Ekraanipildid

GComprise peamenüü
screenshot root

administration root

Kirjeldus: Vali tegevus, mida soovid ette võtta.

Eeltingimused: Some of the activities are game orientated, but still educational.

Siht: GCompris on väga kvaliteetne õpirakenduse komplekt, mis koosneb paljudest tegevustest lastele vanuses 2-10,

Käsiraamat: Select an icon to enter an activity or to display a list of activities in a category.
At the bottom of the screen is the GCompris control bar. Notice that you can hide or show the bar by touching its anchor.

The following icons are displayed:
(note that each icon is displayed only if available in the current activity)
  • Home - Exit an activity, go back to menu (Ctrl+W or Escape key)
  • Arrows - Display the current level. Click to select another level
  • Lips - Repeat the question
  • Question Mark - Help
  • Reload - Start the activity from the beginning again
  • Tool - The configuration menu
  • Three lines - The activity settings menu
  • G - About GCompris
  • Quit - Quit GCompris (Ctrl+Q)
The stars show suitable age groups for each activity:
  • 1, 2 or 3 yellow stars - from 2 to 6 years old
  • 1, 2 or 3 red stars - 7 years and up
If there are two different star icons on an activity, the first one shows the minimum difficulty, and the second one the maximum difficulty.

Keyboard shortcuts:
  • Ctrl+B Show or Hide the control bar
  • Ctrl+F Toggle full screen
  • Ctrl+S Toggle the activity section bar

Pusle lahendamine
screenshot babyshapes icon babyshapes difficulty level 1

computer babyshapes

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the shapes on their respective targets.

Käsiraamat: Complete the puzzle by dragging each piece on the side to the matching spot.

Autorsus: Koerakese valmistas Andre Connes ja sellele rakendub GPL-litsents

Palli viskamine Tuxile
screenshot ballcatch icon ballcatch difficulty level 1

computer keyboard ballcatch

 Johnny Jazeix & Timothée Giet

Kirjeldus: Vajuta korraga paremat ja vasakut nooleklahvi, et pall liiguks täiesti otse.

Käsiraamat: Press the left and right arrow keys at the same time, to make the ball go in a straight line. On a touch screen you have to touch the two hands at the same time.

Lapse klaviatuur
screenshot baby_keyboard icon baby_keyboard difficulty level 1

computer keyboard letters numeration baby_keyboard

 Timothée Giet

Kirjeldus: Lihtne tegevus klaviatuuri tundmaõppimiseks.

Siht: Discover the keyboard.

Käsiraamat: Type any key on the keyboard.
Letters, numbers and other character keys will display the corresponding character on the screen.
If there is a corresponding voice it will be played, else it will play a bleep sound.
Other keys will just play a click sound.

Numbers with Dice
screenshot smallnumbers icon smallnumbers difficulty level 2

computer keyboard math numeration smallnumbers

 Bruno Coudoin & Timothée Giet

Kirjeldus: Count the number of dots on the dice before it reaches the ground.

Eeltingimused: Counting skills.

Siht: In a limited time, count the number of dots.

Käsiraamat: Type the number of dots you see on each falling dice.

Keyboard controls:
  • Digits: type your answer

A baby word processor
screenshot baby_wordprocessor icon baby_wordprocessor difficulty level 1

computer keyboard reading letters baby_wordprocessor

 Bruno Coudoin & Timothée Giet

Kirjeldus: Lihtne tekstitöötlusrakendus, mis annab lastele võimaluse klaviatuuri kasutades näha ekraanile tähti ilmumas.

Siht: Klaviatuuri ja tähtede tundmaõppimine

Käsiraamat: Just type on the real or virtual keyboard like in a word processor.
Clicking on the 'Title' button will make the text bigger. Similarly, the 'subtitle' button will make the text slightly less bigger. Clicking on 'paragraph' will remove the formatting.

Keyboard controls:
  • Arrows: navigate inside the text
  • Shift + Arrows: select a part of the text
  • Ctrl + A: select all the text
  • Ctrl + C: copy selected text
  • Ctrl + X: cut selected text
  • Ctrl + V: paste copied or cut text
  • Ctrl + D: delete selected text
  • Ctrl + Z: undo
  • Ctrl + Shift + Z: redo

Lihtsad tähed
screenshot gletters icon gletters difficulty level 2

computer keyboard reading letters gletters

 Holger Kaelberer & Timothée Giet

Kirjeldus: Type the falling letters before they reach the ground.

Siht: Letter association between the screen and the keyboard.

Käsiraamat: Type the falling letters before they reach the ground.

Langevad sõnad
screenshot wordsgame icon wordsgame difficulty level 2

computer keyboard reading words wordsgame

 Holger Kaelberer & Timothée Giet

Kirjeldus: Type the falling words before they reach the ground.

Eeltingimused: Keyboard manipulation.

Siht: Keyboard training.

Käsiraamat: Type the complete word as it falls, before it reaches the ground.

Klõpsuga joonistamine
screenshot clickanddraw icon clickanddraw difficulty level 1

computer mouse clickanddraw

 Emmanuel Charruau & Timothée Giet

Kirjeldus: Pildi joonistamine valitud punktidele klõpsates.

Eeltingimused: Hiire liigutamise oskus ja täpne punktidele klõpsamine.

Käsiraamat: Pildi saab joonistada punktidele järjest klõpsates. Iga kord, kui valid punkti, ilmub järgmine sinine punkt.

Klõpsa minu peal
screenshot clickgame icon clickgame difficulty level 1

computer mouse clickgame

 Bruno Coudoin & Timothée Giet

Kirjeldus: Catch all the swimming fish before they leave the fish tank.

Eeltingimused: Can move mouse and click on the correct place.

Siht: Liigutuste koordineerimine, käe täpne liigutamine.

Käsiraamat: Catch all the moving fish by clicking or touching them with your finger.

Autorsus: Kalad on pärit Unixi tööriistast xfishtank. Piltide autoriõigus kuulub Guillaume Rousse'ile.

Hiire liigutamine või ekraani puudutamine
screenshot erase icon erase difficulty level 1

computer mouse erase

 Bruno Coudoin & Timothée Giet

Kirjeldus: Move the mouse or touch the screen to erase the area and discover the background.

Eeltingimused: Mouse-manipulation.

Siht: Motor-coordination.

Käsiraamat: Move the mouse or touch the screen on the blocks to make them disappear.

Tee topeltklõps või topeltkoputus
screenshot erase_2clic icon erase_2clic difficulty level 2

computer mouse erase_2clic

 Bruno Coudoin & Timothée Giet

Kirjeldus: Double tap or double click to erase the area and discover the background image.

Eeltingimused: Mouse-manipulation.

Siht: Motor-coordination.

Käsiraamat: Double tap or double click on the blocks to make them disappear.

Klõpsa või koputa
screenshot erase_clic icon erase_clic difficulty level 1

computer mouse erase_clic

 Bruno Coudoin & Timothée Giet

Kirjeldus: Click or tap to erase the area and discover the background.

Eeltingimused: Mouse-manipulation.

Siht: Motor-coordination.

Käsiraamat: Click or tap on the blocks to make them disappear.

Voolikuga kastmine
screenshot followline icon followline difficulty level 1

computer mouse followline

 Bruno Coudoin & Timothée Giet

Kirjeldus: Tuletõrjuja peab tulekahju kustutama, aga voolik on umbes.

Siht: Fine motor coordination.

Käsiraamat: Liiguta hiirt või sõrme ummistuse peal, mida tähistab voolikul punane osa. Nii saad seda tasapisi aina tule poole nihutada. Aga ole hoolikas: kui satud voolikust eemale, läheb ummistus tagasi.

Kulla kaevamine
screenshot mining icon mining difficulty level 1

computer mouse mining

 Bruno Coudoin & Timothée Giet

Kirjeldus: Keri hiirerattaga, et leida üles kullakamakad.

Eeltingimused: Peaksid olema tuttav hiire liigutamise ja klõpsamisega.

Siht: Hiireratta või suurendamise ja ahendamise liigutuste õppimine suurendamiseks ja vähendamiseks.

Käsiraamat: Looking at the rockwall, you can see a sparkle somewhere. Move next to this sparkle and use the mousewheel or the zoom gesture to zoom in. When you reach the maximum zoom level, a gold nugget will appear at the position of the sparkle. Click on the gold nugget to collect it.

After collecting the nugget, use the mousewheel or the pinch gesture to zoom out again. When you reach the minimum zoom level, another sparkle will appear, showing the next gold nugget to collect. Collect enough nuggets to complete the level.

The wagon in the lower right corner of the screen will tell you the number of already collected nuggets and the total number of nuggets to collect in this level.

Autorsus: Thanks to the Tuxpaint team for providing the following sounds under GPL:
  • realrainbow.ogg - used when a new gold nugget appears
  • metalpaint.wav - remixed and used when a gold nugget is collected

Penalti
screenshot penalty icon penalty difficulty level 1

computer mouse penalty

 Stephane Mankowski & Timothée Giet

Kirjeldus: Tee värava löömiseks kuskil värava peal topeltklõps või topeltkoputus.

Käsiraamat: Double click or double tap on a side of the goal to kick the ball. You can double click the left, right or middle mouse button. If you do not double click fast enough, Tux catches the ball. You must click on it to bring it back to its initial position.

Üksikasjade ülesleidmine
screenshot details icon details difficulty level 1

discovery arts details

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the shapes on their respective targets.

Käsiraamat: Complete the puzzle by dragging each piece on the side to the matching space in the puzzle.

Autorsus: Pildid on pärit Wikimedia Commonsist.

Mälestusmärkide uurimine
screenshot explore_monuments icon explore_monuments difficulty level 3

discovery arts explore_monuments

 Ayush Agrawal & Timothée Giet

Kirjeldus: Kogu maailma mälestusmärkide uurimine.

Eeltingimused: Erinevate mälestusmärkide tundmaõppimine.

Siht: Erinevate mälestusmärkide tundmaõppimine terves maailmas ja nende asukoha meeldejätmine.

Käsiraamat: Klõpsa, et õppida lähemalt tundma monumente, ja seejärel leia need kaardi pealt üles.

Autorsus: Fotod on pärit Wikipediast.

Pusle kokkupanemine
screenshot paintings icon paintings difficulty level 1

discovery arts puzzle paintings

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the pieces to rebuild the original paintings.

Eeltingimused: Mouse-manipulation: movement, drag and drop.

Siht: Spatial representation.

Käsiraamat: Drag the pieces to the right place to rebuild the painting.

Loogilised seosed
screenshot algorithm icon algorithm difficulty level 2

discovery logic algorithm

 Bharath M S & Timothée Giet

Kirjeldus: Complete the arrangement of fruit.

Siht: Logic training activity.

Käsiraamat: Look at the two sequences. Each fruit in the first sequence has been replaced by another fruit in the second sequence. Complete the second sequence by using the correct fruit, after studying this pattern.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select an item

Viieteistkümnemäng
screenshot fifteen icon fifteen difficulty level 5

discovery logic fifteen

 Bruno Coudoin & Timothée Giet

Kirjeldus: Osade liigutamine pildi taaslomiseks.

Siht: Arrange the pieces in the right order.

Käsiraamat: Click or drag on any piece next to the empty space, and it will move to the empty space.

Keyboard controls:
  • Arrows: move a piece to the empty space.

Graafi värvimine
screenshot graph-coloring icon graph-coloring difficulty level 1

discovery logic graph-coloring

 Akshat Tandon & Timothée Giet

Kirjeldus: Graafi värvimine nii, et ükski kõrvutine punkt ei oleks sama värvi.

Eeltingimused: Ability to distinguish different colors/shapes, sense of positions.

Siht: Erinevate värvide ja kujundite ning suhtelise asukoha tundmaõppimine.

Käsiraamat: Place colors/shapes on the graph so that no two adjacent nodes have the same color. Select a node, then select an item in the list to place it on the node.

Keyboard controls:
  • Right and Left arrows: navigate
  • Space: select an item

Lihtne Hanoi torn
screenshot hanoi icon hanoi difficulty level 2

discovery logic hanoi

 Johnny Jazeix & Timothée Giet

Kirjeldus: Reproduce the given tower.

Eeltingimused: Mouse-manipulation.

Siht: Reproduce the tower on the right in the empty area.

Käsiraamat: Drag and Drop one top piece at a time, from one tower to another, to reproduce the tower on the right in the empty area.

Autorsus: Idee aluseks on EPI mängud.

Hanoi torn
screenshot hanoi_real icon hanoi_real difficulty level 5

discovery logic hanoi_real

 Amit Tomar & Timothée Giet

Kirjeldus: Move the tower to the right side.

Siht: Mängu eesmärk on viia kogu torn ühe pulga otsast teise otsa, pidades kinni järgmistest reeglitest:
korrata saab liigutada ainult üht rõngast
ühtegi suuremat rõngast ei saa asetada väiksema peale

Käsiraamat: Lohista ühe pulga otsast ülemine rõngas teise otsa, et lõpuks algne vasakpoolne torn parempoolse pulga otsas järele teha.

Autorsus: Selle mõistatuse leiutas 1883. aastal Prantsuse matemaatik Édouard Lucas. Legend kõneleb hindu templist, kus preestrid liigutasid kogu aeg 64 rõngast täpselt Hanoi torni reeglite järgi. Legend ütleb, et kui preestrid oma tööga valmis saavad, saab maailm otsa. Seepärast nimetatakse seda ka Brahma torniks. Pole küll selge, kas Lucas mõtles selle legendi ise välja või sai sellest hoopis innustust. (allikas: https://en.wikipedia.org/wiki/Tower_of_hanoi)

Tuled kustu
screenshot lightsoff icon lightsoff difficulty level 6

discovery logic lightsoff

 Stephane Mankowski & Timothée Giet

Kirjeldus: The goal is to turn off all the lights.

Siht: The goal is to turn off all the lights.

Käsiraamat: The effect of pressing a window is to toggle the state of that window, and of its immediate vertical and horizontal neighbors. You must turn off all the lights. If you click on Tux, the solution is shown.

Autorsus: Lahendamisalgoritmi kirjeldab Wikipedia. Sellest mängust pikemalt kõneleb samuti Wikipedia: <https://en.wikipedia.org/wiki/Lights_Out_(game)>

Raudtee
screenshot railroad icon railroad difficulty level 1

discovery logic railroad

 Utkarsh Tiwari & Timothée Giet

Kirjeldus: Rebuild the train model at the top of the screen.

Siht: Memory training.

Käsiraamat: A train is displayed for a few seconds. Rebuild it at the top of the screen by dragging the appropriate items. Remove an item from the answer area by dragging it down.

Keyboard Controls:
  • Arrows: navigate in the sample area and in the answer area
  • Space: add an item from the samples to the answer area, or swap two items in the answer area
  • Delete or Backspace: remove the selected item from the answer area
  • Enter or Return: submit your answer

Sudoku: ainulaadsete sümbolite paigutamine ruudustikku
screenshot sudoku icon sudoku difficulty level 4

discovery logic sudoku

 Johnny Jazeix & Timothée Giet

Kirjeldus: Symbols must be unique in a row, in a column, and (if defined) in each region.

Eeltingimused: Completing the puzzle requires patience and logical ability.

Siht: The aim of the puzzle is to enter a symbol or numeral from 1 to 9 in each cell of a grid. In the official Sudoku the grid is 9×9 and made up of 3×3 subgrids (called 'regions'). In GCompris we start at lower levels with a simpler version using symbols and with no regions. In all cases the grid is presented with various symbols or numerals given in some cells (the 'givens'). Each row, column and region must contain only one instance of each symbol or numeral (Source <https://en.wikipedia.org/wiki/Sudoku>).

Käsiraamat: Select a number or a symbol on the left and click on its target position. GCompris will not let you enter invalid answer.

Superaju
screenshot superbrain icon superbrain difficulty level 2

discovery logic superbrain

 Holger Kaelberer & Timothée Giet

Kirjeldus: Tux has hidden several items. Find them in the correct order.

Siht: Tux has hidden several items. Find them in the correct order.

Käsiraamat: Click on the items until you find what you think is the correct answer. Then, click on the OK button. A black dot means that you found the correct item in the correct position, while a white dot means an item is correct but in the wrong position. At lower levels, Tux also gives you an indication with a black square on correct items in the correct position, and a white square on the correct items in the wrong position. In the levels 4 and 8 an item may be hidden several times.
You can use the right mouse button to flip the items in the opposite order, or the item chooser to directly pick an item from the list. Press two seconds on an item to automatically choose the last item selected in this position. Double click on a previously selected item in your guess history to mark it as 'correct'. Such marked items are automatically selected in your current and future guesses until you un-mark them, by double clicking on them again.

Klotside liigutamise mäng
screenshot traffic icon traffic difficulty level 2

discovery logic traffic

 Holger Kaelberer & Timothée Giet

Kirjeldus: Remove the red car from the parking lot through the gate on the right.

Käsiraamat: Iga autot saab liigutada ainult rõht- või püstsuunas. Et punane auto pääseks paremal asuvast väravast välja, tuleb kõigepealt teisi autosid veidi liigutada.

Viisijupp
screenshot melody icon melody difficulty level 2

discovery memory music melody

 Bruno Coudoin & Timothée Giet

Kirjeldus: Reproduce a sound sequence.

Eeltingimused: Move and click the mouse.

Siht: Ear-training activity.

Käsiraamat: Listen to the sound sequence played, and repeat it by clicking on the xylophone's bars. You can listen again the sound sequence by clicking on the repeat button.

Helide mäletamismäng
screenshot memory-sound icon memory-sound difficulty level 2

discovery memory music memory-sound

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match the sound pairs.

Siht: Train your audio memory.

Käsiraamat: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Helide mäletamismäng Tuxi vastu
screenshot memory-sound-tux icon memory-sound-tux difficulty level 2

discovery memory music memory-sound-tux

 Bruno Coudoin & Timothée Giet

Kirjeldus: Flip the cards to match the sound pairs, playing against Tux.

Siht: Train your audio memory.

Käsiraamat: Each card plays a sound when you flip it, and each card has a twin with exactly the same sound. Click on a card to hear its hidden sound, and try to match the twins. You can only flip two cards at once, so you need to remember where a sound is, while you search for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Maailma muusika tundmaõppimine
screenshot explore_world_music icon explore_world_music difficulty level 4

discovery music explore_world_music

 Johnny Jazeix & Timothée Giet

Kirjeldus: Maailma muusika tundmaõppimine.

Siht: Parema arusaama kujundamine maailmas esineva muusika mitmekesisusest.

Käsiraamat: There are three levels in this activity.

In the first level, enjoy exploring music from around the world. Click on each suitcase to learn about the music from that area, and listen to a short sample. Study well, because you will be tested in level 2 and 3.

In the second level you will hear a sample of music, and you must select the location that corresponds to this music. Click on the play button if you'd like to hear the music again.

In the third level, you must select the location that matches the text description on the screen.

Autorsus: Piltide allikaks on https://commons.wikimedia.org/wiki, https://archive.org

Muusikariistad
screenshot instruments icon instruments difficulty level 4

discovery music instruments

 Bruno Coudoin & Timothée Giet

Kirjeldus: Click on the correct musical instruments.

Siht: Muusikariistade tundmaõppimine

Käsiraamat: Click on the correct musical instrument.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select an item
  • Tab: repeat the instrument sound

Noodi leidmine
screenshot note_names icon note_names difficulty level 4

discovery music note_names

 Aman Kumar Gupta & Timothée Giet

Kirjeldus: Learn the names of the notes, in bass and treble clef.

Siht: Develop a good understanding of note position and naming convention. Prepare for the 'Play Piano' and 'Piano Composition' activities.

Käsiraamat: Identify the notes correctly and score 100% to complete a level.

Piano Composition
screenshot piano_composition icon piano_composition difficulty level 2

discovery music piano_composition

 Aman Kumar Gupta & Timothée Giet

Kirjeldus: Learn how the piano keyboard works, and how notes are written on a musical staff.

Eeltingimused: Familiarity with note naming conventions.

Siht: Develop an understanding of music composition, and increase interest in making music with a piano keyboard. This activity covers many fundamental aspects of music, but there is much more to explore about music composition. If you enjoy this activity but want a more advanced tool, try downloading Minuet (https://minuet.kde.org/), an open source software for music education or MuseScore (https://musescore.org), an open source music notation tool.

Käsiraamat: This activity has several levels, each level adding a new functionality to the previous one.
  • Level 1: Basic piano keyboard (white keys only) where users can experiment with clicking the colored rectangle keys to write music.
  • Level 2: The musical staff switches to bass clef, so notes are lower than in previous level.
  • Level 3: Option to choose between treble and bass clef, addition of black keys (sharp keys).
  • Level 4: Flat notation used for black keys.
  • Level 5: Option to select a note duration (whole, half, quarter, eighth notes).
  • Level 6: Addition of rests (whole, half, quarter, eighth rests)
  • Level 7: Save your compositions and load pre-defined or saved melodies.
Keyboard controls:
  • Digits 1 to 7: white keys
  • F2 to F7: black keys
  • Space: play
  • Left and Right arrows: switch keyboard octave
  • Backspace: undo
  • Delete: erase selected note or everything

Autorsus: The synthesizer original code is from https://github.com/vsr83/miniSynth

Klaveri mängimine
screenshot play_piano icon play_piano difficulty level 1

discovery music play_piano

 Aman Kumar Gupta & Timothée Giet

Kirjeldus:

Eeltingimused: Knowledge of musical notation and musical staff.

Siht: Understand how the piano keyboard can play music as written on the musical staff.

Käsiraamat: Some notes are played on the staff. Click on the keyboard keys matching the notes on the staff.
On levels 1 to 5 you will practice treble clef notes and on levels 6 to 10 you will practice bass clef notes.

Keyboard controls:
  • Space: play
  • Digits 1 to 7: white keys
  • F2 to F7: black keys
  • Backspace or Delete: undo

Autorsus: The synthesizer original code is from https://github.com/vsr83/miniSynth

Rütmi esitamine
screenshot play_rhythm icon play_rhythm difficulty level 1

discovery music play_rhythm

 Aman Kumar Gupta & Timothée Giet

Kirjeldus:

Eeltingimused: Simple understanding of musical rhythm.

Siht: Learn to follow a rhythm accurately.

Käsiraamat: Listen to the rhythm played. When you're ready, click on the drum following the same rhythm. If you clicked at correct times, another rhythm is played. If not, you must try again.
Odd levels display a vertical line on the staff following the rhythm: click on the drum when the line is in the middle of the notes.
Even levels are harder, because there is no vertical line. You must read the notes length and play the rhythm accordingly. You can also click on the metronome to hear the quarter notes as reference.
Click on the reload button if you want to replay the rhythm.

Keyboard controls:
  • Space bar: click on the drum
  • Enter or Return: replay the rhythm
  • Up and Down: increase or decrease the tempo
  • Tab: Start or stop the metronome if it is visible

Jalgpall
screenshot football icon football difficulty level 1

fun football

 Bruno Coudoin & Timothée Giet

Kirjeldus: Kick the ball into the goal.

Siht: Kick the ball behind the goal keeper on the right.

Käsiraamat: Drag a line from the ball to set its speed and direction, and release it to kick the ball.

Kuusnurk
screenshot hexagon icon hexagon difficulty level 2

fun hexagon

 Bruno Coudoin & Timothée Giet

Kirjeldus: Find the strawberry by clicking on the blue fields.

Siht: Logic-training activity.

Käsiraamat: Leia siniste väljade alla peidetud maasikas. Mida lähemale jõuad, seda punasemaks väljad muutuvad.

Labürint
screenshot maze icon maze difficulty level 1

fun maze maze

 Stephane Mankowski & Timothée Giet

Kirjeldus: Help Tux get out of this maze.

Käsiraamat: Use the arrow keys or swipe the screen to move Tux to the door.

In first levels, Tux walks comfortably, one step on each move request, through the maze.

Suurema labürindi korral on eriline käimisviis, nõndanimetatud kiirkõnd. Kui see on sisse lülitatud, siis jookseb Tux automaatselt seni, kuni jõuab ristmikule. Siis pead sina talle ette näitama, millist teed mööda edasi minna.

You can see whether this mode is enabled or not, by looking at Tux's feet: If Tux is barefoot, "run-fast-mode" is disabled. And if he wears red sport shoes, "run-fast-mode" is enabled.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

Keyboard controls:
  • Arrows: navigate

Nähtamatu labürint
screenshot mazeinvisible icon mazeinvisible difficulty level 4

fun maze mazeinvisible

 Stephane Mankowski & Timothée Giet

Kirjeldus: Guide Tux out of the invisible maze.

Käsiraamat: Use the arrow keys or swipe the screen to move Tux to the door. Use the maze icon or the spacebar to switch between invisible and visible modes. Visible mode just gives you an indication of your position, like a map. You cannot move Tux in visible mode.

Esimestel tasemetel käib Tux rahulikult, astudes iga liigutuse peale ühe sammu labürindis edasi.

Suurema labürindi korral on eriline käimisviis, nõndanimetatud kiirkõnd. Kui see on sisse lülitatud, siis jookseb Tux automaatselt seni, kuni jõuab ristmikule. Siis pead sina talle ette näitama, millist teed mööda edasi minna.

Seda, kas see kõndimisviis on sisse lülitatud või mitte, näeb Tuxi jalgade järgi. Kui Tux on paljajalu, ei ole kiirkõnd sees. Kui ta kannab aga punaseid spordijalatseid, siis saab ta joosta.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

Keyboard controls:
  • Arrows: navigate
  • Space: switch between invisible and visible modes

Suhteline labürint
screenshot mazerelative icon mazerelative difficulty level 3

fun maze mazerelative

 Stephane Mankowski & Timothée Giet

Kirjeldus: Help Tux get out of this maze (Moves are relative).

Käsiraamat: Use the arrow keys or swipe the screen to move Tux to the door.

In this maze, the moves are relative (first person). Left and right are used to turn and up to move forward.

Esimestel tasemetel käib Tux rahulikult, astudes iga liigutuse peale ühe sammu labürindis edasi.

Suurema labürindi korral on eriline käimisviis, nõndanimetatud kiirkõnd. Kui see on sisse lülitatud, siis jookseb Tux automaatselt seni, kuni jõuab ristmikule. Siis pead sina talle ette näitama, millist teed mööda edasi minna.

Seda, kas see kõndimisviis on sisse lülitatud või mitte, näeb Tuxi jalgade järgi. Kui Tux on paljajalu, ei ole kiirkõnd sees. Kui ta kannab aga punaseid spordijalatseid, siis saab ta joosta.

At higher levels, run-fast-mode will be enabled automatically. If you want to use this feature in earlier levels or want to disable it in advanced levels, click on the "barefoot / sportshoe" icon in the upper left corner of the screen to toggle the run-fast-mode.

Keyboard controls:
  • Left and Right arrows: turn left and right
  • Down arrow: turn backward
  • Up arrow: move forward

Piltide mäletamismäng
screenshot memory icon memory difficulty level 1

fun memory memory

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to find the matching pairs.

Eeltingimused: Mouse-manipulation.

Siht: Train your memory and remove all the cards.

Käsiraamat: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Piltide mäletamismäng Tuxi vastu
screenshot memory-tux icon memory-tux difficulty level 1

fun memory memory-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to find the matching pairs, playing against Tux.

Eeltingimused: Mouse-manipulation.

Siht: Train your memory and remove all the cards.

Käsiraamat: Each card has a picture on the hidden side, and each card has a twin with exactly the same picture. Click on a card to see its hidden picture, and try to match the twins. You can only flip two cards at once, so you need to remember where a picture is, while you look for its twin. When you flip the twins, they both disappear.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Fotojaht
screenshot photo_hunter icon photo_hunter difficulty level 2

fun photo_hunter

 Stefan Toncu & Timothée Giet

Kirjeldus: Find the differences between the two pictures.

Siht: Visual perception.

Käsiraamat: Pilte tuleb hoolikalt uurida. Neide vahel on mõningad erinevused. Kui leiad erinevuse, tuleb sellel klõpsata.

Programmeerimislabürint
screenshot programmingMaze icon programmingMaze difficulty level 3

fun programmingMaze

 Aman Kumar Gupta & Timothée Giet

Kirjeldus: This activity teaches to program Tux to reach its goal using simple instructions like move forward, turn left and right.

Eeltingimused: Can read instructions, and think logically to find a path.

Siht: Tux on näljane. Aita tal kala üles leida, programmeerides ta õigele jäätükile.

Käsiraamat: Choose the instructions from the menu, and arrange them in order to lead Tux to his goal.

Keyboard controls:
1. To navigate through the instructions in the selected area:
  • Use the ARROW keys
2. To append an instruction from the instruction area to the main/procedure code area:
  • Select an instruction from the instruction area by pressing SPACE.
  • Navigate to the code area by pressing TAB, then press SPACE to append the instruction.
3. To add an instruction at any particular position in the main/procedure code area:
  • Navigate to the instruction at this position and press SPACE to add the selected instruction from the instruction area.
4. To delete the selected instruction in the main/procedure code area:
  • Press DELETE.
5. To edit an instruction in the main/procedure code area:
  • Navigate to the instruction to edit using the ARROW keys.
  • Press SPACE to select it.
  • Then navigate to the instruction area using TAB and select the new instruction by pressing SPACE.
6. To run the code or reset Tux when it fails to reach the fish:
  • Press ENTER or RETURN.

Lihtne joonistamine
screenshot simplepaint icon simplepaint difficulty level 1

fun simplepaint

 Bruno Coudoin & Timothée Giet

Kirjeldus: Create your own drawing.

Siht: Enhance creative skills.

Käsiraamat: Joonistamiseks vali värv ja joonista ristkülikuid.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: paint
  • Tab: switch between the color selector and the painting area

Klassikaline poomismäng
screenshot hangman icon hangman difficulty level 5

keyboard reading words hangman

 Rajdeep kaur & Timothée Giet

Kirjeldus: Guess the letters of the given word.

Siht: Hea harjutus lugemisoskuse arendamiseks.

Käsiraamat: Tähti saab kirjutada kas ekraanil oleva virtuaalse või reaalse klaviatuuriga.

If the option 'Display the image to find as hint' is activated, on every wrong try a part of the image representing the word will be revealed.

If the option 'Speak the words to find...' is activated, and if the corresponding voice is available, you will hear the word to find when three attempts are remaining.

Arvude liitmine
screenshot algebra_plus icon algebra_plus difficulty level 3

math addition arithmetic algebra_plus

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice the addition of numbers.

Eeltingimused: Simple addition. Can recognize written numbers.

Siht: Learn to find the sum of two numbers within a limited period of time.

Käsiraamat: Ekraanil näidatakse liitmistehet Leia kiiresti vastus ja kirjuta arvuti või ekraani klaviatuuril tulemus. Pead olema kiire ja vastama enne seda, kui pingviinid jõuavad oma õhupalliga maanduda!

Keyboard controls:
  • Digits: type your answer
  • Backspace: delete the last digit in your answer
  • Enter: validate your answer

Liitmise harjutamine noolemänguga
screenshot target icon target difficulty level 2

math addition arithmetic target

 Bruno Coudoin & Timothée Giet

Kirjeldus: Hit the target and count your points.

Eeltingimused: Hiire liigutamise, arvude tundmise ja esimesel tasemel kuni viieteistkümneni loendamise oskus

Siht: Viska nooli märklaua pihta ja arva oma tulemus kokku.

Käsiraamat: Vali märklaua kiirus ja suund ja siis klõpsa noole lendusaatmiseks. Kui oled kõik nooled ära visanud, tuleb tulemus kokku lugeda. Kirjuta see klaviatuuril.

Numbriõgija ja võrdused
screenshot gnumch-equality icon gnumch-equality difficulty level 3

math arithmetic gnumch-equality

 Manuel Tondeur & Timothée Giet

Kirjeldus: Juhi numbriõgija tehte juurde, mille tulemus võrdub ekraani allosas näidatava numbriga.

Siht: Liitmise, korrutamise, jagamise ja lahutamise harjutamine.

Käsiraamat: Juhi numbriõgija tehte juurde, mille tulemus võrdub ekraani allosas näidatava numbriga.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Hoia ennast trollide eest.

Keyboard controls:
  • Arrows: navigate
  • Space: swallow the numbers

Numbriõgija ja tegurid
screenshot gnumch-factors icon gnumch-factors difficulty level 5

math arithmetic gnumch-factors

 Manuel Tondeur & Timothée Giet

Kirjeldus: Juhi numbriõgija kõigi ekraani alaservas oleva arvu tegurite juurde.

Siht: Kordsete ja tegurite tundmaõppimine.

Käsiraamat: Arvu tegurid on kõik arvud, millega seda arvu saab jagada. Näiteks 6 tegurid on 1, 2, 3 ja 6. 4 ei ole 6 tegur, sest 6 ei saa jagada neljaks võrdseks osaks. Kui üks arv on teise arvu kordne, siis on teine arv esimese arvu tegur. Kordseid võib võrrelda perekonnaga ja tegureid perekonda kuuluvate inimestega. Niisiis, 1, 2, 3 ja 6 kuuluvad kõik 6 perekonda, aga 4 kuulub ühte teise perekonda.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Hoia ennast trollide eest.

Keyboard controls:
  • Arrows: navigate
  • Space: swallow the numbers

Numbriõgija ja mittevõrdused
screenshot gnumch-inequality icon gnumch-inequality difficulty level 3

math arithmetic gnumch-inequality

 Manuel Tondeur & Timothée Giet

Kirjeldus: Juhi numbriõgija kõigi tehete juurde, mille tulemus ei võrdu ekraani alaosas näidatava arvuga.

Siht: Liitmise, lahutamise, korrutamise ja jagamise harjutamine.

Käsiraamat: If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Hoia ennast trollide eest.

Keyboard controls:
  • Arrows: navigate
  • Space: swallow the numbers

Numbriõgija ja kordsed
screenshot gnumch-multiples icon gnumch-multiples difficulty level 3

math arithmetic gnumch-multiples

 Manuel Tondeur & Timothée Giet

Kirjeldus: Juhi numbriõgija kõigi ekraani alaservas oleva arvu kordsete juurde.

Siht: Kordsete ja tegurite tundmaõppimine.

Käsiraamat: The multiples of a number are all the numbers that are equal to the original number times another number. For example, 24, 36, 48 and 60 are all multiples of 12. 25 is not a multiple of 12 because there isn't any number that can be multiplied by 12 to get 25. If one number is a factor of a second number, then the second number is a multiple of the first number. You can think of multiples as families, and factors are the people who belong to those families. The factor 5, has parents 10, grandparents 15, great-grandparents 20, great-great-grandparents 25, and every extra step of 5 is another great- in front! But the number 5 does not belong to the 8 or 23 families. You can't fit any number of 5s into 8 or 23 with nothing left over. So 8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are multiples (or families or steps) of 5.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Hoia ennast trollide eest.

Keyboard controls:
  • Arrows: navigate
  • Space: swallow the numbers

Numbriõgija ja algarvud
screenshot gnumch-primes icon gnumch-primes difficulty level 6

math arithmetic gnumch-primes

 Manuel Tondeur & Timothée Giet

Kirjeldus: Juhi numbriõgija kõigi algarvude juurde.

Siht: Algarvude tundmaõppimine.

Käsiraamat: Algarvud on arvud, mis jaguvad ainult iseenda ja ühega. Näiteks 3 on algarv, aga 4 ei ole (sest 4 saab jagada 2-ga). Algarve võib pidada väga tillukesteks perekondadeks, milles on ainult kaks inimest! Nende sisse ei saa mahutada ühtegi teist arvu, ilma et midagi jääks puudu või üle. Üks selliseid üksikuid arve on 5 (ainult 5 x 1 = 5), aga 6 perekonda kuuluvad näiteks ka 2 ja 3 (6 x 1 = 6, 2 x 3 = 6). Niisiis 6 ei ole algarv.

If you have a keyboard you can use the arrow keys to move and press space to swallow the numbers. With a mouse you can click on the block next to your position to move and click again to swallow the numbers. With a touch screen you can do like with a mouse or swipe anywhere in the direction you want to move and tap to swallow the numbers.

Hoia ennast trollide eest.

Keyboard controls:
  • Arrows: navigate
  • Space: swallow the numbers

Guesscount
screenshot guesscount icon guesscount difficulty level 3

math arithmetic guesscount

 Rahul Yadav & Timothée Giet

Kirjeldus: Guess the algebraic expression and drag the tiles to get a result equal to the Guesscount.

Eeltingimused: Knowledge of arithmetic operations.

Siht: Intuition and practice of algebraic-like calculations.

Käsiraamat: Drag the appropriate numbers and the operators to the boxes to obtain the number to guess in the instruction.

Learn additions
screenshot learn_additions icon learn_additions difficulty level 2

math arithmetic learn_additions

 Timothée Giet

Kirjeldus: Learn additions with small numbers.

Siht: Learn additions by counting their result.

Käsiraamat: An addition is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.

Keyboard controls:
  • Arrows: navigate
  • Space: select or deselect a circle
  • Enter: validate your answer

Learn subtractions
screenshot learn_subtractions icon learn_subtractions difficulty level 2

math arithmetic learn_subtractions

 Timothée Giet

Kirjeldus: Learn subtractions with small numbers.

Siht: Learn subtractions by counting their result.

Käsiraamat: A subtraction is displayed on the screen. Calculate the result, fill the corresponding number of circles and validate your answer.

Keyboard controls:
  • Arrows: navigate
  • Space: select or deselect a circle
  • Enter: validate your answer

Võlurikübar
screenshot magic-hat-minus icon magic-hat-minus difficulty level 2

math arithmetic magic-hat-minus

 Thibaut ROMAIN & Timothée Giet

Kirjeldus: Calculate how many stars are under the magic hat.

Eeltingimused: Subtractions.

Siht: Learn subtractions.

Käsiraamat: Click on the hat to open it. Stars go in and a few stars escape. You have to calculate how many stars are still under the hat. Click on the bottom area to input your answer and on the OK button to validate it.

Võlurikübar
screenshot magic-hat-plus icon magic-hat-plus difficulty level 2

math arithmetic magic-hat-plus

 Thib ROMAIN & Timothée Giet

Kirjeldus: Count how many stars are under the magic hat.

Eeltingimused: Additions.

Siht: Learn additions.

Käsiraamat: Click on the hat to open it. How many stars went under it? Count carefully. Click on the bottom area to input your answer and on the OK button to validate it.

Kommide jagamine
screenshot share icon share difficulty level 2

math arithmetic share

 Stefan Toncu & Timothée Giet

Kirjeldus: Try to split the pieces of candy between a given number of children.

Eeltingimused: Know how to count.

Siht: Learn division of numbers.

Käsiraamat: Follow the instructions shown on the screen: first, drag the given number of boys/girls to the center, then drag pieces of candy to each child's rectangle.
If there is a rest, it needs to be placed inside the candy jar.

Arvude jagamine
screenshot algebra_div icon algebra_div difficulty level 6

math division arithmetic algebra_div

 Sayan Biswas & Timothée Giet

Kirjeldus: Practice the division operation.

Eeltingimused: Division of small numbers.

Siht: Find the result of the division within a limited period of time.

Käsiraamat: Ekraanil näidatakse jagamistehet Leia kiiresti vastus ja kirjuta arvuti või ekraani klaviatuuril tulemus. Pead olema kiire ja vastama enne seda, kui pingviinid jõuavad oma õhupalliga maanduda!

Keyboard controls:
  • Digits: type your answer
  • Backspace: delete the last digit in your answer
  • Enter: validate your answer

Kalender
screenshot calendar icon calendar difficulty level 4

math measures calendar

 Amit Sagtani & Timothée Giet

Kirjeldus: Tutvu juhistega ja vali kalendris õige päev.

Eeltingimused: Concept of week, month and year.

Siht: Learn how to use a calendar.

Käsiraamat: Read the instructions and select the correct date on the calendar, and then validate your answer by clicking on the OK button.

In some levels, you need to find the day of the week for a given date. In this case, click on the corresponding day of the week in the list.

Keyboard controls:
  • Arrows: navigate through the answers
  • Space or Enter: validate your answer

Kella tundmaõppimine
screenshot clockgame icon clockgame difficulty level 2

math measures clockgame

 Stephane Mankowski & Timothée Giet

Kirjeldus: Learn how to tell the time on an analog clock.

Eeltingimused: Aja mõistmine.

Siht: Learn units of time (hours, minutes and seconds). Set the time on an analog clock.

Käsiraamat: Set the clock to the given time. Drag the different hands to control their respective unit. The shortest hand indicates the hours, a longer hand indicates the minutes, and the longest hand indicates the seconds.

Päeva ülesleidmine
screenshot find_the_day icon find_the_day difficulty level 6

math measures find_the_day

 Amit Sagtani & Timothée Giet

Kirjeldus: Õige päeva ülesleidmine ja valimine kalendris

Eeltingimused: Basics of calendar.

Siht: Õppimine päevi loendama ja kalendris kuupäeva leidma.

Käsiraamat: Read the instructions and perform the requested calculation to find the date. Then select this date on the calendar, and validate your answer by clicking on the OK button.

In some levels, you need to find the day of the week for a given date. In this case, click on the corresponding day of the week in the list.

Keyboard controls:
  • Arrows: navigate through the answers
  • Space or Enter: validate your answer

Kaalude tasakaalustamine
screenshot scalesboard icon scalesboard difficulty level 2

math measures scalesboard

 Bruno Coudoin & Timothée Giet

Kirjeldus: Drag and Drop some weights to balance the scales.

Siht: Mental calculation, arithmetic equality.

Käsiraamat: To balance the scales, move some weights to the left or the right side (on higher levels). The weights can be arranged in any order.

Balance using the International System of Units
screenshot scalesboard_weight icon scalesboard_weight difficulty level 4

math measures scalesboard_weight

 Bruno Coudoin & Timothée Giet

Kirjeldus: Drag and Drop some masses to balance the scales and calculate the weight.

Siht: Mental calculation, arithmetic equality, unit conversion.

Käsiraamat: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a kilogram (kg) is 1000 grams (g).

Balance using the imperial system of units
screenshot scalesboard_weight_avoirdupois icon scalesboard_weight_avoirdupois difficulty level 4

math measures scalesboard_weight_avoirdupois

 Bruno Coudoin & Timothée Giet

Kirjeldus: Drag and Drop some masses to balance the scales and calculate the weight.

Siht: Mental calculation, arithmetic equality, unit conversion.

Käsiraamat: To balance the scales, move some masses to the left or the right side (on higher levels). They can be arranged in any order. Take care of the weight and the unit of the masses, remember that a pound (lb) is 16 ounce (oz).

Liitmise mäletamismäng
screenshot memory-math-add icon memory-math-add difficulty level 3

math memory arithmetic memory-math-add

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match an addition with its result.

Eeltingimused: Additions.

Siht: Practice additions.

Käsiraamat: Each card is hiding either an addition, or a result. You have to match the additions with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Liitmise ja lahutamise mäletamismäng
screenshot memory-math-add-minus icon memory-math-add-minus difficulty level 4

math memory arithmetic memory-math-add-minus

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match an addition or a subtraction with its result.

Eeltingimused: Additions and subtractions.

Siht: Practice additions and subtractions.

Käsiraamat: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Kõigi tehetega mäletamismäng
screenshot memory-math-add-minus-mult-div icon memory-math-add-minus-mult-div difficulty level 6

math memory arithmetic memory-math-add-minus-mult-div

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match an operation with its result.

Eeltingimused: Additions, subtractions, multiplications, divisions

Siht: Practice additions, subtractions, multiplications, divisions.

Käsiraamat: Each card is hiding either an operation, or a result. You have to match the operations with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Kõigi tehetega mäletamismäng Tuxi vastu
screenshot memory-math-add-minus-mult-div-tux icon memory-math-add-minus-mult-div-tux difficulty level 6

math memory arithmetic memory-math-add-minus-mult-div-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match an operation with its result, playing against Tux.

Eeltingimused: Additions, subtractions, multiplications, divisions

Siht: Practice additions, subtractions, multiplications, divisions.

Käsiraamat: Each card is hiding either an operation, or a result. You have to match the operations with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Liitmise ja lahutamise mäletamismäng Tuxi vastu
screenshot memory-math-add-minus-tux icon memory-math-add-minus-tux difficulty level 4

math memory arithmetic memory-math-add-minus-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match an addition or a subtraction with its result, playing against Tux.

Eeltingimused: Additions and subtractions.

Siht: Practice additions and subtractions.

Käsiraamat: Each card is hiding either an operation (an addition or a subtraction), or a result. You have to match the operations with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Liitmise mäletamismäng Tuxi vastu
screenshot memory-math-add-tux icon memory-math-add-tux difficulty level 3

math memory arithmetic memory-math-add-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match an addition with its result, playing against Tux.

Eeltingimused: Additions.

Siht: Practice additions.

Käsiraamat: Each card is hiding either an addition, or a result. You have to match the additions with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Jagamise mäletamismäng
screenshot memory-math-div icon memory-math-div difficulty level 6

math memory arithmetic memory-math-div

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a division with its result.

Eeltingimused: Divisions

Siht: Practice divisions.

Käsiraamat: Each card is hiding either a division, or a result. You have to match the divisions with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Jagamise mäletamismäng Tuxi vastu
screenshot memory-math-div-tux icon memory-math-div-tux difficulty level 6

math memory arithmetic memory-math-div-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a division with its result, playing against Tux.

Eeltingimused: Divisions.

Siht: Practice divisions.

Käsiraamat: Each card is hiding either a division, or a result. You have to match the divisions with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Lahutamise mäletamismäng
screenshot memory-math-minus icon memory-math-minus difficulty level 4

math memory arithmetic memory-math-minus

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a subtraction with its result.

Eeltingimused: Subtractions.

Siht: Practice subtractions.

Käsiraamat: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Lahutamise mäletamismäng Tuxi vastu
screenshot memory-math-minus-tux icon memory-math-minus-tux difficulty level 4

math memory arithmetic memory-math-minus-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a subtraction with its result, playing against Tux.

Eeltingimused: Subtractions.

Siht: Practice subtractions.

Käsiraamat: Each card is hiding either a subtraction, or a result. You have to match the subtractions with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Korrutamise mäletamismäng
screenshot memory-math-mult icon memory-math-mult difficulty level 5

math memory arithmetic memory-math-mult

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a multiplication with its result.

Eeltingimused: Multiplications.

Siht: Practice multiplications.

Käsiraamat: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Korrutamise ja jagamise mäletamismäng
screenshot memory-math-mult-div icon memory-math-mult-div difficulty level 6

math memory arithmetic memory-math-mult-div

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a multiplication or a division with its result.

Eeltingimused: Multiplications, divisions.

Siht: Practice multiplications and divisions.

Käsiraamat: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Korrutamise ja jagamise mäletamismäng Tuxi vastu
screenshot memory-math-mult-div-tux icon memory-math-mult-div-tux difficulty level 6

math memory arithmetic memory-math-mult-div-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a multiplication or a division with its result, playing against Tux.

Eeltingimused: Multiplications, divisions.

Siht: Practice multiplications and divisions.

Käsiraamat: Each card is hiding either an operation (a multiplication or a division), or a result. You have to match the operations with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Korrutamise mäletamismäng Tuxi vastu
screenshot memory-math-mult-tux icon memory-math-mult-tux difficulty level 5

math memory arithmetic memory-math-mult-tux

 JB BUTET & Timothée Giet

Kirjeldus: Flip the cards to match a multiplication with its result, playing against Tux.

Eeltingimused: Multiplications.

Siht: Practice multiplications.

Käsiraamat: Each card is hiding either a multiplication, or a result. You have to match the multiplications with their result.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Raha
screenshot money icon money difficulty level 2

math money measures money

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice money usage.

Eeltingimused: Can count.

Siht: You must buy different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price.

Käsiraamat: Click or tap on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click or tap on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Space or Enter: select an item
  • Tab: navigate between the bottom and the top areas

Tuxile raha tagasiandmine
screenshot money_back icon money_back difficulty level 3

math money measures money_back

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice money usage by giving Tux his change.

Eeltingimused: Can count.

Siht: Tux ostis sinu käest midagi ja näitab sulle nüüd oma raha. Sa pead talle ülejääva summa tagasi andma. Kõrgematel tasemetel on mängus korraga mitu asja ja sa pead kõigepealt kokku arvama, kui palju need kõik kokku maksavad.

Käsiraamat: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Space or Enter: select an item
  • Tab: navigate between the bottom and the top areas

Tuxile raha, ka sentide tagasiandmine
screenshot money_back_cents icon money_back_cents difficulty level 5

math money measures money_back_cents

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice money usage by giving Tux his change.

Eeltingimused: Can count.

Siht: Tux ostis sinu käest midagi ja näitab sulle nüüd oma raha. Sa pead talle ülejääva summa tagasi andma. Kõrgematel tasemetel on mängus korraga mitu asja ja sa pead kõigepealt kokku arvama, kui palju need kõik kokku maksavad.

Käsiraamat: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Space or Enter: select an item
  • Tab: navigate between the bottom and the top areas

Raha sentidega
screenshot money_cents icon money_cents difficulty level 5

math money measures money_cents

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice money usage including cents.

Eeltingimused: Can count.

Siht: Siin tuleb sul osta erinevaid asju ja anda nende eest täpne raha. Kõrgematel tasemetel näeb korrata mitut asja ja sa pead kokku arvama, kui palju need kõik kokku maksavad.

Käsiraamat: Click on the coins or on the notes at the bottom of the screen to pay. If you want to remove a coin or a note, click on it on the upper screen area.

Keyboard controls:
  • Left and Right arrows: navigate inside an area
  • Space or Enter: select an item
  • Tab: navigate between the bottom and the top areas

Arvude korrutamine
screenshot algebra_by icon algebra_by difficulty level 3

math multiplication arithmetic algebra_by

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice the multiplication operation.

Eeltingimused: Multiplication tables from 1 to 10.

Siht: Learn to multiply numbers within a limited period of time.

Käsiraamat: Ekraanil näidatakse korrutustehet. Leia kiiresti vastus ja kirjuta arvuti või ekraani klaviatuuril tulemus. Pead olema kiire ja vastama enne seda, kui pingviinid jõuavad oma õhupalliga maanduda!

Keyboard controls:
  • Digits: type your answer
  • Backspace: delete the last digit in your answer
  • Enter: validate your answer

Arvude joonistamine
screenshot drawnumbers icon drawnumbers difficulty level 1

math numeration drawnumbers

 Nitish Chauhan & Timothée Giet

Kirjeldus: Connect the dots to draw numbers from 0 to 9.

Siht: Learning how to draw numbers in a funny way.

Käsiraamat: Draw the numbers by connecting the dots in the correct order.

Kokkuarvamine
screenshot enumerate icon enumerate difficulty level 2

math numeration enumerate

 Thib ROMAIN & Timothée Giet

Kirjeldus: Place the items in the best way to count them.

Eeltingimused: Basic enumeration.

Siht: Numeration training.

Käsiraamat: First, properly organize the items so that you can count them. Then, click on an item of the answers list in the top left area and enter the corresponding answer with the keyboard.

Keyboard controls:
  • Up arrow: select next item
  • Down arrow: select previous item
  • Digits: enter your answer for the selected item
  • Enter: validate your answer (if the 'Validate answers' option is set to 'OK button')

Arvu äraarvamine
screenshot guessnumber icon guessnumber difficulty level 3

math numeration guessnumber

 Thib ROMAIN & Timothée Giet

Kirjeldus: Help Tux escape the cave by finding the hidden number.

Eeltingimused: Numbers.

Käsiraamat: Read the instructions that give you the range of the number to find. Enter a number in the top right entry box. You will be told if your number is higher or lower than the one to find. Then try again until you find the correct answer. The distance between Tux and the right side of the screen represents how far you are from the number to find. If Tux is over or under the vertical center of the screen, it means your number is over or under the number to find.

Keyboard controls:
  • Digits: enter a number
  • Backspace: erase a number

Learn digits
screenshot learn_digits icon learn_digits difficulty level 1

math numeration learn_digits

 Timothée Giet

Kirjeldus: Learn digits from 0 to 9.

Siht: Learn digits by counting their corresponding value.

Käsiraamat: A digit is displayed on the screen. Fill the corresponding number of circles and validate your answer.

Keyboard controls:
  • Arrows: navigate
  • Space: select or deselect a circle
  • Enter: validate your answer
  • Tab: say the digit again

Loendamise mäletamismäng
screenshot memory-enumerate icon memory-enumerate difficulty level 2

math numeration memory-enumerate

 Bruno Coudoin & Timothée Giet

Kirjeldus: Flip the cards to match a number with a picture.

Siht: Mälu harjutamine, loendamine

Käsiraamat: Each card is hiding either a picture with a number of items, or a number. You have to match the numbers with the corresponding pictures.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Sõna ja arvu mäletamismäng
screenshot memory-wordnumber icon memory-wordnumber difficulty level 3

math numeration memory-wordnumber

 Bruno Coudoin & Timothée Giet

Kirjeldus: Flip the cards to match a numeral with its number name.

Eeltingimused: Reading.

Siht: Arvude lugemine, mälu

Käsiraamat: Each card is hiding either a numeral (a number written in figures), or a number name (a number written in words). You have to match the numerals with the corresponding number names.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Arvujada
screenshot number_sequence icon number_sequence difficulty level 2

math numeration number_sequence

 Emmanuel Charruau & Timothée Giet

Kirjeldus: Touch the numbers in the right order.

Siht: Can count.

Käsiraamat: Draw the picture by clicking on each number in the right order.

Paaris- ja paaritud arvud
screenshot numbers-odd-even icon numbers-odd-even difficulty level 2

math numeration numbers-odd-even

 Bruno Coudoin & Timothée Giet

Kirjeldus: Move the helicopter to catch the clouds having even or odd numbers.

Siht: Numeration training.

Käsiraamat: Catch the clouds with an odd or even number, in the right order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.

Keyboard controls:
  • Arrows: move the helicopter

Arvud järjekorda
screenshot planegame icon planegame difficulty level 2

math numeration planegame

 Johnny Jazeix & Timothée Giet

Kirjeldus: Move the helicopter to catch the clouds in the correct order.

Siht: Numeration training.

Käsiraamat: Catch the clouds in increasing order. With a keyboard, use the arrow keys to move the helicopter. With a pointing device, just click or tap on the target location. To know which number you have to catch you can either remember it or check the number on the bottom right corner.

Keyboard controls:
  • Arrows: move the helicopter

Vahemaade arvutamine
screenshot reversecount icon reversecount difficulty level 2

math numeration reversecount

 Emmanuel Charruau & Timothée Giet

Kirjeldus: Tux on näljane. Aita tal kala üles leida, lugedes kokku, kui kaugel on õige jäätükk.

Eeltingimused: Can read numbers on a domino.

Siht: Tux on näljane. Aita tal kala üles leida, lugedes kokku, kui kaugel on õige jäätükk.

Käsiraamat: Klõpsa doominokivil ja näita, mitu jääpanka jääb Tuxi ja kala vahele. Arvude tagasikerimiseks klõpsa doominokivil hiire parema nupuga. Kui oled valmis, klõpsa OK või vajuta klahvi Enter.

Numbers with Dominoes
screenshot smallnumbers2 icon smallnumbers2 difficulty level 2

math numeration smallnumbers2

 Bruno Coudoin & Timothée Giet

Kirjeldus: Count the number on the domino before it reaches the ground.

Eeltingimused: Loendamise oskus

Siht: Count a number in a limited time.

Käsiraamat: Type the number you see on each falling domino.

Keyboard controls:
  • Digits: type your answer

Arvude lahutamine
screenshot algebra_minus icon algebra_minus difficulty level 4

math subtraction arithmetic algebra_minus

 Bruno Coudoin & Timothée Giet

Kirjeldus: Practice the subtraction operation.

Eeltingimused: Subtraction of small numbers.

Siht: Learn to find the difference between two numbers within a limited period of time.

Käsiraamat: Ekraanil näidatakse lahutamistehet Leia kiiresti vastus ja kirjuta arvuti või ekraani klaviatuuril tulemus. Pead olema kiire ja vastama enne seda, kui pingviinid jõuavad oma õhupalliga maanduda!

Keyboard controls:
  • Digits: type your answer
  • Backspace: delete the last digit in your answer
  • Enter: validate your answer

Kasti kallutamine
screenshot balancebox icon balancebox difficulty level 2

mobile fun balancebox

 Holger Kaelberer & Timothée Giet

Kirjeldus: Palli juhtimine ukseni kasti kallutades.

Siht: Liigutuste täpse koordinatsiooni ja lihtsa loendamise harjutamine.

Käsiraamat: Navigate the ball to the door. Be careful not to make it fall into the holes. Numbered-contact buttons in the box need to be touched in the correct order to unlock the door. You can move the ball by tilting your mobile device. On desktop platforms use the arrow keys to simulate tilting.

In the activity settings menu you can choose between the default 'Built-in' level set and one that you can define yourself ('User'). To create a level set, select the 'user' level set and start the level editor by clicking on the corresponding button.

In the level editor you can create your own levels. Choose one of the editing tools on the side to modify the map cells of the currently active level in the editor:
  • Cross: clear a map cell completely
  • Horizontal Wall: add/remove a horizontal wall on the lower edge of a cell
  • Vertical Wall: add/remove a vertical wall on the right edge of a cell
  • Hole: add/remove a hole on a cell
  • Ball: set the starting position of the ball
  • Door: Set the door position
  • Contact: add/remove a contact button. With the spin-box you can adjust the value of the contact button. It is not possible to set a value more than once on a map.
All tools (except the clear-tool) toggle their respective target on the clicked cell: An item can be placed by clicking on an empty cell, and by clicking again on the same cell with the same tool, you can remove it again.

You can test a modified level by clicking on the 'Test' button on the side of the editor view. You can return from testing mode by clicking on the home-button on the bar or by pressing escape on your keyboard or the back-button on your mobile device.

In the editor you can change the level currently edited by using the arrow buttons on the bar. Back in the editor you can continue editing the current level and test it again if needed.When your level is finished you can save it to a file by clicking on the 'Save' button on the side.

To return to the activity settings click on the home-button on the bar or press Escape on your keyboard or the back button on your mobile device.

Finally, to load your level set, click on the 'Load saved levels' button.

Baby Puzzle
screenshot baby_tangram icon baby_tangram difficulty level 1

puzzle baby_tangram

 Johnny Jazeix & Timothée Giet

Kirjeldus: The objective is to assemble the baby puzzle.

Eeltingimused: Hiire kasutamise oskus

Käsiraamat: Move a piece by dragging it. Use the rotation button if necessary. More complicated levels can be found in tangram activity.

Samasuguse mudeli ülesehitamine
screenshot crane icon crane difficulty level 2

puzzle crane

 Stefan Toncu & Timothée Giet

Kirjeldus: Drive the crane and copy the model.

Eeltingimused: Mouse/keyboard manipulation.

Siht: Practice motor-coordination.

Käsiraamat: Move the items in the blue frame to match their position in the model frame. To select an item, just click on it. Next to the crane, you will find four arrows that let you move the selected item. You can also swipe up/down/left/right to move the selected item.

Keyboard controls:
  • Arrows: move the selected item
  • Space or Enter or Tab: select the next item

Vasaku ja parema käe äratundmine
screenshot leftright icon leftright difficulty level 2

puzzle leftright

 Bruno Coudoin & Timothée Giet

Kirjeldus: Determine if a hand is a right or a left hand.

Siht: Distinguish right and left hands from different points of view. Spatial representation.

Käsiraamat: Näed kätt, aga kas see on vasak või parem käsi? Kui oled selgusele jõudnud, klõpsa vastavalt kas vasakule või paremale nupule.

Keyboard controls:
  • Left arrow: left hand answer
  • Right arrow: right hand answer

Mosaiigi taastamine
screenshot mosaic icon mosaic difficulty level 1

puzzle mosaic

 Bruno Coudoin & Timothée Giet

Kirjeldus: Aseta kõik esemed samasse kohta nagu etteantud näites.

Käsiraamat: First select an item from the list, and then click on a spot of the mosaic to place the item.

Keyboard controls:
  • Arrows: navigate inside an area
  • Space or Enter: select or place an item
  • Tab: navigate between the item list and the mosaic

Etteantud pildi uuesti joonistamine
screenshot redraw icon redraw difficulty level 3

puzzle redraw

 Bruno Coudoin & Timothée Giet

Kirjeldus: Joonista tühjale ruudustikule täpselt etteantud pilt.

Käsiraamat: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

Keyboard controls:
  • Digits: select a color
  • Arrows: navigate in the grid
  • Space or Enter: paint

Etteantud pildi uuesti peegeldamine
screenshot redraw_symmetrical icon redraw_symmetrical difficulty level 4

puzzle redraw_symmetrical

 Bruno Coudoin & Timothée Giet

Kirjeldus: Draw the image on the empty grid as if you saw it in a mirror.

Käsiraamat: First, select the proper color from the toolbar. Click on the grid and drag to paint, then release the click to stop painting.

Keyboard controls:
  • Digits: select a color
  • Arrows: navigate in the grid
  • Space or Enter: paint

Nuputamismäng tangramm
screenshot tangram icon tangram difficulty level 3

puzzle tangram

 Bruno Coudoin & Timothée Giet

Kirjeldus: The objective is to form a given shape.

Eeltingimused: Hiire kasutamise oskus

Siht: Wikipedia: tangramm (hiina keeles tähendab see "seitse osavat lauda") on Hiina päritolu nuputamisülesanne. Ehkki seda peetakse iidseks, on tõendeid selle kohta alles 19. sajandist. Mäng koosneb 7 tükist ehk tanist, mis üheskoos moodustavad ruudu. Kui võtta ruudu servaks tinglikult 1, siis on seitse tükki järgmised:
5 võrdhaarset kolmnurka, sealhulgas:
- 2 väikest (haarad suurusega 1)
- 1 keskmine (haarad suurusega ruutjuur kahest)
- 2 suurt (haarad suurusega 2)
1 ruut (haarad suurusega 2) ja
1 rööpkülik (küljed suurusega 1 ja ruutjuur kahest)

Käsiraamat: Move a piece by dragging it. The symmetrical button appears on items that supports it. Click on the rotation button or drag around it to rotate selected piece. Check the activity 'Baby Puzzle' for a simpler introduction to tangram.

Braille'i lõbu
screenshot braille_fun icon braille_fun difficulty level 6

reading braille letters braille_fun

 Arkit Vora & Timothée Giet

Kirjeldus: Practice braille letters.

Eeltingimused: Braille alphabet.

Käsiraamat: Create the braille cells for the letters on the banner. Check the braille chart by clicking on the blue braille cell icon if you need some help.

Keyboard controls:
  • Space: open or close the braille chart

Värvid
screenshot colors icon colors difficulty level 1

reading color vocabulary colors

 Bruno Coudoin & Timothée Giet

Kirjeldus: Click on the right color.

Eeltingimused: Identifying colors.

Siht: This activity teaches you to recognize different colors.

Käsiraamat: Listen to the color and click on the matching duck.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select an answer
  • Tab: repeat the question

Värvimaailm
screenshot advanced_colors icon advanced_colors difficulty level 6

reading colors vocabulary advanced_colors

 Bruno Coudoin & Timothée Giet

Kirjeldus: Select the butterfly of the correct color.

Eeltingimused: Can read.

Siht: Ebatavaliste värvide tundmaõppimine

Käsiraamat: Näed eri värvi lendlevaid liblikaid ja küsimust. Sul tuleb leida õige liblikas ja seda puudutada.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select an item

Tähestik korda
screenshot alphabet-sequence icon alphabet-sequence difficulty level 2

reading letters alphabet-sequence

 Bruno Coudoin & Timothée Giet

Kirjeldus: Move the helicopter to catch the clouds following the order of the alphabet.

Eeltingimused: Can decode letters.

Siht: Alphabet sequence.

Käsiraamat: Siin tuleb kinni püüda tähestiku tähed. Helikopterit saab liigutada klaviatuuril nooleklahvidega. Hiirega või puutepadjaga tuleb klõpsata sihtkohal. Seda, millist tähte on vaja kinni püüda, tuleb teada peast või siis kasutada spikrit all paremal nurgas.

Keyboard controls:
  • Arrows: move the helicopter

Discover the braille system
screenshot braille_alphabets icon braille_alphabets difficulty level 5

reading letters braille braille_alphabets

 Arkit Vora & Timothée Giet

Kirjeldus: Learn and memorize the braille system.

Siht: Let children discover the braille system.

Käsiraamat: The screen has 3 sections: an interactive braille cell, an instruction telling you the character to reproduce, and at the top the braille characters to use as a reference. Each level teaches a set of 10 characters. Reproduce the requested character in the interactive braille cell.

You can open the braille chart by clicking on the blue braille cell icon.

Keyboard controls:
  • Digits: 1 to 6 select/deselect the corresponding dots
  • Space: open or close the braille chart

Väiketähtede äratundmine
screenshot click_on_letter icon click_on_letter difficulty level 2

reading letters click_on_letter

 Holger Kaelberer & Timothée Giet

Kirjeldus: Listen to a letter and click on it.

Eeltingimused: Visuaalne tähe äratundmine

Siht: Letter-name recognition.

Käsiraamat: A letter is spoken. Click on the matching letter in the main area. You can listen to the letter again by clicking on the mouth icon.

Keyboard controls:
  • Arrows: navigate
  • Space: select an item
  • Tab: repeat the question

Suurtähe äratundmine
screenshot click_on_letter_up icon click_on_letter_up difficulty level 2

reading letters click_on_letter_up

 Holger Kaelberer & Timothée Giet

Kirjeldus: Listen to a letter and click on it.

Eeltingimused: Visuaalne tähe äratundmine

Siht: Letter-name recognition.

Käsiraamat: A letter is spoken. Click on the matching letter in the main area. You can listen to the letter again by clicking on the mouth icon.

Keyboard controls:
  • Arrows: navigate
  • Space: select an item
  • Tab: repeat the question

Tähtede joonistamine
screenshot drawletters icon drawletters difficulty level 1

reading letters drawletters

 Nitish Chauhan & Timothée Giet

Kirjeldus: Connect the dots to draw the letters.

Siht: Learning how to draw letters in a funny way.

Käsiraamat: Draw the letters by connecting the dots in the correct order.

Väike- ja suurtähe seostamise mäng
screenshot memory-case-association icon memory-case-association difficulty level 2

reading letters memory-case-association

 Aman Kumar Gupta & Timothée Giet

Kirjeldus: Flip the cards to find the uppercase and lowercase of the same letter.

Eeltingimused: Knowing alphabets.

Siht: Learning lowercase and uppercase letters, memory.

Käsiraamat: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Väike- ja suurtähe seostamise mäng Tuxi vastu
screenshot memory-case-association-tux icon memory-case-association-tux difficulty level 2

reading letters memory-case-association-tux

 Aman Kumar Gupta & Timothée Giet

Kirjeldus: Flip the cards to find the uppercase and lowercase of the same letter, playing against Tux.

Eeltingimused: Tähestiku tundmine

Siht: Learning lowercase and uppercase letters, memory.

Käsiraamat: Each card is hiding a letter, lowercase or uppercase. You have to match the lowercase and uppercase of the same letter.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: flip the selected card

Esemete sobitamine
screenshot babymatch icon babymatch difficulty level 1

reading vocabulary babymatch

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the items to match them.

Eeltingimused: Kultuurilised arusaamad.

Siht: Liigutuste koordineerimine. Seoste loomise oskus.

Käsiraamat: In the main board area, a set of objects is displayed. In the side panel, another set of objects is shown. Each object in the side panel corresponds logically to one object in the main board area. Drag each object from the side panel to the correct spot in the main area.

Liigitamine
screenshot categorization icon categorization difficulty level 4

reading vocabulary categorization

 Divyam Madaan & Timothée Giet

Kirjeldus: Categorize the items into correct and incorrect groups.

Eeltingimused: Can drag items using a mouse or touchscreen.

Siht: Build conceptual thinking and enrich knowledge.

Käsiraamat: Review the instructions and then drag and drop the items as specified.

Sõnavara rikastamine
screenshot lang icon lang difficulty level 4

reading vocabulary lang

 siddhesh suthar & Timothée Giet

Kirjeldus: Keele omandamisega seotud tegevused.

Eeltingimused: Reading.

Siht: Sõnavara rikastamine kas ema- või võõrkeeles.

Käsiraamat: Review a set of words. Each word is shown with a voice, a text and an image.
When done, you will have some exercises to recognize the text from the voice and the image, then only from the voice, and finally an exercise to type the text.

In the configuration, you can select the language you want to learn.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select an item from the list
  • Enter: validate your answer when the OK button is visible
  • Tab: repeat the word

Autorsus: Pildid ja helid on pärit Art4Apps projektist: https://www.art4apps.org/.

Pildi nimi
screenshot imagename icon imagename difficulty level 3

reading words imagename

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop each item above its name.

Eeltingimused: Reading.

Siht: Vocabulary and reading.

Käsiraamat: Drag each image from the side to the corresponding name in the main area. Click on the OK button to check your answer.

Täht sõnas
screenshot letter-in-word icon letter-in-word difficulty level 2

reading words letter-in-word

 Akshat Tandon & Timothée Giet

Kirjeldus: A letter is written. Some words are displayed, and you must find the word or the words in which this letter appears.

Eeltingimused: Spelling, letter recognition.

Siht: Select all the words which contain the given letter.

Käsiraamat: A letter is displayed on the flag attached to the plane. Select all the words in the list containing this letter and then press the OK button.

Keyboard controls:
  • Arrows: navigate
  • Space: select an item
  • Enter: validate your answer

Puuduv täht
screenshot missing-letter icon missing-letter difficulty level 2

reading words missing-letter

 Amit Tomar & Timothée Giet

Kirjeldus: Find the missing letter to complete the word.

Eeltingimused: Word reading.

Siht: Training reading skills.

Käsiraamat: A picture is displayed in the main area, and an incomplete word is written under the picture. Click on the missing letter to complete the word, or type the letter on your keyboard.

Keyboard controls:
  • Tab: repeat the word

Rõhtsuunas lugemise harjutamine
screenshot readingh icon readingh difficulty level 2

reading words readingh

 Johnny Jazeix & Timothée Giet

Kirjeldus: Read a list of words and say if a given word is in it.

Eeltingimused: Reading.

Siht: Reading training in a limited time.

Käsiraamat: A word is shown on the board. A list of words, displayed horizontally, will appear and disappear. Did the given word appear in the list?

Vertical reading practice
screenshot readingv icon readingv difficulty level 2

reading words readingv

 Johnny Jazeix & Timothée Giet

Kirjeldus: Read a vertical list of words and say if a given word is in it.

Eeltingimused: Reading.

Siht: Reading training in a limited time.

Käsiraamat: A word is shown on the board. A list of words, displayed vertically, will appear and disappear. Did the given word appear in the list?

Analog Electricity
screenshot analog_electricity icon analog_electricity difficulty level 6

sciences experiment analog_electricity

 Aiswarya Kaitheri Kandoth & Timothée Giet

Kirjeldus: Create and simulate an analog electric schema.

Eeltingimused: Requires some basic understanding of the concept of electricity.

Siht: Create an analog electric schema with a real time simulation.

Käsiraamat: Drag electrical components from the selector and drop them in the working area. In the working area, you can move the components by dragging them. To delete a component or wire, select the deletion tool on top of the component selector, and select the component or wire. You can click on the component and then on the rotate buttons to rotate it or on the info button to get information about it. You can click on the switch to open and close it. You can change the rheostat value by dragging its slider. To connect two terminals, click on the first terminal, then on the second terminal. To deselect a terminal, click on any empty area. In order to repair a broken bulb or LED, click on it after disconnecting it from the circuit. The simulation is updated in real time by any user action.

Autorsus: The electric simulation engine is from edX: <https://github.com/edx/edx-platform/blob/master/common/lib/xmodule/xmodule/js/src/capa/schematic.js>.

Kahendsüsteemi lambikesed
screenshot binary_bulb icon binary_bulb difficulty level 3

sciences experiment binary_bulb

 Rajat Asthana & Timothée Giet

Kirjeldus: This activity helps you to learn the concept of conversion from decimal number system to binary number system.

Eeltingimused: Decimal number system.

Siht: To get familiar with the binary number system.

Käsiraamat: Lülita sisse õiged lambid, nii et need väljendaksid etteantud kümnendarvu kahendsüsteemis. Kui oled valmis, klõpsa OK.

Lüüsi läbimine
screenshot canal_lock icon canal_lock difficulty level 2

sciences experiment canal_lock

 Bruno Coudoin & Timothée Giet

Kirjeldus: Tux on hädas ja peab viima oma laevukese läbi lüüsi. Abista Tuxi ja tee selgeks, kuidas lüüs töötab.

Siht: Understand how a canal lock works.

Käsiraamat: You are in charge of the canal lock. Open the gates and the locks in the right order, so that Tux can travel through the gates in both directions.

Mixing paint colors
screenshot color_mix icon color_mix difficulty level 4

sciences experiment color color_mix

 Stephane Mankowski & Timothée Giet

Kirjeldus: Värvide segamise tundmaõppimine

Siht: Mix primary colors to match the given color.

Käsiraamat: This activity teaches how mixing primary paint colors works (subtractive mixing).

Paints and inks absorb different colors of the light falling on it, subtracting it from what you see. The more ink you add, the more light is absorbed, and the darker the resulting color becomes. We can mix just three primary colors to make many new colors. The primary colors for paint/ink are cyan (a special shade of blue), magenta (a special shade of pink), and yellow.

Change the color by moving the sliders on the tubes of paint or by clicking on the + and - buttons. Then click on the OK button to validate your answer.

Mixing light colors
screenshot color_mix_light icon color_mix_light difficulty level 4

sciences experiment color color_mix_light

 Stephane Mankowski & Timothée Giet

Kirjeldus: Värvilise valguse segamise tundmaõppimine

Siht: Mix primary colors to match the given color.

Käsiraamat: This activity teaches how mixing primary light colors works (additive mixing).

Mixing light colors is just the opposite of mixing paint colors. The more light you add, the lighter the resulting color becomes. Primary colors of light are red, green and blue.

Change the color by moving the sliders on the torches or by clicking on the + and - buttons. Then click on the OK button to validate your answer.

Digital Electricity
screenshot digital_electricity icon digital_electricity difficulty level 6

sciences experiment digital_electricity

 Pulkit Gupta & Timothée Giet

Kirjeldus: Create and simulate a digital electric schema.

Eeltingimused: Requires some basic understanding of the concept of digital electronics.

Siht: Create a digital electric schema with a real time simulation of it.

Käsiraamat: Drag electrical components from the side bar and drop them in the working area.
  • To connect two terminals with a wire, click on a first terminal, then on a second terminal.
  • The simulation is updated in real time by any user action.
  • In the working area, you can move the components by dragging them.
  • In the side bar, you can click on the tool icon to access the tool menu.
  • To delete a component or a wire, select the delete tool (cross icon) from the tool menu, and click on the component or on the wire you want to delete.
  • To deselect a terminal or the delete tool, click on any empty area.
  • You can rotate the selected component using the rotate buttons (circle arrow icons) from the tool menu.
  • You can read information about the selected component using the info button (i icon) from the tool menu.
  • You can zoom in or out the working area using the + and - keys, using the zoom buttons from the tool menu, or using pinch gestures on a touchscreen.
  • You can pan the working area by clicking on an empty area and dragging it.
  • You can click on a switch component to open and close it.

Taluloomade tundmaõppimine
screenshot explore_farm_animals icon explore_farm_animals difficulty level 2

sciences experiment explore_farm_animals

 Djalil Mesli & Timothée Giet

Kirjeldus: Teadasaamine, millised on taluloomad, mis häält nad teevad ja muud huvitavat.

Siht: Loomahäälte seostamine looma nime ja välimusega.

Käsiraamat: There are three levels in this game.

In level one, players enjoy exploring each animal on the screen. Click on an animal and learn about it, what its name is, what sound it makes, and what it looks like. Study well this information, because you will be tested in level 2 and 3.

In level two, a random animal sound is played and you must find which animal makes this sound. Click on the corresponding animal. If you'd like to hear the animal sound repeated, click on the play button.

In level three, a random text prompt is displayed and you must click on the animal that matches the text.

Maailma loomade tundmaõppimine
screenshot explore_world_animals icon explore_world_animals difficulty level 4

sciences experiment explore_world_animals

 Johnny Jazeix & Timothée Giet

Kirjeldus: Maailma loomade, huvitavate faktide ja nende asukoha kaardil tundmaõppimine.

Siht: Learn about various wild animals from around the world and remember where they live.

Käsiraamat: There are two levels in this game.

In level one, players enjoy exploring each animal on the screen. Click on the question mark, and learn about the animal, what its name is, and what it looks like. Study well this information, because you will be tested in level 2.

In level two, a random text prompt is displayed and you must click on the animal that matches the text.

Raskusjõud
screenshot gravity icon gravity difficulty level 3

sciences experiment gravity

 Timothée Giet

Kirjeldus: Introduction to the concept of gravity.

Siht: Liiguta kosmoselaeva nii, et see ei põrkaks kokku planeetidega, ja jõua kosmosejaama.

Käsiraamat: Kosmoselaeva saab liigutada vasakule ja paremale osutavate noolte klahvidega või mobiilseadme ekraanil paiknevate nuppudega. Püüa püsida enam-vähem ekraani keskel ja ohte ette näha, hoides silma peal raskusjõudu näitava noole suurusel ja suunal.

Keyboard controls:
  • Left and Right arrows: move the spaceship

Turvaline maandumine
screenshot land_safe icon land_safe difficulty level 4

sciences experiment land_safe

 Matilda Bernard (Gtk+), Holger Kaelberer (Qt Quick) & Timothée Giet

Kirjeldus: Kosmoselaeva juhtimine kenale rohelise maandumisplatsile.

Siht: Understand the acceleration caused by the gravity.

Käsiraamat: The acceleration caused by the gravity experienced by the spaceship is directly proportional to the mass of the planet and inversely proportional to the square of the distance from the center of the planet. Thus, with every planet the acceleration will differ and as the spaceship comes closer and closer to the planet the acceleration increases.

In first levels, use the up/down keys to control the thrust and the right/left keys to control the direction. On touch screens you can control the rocket through the corresponding on-screen buttons.

In higher levels, you can use the right/left keys to rotate the spaceship. By rotating the spaceship you can trigger an acceleration in non-vertical direction using the up/down keys.

The landing platform is green if your speed is fine for a safe landing.

The accelerometer on the right border shows your rocket's overall vertical acceleration including gravitational force. In the upper green area of the accelerometer your acceleration is higher than the gravitational force, in the lower red area it's lower, and on the blue baseline in the yellow middle area the two forces cancel each other out.

Keyboard controls:
  • Up and Down arrows: control the thrust of the rear engine
  • Left and Right arrows: at first levels, move to the sides; at higher levels, rotate the spaceship

Taastuvenergia
screenshot renewable_energy icon renewable_energy difficulty level 4

sciences experiment renewable_energy

 Sagar Chand Agarwal & Timothée Giet

Kirjeldus: Tux has come back from fishing on his boat. Bring the electrical system back up so he can have light in his home.

Siht: Learn about an electrical system based on renewable energy.

Käsiraamat: Click on different active elements: sun, cloud, dam, solar array, wind farm and transformers, in order to reactivate the entire electrical system. When the system is back up and Tux is in his home, push the light button for him. To win you must switch on all the consumers while all the producers are up.

Autorsus: Joonistanud Stephane Cabaraux

Päikesesüsteem
screenshot solar_system icon solar_system difficulty level 5

sciences experiment solar_system

 Aman Kumar Gupta & Timothée Giet

Kirjeldus: Vasta küsimustele 100% täpsusega.

Siht: Learn information about the solar system. If you want to learn more about astronomy, try downloading KStars (https://edu.kde.org/kstars/) or Stellarium (https://stellarium.org/) which are astronomy Free Software.

Käsiraamat: Click on a planet or on the Sun, and answer the corresponding questions. Each question contains 4 options. One of those is 100% correct. Try to answer the questions until you get 100% in the closeness meter.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select
  • Escape: return to previous screen
  • Tab: view the hint (only when the hint icon is visible)

Allveelaeva juhtimine
screenshot submarine icon submarine difficulty level 5

sciences experiment submarine

 Rudra Nil Basu & Timothée Giet

Kirjeldus: Allveelaeva juhtimine lõpp-punkti.

Eeltingimused: Move and click using the mouse, physics basics.

Siht: Learn how to control a submarine.

Käsiraamat: Control the various parts of the submarine (the engine, ballast tanks and diving planes) to reach the end point.

Keyboard controls:
Engine
  • D or Right arrow: increase the velocity
  • A or Left arrow: decrease the velocity
Ballast tanks
  • W or Up arrow: switch filling of the central ballast tank
  • S or Down arrow: switch flushing of the central ballast tank
  • R: switch filling of the left ballast tank
  • F: switch flushing of the left ballast tank
  • T: switch filling of the right ballast tank
  • G: switch flushing of the right ballast tank
Diving planes
  • +: increase diving planes angle
  • -: decrease diving planes angle

Veeringe
screenshot watercycle icon watercycle difficulty level 3

sciences experiment watercycle

 Sagar Chand Agarwal & Timothée Giet

Kirjeldus: Tux on pikalt kalastusretkelt tagasi jõudnud. Pane veeringe käima, et ta saaks kodus end pesta.

Siht: Learn the water cycle.

Käsiraamat: Klõpsa veeringe käimapanekuks vajalikel elementidel: päike, pilv, pumbajaam ja kanalisatsioonijaam. Kui süsteem saab tööle ja Tux jõuab duši alla, vajuta tema eest dušinuppu.

Autorsus: Joonistanud Stephane Cabaraux.

Piirkondade ülesleidmine
screenshot geo-country icon geo-country difficulty level 2

sciences geography geo-country

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the regions to complete the country maps.

Käsiraamat: Drag and drop different regions of the country to their correct locations to complete the map.

Riikide ülesleidmine
screenshot geography icon geography difficulty level 2

sciences geography geography

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the items to complete the map.

Käsiraamat: Drag and drop the map pieces to their correct locations to complete the map.

Chronos
screenshot chronos icon chronos difficulty level 1

sciences history chronos

 Pulkit Gupta & Timothée Giet

Kirjeldus: Drag and Drop the items to organize the story.

Eeltingimused: Tell a short story.

Siht: Sort the pictures into the order that tells the story.

Käsiraamat: Pick the pictures on the side and put them on the dots in the right order. Then, click on the OK button to validate your answer.

Autorsus: Kuu foto autoriõigus kuulub NASAle. Kosmosehelid on pärit Tuxpaintist ja Vegastrike'ist, mis on avaldatud GPL-litsentsiga. Transpordipiltide autoriõigus kuulub Franck Doucetile. Transpordi kohta käivate aastaarvude aluseks on <https://www.wikipedia.org> andmed.

Perekond
screenshot family icon family difficulty level 2

sciences history family

 Rajdeep Kaur & Timothée Giet

Kirjeldus: Select the name you should call this family member.

Eeltingimused: Reading skills.

Siht: Learn the relationships in a family, according to the lineal system used in most Western societies.

Käsiraamat: Näidatakse perekonnapuud.
Rõngad on ühendatud joontega, mis näitavad seost. Abielu tähistab sõrmus ühendusjoone peal.
Sina oled tähistatud valge rõngaga. Oranži rõngaga on tähistatud isik, kelle nimetust teada tahetakse.

Sugulussidemed
screenshot family_find_relative icon family_find_relative difficulty level 2

sciences history family_find_relative

 Rudra Nil Basu & Timothée Giet

Kirjeldus: Click on a pair corresponding to the given relation.

Eeltingimused: Reading, moving and clicking with the mouse.

Siht: Learn the relationships in a family, according to the lineal system used in most Western societies.

Käsiraamat: Näidatakse perekonnapuud ja mõningaid juhiseid.
Rõngad on ühendatud joontega, mis näitavad seost. Abielu tähistab sõrmus ühendusjoone peal.
Klõpsa pereliikmete peal, kelle seos vastab küsitule.

Louis Braille'i elulugu
screenshot louis-braille icon louis-braille difficulty level 4

sciences history louis-braille

 Arkit Vora & Timothée Giet

Kirjeldus: Review the major dates of the inventor of the braille system.

Käsiraamat: Read the history of Louis Braille, his biography, and the invention of the braille system. Click on the previous and next buttons to move between the story pages. At the end, arrange the sequence in chronological order.

Keyboard controls:
  • Arrows: navigate
  • Space or Enter: select an item and change its position

Autorsus: Louis Braille'i video: <https://www.youtube.com/watch?v=9bdfC2j_4x4>

Rooma numbrid
screenshot roman_numerals icon roman_numerals difficulty level 4

sciences history roman_numerals

 Bruno Coudoin & Timothée Giet

Kirjeldus:

Siht: Learn how to read roman numerals and do the conversion to and from arabic numerals.

Käsiraamat: Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers in this system are represented by combinations of letters from the Latin alphabet.
Learn the rules to read Roman numerals and practice converting numbers to and from arabic numerals. Click on the OK button to validate your answer.

Keyboard controls:
  • Digits: type arabic numerals
  • Letters: type roman numerals (with I, V, X, L, C, D and M)
  • Enter: validate your answer

Neli ühte ritta (Tuxi vastu)
screenshot align4 icon align4 difficulty level 2

strategy align4

 Bharath M S & Timothée Giet

Kirjeldus: Arrange four tokens in a row.

Siht: Loo neljast esemest terviklik rida kas rõhtsuunas (pikali), püsti või diagonaalis (ristisuunas)

Käsiraamat: Play with the computer. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.

Keyboard controls:
  • Left arrow: move the token to the left
  • Right arrow: move the token to the right
  • Space or Down arrow: drop the token

Neli ühte ritta (sõbra vastu)
screenshot align4-2players icon align4-2players difficulty level 2

strategy align4-2players

 Bharath M S & Timothée Giet

Kirjeldus: Arrange four tokens in a row.

Siht: Loo neljast esemest terviklik rida kas rõhtsuunas (pikali), püsti või diagonaalis (ristisuunas)

Käsiraamat: Play with a friend. Take turns to click the line in which you want to drop a token. The first player to create a line of 4 tokens wins.

Keyboard controls:
  • Left arrow: move the token to the left
  • Right arrow: move the token to the right
  • Space or Down arrow: drop the token

Augutäitemäng (Tuxi vastu)
screenshot bargame icon bargame difficulty level 1

strategy bargame

 Utkarsh Tiwari & Timothée Giet

Kirjeldus: Select the number of balls you wish to place in the holes and then click on the OK button. The winner is the one who hasn't put a ball in the red hole.

Eeltingimused: Ability to count.

Siht: Don't put the ball in the last hole.

Käsiraamat: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if the computer has to place the last ball. If you want Tux to begin, just click on him.

Augutäitemäng (sõbra vastu)
screenshot bargame_2players icon bargame_2players difficulty level 2

strategy bargame_2players

 Utkarsh Tiwari & Timothée Giet

Kirjeldus: Select the number of balls you wish to place in the holes and then click on the OK button. The winner is the one who hasn't put a ball in the red hole.

Eeltingimused: Ability to count.

Siht: Don't put the ball in the last hole.

Käsiraamat: Click on the ball icon to select a number of balls, then click on the OK button to place the balls in the holes. You win if your friend has to place the last ball.

Kabemäng arvuti vastu
screenshot checkers icon checkers difficulty level 4

strategy checkers

 Johnny Jazeix & Timothée Giet

Kirjeldus: GComprise versioon on rahvusvaheline kabe.

Siht: Vastaselt kõigi nuppude äravõtmine, enne kui ta jõuab sinu nupud ära võtta.

Käsiraamat: Kabe mängivad kaks vastast, üks ühel, teine teisel pool mängulauda. Ühel mängijal on tumedad, teisel heledad nupud (ehk kivid). Mängijad käivad kordamööda. Vastase nuppu ei tohi liigutada. Käik tähendab nupu liigutamist diagonaalselt järgmisele vabale väljale. Kui järgmisel väljal on vastase nupp ja otse selle taga tühi väli, saab vastase nupu ära võtta (ja mängulaualt eemaldada) sellest üle hüpates.
Käia saab ainult kabelaua musti välju mööda. Nupp saab käia ainult diagonaalis vabale väljale. Vastase nupu äravõtmine on kohustuslik. Mängija, kellele pole enam nuppe jäänud või kes ei saa enam käiku teha, on mängu kaotanud.
Kui kabenupp jõuab viimasele reale vastaspoolel, saab sellest tamm, mida tähistatakse teise nupu asetamisega esimese peale. Tamm saab ka võime tagurpidi käia. Kui diagonaalil on mõni nupp, mida tamm saaks ära võtta, võib tamm liikuda diagonaalil kui tahes palju välju ja võtta vastase nupu ära sellest üle hüpates ja otse järgmisele väljale maandudes.

Autorsus: Kabemängu teegiks on draughts.js <https://github.com/shubhendusaurabh/draughts.js>. Käsiraamat Wikipedias: <https://en.wikipedia.org/wiki/Draughts>

Kabemäng sõbra vastu
screenshot checkers_2players icon checkers_2players difficulty level 4

strategy checkers_2players

 Johnny Jazeix & Timothée Giet

Kirjeldus: GComprise versioon on rahvusvaheline kabe.

Siht: Vastaselt kõigi nuppude äravõtmine, enne kui ta jõuab sinu nupud ära võtta.

Käsiraamat: Kabe mängivad kaks vastast, üks ühel, teine teisel pool mängulauda. Ühel mängijal on tumedad, teisel heledad nupud (ehk kivid). Mängijad käivad kordamööda. Vastase nuppu ei tohi liigutada. Käik tähendab nupu liigutamist diagonaalselt järgmisele vabale väljale. Kui järgmisel väljal on vastase nupp ja otse selle taga tühi väli, saab vastase nupu ära võtta (ja mängulaualt eemaldada) sellest üle hüpates.
Käia saab ainult kabelaua musti välju mööda. Nupp saab käia ainult diagonaalis vabale väljale. Vastase nupu äravõtmine on kohustuslik. Mängija, kellele pole enam nuppe jäänud või kes ei saa enam käiku teha, on mängu kaotanud.
Kui kabenupp jõuab viimasele reale vastaspoolel, saab sellest tamm, mida tähistatakse teise nupu asetamisega esimese peale. Tamm saab ka võime tagurpidi käia. Kui diagonaalil on mõni nupp, mida tamm saaks ära võtta, võib tamm liikuda diagonaalil kui tahes palju välju ja võtta vastase nupu ära sellest üle hüpates ja otse järgmisele väljale maandudes.

Autorsus: Kabemängu teegiks on draughts.js <https://github.com/shubhendusaurabh/draughts.js>. Käsiraamat Wikipedias: <https://en.wikipedia.org/wiki/Draughts>

Malemäng Tuxi vastu
screenshot chess icon chess difficulty level 6

strategy chess

 Bruno Coudoin & Timothée Giet

Kirjeldus:

Käsiraamat: In this activity you discover the chess game by playing against the computer. It displays the possible target positions for any selected piece which helps the children understand how pieces moves. At first level the computer is fully random to give more chances to the children. As level increases, the computer plays better.

You can achieve a mate sooner if you follow these simple rules:
Trying to drive your opponent's king in the corner.
Explanation: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
'Making a trap'. Use your pawns as baits.
Explanation: this way you can lure your opponent out of his 'comfort zone'.
Be patient enough.
Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.

Autorsus: Malemootoriks on p4wn <https://github.com/douglasbagnall/p4wn>.

Malemäng sõbra vastu
screenshot chess_2players icon chess_2players difficulty level 6

strategy chess_2players

 Bruno Coudoin & Timothée Giet

Kirjeldus:

Käsiraamat: In this activity you discover the chess game by playing against a friend. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.

You can achieve a mate sooner if you follow these simple rules:
Trying to drive your opponent's king in the corner.
Explanation: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
'Making a trap'. Use your pawns as baits.
Explanation: this way you can lure your opponent out of his 'comfort zone'.
Be patient enough.
Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.

Lõppmäng
screenshot chess_partyend icon chess_partyend difficulty level 6

strategy chess_partyend

 Bruno Coudoin & Timothée Giet

Kirjeldus: Play the end of the chess game against Tux.

Käsiraamat: In this activity you discover the chess game by playing only the end of a game. It displays the possible target positions for any selected piece which helps the children understand how pieces moves.

You can achieve a mate sooner if you follow these simple rules:
Trying to drive your opponent's king in the corner.
Explanation: this way your opponent's king would have only 3 directions to move instead of 8 from a better position.
'Making a trap'. Use your pawns as baits.
Explanation: this way you can lure your opponent out of his 'comfort zone'.
Be patient enough.
Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so that you can catch him or secure your pieces from his attacks.

Autorsus: Malemootoriks on p4wn <https://github.com/douglasbagnall/p4wn>.

Veski (Tuxi vastu)
screenshot nine_men_morris icon nine_men_morris difficulty level 2

strategy nine_men_morris

 Pulkit Gupta & Timothée Giet

Kirjeldus:

Siht: Form mills (lines of 3 pieces) to remove Tux's pieces until he has only 2 pieces left or can not move anymore.

Käsiraamat: Play with the computer. First take turns to place nine pieces, and then take turns to move your pieces.

Veski (sõbra vastu)
screenshot nine_men_morris_2players icon nine_men_morris_2players difficulty level 2

strategy nine_men_morris_2players

 Pulkit Gupta & Timothée Giet

Kirjeldus:

Siht: Form mills (lines of 3 pieces) to remove your opponent's pieces until your opponent has only 2 pieces left or can not move anymore.

Käsiraamat: Play with a friend. First take turns to place nine pieces, and then take turns to move your pieces.

Trips-traps-trull (Tuxi vastu)
screenshot tic_tac_toe icon tic_tac_toe difficulty level 2

strategy tic_tac_toe

 Pulkit Gupta & Timothée Giet

Kirjeldus: Place three marks in a row.

Siht: Place three marks in any horizontal, vertical, or diagonal row to win the game.

Käsiraamat: Play with the computer. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.

Trips-traps-trull (sõbra vastu)
screenshot tic_tac_toe_2players icon tic_tac_toe_2players difficulty level 2

strategy tic_tac_toe_2players

 Pulkit Gupta & Timothée Giet

Kirjeldus: Place three marks in a row.

Siht: Place three marks in any horizontal, vertical, or diagonal row to win the game.

Käsiraamat: Play with a friend. Take turns to click on the square which you want to mark. The first player to create a line of 3 marks wins.