Difference between revisions of "Voice translation Qt"
(Created page with "= Get the voices = == From the source code == First, grab the development tree and the voices in a separate top level directory, then make a link from boards/voices to this l...")
Revision as of 00:14, 25 May 2015
Get the voices
From the source code
First, grab the development tree and the voices in a separate top level directory, then make a link from boards/voices to this location. You can do it by following this process:
git clone https://github.com/bdoin/GCompris-voices.git
Alternatively, you can browse the voices online from the gnome git online repository.
Create your voices directory
First copy the English voices as a template in a new directory with you locale name (e.g. my):
cd boards/voices cp -r en my
Provide your voice translation in boards/voices/my for each English voice.
Recording / Encoding
It is best to choose somebody that speaks and articulate well your language (a teacher is a good candidate).
- You can make the recording with audacity. It is mandatory to use mono wav 16bit/44100Hz to get the best quality/size ratio and because this works for any sound card.
- Save as WAV file
- Apply loudness transform with sox if necessary. You may use a script like this if the sound is too low:
#!/bin/sh mkdir modif for i in *.wav; do sox $i -r 44100 -b 16 modif/$i norm done
- In the directory where WAV files are run:
oggenc -q0 --downmix -a "(name of author) -d "date of recording (YYYY/MM/DD)" -c "copyright=GPL V3+" *.wav
The ogginfo command should display the comment.
The last stage is to pass the tool normalize-ogg to make all the sound having a standardized volume level.
- Copy OGG files in the corresponding directory
The English alphabet directory contains files named U0030.ogg. These are the voices for each single letter in your locale with a UTF-8 Unicode notation. For example, U+0030 is the character 0, and U+0069 is the character i. You can get the table for each subset.
Lang word list
The lang activity contains a set of about 1000 images originaly comming from the art4apps project and are released under CC-BY-SA. In order to make it available in your language, you must provide a voice recording of each words and an UTF-8 encoded file named content-<your_locale>.json that contains the translation of each word as spoken in the ogg file. The ogg files are in the directory boards/voices/<locale>/words and the json file in in the source code under /src/activities/imageid/resource/content-<your-locale>.json. If your language has genders it is mandatory to enter them in the recording and the content.txt file.
You can see on a single page the images and their english name.
Once done, the easiest way is to tar all this files and send them to the GCompris maintainer.
cd boards/voices tar -cvzf voices_my.tgz my
The voice are packaged in an rcc file. It can be tested by following this instructions.
To create the rcc file, you script generate_voices_rcc.sh. It creates all the rcc files for all the langs in .rcc/voices-ogg. To test your creation, copy the files here under $HOME/.local/share/KDE/gcompris-qt/data2/voices-ogg and run GCompris with the download option disabled or the version of gcompris.net will take.
Once done, the generated rcc must be uploaded on gcompris.net by someone with the admin rights.
At top level in the Gtk+ version of GCompris, run:
With for example locale being fr for French.
Introduction Voice Set
This voice set if present gives a brief explanation of the activity when the child enters it. Here is the English version that needs to be recorded in your language.
|advanced_colors.ogg||find the dancing butterfly having the requested color|
|algebra_by.ogg||Multiply the two numbers together and type in your answer before the balloon landing|
|algebra_div.ogg||Find the result of the division and type in your answer before the balloon landing|
|algebra_minus.ogg||Subtract the two numbers and type in your answer before the balloon landing|
|algebra_plus.ogg||Add the two numbers together and type in your answer before the balloon landing|
|algorithm.ogg||Click on the missing items on the table and follow the logical sequence displayed above it.|
|align4-2players.ogg||Click on the column where you wish your token to fall and try to align 4 tokens to win.|
|align4.ogg||Click on the column where you wish your token to fall and try to align of 4 tokens before Tux.|
|alphabet-sequence.ogg||Move the helicopter to catch the clouds following the order of the alphabet.|
|ballcatch.ogg||Press the left and right arrow key at the same time to send the ball straight on|
|canal_lock.ogg||You are responsible for the lock and you must help Tux pass through. Click on the valves to cause either a drop or an increase in the water level, and click on the gates to open or close a path.|
|clickanddraw.ogg||Click on the selected points and draw|
|clickgame.ogg||Catch the fish before they leave the aquarium.|
|click_on_letter.ogg||Click on the required letter. You can listen to it again by clicking on the mouth.|
|click_on_letter_up.ogg||Click on the required letter. You can listen to it again by clicking on the mouth.|
|clockgame.ogg||Use the mouse to drag and drop the needles of the clock and display the required time|
|color_mix.ogg||Match the colour by moving the sliders on the tubes of paint|
|color_mix_light.ogg||Match the colour by moving the sliders on the torches|
|colors.ogg||Click on the right color|
|drawnumber.ogg||Draw the picture by touching each number in the right sequence.|
|enumerate.ogg||Count the elements by organising them then type the answer on your keyboard.|
|erase_2clic.ogg||Double tap or double click on the bricks to discover the hidden picture|
|erase.ogg||Clear the window with your sponge and discover the hidden picture.|
|erase_clic.ogg||Click or tap on the transparent bricks and discover the hidden picture.|
|fifteen.ogg||Click or drag an element next to a free space, the element will move and release its space. You must put all the pieces in the correct order. The numbers on the pieces can help you.|
|followline.ogg||Move the mouse or your finger along the pipe to stop the fire.|
|football.ogg||Drag a line from the ball to set the speed and direction of your kick.|
|gletters.ogg||Type the letters on your keyboard before they reach the ground.|
|gnumch-equality.ogg||Guide the number eater to the required numbers and press on it to swallow them.|
|gnumch-factors.ogg||Guide the number eater to the required numbers and press on it to swallow them.|
|gnumch-inequality.ogg||Guide the number eater to the required numbers and press on it to swallow them.|
|gnumch-multiples.ogg||Guide the number eater to the required numbers and press on it to swallow them.|
|gnumch-primes.ogg||Guide the number eater with the arrow keys to the prime numbers and press space to swallow them.|
|guessnumber.ogg||Find out the number by typing a number from the range proposed.|
|hexagon.ogg||Click on the hexagons to find the hidden object, the red zone indicates that you're close to it!|
|imageid.ogg||Click on the word matching the picture.|
|instruments.ogg||Click on the correct musical instrument.|
|leftright.ogg||Guess if the picture presents a left or right hand and click on the correct answer.|
|lightsoff.ogg||Click on the lamps to turn them off.|
|magic-hat-minus.ogg||Click on the hat. How many stars are still hiding under the hat.|
|magic-hat-plus.ogg||Count the number of stars hidden under the hat and then click on the stars to indicate their number.|
|maze.ogg||Use the arrows keys or swipe the touch screen to help Tux find his way out.|
|mazeinvisible.ogg||Use the arrow keys or swipe the touch screen to guide Tux out. Use the maze icon or the space key to see the map.|
|mazerelative.ogg||Help Tux find his way out. Left and right are used to turn and up to go forward.|
|memory.ogg||Click on a card and find its double.|
|memory-enumerate.ogg||Match a number card with a card displaying the same number of butterflies.|
|memory-math-add.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-add-minus.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-add-minus-mult-div.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-add-minus-mult-div-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-add-minus-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-add-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-div.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-div-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-minus.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-minus-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-mult.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-mult-div.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-mult-div-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-math-mult-tux.ogg||Turn over two cards to match the calculation with its answer.|
|memory-sound.ogg||Click on an audio card and find its double.|
|memory-sound-tux.ogg||Take turns competing against Tux by clicking on a card and finding its double.|
|memory-tux.ogg||Take turns competing against Tux by clicking on a card and finding its double.|
|memory-wordnumber.ogg||Match the numeric with the word.|
|mining.ogg||Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewheel or the
zoom gesture to zoom in.
|missing-letter.ogg||Find the missing letter and complete the word by clicking on one of the letters proposed on the side.|
|money.ogg||Click or tap on the money to pay.|
|money_back.ogg||Click on the money at the bottom of the screen to give Tux his change.|
|money_back_cents.ogg||Click on the money at the bottom of the screen to give Tux his change.|
|money_cents.ogg||Click on the money to pay.|
|mosaic.ogg||Put each item at the same place as in the given example.|
|numbers-odd-even.ogg||Move the helicopter to catch the clouds having even or odd numbers|
|penalty.ogg||Double click or double tap on the ball to score a goal.|
|planegame.ogg||Move the helicopter with the arrow keys and catch the number in the clouds in numerical order.|
|reversecount.ogg||Click on the dice and validate your choice with the OK button to indicate the number of ice blocks Tux will have to follow to eat a fish.|
|scalesboard.ogg||Drag the weights up to balance the scales.|
|scalesboard_weight.ogg||Drag the weights up to balance the scales.|
|scalesboard_weight_avoirdupois.ogg||Drag the weights up to balance the scales.|
|simplepaint.ogg||Select a color and paint the rectangles as you like to create a drawing.|
|smallnumbers2.ogg||Count the number of the points on the dice then type the result on your keyboard.|
|smallnumbers.ogg||Count the number on your dice and type it on your keyboard before it reaches the ground.|
|sudoku.ogg||Select a number or a symbol and click its target area. Each symbol must appear only once in a row, in a column and in a subregion if any.|
|target.ogg||Click on the target to launch darts, then count your score!|
|tic_tac_toe_2players.ogg||Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.|
|tic_tac_toe.ogg||Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.|
|traffic.ogg||Slide the cars to make a space so that the red car can go out of the box.|
|wordsgame.ogg||Type the words on your keyboard before they reach the ground.|