Difference between revisions of "Notes on OSX port"

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(script launcher ([http://www.sveinbjorn.org/platypus Platypus]))
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* Inkscape launch script set lot of environnement variables to locate correctly libs.
 
* Inkscape launch script set lot of environnement variables to locate correctly libs.
  
== script launcher ([http://www.sveinbjorn.org/platypus Platypus]) ==
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== script launcher ([http://www.sveinbjorn.org/platypus Platypus])/ScriptExec ==
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* Platipus create an exec application (a running .app directory) with a cocoa executable script launcher in Contents/MacOS and the script to run in Contents/Resources.
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* [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp.app uses a modified version] (why?). Anyway this version does not compile with my xcode.
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* [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/ScriptExec/Inkscape seems have a already modified version with right extension] (xcodeproj). To be tested.

Revision as of 11:10, 13 February 2007

GCompris on OSX.

Gcompris osx s.png

Compilation modification

  • add #define NO_IMPORT_PYGOBJECT 1 before #include <pygobject.h>
  • Needs change on SDL/SDL_mixer détection. My opinion is to use OSX frameworks. SDL_mixer framework looks broken for now: missing SDL/ in headers #include (use of SDL frmaework..
  • suppress $LIBICONV in gcompris LDADD (multiply defined _locale_charset).

Native Gtk

  • Works, but with bugs. Some small images abd some colors looks bad. The color selector is broken.
  • Cairo/GTK are not frameworks. GTK is not relocatable (only on windows.
  • Wait a better version.

X11/GTK

  • Check inkscape and Gimp.app way.
  • Gimp.app links to a Platypus script (ScriptExec). inkscape seems use the same solution.
  • Inkscape launch script set lot of environnement variables to locate correctly libs.

script launcher (Platypus)/ScriptExec