Description: Complete the arrangement of fruit.

Goal: Logic training activity.

Manual: Look at the two sequences. Each fruit in the first sequence has been replaced by another fruit in the second sequence. Complete the second sequence by using the correct fruit, after studying this pattern.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti tai Enter: valitse kohde

Viisitoista-peli
screenshot fifteen icon fifteen difficulty level 5

discovery logic fifteen

 Bruno Coudoin & Timothée Giet

Description: Luo kuva uudelleen liikuttamalla kutakin kohdetta.

Goal: Arrange the pieces in the right order.

Manual: Click or drag on any piece next to the empty space, and it will move to the empty space.

Keyboard controls:
  • Arrows: move a piece to the empty space.

Kaavion väritys
screenshot graph-coloring icon graph-coloring difficulty level 1

discovery logic graph-coloring

 Akshat Tandon & Timothée Giet

Description: Väritä kaavio niin, että kahdella vierekkäisellä solmulla ei ole samaa väriä.Väritä kaavio niin, että kahdella vierekkäisellä solmulla ei ole samaa väriä.

Prerequisite: Ability to distinguish different colors/shapes, sense of positions.

Goal: Opi erottamaan eri värit ja kuviot sekä saa tietoa suhteellisesta sijainnista.Opi erottamaan eri värit ja kuviot sekä saa tietoa suhteellisesta sijainnista.

Manual: Place colors/shapes on the graph so that no two adjacent nodes have the same color. Select a node, then select an item in the list to place it on the node.

Keyboard controls:
  • Vasen ja oikea nuolinäppäin: liiku
  • Välilyönti: valitse kohde

Yksinkertaistettu Hanoin tornit
screenshot hanoi icon hanoi difficulty level 2

discovery logic hanoi

 Johnny Jazeix & Timothée Giet

Description: Reproduce the given tower.

Prerequisite: Hiiren käyttö.

Goal: Reproduce the tower on the right in the empty area.

Manual: Drag and Drop one top piece at a time, from one tower to another, to reproduce the tower on the right in the empty area.

Credit: Konsepti saatu EPI-peleistä.

Hanoin tornit
screenshot hanoi_real icon hanoi_real difficulty level 5

discovery logic hanoi_real

 Amit Tomar & Timothée Giet

Description: Move the tower to the right side.

Goal: Pelit tavoitteena on siirtää koko pino paalusta toiseen seuraavia sääntöjä noudattaen:
vain yhtä levyä voi siirtää kerrallaan
levyä ei voi pudottaa sitä pienemmän levyn ylle

Manual: Vedä ja pudota paalun huipulta pala kerrallaan toiseen paaluun tehdäksesi alkuperäisen vasemmanpuoleisen tornin uudelleen oikeanpuoleiseen paaluun.

Credit: The puzzle was invented by the French mathematician Edouard Lucas in 1883. There is a legend about a Hindu temple whose priests were constantly engaged in moving a set of 64 discs according to the rules of the Tower of Hanoi puzzle. According to the legend, the world would end when the priests finished their work. The puzzle is therefore also known as the Tower of Brahma puzzle. It is not clear whether Lucas invented this legend or was inspired by it. (source Wikipedia: https://en.wikipedia.org/wiki/Tower_of_hanoi)

Valot pois
screenshot lightsoff icon lightsoff difficulty level 6

discovery logic lightsoff

 Stephane Mankowski & Timothée Giet

Description: The goal is to turn off all the lights.

Goal: The goal is to turn off all the lights.

Manual: The effect of pressing a window is to toggle the state of that window, and of its immediate vertical and horizontal neighbors. You must turn off all the lights. If you click on Tux, the solution is shown.

Credit: The solver algorithm is described on Wikipedia. To know more about the Lights Off game: <https://en.wikipedia.org/wiki/Lights_Out_(game)>

Rautatietoiminto
screenshot railroad icon railroad difficulty level 1

discovery logic railroad

 Utkarsh Tiwari & Timothée Giet

Description: Rebuild the train model at the top of the screen.

Goal: Memory training.

Manual: A train is displayed for a few seconds. Rebuild it at the top of the screen by dragging the appropriate items. Remove an item from the answer area by dragging it down.

Keyboard Controls:
  • Arrows: navigate in the sample area and in the answer area
  • Space: add an item from the samples to the answer area, or swap two items in the answer area
  • Delete or Backspace: remove the selected item from the answer area
  • Enter or Return: submit your answer

Sudoku: sijoita yksikäsitteisiä kuvioita ruudukkoon
screenshot sudoku icon sudoku difficulty level 4

discovery logic sudoku

 Johnny Jazeix & Timothée Giet

Description: Symbols must be unique in a row, in a column, and (if defined) in each region.

Prerequisite: Completing the puzzle requires patience and logical ability.

Goal: The aim of the puzzle is to enter a symbol or numeral from 1 to 9 in each cell of a grid. In the official Sudoku the grid is 9×9 and made up of 3×3 subgrids (called 'regions'). In GCompris we start at lower levels with a simpler version using symbols and with no regions. In all cases the grid is presented with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <https://en.wikipedia.org/wiki/Sudoku>).

Manual: Select a number or a symbol on the left and click on its target position. GCompris will not let you enter invalid answer.

Superaivo
screenshot superbrain icon superbrain difficulty level 2

discovery logic superbrain

 Holger Kaelberer & Timothée Giet

Description: Tux has hidden several items. Find them in the correct order.

Goal: Tux has hidden several items. Find them in the correct order.

Manual: Click on the items until you find what you think is the correct answer. Then, click on the OK button. A black dot means that you found the correct item in the correct position, while a white dot means an item is correct but in the wrong position. At lower levels, Tux also gives you an indication with a black square on correct items in the correct position, and a white square on the correct items in the wrong position. In the levels 4 and 8 an item may be hidden several times.
You can use the right mouse button to flip the items in the opposite order, or the item chooser to directly pick an item from the list. Press two seconds on an item to automatically choose the last item selected in this position. Double click on a previously selected item in your guess history to mark it as 'correct'. Such marked items are automatically selected in your current and future guesses until you un-mark them, by double clicking on them again.

Palapelin tapainen autopeli
screenshot traffic icon traffic difficulty level 2

discovery logic traffic

 Holger Kaelberer & Timothée Giet

Description: Remove the red car from the parking lot through the gate on the right.

Manual: Kukin auto voi liikkua joko pysty- tai vaakasuuntaan. Sinun täytyy tehdä tilaa siten, että saat siirrettyä punaisen auton oikealla olevasta portista.

Melodia
screenshot melody icon melody difficulty level 2

discovery memory music melody

 Bruno Coudoin & Timothée Giet

Description: Reproduce a sound sequence.

Prerequisite: Move and click the mouse.

Goal: Ear-training activity.

Manual: Listen to the sound sequence played, and repeat it by clicking on the xylophone's bars. You can listen again the sound sequence by clicking on the repeat button.

Äänimuistipeli
screenshot memory-sound icon memory-sound difficulty level 2

discovery memory music memory-sound

 JB BUTET & Timothée Giet

Description: Flip the cards to match the sound pairs.

Goal: Train your audio memory.

Manual: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Äänimuistipeli Tuxia vastaan
screenshot memory-sound-tux icon memory-sound-tux difficulty level 2

discovery memory music memory-sound-tux

 Bruno Coudoin & Timothée Giet

Description: Flip the cards to match the sound pairs, playing against Tux.

Goal: Train your audio memory.

Manual: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Tutki musiikin maailmaa
screenshot explore_world_music icon explore_world_music difficulty level 4

discovery music explore_world_music

 Johnny Jazeix & Timothée Giet

Description: Opi maailman musiikista.

Goal: Develop a better understanding of the variety of music present in the world.

Manual: There are three levels in this activity.

In the first level, enjoy exploring music from around the world. Click on each suitcase to learn about the music from that area, and listen to a short sample. Study well, because you will be tested in level 2 and 3.

In the second level you will hear a sample of music, and you must select the location that corresponds to this music. Click on the play button if you'd like to hear the music again.

In the third level, you must select the location that matches the text description on the screen.

Credit: Images from https://commons.wikimedia.org/wiki, https://archive.org

Soittimet
screenshot instruments icon instruments difficulty level 4

discovery music instruments

 Bruno Coudoin & Timothée Giet

Description: Click on the correct musical instruments.

Goal: Opettele tuntemaan epätavalliset värit.

Manual: Click on the correct musical instrument.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti tai Enter: valitse kohde
  • Tab: repeat the instrument sound

Nimeä nuotti
screenshot note_names icon note_names difficulty level 4

discovery music note_names

 Aman Kumar Gupta & Timothée Giet

Description: Learn the names of the notes, in bass and treble clef.

Goal: Develop a good understanding of note position and naming convention. Prepare for the 'Play Piano' and 'Piano Composition' activities.

Manual: Identify the notes correctly and score 100% to complete a level.

Piano Composition
screenshot piano_composition icon piano_composition difficulty level 2

discovery music piano_composition

 Aman Kumar Gupta & Timothée Giet

Description: Learn how the piano keyboard works, and how notes are written on a musical staff.

Prerequisite: Familiarity with note naming conventions.

Goal: Develop an understanding of music composition, and increase interest in making music with a piano keyboard. This activity covers many fundamental aspects of music, but there is much more to explore about music composition. If you enjoy this activity but want a more advanced tool, try downloading Minuet (https://minuet.kde.org/), an open source software for music education or MuseScore (https://musescore.org), an open source music notation tool.

Manual: This activity has several levels, each level adding a new functionality to the previous one.
  • Level 1: Basic piano keyboard (white keys only) where users can experiment with clicking the colored rectangle keys to write music.
  • Level 2: The musical staff switches to bass clef, so notes are lower than in previous level.
  • Level 3: Option to choose between treble and bass clef, addition of black keys (sharp keys).
  • Level 4: Flat notation used for black keys.
  • Level 5: Option to select a note duration (whole, half, quarter, eighth notes).
  • Level 6: Addition of rests (whole, half, quarter, eighth rests)
  • Level 7: Save your compositions and load pre-defined or saved melodies.
Keyboard controls:
  • Digits 1 to 7: white keys
  • F2 to F7: black keys
  • Space: play
  • Left and Right arrows: switch keyboard octave
  • Backspace: undo
  • Delete: erase selected note or everything

Credit: The synthesizer original code is from https://github.com/vsr83/miniSynth

Soita pianoa
screenshot play_piano icon play_piano difficulty level 1

discovery music play_piano

 Aman Kumar Gupta & Timothée Giet

Description:

Prerequisite: Knowledge of musical notation and musical staff.

Goal: Understand how the piano keyboard can play music as written on the musical staff.

Manual: Some notes are played on the staff. Click on the keyboard keys matching the notes on the staff.
On levels 1 to 5 you will practice treble clef notes and on levels 6 to 10 you will practice bass clef notes.

Keyboard controls:
  • Space: play
  • Digits 1 to 7: white keys
  • F2 to F7: black keys
  • Backspace or Delete: undo

Credit: The synthesizer original code is from https://github.com/vsr83/miniSynth

Toista rytmi
screenshot play_rhythm icon play_rhythm difficulty level 1

discovery music play_rhythm

 Aman Kumar Gupta & Timothée Giet

Description:

Prerequisite: Simple understanding of musical rhythm.

Goal: Learn to follow a rhythm accurately.

Manual: Listen to the rhythm played. When you're ready, click on the drum following the same rhythm. If you clicked at correct times, another rhythm is played. If not, you must try again.
Odd levels display a vertical line on the staff following the rhythm: click on the drum when the line is in the middle of the notes.
Even levels are harder, because there is no vertical line. You must read the notes length and play the rhythm accordingly. You can also click on the metronome to hear the quarter notes as reference.
Click on the reload button if you want to replay the rhythm.

Keyboard controls:
  • Space bar: click on the drum
  • Enter or Return: replay the rhythm
  • Up and Down: increase or decrease the tempo
  • Tab: Start or stop the metronome if it is visible

Jalkapallopeli
screenshot football icon football difficulty level 1

fun football

 Bruno Coudoin & Timothée Giet

Description: Kick the ball into the goal.

Goal: Kick the ball behind the goal keeper on the right.

Manual: Drag a line from the ball to set its speed and direction, and release it to kick the ball.

Kuusikulmio
screenshot hexagon icon hexagon difficulty level 2

fun hexagon

 Bruno Coudoin & Timothée Giet

Description: Find the strawberry by clicking on the blue fields.

Goal: Logic-training activity.

Manual: Etsi vadelma sinisten kenttien alta. Kentät muuttuvat sitä punaisemmiksi mitä lähempänä olet.

Sokkelo
screenshot maze icon maze difficulty level 1

fun maze maze

 Stephane Mankowski & Timothée Giet

Description: Help Tux get out of this maze.

Manual: Use the arrow keys or swipe the screen to move Tux to the door.

In first levels, Tux walks comfortably, one step on each move request, through the maze.

Suuremmilla sokkeloilla on erityinen kulkutila: ”pikajuoksutila”. Kun pikajuoksutila on käytössä, Tux juoksee automaattisesti, kunnes tulee haaraumaan, jolloin sinun on päätettävä, mihin suuntaan edetään.

You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefoot, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

Keyboard controls:
  • Nuolinäppäimet: liiku

Näkymätön sokkelo
screenshot mazeinvisible icon mazeinvisible difficulty level 4

fun maze mazeinvisible

 Stephane Mankowski & Timothée Giet

Description: Guide Tux out of the invisible maze.

Manual: Use the arrow keys or swipe the screen to move Tux to the door. Use the maze icon or the spacebar to switch between invisible and visible modes. Visible mode just gives you an indication of your position, like a map. You cannot move Tux in visible mode.

Ensimmäisillä tasoilla Tux kävelee rauhallisesti askel kerrallaan sokkelon läpi.

Suuremmilla sokkeloilla on erityinen kulkutila: ”pikajuoksutila”. Kun pikajuoksutila on käytössä, Tux juoksee automaattisesti, kunnes tulee haaraumaan, jolloin sinun on päätettävä, mihin suuntaan edetään.

Voit nähdä, onko tila käytössä vai ei, katsomalla Tuxin jalkoja. Jos Tux on paljain jaloin, ”pikajuoksutila” ei ole käytössä. Jos hän käyttää punaisia juoksutossuja, ”pikajuoksutila” on käytössä.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space: switch between invisible and visible modes

Suhteellinen sokkelo
screenshot mazerelative icon mazerelative difficulty level 3

fun maze mazerelative

 Stephane Mankowski & Timothée Giet

Description: Help Tux get out of this maze (Moves are relative).

Manual: Use the arrow keys or swipe the screen to move Tux to the door.

In this maze, the moves are relative (first person). Left and right are used to turn and up to move forward.

Ensimmäisillä tasoilla Tux kävelee rauhallisesti askel kerrallaan sokkelon läpi.

Suuremmilla sokkeloilla on erityinen kulkutila: ”pikajuoksutila”. Kun pikajuoksutila on käytössä, Tux juoksee automaattisesti, kunnes tulee haaraumaan, jolloin sinun on päätettävä, mihin suuntaan edetään.

Voit nähdä, onko tila käytössä vai ei, katsomalla Tuxin jalkoja. Jos Tux on paljain jaloin, ”pikajuoksutila” ei ole käytössä. Jos hän käyttää punaisia juoksutossuja, ”pikajuoksutila” on käytössä.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

Keyboard controls:
  • Vasen ja oikea nuolinäppäin: liiku vasemmalle ja oikealle
  • Nuoli alas: käänny takaisin
  • Nuoli ylös: liiku eteenpäin

Path Decoding
screenshot path_decoding icon path_decoding difficulty level 1

fun maze path_decoding

 Harsh Kumar & Timothée Giet

Description:

Path Decoding Relative
screenshot path_decoding_relative icon path_decoding_relative difficulty level 1

fun maze path_decoding_relative

 Harsh Kumar & Timothée Giet

Description:

Path Encoding
screenshot path_encoding icon path_encoding difficulty level 1

fun maze path_encoding

 Harsh Kumar & Timothée Giet

Description:

Path Encoding Relative
screenshot path_encoding_relative icon path_encoding_relative difficulty level 1

fun maze path_encoding_relative

 Harsh Kumar & Timothée Giet

Description:

Muistipeli kuvilla
screenshot memory icon memory difficulty level 1

fun memory memory

 JB BUTET & Timothée Giet

Description: Flip the cards to find the matching pairs.

Prerequisite: Hiiren käyttö.

Goal: Train your memory and remove all the cards.

Manual: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli Tuxia vastaan kuvilla
screenshot memory-tux icon memory-tux difficulty level 1

fun memory memory-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to find the matching pairs, playing against Tux.

Prerequisite: Hiiren käyttö.

Goal: Train your memory and remove all the cards.

Manual: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Photo Hunter
screenshot photo_hunter icon photo_hunter difficulty level 2

fun photo_hunter

 Stefan Toncu & Timothée Giet

Description: Find the differences between the two pictures.

Goal: Visual perception.

Manual: Observe the two pictures carefully. There are some slight differences. When you find a difference you must click on it.

Programming Maze
screenshot programmingMaze icon programmingMaze difficulty level 3

fun programmingMaze

 Aman Kumar Gupta & Timothée Giet

Description: This activity teaches to program Tux to reach its goal using simple instructions like move forward, turn left and right.

Prerequisite: Can read instructions, and think logically to find a path.

Goal: Tux is hungry. Help him find fish by programming him to the correct ice spot.

Manual: Choose the instructions from the menu, and arrange them in order to lead Tux to his goal.

Keyboard controls:
1. To navigate through the instructions in the selected area:
  • Use the ARROW keys
2. To append an instruction from the instruction area to the main/procedure code area:
  • Select an instruction from the instruction area by pressing SPACE.
  • Navigate to the code area by pressing TAB, then press SPACE to append the instruction.
3. To add an instruction at any particular position in the main/procedure code area:
  • Navigate to the instruction at this position and press SPACE to add the selected instruction from the instruction area.
4. To delete the selected instruction in the main/procedure code area:
  • Press DELETE.
5. To edit an instruction in the main/procedure code area:
  • Navigate to the instruction to edit using the ARROW keys.
  • Press SPACE to select it.
  • Then navigate to the instruction area using TAB and select the new instruction by pressing SPACE.
6. To run the code or reset Tux when it fails to reach the fish:
  • Press ENTER or RETURN.

Yksinkertainen piirustustoiminto
screenshot simplepaint icon simplepaint difficulty level 1

fun simplepaint

 Bruno Coudoin & Timothée Giet

Description: Create your own drawing.

Goal: Enhance creative skills.

Manual: Valitse väri ja piirrä neliöillä miten haluat luodaksesi piirroksen.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti tai Enter: maalaa
  • Tab: switch between the color selector and the painting area

Perinteinen hirsipuupeli
screenshot hangman icon hangman difficulty level 5

keyboard reading words hangman

 Rajdeep kaur & Timothée Giet

Description: Guess the letters of the given word.

Goal: Tämä on hyvää harjoitusta luku- ja kirjoitustaidolle.

Manual: Kirjaimet voi syöttää ruudun virtuaalinäppäimistöllä tai oikealla näppäimistöllä.

If the option 'Display the image to find as hint' is activated, on every wrong try a part of the image representing the word will be revealed.

If the option 'Speak the words to find...' is activated, and if the corresponding voice is available, you will hear the word to find when three attempts are remaining.

Yhteenlasku
screenshot algebra_plus icon algebra_plus difficulty level 3

math addition arithmetic algebra_plus

 Bruno Coudoin & Timothée Giet

Description: Practice the addition of numbers.

Prerequisite: Simple addition. Can recognize written numbers.

Goal: Learn to find the sum of two numbers within a limited period of time.

Manual: An addition is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins land in their balloon!

Keyboard controls:
  • Luvut: kirjoita vastauksesi
  • Askelpalautin: poista vastauksen viimeinen numero
  • Enter: validate your answer

Yhteenlaskua tikkapelin avulla
screenshot target icon target difficulty level 2

math addition arithmetic target

 Bruno Coudoin & Timothée Giet

Description: Hit the target and count your points.

Prerequisite: Osaa käyttää hiirtä, osaa lukea numerot ja osaa laskea viiteentoista asti ensimmäisellä vaikeusasteella

Goal: Heitä tikka maaliin ja laske saamasi pisteet

Manual: Tarkista ensin maalin nopeus ja suunta ja heitä sitten tikka napsauttamalla maalia. Heitettyäsi kaikki tikat sinua pyydetään laskemaan tuloksesi. Kirjoita tuloksesi näppäimistöllä.

Numeronmutustaja – Yhtäsuuruus
screenshot gnumch-equality icon gnumch-equality difficulty level 3

math arithmetic gnumch-equality

 Manuel Tondeur & Timothée Giet

Description: Ohjaa numeronmutustaja lausekkeisiin, jotka vastaavat numeroa näytön alalaidassa.

Goal: Harjoittele yhteen-, vähennys-, kerto- ja jakolaskua.

Manual: Ohjaa numeronmutustaja lausekkeisiin, jotka vastaavat numeroa näytön alalaidassa.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Yritä välttää peikkoja!

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space: swallow the numbers

Numeronmutustaja – Tekijät
screenshot gnumch-factors icon gnumch-factors difficulty level 5

math arithmetic gnumch-factors

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the factors of the number at the bottom of the screen.

Goal: Opi kertomista ja tekijöistä.

Manual: Luvun tekijät ovat ne luvut, joilla luvun voi jakaa tasan. Esimerkiksi luvun 6 tekijät ovat 1, 2, 3 ja 6. Sen sijaan 4 ei ole 6:n tekijä, koska 6:ta ei voi jakaa 4:ään yhtä suureen osaan. Jos jokin luku on toisen kerrannainen, tämä luku on sen tekijä. Kerrannaiset voi ajatella perheiksi, joiden jäseniä ovat tekijät. 1, 2, 3 ja 6 sopivat kaikki 6-perheeseen, mutta 4 kuuluu eri perheeseen.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Yritä välttää peikkoja!

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space: swallow the numbers

Numeronmutustaja – erisuuruus
screenshot gnumch-inequality icon gnumch-inequality difficulty level 3

math arithmetic gnumch-inequality

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the expressions that do not equal the number at the bottom of the screen.

Goal: Harjoittele yhteen-, vähennys-, kerto- ja jakolaskua.

Manual: If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Yritä välttää peikkoja!

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space: swallow the numbers

Numeronmutustaja – Kerrannaiset
screenshot gnumch-multiples icon gnumch-multiples difficulty level 3

math arithmetic gnumch-multiples

 Manuel Tondeur & Timothée Giet

Description: Guide the Number Muncher to all the multiples of the number at the bottom of the screen.

Goal: Opi kertomista ja tekijöistä.

Manual: The multiples of a number are all the numbers that are equal to the original number times another number. For example, 24, 36, 48 and 60 are all multiples of 12. 25 is not a multiple of 12 because there isn't any number that can be multiplied by 12 to get 25. If one number is a factor of a second number, then the second number is a multiple of the first number. You can think of multiples as families, and factors are the people who belong to those families. The factor 5, has parents 10, grandparents 15, great-grandparents 20, great-great-grandparents 25, and every extra step of 5 is another great- in front! But the number 5 does not belong to the 8 or 23 families. You can't fit any number of 5s into 8 or 23 with nothing left over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are multiples (or families or steps) of 5.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Yritä välttää peikkoja!

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space: swallow the numbers

Numeronmutustaja – Alkuluvut
screenshot gnumch-primes icon gnumch-primes difficulty level 6

math arithmetic gnumch-primes

 Manuel Tondeur & Timothée Giet

Description: Ohjaa numeronmutustaja kaikkiin alkulukuihin.

Goal: Opi alkulukuja.

Manual: Alkuluvut ovat lukuja, jotka voi jakaa vain itsellään ja 1:llä. Esimerkiksi 3 on alkuluku mutta 4 ei (koska sen voi jakaa 2:lla). Alkulukuja voi pitää hyvin pieninä perheinä: niissä on vain kaksi perheenjäsentä, luku itse ja 1! Niihin ei voi sovittaa muita lukuja ilman, että jotain jäisi yli. 5 on yksi näistä yksinäisistä luvuista (vain 5 · 1 = 5), mutta 6:lla on perheessään myös 2 ja 3 (6 · 1 = 6, 2 · 3 = 6), joten 6 ei ole alkuluku.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Yritä välttää peikkoja!

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space: swallow the numbers

Arvausmäärä
screenshot guesscount icon guesscount difficulty level 3

math arithmetic guesscount

 Rahul Yadav & Timothée Giet

Description: Guess the algebraic expression and drag the tiles to get a result equal to the Guesscount.

Prerequisite: Knowledge of arithmetic operations.

Goal: Intuition and practice of algebraic-like calculations.

Manual: Drag the appropriate numbers and the operators to the boxes to obtain the number to guess in the instruction.

Learn additions
screenshot learn_additions icon learn_additions difficulty level 2

math arithmetic learn_additions

 Timothée Giet

Description: Learn additions with small numbers.

Goal: Learn additions by counting their result.

Manual: An addition is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti: valitse ympyrä tai poista valinta
  • Enter: validate your answer

Learn subtractions
screenshot learn_subtractions icon learn_subtractions difficulty level 2

math arithmetic learn_subtractions

 Timothée Giet

Description: Learn subtractions with small numbers.

Goal: Learn subtractions by counting their result.

Manual: A subtraction is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti: valitse ympyrä tai poista valinta
  • Enter: validate your answer

Taikurin hattu
screenshot magic-hat-minus icon magic-hat-minus difficulty level 2

math arithmetic magic-hat-minus

 Thibaut ROMAIN & Timothée Giet

Description: Calculate how many stars are under the magic hat.

Prerequisite: Subtractions.

Goal: Learn subtractions.

Manual: Click on the hat to open it. Stars go in and a few stars escape. You have to calculate how many stars are still under the hat. Click on the bottom area to input your answer and on the OK button to validate it.

Taikurin hattu
screenshot magic-hat-plus icon magic-hat-plus difficulty level 2

math arithmetic magic-hat-plus

 Thib ROMAIN & Timothée Giet

Description: Count how many stars are under the magic hat.

Prerequisite: Additions.

Goal: Learn additions.

Manual: Click on the hat to open it. How many stars went under it? Count carefully. Click on the bottom area to input your answer and on the OK button to validate it.

Jaa karkkia
screenshot share icon share difficulty level 2

math arithmetic share

 Stefan Toncu & Timothée Giet

Description: Yritä jakaa karkit tasan lasten kesken.

Prerequisite: Opi laskemaan.

Goal: Opi lukujen jakolasku.

Manual: Seuraa näytöllä annettavia ohjeita: vedä ensin annettu määrä poikia ja tyttöjä keskelle ja sitten annettu määrä karkkeja kunkin lapsen neliöön.
If there is a rest, it needs to be placed inside the candy jar.

Jakolasku
screenshot algebra_div icon algebra_div difficulty level 6

math division arithmetic algebra_div

 Sayan Biswas & Timothée Giet

Description: Practice the division operation.

Prerequisite: Division of small numbers.

Goal: Find the result of the division within a limited period of time.

Manual: A division is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins in their balloon land!

Keyboard controls:
  • Luvut: kirjoita vastauksesi
  • Askelpalautin: poista vastauksen viimeinen numero
  • Enter: validate your answer

Kalenteri
screenshot calendar icon calendar difficulty level 4

math measures calendar

 Amit Sagtani & Timothée Giet

Description: Lue ohjeet ja valitse oikea päivämäärä kalenterista.

Prerequisite: Viikon, kuukauden ja vuoden käsitteet.

Goal: Learn how to use a calendar.

Manual: Read the instructions and select the correct date on the calendar, and then validate your answer by clicking on the OK button.

In some levels, you need to find the day of the week for a given date. In this case, click on the corresponding day of the week in the list.

Keyboard controls:
  • Arrows: navigate through the answers
  • Space or Enter: validate your answer

Kello
screenshot clockgame icon clockgame difficulty level 2

math measures clockgame

 Stephane Mankowski & Timothée Giet

Description: Learn how to tell the time on an analog clock.

Prerequisite: Ajan käsite.

Goal: Learn units of time (hours, minutes and seconds). Set the time on an analog clock.

Manual: Aseta kello annettuun aikaan. Säädä kutakin yksikköä vetämällä kellon eri viisareita. Lyhin viisari osoittaa tunteja, pidempi minuutteja ja pisin sekunteja.

Etsi päivä
screenshot find_the_day icon find_the_day difficulty level 6

math measures find_the_day

 Amit Sagtani & Timothée Giet

Description: Etsi oikea päivämäärä ja valitse se kalenterista.

Prerequisite: Basics of calendar.

Goal: Learn how to count days and find a date on a calendar.

Manual: Read the instructions and perform the requested calculation to find the date. Then select this date on the calendar, and validate your answer by clicking on the OK button.

In some levels, you need to find the day of the week for a given date. In this case, click on the corresponding day of the week in the list.

Keyboard controls:
  • Arrows: navigate through the answers
  • Space or Enter: validate your answer

Tasapainota vaa'at oikein
screenshot scalesboard icon scalesboard difficulty level 2

math measures scalesboard

 Bruno Coudoin & Timothée Giet

Description: Tasapainota vaaka vetämällä ja pudottamalla painoja.

Goal: Päässälaskua, aritmeettinen yhtäsuuruus.

Manual: To balance the scales, move some weights to the left or the right side (on higher levels). The weights can be arranged in any order.

Balance using the International System of Units
screenshot scalesboard_weight icon scalesboard_weight difficulty level 4

math measures scalesboard_weight

 Bruno Coudoin & Timothée Giet

Description: Drag and Drop some masses to balance the scales and calculate the weight.

Goal: Mental calculation, arithmetic equality, unit conversion.

Manual: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g).

Balance using the imperial system of units
screenshot scalesboard_weight_avoirdupois icon scalesboard_weight_avoirdupois difficulty level 4

math measures scalesboard_weight_avoirdupois

 Bruno Coudoin & Timothée Giet

Description: Drag and Drop some masses to balance the scales and calculate the weight.

Goal: Mental calculation, arithmetic equality, unit conversion.

Manual: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a pound (lb) is 16 ounce (oz).

Muistipeli yhteenlaskuun
screenshot memory-math-add icon memory-math-add difficulty level 3

math memory arithmetic memory-math-add

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition with its result.

Prerequisite: Additions.

Goal: Practice additions.

Manual: Each card is hiding either an addition, or a result. You have to match the additions with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli yhteen- ja vähennyslaskuun
screenshot memory-math-add-minus icon memory-math-add-minus difficulty level 4

math memory arithmetic memory-math-add-minus

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition or a subtraction with its result.

Prerequisite: Additions and subtractions.

Goal: Practice additions and subtractions.

Manual: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli kaikilla laskutoimituksilla
screenshot memory-math-add-minus-mult-div icon memory-math-add-minus-mult-div difficulty level 6

math memory arithmetic memory-math-add-minus-mult-div

 JB BUTET & Timothée Giet

Description: Flip the cards to match an operation with its result.

Prerequisite: Additions, subtractions, multiplications, divisions

Goal: Practice additions, subtractions, multiplications, divisions.

Manual: Each card is hiding either an operation, or a result. You have to match the operations with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli kaikilla laskutoimituksilla Tuxia vastaan
screenshot memory-math-add-minus-mult-div-tux icon memory-math-add-minus-mult-div-tux difficulty level 6

math memory arithmetic memory-math-add-minus-mult-div-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match an operation with its result, playing against Tux.

Prerequisite: Additions, subtractions, multiplications, divisions

Goal: Practice additions, subtractions, multiplications, divisions.

Manual: Each card is hiding either an operation, or a result. You have to match the operations with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli yhteen- ja vähennyslaskuilla Tuxia vastaan
screenshot memory-math-add-minus-tux icon memory-math-add-minus-tux difficulty level 4

math memory arithmetic memory-math-add-minus-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition or a subtraction with its result, playing against Tux.

Prerequisite: Additions and subtractions.

Goal: Practice additions and subtractions.

Manual: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli yhteenlaskulla Tuxia vastaan
screenshot memory-math-add-tux icon memory-math-add-tux difficulty level 3

math memory arithmetic memory-math-add-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match an addition with its result, playing against Tux.

Prerequisite: Additions.

Goal: Practice additions.

Manual: Each card is hiding either an addition, or a result. You have to match the additions with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli jakolaskuun
screenshot memory-math-div icon memory-math-div difficulty level 6

math memory arithmetic memory-math-div

 JB BUTET & Timothée Giet

Description: Flip the cards to match a division with its result.

Prerequisite: Divisions

Goal: Practice divisions.

Manual: Each card is hiding either a division, or a result. You have to match the divisions with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli vähennyslaskulla Tuxia vastaan
screenshot memory-math-div-tux icon memory-math-div-tux difficulty level 6

math memory arithmetic memory-math-div-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a division with its result, playing against Tux.

Prerequisite: Divisions.

Goal: Practice divisions.

Manual: Each card is hiding either a division, or a result. You have to match the divisions with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli vähennyslaskulla
screenshot memory-math-minus icon memory-math-minus difficulty level 4

math memory arithmetic memory-math-minus

 JB BUTET & Timothée Giet

Description: Flip the cards to match a subtraction with its result.

Prerequisite: Subtractions.

Goal: Practice subtractions.

Manual: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli vähennyslaskulla Tuxia vastaan
screenshot memory-math-minus-tux icon memory-math-minus-tux difficulty level 4

math memory arithmetic memory-math-minus-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a subtraction with its result, playing against Tux.

Prerequisite: Subtractions.

Goal: Practice subtractions.

Manual: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli kertolaskulla
screenshot memory-math-mult icon memory-math-mult difficulty level 5

math memory arithmetic memory-math-mult

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication with its result.

Prerequisite: Multiplications.

Goal: Practice multiplications.

Manual: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Kerto- ja jakolaskun muistipeli
screenshot memory-math-mult-div icon memory-math-mult-div difficulty level 6

math memory arithmetic memory-math-mult-div

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication or a division with its result.

Prerequisite: Multiplications, divisions.

Goal: Practice multiplications and divisions.

Manual: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli kerto- ja jakulaskulla Tuxia vastaan
screenshot memory-math-mult-div-tux icon memory-math-mult-div-tux difficulty level 6

math memory arithmetic memory-math-mult-div-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication or a division with its result, playing against Tux.

Prerequisite: Multiplications, divisions.

Goal: Practice multiplications and divisions.

Manual: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli kertolaskulla Tuxia vastaan
screenshot memory-math-mult-tux icon memory-math-mult-tux difficulty level 5

math memory arithmetic memory-math-mult-tux

 JB BUTET & Timothée Giet

Description: Flip the cards to match a multiplication with its result, playing against Tux.

Prerequisite: Multiplications.

Goal: Practice multiplications.

Manual: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Raha
screenshot money icon money difficulty level 2

math money measures money

 Bruno Coudoin & Timothée Giet

Description: Opi käyttämään rahaa.

Prerequisite: Osaa laskea.

Goal: You must buy different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.

Manual: Click or tap on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click or tap on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Välilyönti tai Enter: valitse kohde
  • Tab: navigate between the bottom and the top areas

Anna Tuxille vaihtorahat
screenshot money_back icon money_back difficulty level 3

math money measures money_back

 Bruno Coudoin & Timothée Giet

Description: Practice money usage by giving Tux his change.

Prerequisite: Osaa laskea.

Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.

Manual: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Välilyönti tai Enter: valitse kohde
  • Tab: navigate between the bottom and the top areas

Anna Tuxille vaihtorahat, sentit mukaan lukien
screenshot money_back_cents icon money_back_cents difficulty level 5

math money measures money_back_cents

 Bruno Coudoin & Timothée Giet

Description: Practice money usage by giving Tux his change.

Prerequisite: Osaa laskea.

Goal: Tux bought different items from you and shows you his money. You must give him back his change. At higher levels, several items are displayed, and you must first calculate the total price.

Manual: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Välilyönti tai Enter: valitse kohde
  • Tab: navigate between the bottom and the top areas

Raha senttien kanssa
screenshot money_cents icon money_cents difficulty level 5

math money measures money_cents

 Bruno Coudoin & Timothée Giet

Description: Practice money usage including cents.

Prerequisite: Osaa laskea.

Goal: Sinun täytyy ostaa kaikki tavarat antamalla oikean hinnan. Vaikeimmilla tasoilla ostetaan useita tavaroita kerralla ja sinun täytyy laskea ensin niiden kokonaishinta.

Manual: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Välilyönti tai Enter: valitse kohde
  • Tab: navigate between the bottom and the top areas

Kertolasku
screenshot algebra_by icon algebra_by difficulty level 3

math multiplication arithmetic algebra_by

 Bruno Coudoin & Timothée Giet

Description: Practice the multiplication operation.

Prerequisite: Multiplication tables from 1 to 10.

Goal: Learn to multiply numbers within a limited period of time.

Manual: A multiplication is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type the product of the numbers. You have to be fast and submit the answer before the penguins in their balloon land!

Keyboard controls:
  • Luvut: kirjoita vastauksesi
  • Askelpalautin: poista vastauksen viimeinen numero
  • Enter: validate your answer

Piirrä numeroita
screenshot drawnumbers icon drawnumbers difficulty level 1

math numeration drawnumbers

 Nitish Chauhan & Timothée Giet

Description: Connect the dots to draw numbers from 0 to 9.

Goal: Learning how to draw numbers in a funny way.

Manual: Draw the numbers by connecting the dots in the correct order.

Laske esineet
screenshot enumerate icon enumerate difficulty level 2

math numeration enumerate

 Thib ROMAIN & Timothée Giet

Description: Place the items in the best way to count them.

Prerequisite: Basic enumeration.

Goal: Numeration training.

Manual: First, properly organize the items so that you can count them. Then, click on an item of the answers list in the top left area and enter the corresponding answer with the keyboard.

Keyboard controls:
  • Nuoli ylös: valitse seuraava kohde
  • Nuoli alas: valitse edellinen kohde
  • Numerot: anna vastauksesi valittuun kohtaan
  • Enter: tarkista vastauksesi (jos ”Tarkista vastaukset” -valinnaksi on asetettu ”OK-painike")

Arvaa numero
screenshot guessnumber icon guessnumber difficulty level 3

math numeration guessnumber

 Thib ROMAIN & Timothée Giet

Description: Help Tux escape the cave by finding the hidden number.

Prerequisite: Numbers.

Manual: Read the instructions that give you the range of the number to find. Enter a number in the top right entry box. You will be told if your number is higher or lower than the one to find. Then try again until you find the correct answer. The distance between Tux and the right side of the screen represents how far you are from the number to find. If Tux is over or under the vertical center of the screen, it means your number is over or under the number to find.

Keyboard controls:
  • Digits: enter a number
  • Askelpalautin: poista numero

Learn digits
screenshot learn_digits icon learn_digits difficulty level 1

math numeration learn_digits

 Timothée Giet

Description: Learn digits from 0 to 9.

Goal: Learn digits by counting their corresponding value.

Manual: Ruudulla näytetään luku. Täytä sitä vastaava määrä ympyröitä ja tarkista vastauksesi.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti: valitse ympyrä tai poista valinta
  • Enter: validate your answer
  • Sarkain: sano luku uudelleen

Muistipeli vähennyslaskulla
screenshot memory-enumerate icon memory-enumerate difficulty level 2

math numeration memory-enumerate

 Bruno Coudoin & Timothée Giet

Description: Flip the cards to match a number with a picture.

Goal: Järjestyksen harjoittelu

Manual: Each card is hiding either a picture with a number of items, or a number. You have to match the numbers with the corresponding pictures.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Muistipeli yhteenlaskuun
screenshot memory-wordnumber icon memory-wordnumber difficulty level 3

math numeration memory-wordnumber

 Bruno Coudoin & Timothée Giet

Description: Flip the cards to match a numeral with its number name.

Prerequisite: Reading.

Goal: Lukujen lukeminen, muisti.

Manual: Each card is hiding either a numeral (a number written in figures), or a number name (a number written in words). You have to match the numerals with the corresponding number names.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Lukusarja
screenshot number_sequence icon number_sequence difficulty level 2

math numeration number_sequence

 Emmanuel Charruau & Timothée Giet

Description: Touch the numbers in the right order.

Goal: Osaa laskea.

Manual: Draw the picture by clicking on each number in the right order.

Parilliset ja parittomat luvut
screenshot numbers-odd-even icon numbers-odd-even difficulty level 2

math numeration numbers-odd-even

 Bruno Coudoin & Timothée Giet

Description: Move the helicopter to catch the clouds having even or odd numbers.

Goal: Numeration training.

Manual: Catch the clouds with an odd or even number, in the right order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.

Keyboard controls:
  • Nuolinäppäimet: siirrä helikopteria

Numerojärjestys
screenshot planegame icon planegame difficulty level 2

math numeration planegame

 Johnny Jazeix & Timothée Giet

Description: Move the helicopter to catch the clouds in the correct order.

Goal: Numeration training.

Manual: Catch the clouds in increasing order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.

Keyboard controls:
  • Nuolinäppäimet: siirrä helikopteria

Count intervals
screenshot reversecount icon reversecount difficulty level 2

math numeration reversecount

 Emmanuel Charruau & Timothée Giet

Description: Tux on nälkäinen. Auta häntä löytämään silakoita laskemalla oikea jäälautta

Prerequisite: Osaa lukea numeroita dominoista.

Goal: Tux on nälkäinen. Auta häntä löytämään silakoita laskemalla oikea jäälautta

Manual: Click on the domino to show how many ice spots there are between Tux and the fish. Click the domino with the right mouse button to count backwards. When done, click on the OK button or hit the Enter key.

Numbers with Dominoes
screenshot smallnumbers2 icon smallnumbers2 difficulty level 2

math numeration smallnumbers2

 Bruno Coudoin & Timothée Giet

Description: Count the number on the domino before it reaches the ground.

Prerequisite: Laskutaidot

Goal: Count a number in a limited time.

Manual: Type the number you see on each falling domino.

Keyboard controls:
  • Luvut: kirjoita vastauksesi

Vähennyslasku
screenshot algebra_minus icon algebra_minus difficulty level 4

math subtraction arithmetic algebra_minus

 Bruno Coudoin & Timothée Giet

Description: Practice the subtraction operation.

Prerequisite: Subtraction of small numbers.

Goal: Learn to find the difference between two numbers within a limited period of time.

Manual: A subtraction is displayed on the screen. Quickly find the result and use your computer's keyboard or the on-screen keypad to type it. You have to be fast and submit the answer before the penguins in their balloon land!

Keyboard controls:
  • Luvut: kirjoita vastauksesi
  • Askelpalautin: poista vastauksen viimeinen numero
  • Enter: validate your answer

Tasapainolaatikko
screenshot balancebox icon balancebox difficulty level 2

mobile fun balancebox

 Holger Kaelberer & Timothée Giet

Description: Liikuta pallo ovelle kallistamalla laatikkoa.

Goal: Hienomotoriikan ja yksinkertaisen laskemisen harjoittelu.

Manual: Navigate the ball to the door. Be careful not to make it fall into the holes. Numbered-contact buttons in the box need to be touched in the correct order to unlock the door. You can move the ball by tilting your mobile device. On desktop platforms use the arrow keys to simulate tilting.

In the activity settings menu you can choose between the default 'Built-in' level set and one that you can define yourself ('User'). To create a level set, select the 'user' level set and start the level editor by clicking on the corresponding button.

In the level editor you can create your own levels. Choose one of the editing tools on the side to modify the map cells of the currently active level in the editor:
  • Cross: clear a map cell completely
  • Vaakaseinä: lisää vaakaseinä solun alareunaan (tai poista se)
  • Pystyseinä: lisää pystyseinä solun oikeaan reunaan (tai poista se)
  • Aukko: lisää soluun aukko (tai poista se)
  • Pallo: aseta pallon aloitussijainti
  • Ovi: aseta oven sijainti
  • Contact: add/remove a contact button. With the spin-box you can adjust the value of the contact button. It is not possible to set a value more than once on a map.
All tools (except the clear-tool) toggle their respective target on the clicked cell: An item can be placed by clicking on an empty cell, and by clicking again on the same cell with the same tool, you can remove it again.

You can test a modified level by clicking on the 'Test' button on the side of the editor view. You can return from testing mode by clicking on the home-button on the bar or by pressing escape on your keyboard or the back-button on your mobile device.

In the editor you can change the level currently edited by using the arrow buttons on the bar. Back in the editor you can continue editing the current level and test it again if needed.When your level is finished you can save it to a file by clicking on the 'Save' button on the side.

To return to the activity settings click on the home-button on the bar or press Escape on your keyboard or the back button on your mobile device.

Finally, to load your level set, click on the 'Load saved levels' button.

Baby Puzzle
screenshot baby_tangram icon baby_tangram difficulty level 1

puzzle baby_tangram

 Johnny Jazeix & Timothée Giet

Description: The objective is to assemble the baby puzzle.

Prerequisite: Hiiren käyttö

Manual: Move a piece by dragging it. Use the rotation button if necessary. More complicated levels can be found in tangram activity.

Rakenna sama malli
screenshot crane icon crane difficulty level 2

puzzle crane

 Stefan Toncu & Timothée Giet

Description: Drive the crane and copy the model.

Prerequisite: Mouse/keyboard manipulation.

Goal: Practice motor-coordination.

Manual: Move the items in the blue frame to match their position in the model frame. To select an item, just click on it. Next to the crane, you will find four arrows that let you move the selected item. You can also swipe up/down/left/right to move the selected item.

Keyboard controls:
  • Nuolinäppäimet: siirrä valittua kohdetta
  • Välilyönti, Enter tai sarkain: valitse seuraava kohde

Löydä vasen sekä oikea käsi
screenshot leftright icon leftright difficulty level 2

puzzle leftright

 Bruno Coudoin & Timothée Giet

Description: Determine if a hand is a right or a left hand.

Goal: Distinguish right and left hands from different points of view. Spatial representation.

Manual: Näet käden kuvan. Napsauta vasemmalla olevaa punaista nappulaa jos se on vasen käsi. Napsauta oikeanpuoleista vihreää nappulaa jos se on oikea käsi.

Keyboard controls:
  • Nuoli vasemmalle: vasemmanpuoleinen vastaus
  • Nuoli oikealle: oikeanpuoleinen vastaus

Rakenna mosaiikki uudestaan
screenshot mosaic icon mosaic difficulty level 1

puzzle mosaic

 Bruno Coudoin & Timothée Giet

Description: Pane jokainen esine samaan paikkaan kuin esimerkissä.

Manual: First select an item from the list, and then click on a spot of the mosaic to place the item.

Keyboard controls:
  • Arrows: navigate inside an area
  • Space or Enter: select or place an item
  • Tab: navigate between the item list and the mosaic

Piirrä annettu kuva uudelleen
screenshot redraw icon redraw difficulty level 3

puzzle redraw

 Bruno Coudoin & Timothée Giet

Description: Piirrä annettu kuva täydellisesti tyhjään ruudukkoon.

Manual: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

Keyboard controls:
  • Digits: select a color
  • Nuolinäppäimet: liiku ruudukossa
  • Välilyönti tai Enter: maalaa

Piirrä peilikuva
screenshot redraw_symmetrical icon redraw_symmetrical difficulty level 4

puzzle redraw_symmetrical

 Bruno Coudoin & Timothée Giet

Description: Piirrä tyhjään ruudukkoon kuva sellaisena, kuin näet sen peilistä.

Manual: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

Keyboard controls:
  • Digits: select a color
  • Nuolinäppäimet: liiku ruudukossa
  • Välilyönti tai Enter: maalaa

The tangram puzzle game
screenshot tangram icon tangram difficulty level 3

puzzle tangram

 Bruno Coudoin & Timothée Giet

Description: Tavoitteena on muodostaa annettu kuvio.

Prerequisite: Hiiren käyttö

Goal: From Wikipedia, the free encyclopedia. Tangram (Chinese: literally 'seven boards of cunning') is a Chinese puzzle. While the tangram is often said to be ancient, its existence has only been verified as far back as 1800. It consists of 7 pieces, called tans, which fit together to form a square; Using the square side as 1 unit, the 7 pieces contains:
5 right isosceles triangles, including:
- 2 small size ones (legs of 1)
- 1 medium size (legs of square root of 2)
- 2 large size (legs of 2)
1 square (side of 1) and
1 parallelogram (sides of 1 and square root of 2)

Manual: Move a piece by dragging it. The symmetrical button appears on items that supports it. Click on the rotation button or drag around it to rotate selected piece. Check the activity 'Baby Puzzle' for a simpler introduction to tangram.

Braille-hauskaa
screenshot braille_fun icon braille_fun difficulty level 6

reading braille letters braille_fun

 Arkit Vora & Timothée Giet

Description: Harjoittele pistekirjoituskirjaimia.

Prerequisite: Pistekirjoitusaakkoset

Manual: Create the braille cells for the letters on the banner. Check the braille chart by clicking on the blue braille cell icon if you need some help.

Keyboard controls:
  • Space: open or close the braille chart

Värit
screenshot colors icon colors difficulty level 1

reading color vocabulary colors

 Bruno Coudoin & Timothée Giet

Description: Napsauta oikeaa väriä.

Prerequisite: Värien tunnistaminen.

Goal: This activity teaches you to recognize different colors.

Manual: Listen to the color and click on the matching duck.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti tai Enter: valitse vastaus
  • Sarkain: toista kysymys

Harvinaisemmat värit
screenshot advanced_colors icon advanced_colors difficulty level 6

reading colors vocabulary advanced_colors

 Bruno Coudoin & Timothée Giet

Description: Select the butterfly of the correct color.

Prerequisite: Can read.

Goal: Opettele tuntemaan epätavalliset värit.

Manual: Näet erivärisiä tanssivia perhosia sekä kysymyksen. Sinun on etsittävä oikea perhonen ja kosketettava sitä.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti tai Enter: valitse kohde

Aakkosjärjestys
screenshot alphabet-sequence icon alphabet-sequence difficulty level 2

reading letters alphabet-sequence

 Bruno Coudoin & Timothée Giet

Description: Move the helicopter to catch the clouds following the order of the alphabet.

Prerequisite: Can decode letters.

Goal: Alphabet sequence.

Manual: Sieppaa aakkoset. Liikuta helikopteria näppäimistön nuolinäppäimin. Osoitinlaitteella riittää, että napsautat tai napautat kohdesijaintia. Saadaksesi tietää, mikä kirjain sinun on siepattava, voit joko muistaa sen tai tarkistaa asian oikeasta alakulmasta.

Keyboard controls:
  • Nuolinäppäimet: siirrä helikopteria

Opi pistekirjoitus
screenshot braille_alphabets icon braille_alphabets difficulty level 5

reading letters braille braille_alphabets

 Arkit Vora & Timothée Giet

Description: Opi muistamaan pistekirjoitus

Goal: Opettaa lapsille pistekirjoitusta.

Manual: The screen has 3 sections: an interactive braille cell, an instruction telling you the character to reproduce, and at the top the braille characters to use as a reference. Each level teaches a set of 10 characters. Reproduce the requested character in the interactive braille cell.

You can open the braille chart by clicking on the blue braille cell icon.

Keyboard controls:
  • Digits: 1 to 6 select/deselect the corresponding dots
  • Space: open or close the braille chart

Napsauta kirjainta
screenshot click_on_letter icon click_on_letter difficulty level 2

reading letters click_on_letter

 Holger Kaelberer & Timothée Giet

Description: Listen to a letter and click on it.

Prerequisite: Osaa tunnistaa kirjaimet.

Goal: Letter-name recognition.

Manual: A letter is spoken. Click on the matching letter in the main area. You can listen to the letter again by clicking on the mouth icon.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti: valitse kohde
  • Sarkain: toista kysymys

Napsauta kirjainta
screenshot click_on_letter_up icon click_on_letter_up difficulty level 2

reading letters click_on_letter_up

 Holger Kaelberer & Timothée Giet

Description: Listen to a letter and click on it.

Prerequisite: Osaa tunnistaa kirjaimet.

Goal: Letter-name recognition.

Manual: A letter is spoken. Click on the matching letter in the main area. You can listen to the letter again by clicking on the mouth icon.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti: valitse kohde
  • Sarkain: toista kysymys

Piirrä kirjaimia
screenshot drawletters icon drawletters difficulty level 1

reading letters drawletters

 Nitish Chauhan & Timothée Giet

Description: Connect the dots to draw the letters.

Goal: Learning how to draw letters in a funny way.

Manual: Draw the letters by connecting the dots in the correct order.

Case association memory game
screenshot memory-case-association icon memory-case-association difficulty level 2

reading letters memory-case-association

 Aman Kumar Gupta & Timothée Giet

Description: Flip the cards to find the uppercase and lowercase of the same letter.

Prerequisite: Knowing alphabets.

Goal: Learning lowercase and uppercase letters, memory.

Manual: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Suur- ja pienaakkosten yhdistämismuistipeli Tuxia vastaan
screenshot memory-case-association-tux icon memory-case-association-tux difficulty level 2

reading letters memory-case-association-tux

 Aman Kumar Gupta & Timothée Giet

Description: Flip the cards to find the uppercase and lowercase of the same letter, playing against Tux.

Prerequisite: Aakkosten tuntemus

Goal: Learning lowercase and uppercase letters, memory.

Manual: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: flip the selected card

Vastaavat asiat
screenshot babymatch icon babymatch difficulty level 1

reading vocabulary babymatch

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the items to match them.

Prerequisite: Kulttuuriset viitteet.

Goal: Motorinen koordinaatio: käsitteellinen vastaavuus.

Manual: In the main board area, a set of objects is displayed. In the side panel, another set of objects is shown. Each object in the side panel corresponds logically to one object in the main board area. Drag each object from the side panel to the correct spot in the main area.

Luokittelu
screenshot categorization icon categorization difficulty level 4

reading vocabulary categorization

 Divyam Madaan & Timothée Giet

Description: Categorize the items into correct and incorrect groups.

Prerequisite: Can drag items using a mouse or touchscreen.

Goal: Build conceptual thinking and enrich knowledge.

Manual: Review the instructions and then drag and drop the items as specified.

Laajenna sanavarastoasi
screenshot lang icon lang difficulty level 4

reading vocabulary lang

 siddhesh suthar & Timothée Giet

Description: Tee kielenoppimistoimintoja.

Prerequisite: Reading.

Goal: Laajenna äidinkielesi tai vieraan kielen sanavarastoasi.

Manual: Review a set of words. Each word is shown with a voice, a text and an image.
When done, you will have some exercises to recognize the text from the voice and the image, then only from the voice, and finally an exercise to type the text.

In the configuration, you can select the language you want to learn.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: select an item from the list
  • Enter: validate your answer when the OK button is visible
  • Sarkain: toista sana

Credit: The images and voices come from the Art4Apps project: https://www.art4apps.org/.

Kuvan nimi
screenshot imagename icon imagename difficulty level 3

reading words imagename

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop each item above its name.

Prerequisite: Reading.

Goal: Vocabulary and reading.

Manual: Drag each image from the side to the corresponding name in the main area. Click on the OK button to check your answer.

Kirjain missä sanassa
screenshot letter-in-word icon letter-in-word difficulty level 2

reading words letter-in-word

 Akshat Tandon & Timothée Giet

Description: A letter is written. Some words are displayed, and you must find the word or the words in which this letter appears.

Prerequisite: Spelling, letter recognition.

Goal: Select all the words which contain the given letter.

Manual: A letter is displayed on the flag attached to the plane. Select all the words in the list containing this letter and then press the OK button.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Välilyönti: valitse kohde
  • Enter: validate your answer

Puuttuva kirjain
screenshot missing-letter icon missing-letter difficulty level 2

reading words missing-letter

 Amit Tomar & Timothée Giet

Description: Find the missing letter to complete the word.

Prerequisite: Sanojen lukeminen.

Goal: Training reading skills.

Manual: Pääalueella näkyy kuva, jonka alle on kirjoitettu epätäydellinen sana. Täydennä sana napsauttamalla puuttuvaa kirjainta tai kirjoittamalla se näppäimistöltä.

Keyboard controls:
  • Sarkain: toista sana

Lukemisharjoitus vaakasuuntaan
screenshot readingh icon readingh difficulty level 2

reading words readingh

 Johnny Jazeix & Timothée Giet

Description: Read a list of words and say if a given word is in it.

Prerequisite: Reading.

Goal: Reading training in a limited time.

Manual: A word is shown on the board. A list of words, displayed horizontally, will appear and disappear. Did the given word appear in the list?

Vertical reading practice
screenshot readingv icon readingv difficulty level 2

reading words readingv

 Johnny Jazeix & Timothée Giet

Description: Read a vertical list of words and say if a given word is in it.

Prerequisite: Reading.

Goal: Reading training in a limited time.

Manual: A word is shown on the board. A list of words, displayed vertically, will appear and disappear. Did the given word appear in the list?

Analog Electricity
screenshot analog_electricity icon analog_electricity difficulty level 6

sciences experiment analog_electricity

 Aiswarya Kaitheri Kandoth & Timothée Giet

Description: Create and simulate an analog electric schema.

Prerequisite: Requires some basic understanding of the concept of electricity.

Goal: Create an analog electric schema with a real time simulation.

Manual: Drag electrical components from the selector and drop them in the working area. In the working area, you can move the components by dragging them. To delete a component or wire, select the deletion tool on top of the component selector, and select the component or wire. You can click on the component and then on the rotate buttons to rotate it or on the info button to get information about it. You can click on the switch to open and close it. You can change the rheostat value by dragging its slider. To connect two terminals, click on the first terminal, then on the second terminal. To deselect a terminal, click on any empty area. In order to repair a broken bulb or LED, click on it after disconnecting it from the circuit. The simulation is updated in real time by any user action.

Credit: The electric simulation engine is from edX: <https://github.com/edx/edx-platform/blob/master/common/lib/xmodule/xmodule/js/src/capa/schematic.js>.

Binary bulbs
screenshot binary_bulb icon binary_bulb difficulty level 3

sciences experiment binary_bulb

 Rajat Asthana & Timothée Giet

Description: This activity helps you to learn the concept of conversion from decimal number system to binary number system.

Prerequisite: Desimaalilukujärjestelmä.

Goal: To get familiar with the binary number system.

Manual: Turn on the right bulbs to represent the binary of the given decimal number. When you have achieved it, press OK.

Käytä kanavan sulkua
screenshot canal_lock icon canal_lock difficulty level 2

sciences experiment canal_lock

 Bruno Coudoin & Timothée Giet

Description: Tux on vaikeuksissa veneensä kanssa, sillä hänen täytyy mennä sulun läpi. Auta Tuxia ja oivalla miten kanavan sulku toimii.

Goal: Understand how a canal lock works.

Manual: You are in charge of the canal lock. Open the gates and the locks in the right order, so that Tux can travel through the gates in both directions.

Mixing paint colors
screenshot color_mix icon color_mix difficulty level 4

sciences experiment color color_mix

 Stephane Mankowski & Timothée Giet

Description: Opi värien sekoittaminen.

Goal: Mix primary colors to match the given color.

Manual: This activity teaches how mixing primary paint colors works (subtractive mixing).

Paints and inks absorb different colors of the light falling on it, subtracting it from what you see. The more ink you add, the more light is absorbed, and the darker the resulting color becomes. We can mix just three primary colors to make many new colors. The primary colors for paint/ink are cyan (a special shade of blue), magenta (a special shade of pink), and yellow.

Change the color by moving the sliders on the tubes of paint or by clicking on the + and - buttons. Then click on the OK button to validate your answer.

Vaaleiden värien sekoittaminen
screenshot color_mix_light icon color_mix_light difficulty level 4

sciences experiment color color_mix_light

 Stephane Mankowski & Timothée Giet

Description: Löydä valon värien sekoittaminen.

Goal: Mix primary colors to match the given color.

Manual: This activity teaches how mixing primary light colors works (additive mixing).

Mixing light colors is just the opposite of mixing paint colors. The more light you add, the lighter the resulting color becomes. Primary colors of light are red, green and blue.

Change the color by moving the sliders on the torches or by clicking on the + and - buttons. Then click on the OK button to validate your answer.

Digitaalinen elektroniikka
screenshot digital_electricity icon digital_electricity difficulty level 6

sciences experiment digital_electricity

 Pulkit Gupta & Timothée Giet

Description: Create and simulate a digital electric schema.

Prerequisite: Edellyttää perusymmärrystä digitaalisen elektroniikan käsitteestä.

Goal: Create a digital electric schema with a real time simulation of it.

Manual: Drag electrical components from the side bar and drop them in the working area.
  • To connect two terminals with a wire, click on a first terminal, then on a second terminal.
  • The simulation is updated in real time by any user action.
  • In the working area, you can move the components by dragging them.
  • In the side bar, you can click on the tool icon to access the tool menu.
  • To delete a component or a wire, select the delete tool (cross icon) from the tool menu, and click on the component or on the wire you want to delete.
  • To deselect a terminal or the delete tool, click on any empty area.
  • You can rotate the selected component using the rotate buttons (circle arrow icons) from the tool menu.
  • You can read information about the selected component using the info button (i icon) from the tool menu.
  • You can zoom in or out the working area using the + and - keys, using the zoom buttons from the tool menu, or using pinch gestures on a touchscreen.
  • You can pan the working area by clicking on an empty area and dragging it.
  • You can click on a switch component to open and close it.

Tutustu maatilan eläimiin
screenshot explore_farm_animals icon explore_farm_animals difficulty level 2

sciences experiment explore_farm_animals

 Djalil Mesli & Timothée Giet

Description: Opi kotieläimistä miltä ne kuulostavat sekä muita mielenkiintoisia seikkoja.Opi kotieläimistä miltä ne kuulostavat sekä muita mielenkiintoisia seikkoja.

Goal: Opi yhdistämään eläimen ääni sen nimeen ja siihen, miltä eläin näyttää.Opi yhdistämään eläimen ääni sen nimeen ja siihen, miltä eläin näyttää.

Manual: There are three levels in this game.

In level one, players enjoy exploring each animal on the screen. Click on an animal and learn about it, what its name is, what sound it makes, and what it looks like. Study well this information, because you will be tested in level 2 and 3.

In level two, a random animal sound is played and you must find which animal makes this sound. Click on the corresponding animal. If you'd like to hear the animal sound repeated, click on the play button.

In level three, a random text prompt is displayed and you must click on the animal that matches the text.

Tutustu maailman eläimiin
screenshot explore_world_animals icon explore_world_animals difficulty level 4

sciences experiment explore_world_animals

 Johnny Jazeix & Timothée Giet

Description: Opi maailman eläimistä, mielenkiintoisista tosiseikoista ja niiden sijainnista kartalla.Opi maailman eläimistä, mielenkiintoisista tosiseikoista ja niiden sijainnista kartalla.

Goal: Learn about various wild animals from around the world and remember where they live.

Manual: There are two levels in this game.

In level one, players enjoy exploring each animal on the screen. Click on the question mark, and learn about the animal, what its name is, and what it looks like. Study well this information, because you will be tested in level 2.

In level two, a random text prompt is displayed and you must click on the animal that matches the text.

Gravity
screenshot gravity icon gravity difficulty level 3

sciences experiment gravity

 Timothée Giet

Description: Introduction to the concept of gravity.

Goal: Move the spaceship to avoid hitting the planets and reach the space station.

Manual: Siirrä avaruusalusta nuolinäppäimin tai mobiililaitteissa näyttöpainikkein. Yritä pysyä näytön keskellä ja ennakoida tarkkailemalla painovoimaa ilmaisevan nuolen kokoa ja suuntaa.

Keyboard controls:
  • Left and Right arrows: move the spaceship

Laskeudu turvallisesti
screenshot land_safe icon land_safe difficulty level 4

sciences experiment land_safe

 Matilda Bernard (Gtk+), Holger Kaelberer (Qt Quick) & Timothée Giet

Description: Ohjaa avaruusalusta kohti vihreää laskeutumisaluetta.

Goal: Understand the acceleration caused by the gravity.

Manual: The acceleration caused by the gravity experienced by the spaceship is directly proportional to the mass of the planet and inversely proportional to the square of the distance from the center of the planet. Thus, with every planet the acceleration will differ and as the spaceship comes closer and closer to the planet the acceleration increases.

In first levels, use the up/down keys to control the thrust and the right/left keys to control the direction. On touch screens you can control the rocket through the corresponding on-screen buttons.

In higher levels, you can use the right/left keys to rotate the spaceship. By rotating the spaceship you can trigger an acceleration in non-vertical direction using the up/down keys.

The landing platform is green if your speed is fine for a safe landing.

The accelerometer on the right border shows your rocket's overall vertical acceleration including gravitational force. In the upper green area of the accelerometer your acceleration is higher than the gravitational force, in the lower red area it's lower, and on the blue baseline in the yellow middle area the two forces cancel each other out.

Keyboard controls:
  • Up and Down arrows: control the thrust of the rear engine
  • Left and Right arrows: at first levels, move to the sides; at higher levels, rotate the spaceship

Uusiutuva energia
screenshot renewable_energy icon renewable_energy difficulty level 4

sciences experiment renewable_energy

 Sagar Chand Agarwal & Timothée Giet

Description: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.

Goal: Learn about an electrical system based on renewable energy.

Manual: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system. When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.

Credit: Piirrokset: Stephane Cabaraux

Aurinkokunta
screenshot solar_system icon solar_system difficulty level 5

sciences experiment solar_system

 Aman Kumar Gupta & Timothée Giet

Description: Answer the questions with a correctness of 100%.

Goal: Learn information about the solar system. If you want to learn more about astronomy, try downloading KStars (https://edu.kde.org/kstars/) or Stellarium (https://stellarium.org/) which are astronomy Free Software.

Manual: Click on a planet or on the Sun, and answer the corresponding questions. Each question contains 4 options. One of those is 100% correct. Try to answer the questions until you get 100% in the closeness meter.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: select
  • Esc: palaa edelliseen näyttöön
  • Sarkain: näytä vihje (vain kun vihjekuvake on näkyvissä)

Ohjaa sukellusvenettä
screenshot submarine icon submarine difficulty level 5

sciences experiment submarine

 Rudra Nil Basu & Timothée Giet

Description: Kuljeta sukellusvene määränpäähän.

Prerequisite: Move and click using the mouse, physics basics.

Goal: Learn how to control a submarine.

Manual: Control the various parts of the submarine (the engine, ballast tanks and diving planes) to reach the end point.

Keyboard controls:
Engine
  • D tai nuoli oikealle: lisää nopeutta
  • A tai nuoli vasemmalle: vähennä nopeutta
Ballast tanks
  • W or Up arrow: switch filling of the central ballast tank
  • S or Down arrow: switch flushing of the central ballast tank
  • R: switch filling of the left ballast tank
  • F: switch flushing of the left ballast tank
  • T: switch filling of the right ballast tank
  • G: switch flushing of the right ballast tank
Diving planes
  • +: increase diving planes angle
  • -: decrease diving planes angle

Veden kiertokulku
screenshot watercycle icon watercycle difficulty level 3

sciences experiment watercycle

 Sagar Chand Agarwal & Timothée Giet

Description: Tux on palannut veneellään kalasta. Palauta käyttövesijärjestelmä kuntoon, jotta hän voi ottaa suihkun.Tux on palannut veneellään kalasta. Palauta käyttövesijärjestelmä kuntoon, jotta hän voi ottaa suihkun.

Goal: Learn the water cycle.

Manual: Palauta käyttövesi kuntoon napsauttamalla sen eri osia – aurinkoa, pilveä, pumppaamoa ja jätevedenpuhdistamoa. Kun se on kunnossa ja Tux suihkussa, paina hänen puolestaan suihkupainiketta.Palauta käyttövesi kuntoon napsauttamalla sen eri osia – aurinkoa, pilveä, pumppaamoa ja jätevedenpuhdistamoa. Kun se on kunnossa ja Tux suihkussa, paina hänen puolestaan suihkupainiketta.

Credit: Piirrokset: Stephane Cabaraux.

Paikanna alue
screenshot geo-country icon geo-country difficulty level 2

sciences geography geo-country

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the regions to complete the country maps.

Manual: Drag and drop different regions of the country to their correct locations to complete the map.

Etsi maat
screenshot geography icon geography difficulty level 2

sciences geography geography

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the items to complete the map.

Manual: Drag and drop the map pieces to their correct locations to complete the map.

Kronos
screenshot chronos icon chronos difficulty level 1

sciences history chronos

 Pulkit Gupta & Timothée Giet

Description: Drag and Drop the items to organize the story.

Prerequisite: Tell a short story.

Goal: Sort the pictures into the order that tells the story.

Manual: Pick the pictures on the side and put them on the dots in the right order. Tarkista sitten vastauksesi napsauttamalla OK.

Credit: Moon photo is copyright NASA. The space sounds come from Tuxpaint and Vegastrike which are released under the GPL license. The transportation images are copyright Franck Doucet. Dates of Transportation are based on those found in <https://www.wikipedia.org>.

Suku
screenshot family icon family difficulty level 2

sciences history family

 Rajdeep Kaur & Timothée Giet

Description: Select the name you should call this family member.

Prerequisite: Reading skills.

Goal: Learn the relationships in a family, according to the lineal system used in most Western societies.

Manual: A family tree is shown.
The circles are linked with lines to mark the relations. Married couples are marked with a ring on the link.
You are the person in the white circle. Select the name you should call the person in the orange circle.

Osoita sukulaiset
screenshot family_find_relative icon family_find_relative difficulty level 2

sciences history family_find_relative

 Rudra Nil Basu & Timothée Giet

Description: Click on a pair corresponding to the given relation.

Prerequisite: Reading, moving and clicking with the mouse.

Goal: Learn the relationships in a family, according to the lineal system used in most Western societies.

Manual: A family tree is shown, with some instructions.
The circles are linked with lines to mark the relations. Married couples are marked with a ring on the link.
Click on a pair of family members which corresponds to the given relation.

Louis Braillen historia
screenshot louis-braille icon louis-braille difficulty level 4

sciences history louis-braille

 Arkit Vora & Timothée Giet

Description: Review the major dates of the inventor of the braille system.

Manual: Read the history of Louis Braille, his biography, and the invention of the braille system. Click on the previous and next buttons to move between the story pages. At the end, arrange the sequence in chronological order.

Keyboard controls:
  • Nuolinäppäimet: liiku
  • Space or Enter: select an item and change its position

Credit: Louis Braille Video: <https://www.youtube.com/watch?v=9bdfC2j_4x4>

Roomalaiset numerot
screenshot roman_numerals icon roman_numerals difficulty level 4

sciences history roman_numerals

 Bruno Coudoin & Timothée Giet

Description:

Goal: Learn how to read roman numerals and do the conversion to and from arabic numerals.

Manual: Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers in this system are represented by combinations of letters from the Latin alphabet.
Learn the rules to read Roman numerals and practice converting numbers to and from arabic numerals. Click on the OK button to validate your answer.

Keyboard controls:
  • Numerot: kirjoita arabialaisia numeroita
  • Letters: type roman numerals (with I, V, X, L, C, D and M)
  • Enter: validate your answer

Järjestä neljä (Tuxia vastaan)
screenshot align4 icon align4 difficulty level 2

strategy align4

 Bharath M S & Timothée Giet

Description: Arrange four tokens in a row.

Goal: Järjestä neljän merkin rivi joko vaaka- tai pystysuuntaan tai vinosti.

Manual: Play with the computer. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.

Keyboard controls:
  • Nuoli vasemmalle: siirrä merkkiä vasemmalle
  • Right arrow: move the token to the right
  • Välilyönti tai nuoli alas: pudota merkki

Järjestä neljä (kaverin kanssa)
screenshot align4-2players icon align4-2players difficulty level 2

strategy align4-2players

 Bharath M S & Timothée Giet

Description: Arrange four tokens in a row.

Goal: Järjestä neljän merkin rivi joko vaaka- tai pystysuuntaan tai vinosti.

Manual: Play with a friend. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.

Keyboard controls:
  • Nuoli vasemmalle: siirrä merkkiä vasemmalle
  • Right arrow: move the token to the right
  • Välilyönti tai nuoli alas: pudota merkki

Bargame (against Tux)
screenshot bargame icon bargame difficulty level 1

strategy bargame

 Utkarsh Tiwari & Timothée Giet

Description: Select the number of balls you wish to place in the holes and then click on the OK button. The winner is the one who hasn't put a ball in the red hole.

Prerequisite: Laskutaito.

Goal: Don't put the ball in the last hole.

Manual: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if the computer has to place the last ball. If you want Tux to begin, just click on him.

Bargame (with a friend)
screenshot bargame_2players icon bargame_2players difficulty level 2

strategy bargame_2players

 Utkarsh Tiwari & Timothée Giet

Description: Select the number of balls you wish to place in the holes and then click on the OK button. The winner is the one who hasn't put a ball in the red hole.

Prerequisite: Laskutaito.

Goal: Don't put the ball in the last hole.

Manual: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if your friend has to place the last ball.

Pelaa tammea tietokonetta vastaan
screenshot checkers icon checkers difficulty level 4

strategy checkers

 Johnny Jazeix & Timothée Giet

Description: Tämä on GComprisin kansainvälinen versio.

Goal: Nappaa kaikki vastustajasi nappulat ennen kuin hän nappaa sinun.

Manual: Pelissä käytetään tavallista 8 × 8 ruudun šakkilautaa ja kahta eriväristä sarjaa nappuloita, 12 kummallakin pelaajalla.
Pelaajat valitsevat arpomalla kumpi on musta ja kumpi valkoinen. Pelaajat asettavat nappulansa oman päätynsä kolmen ensimmäisen vaakarivin mustille ruuduille. Koko pelin aikana käytetään ainoastaan mustia ruutuja.
Pelin aloittaa pelaaja, jolla on mustat nappulat. Nappuloita siirretään vuorotellen askelen verran mustia ruutuja pitkin etuviistoon. Jos oman nappulan edessä on vihollisnappula, jonka takana on vapaa ruutu, sen voi ”syödä” hyppäämällä sen yli eli siirtämällä oman nappulansa syödyn nappulan taakse ja poistamalla syöty nappula laudalta.
Jos pelaajalla on mahdollisuus syödä jokin vastustajan nappuloista, hänen on tehtävä niin. Jos syömiseen on useita vaihtoehtoja, pelaaja saa valita, minkä syö. Samalla pelivuorolla voi syödä useampiakin vihollisnappuloita, jos samalla nappulalla pystyy tekemään useamman loikan vihollisnappuloiden yli. Tässäkin pätee pakkosyönti, eli jos pelaajalla on mahdollisuus jatkaa vuoroaan syömällä samalla nappulalla useampi vastustajan nappula peräjälkeen, hänen on tehtävä niin.
Mikäli nappula pääsee laudan viimeiselle riville, siitä tulee ”kuningas” tai ”tammi”, joka pystyy tavallisista nappuloista poiketen liikkumaan laudalla myös takaviistoon. Kuningasnappula merkataan laittamalla sen päälle toinen pelinappula.
Jos pelaaja saavuttaa laudan päädyn syötyään vastustajan nappulan, hän ei saa jatkaa syömistä enää samalla vuorolla, vaikka siihen tarjoutuisikin mahdollisuus.
Pelin tarkoituksena on syödä kaikki vihollisnappulat tai saada vihollinen tilanteeseen, jossa hän ei voi liikuttaa ainoatakaan nappulaansa. Kumpi tahansa pelaaja voi omalla vuorollaan luovuttaa pelin tai ehdottaa tasapeliä, joka julistetaan kummankin pelaajan siihen suostuessa.

Credit: Tammipelin kirjasto on draughts.js <https://github.com/shubhendusaurabh/draughts.js>. Käsikirja on Wikipediasta <https://fi.wikipedia.org/wiki/Tammi_(peli)>.

Pelaa tammea kaveria vastaan
screenshot checkers_2players icon checkers_2players difficulty level 4

strategy checkers_2players

 Johnny Jazeix & Timothée Giet

Description: Tämä on GComprisin kansainvälinen versio.

Goal: Nappaa kaikki vastustajasi nappulat ennen kuin hän nappaa sinun.

Manual: Pelissä käytetään tavallista 8 × 8 ruudun šakkilautaa ja kahta eriväristä sarjaa nappuloita, 12 kummallakin pelaajalla.
Pelaajat valitsevat arpomalla kumpi on musta ja kumpi valkoinen. Pelaajat asettavat nappulansa oman päätynsä kolmen ensimmäisen vaakarivin mustille ruuduille. Koko pelin aikana käytetään ainoastaan mustia ruutuja.
Pelin aloittaa pelaaja, jolla on mustat nappulat. Nappuloita siirretään vuorotellen askelen verran mustia ruutuja pitkin etuviistoon. Jos oman nappulan edessä on vihollisnappula, jonka takana on vapaa ruutu, sen voi ”syödä” hyppäämällä sen yli eli siirtämällä oman nappulansa syödyn nappulan taakse ja poistamalla syöty nappula laudalta.
Jos pelaajalla on mahdollisuus syödä jokin vastustajan nappuloista, hänen on tehtävä niin. Jos syömiseen on useita vaihtoehtoja, pelaaja saa valita, minkä syö. Samalla pelivuorolla voi syödä useampiakin vihollisnappuloita, jos samalla nappulalla pystyy tekemään useamman loikan vihollisnappuloiden yli. Tässäkin pätee pakkosyönti, eli jos pelaajalla on mahdollisuus jatkaa vuoroaan syömällä samalla nappulalla useampi vastustajan nappula peräjälkeen, hänen on tehtävä niin.
Mikäli nappula pääsee laudan viimeiselle riville, siitä tulee ”kuningas” tai ”tammi”, joka pystyy tavallisista nappuloista poiketen liikkumaan laudalla myös takaviistoon. Kuningasnappula merkataan laittamalla sen päälle toinen pelinappula.
Jos pelaaja saavuttaa laudan päädyn syötyään vastustajan nappulan, hän ei saa jatkaa syömistä enää samalla vuorolla, vaikka siihen tarjoutuisikin mahdollisuus.
Pelin tarkoituksena on syödä kaikki vihollisnappulat tai saada vihollinen tilanteeseen, jossa hän ei voi liikuttaa ainoatakaan nappulaansa. Kumpi tahansa pelaaja voi omalla vuorollaan luovuttaa pelin tai ehdottaa tasapeliä, joka julistetaan kummankin pelaajan siihen suostuessa.

Credit: Tammipelin kirjasto on draughts.js <https://github.com/shubhendusaurabh/draughts.js>. Käsikirja on Wikipediasta <https://fi.wikipedia.org/wiki/Tammi_(peli)>.

Pelaa šakkia Tuxia vastaan
screenshot chess icon chess difficulty level 6

strategy chess

 Bruno Coudoin & Timothée Giet

Description:

Manual: In this activity you discover the chess game by playing against the computer. It displays the possible target positions for any selected piece which helps the children understand how pieces moves. At first level the computer is fully random to give more chances to the children. As level increases, the computer plays better.

You can achieve a mate sooner if you follow these simple rules:
Trying to drive your opponent's king in the corner.
Explanation: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
'Making a trap'. Use your pawns as baits.
Explanation: this way you can lure your opponent out of his 'comfort zone'.
Be patient enough.
Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.

Credit: Šakkimoottori on p4wn <https://github.com/douglasbagnall/p4wn>.

Pelaa šakkia kaveria vastaan
screenshot chess_2players icon chess_2players difficulty level 6

strategy chess_2players

 Bruno Coudoin & Timothée Giet

Description:

Manual: In this activity you discover the chess game by playing against a friend. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.

You can achieve a mate sooner if you follow these simple rules:
Trying to drive your opponent's king in the corner.
Explanation: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
'Making a trap'. Use your pawns as baits.
Explanation: this way you can lure your opponent out of his 'comfort zone'.
Be patient enough.
Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.

Šakin loppupeli
screenshot chess_partyend icon chess_partyend difficulty level 6

strategy chess_partyend

 Bruno Coudoin & Timothée Giet

Description: Play the end of the chess game against Tux.

Manual: In this activity you discover the chess game by playing only the end of a game. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.

You can achieve a mate sooner if you follow these simple rules:
Trying to drive your opponent's king in the corner.
Explanation: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
'Making a trap'. Use your pawns as baits.
Explanation: this way you can lure your opponent out of his 'comfort zone'.
Be patient enough.
Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.

Credit: Šakkimoottori on p4wn <https://github.com/douglasbagnall/p4wn>.

Nine men's morris (against Tux)
screenshot nine_men_morris icon nine_men_morris difficulty level 2

strategy nine_men_morris

 Pulkit Gupta & Timothée Giet

Description:

Goal: Form mills (lines of 3 pieces) to remove Tux's pieces until he has only 2 pieces left or can not move anymore.

Manual: Play with the computer. First take turns to place nine pieces, and then take turns to move your pieces.

Nine men's morris (with a friend)
screenshot nine_men_morris_2players icon nine_men_morris_2players difficulty level 2

strategy nine_men_morris_2players

 Pulkit Gupta & Timothée Giet

Description:

Goal: Form mills (lines of 3 pieces) to remove your opponent's pieces until your opponent has only 2 pieces left or can not move anymore.

Manual: Play with a friend. First take turns to place nine pieces, and then take turns to move your pieces.

Ristinolla (Tuxia vastaan)
screenshot tic_tac_toe icon tic_tac_toe difficulty level 2

strategy tic_tac_toe

 Pulkit Gupta & Timothée Giet

Description: Place three marks in a row.

Goal: Place three marks in any horizontal, vertical, or diagonal row to win the game.

Manual: Play with the computer. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.

Ristinolla (kaverin kanssa)
screenshot tic_tac_toe_2players icon tic_tac_toe_2players difficulty level 2

strategy tic_tac_toe_2players

 Pulkit Gupta & Timothée Giet

Description: Place three marks in a row.

Goal: Place three marks in any horizontal, vertical, or diagonal row to win the game.

Manual: Play with a friend. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.