Ideas for activities

From GCompris
Revision as of 21:18, 26 February 2011 by Bruno (talk | contribs) (added Nine Men's Morris)
Jump to: navigation, search

Object Classification

For young kids, we could create an activity where they must classify object from larger to smaller, and so on. The size classification could be based on the real-life sizes. For example, a car is larger than a light bulb, but the actual images could be equal size.

We could also have classification based on shape, e.g. round apples and wheels, and rectangular books and doors.

Could teach also "in front of" and "behind" concept.

Subtraction introduction

Modify Well balance the scales to make it a substractive activity: Putting e.g. masse 9 and a punct on left side , masse 13 on right side.

Make the scale work like a real scale (tilt to one side when it's heavier on one side than the other).

* Solved in CVS. Now, we have a real scale activity instead of shapegame based activity

Symmetrical drawing

A symmetrical drawing activity, with various forms of symmetries. See this example.

Turn on the lights game

See this game (and also the GNOME game glightoff). This has interesting mathematical properties. - Implemented in upcoming GCompris 9.3

Musical notation introduction

A la "Rosegarden" - with more simple features, just drag n' drop notes on a score and hit play button.

Double entry tables

In that activity, we could add :

- filling incomplete tables - choosing the right heading for rows and columns of an already filled-in table

Interactive geometry

Like Dr.Geo does, we can provide an interactiv geometry activity. Of course we have to make it much simpler and stick to point, line, segment, perpendicular, parallel and circle.

TicTacToe and variations

Here some ideas to steal. TicTacToe and others variants of same game (QuinzeVainc, Sentier, Mots and Lettres].

A graph tool

Like the drawing, animation, wordprocessor, we could provide a graph tool to let kids create simple graph for their experiences. They could load/save them. Here is an online example.

Matching Letters

A game (perhaps like a memory 'turn over the cards') that has the UPPER case letters and lower case letters within it. (then the child gets to match A=a and the like).

It could also be a falling letter type of thing (if it's easier).

My keyboard is a CAPS one and my daughter is learing lower case. Suffice to say she doesn't 'get' the keyboard fully.

A 'level-up' would be to have one (or both) of the fonts being Cursive (or some other form of elaborate script)

Writing

A word is displayed and the children must re-type it. Then the word is spelled letter by letter and the children must type it.

Environment protection section

We can make a new section aimed to introduce children to environment care. Some ideas of activities are:

  • Garbage classification (Level 1: Organic and inorganic; high level: Organic, glass, metal, wood, danger garbage, etc)
  • Water cycle (already done!)
  • Simple oxygen cycle
  • Saving power. To mark which activities save energy and which ones do not.
  • Global warming. To mark which activities are good and which ones are not.

Light games

Primary light colors

The child will control the intensity of three colored beams that are to be projected to a wall. The controls should only have fixed posible levels, which its number according to the activity level. The user should generated a shown colour by manipulating the three controls.

Light descomposition

One simple activity for show the seven color components of the white light. One idea is to make a cloud rained by click and the sun rise in the same way. So, and rainbow will appear. Maybe a zoom to one individual drop can be done in order to show the incoming white light and the seven outgoing colored beams.

Dominoes

Having a dominoes activity. It would be very nice, and maybe not too difficult to write (I don't speak for myself...) Easy levels could be with colors only, then images, medium level, images and dots, high level, only dots.

Nine Men's Morris

Nine Men's Morris is an abstract strategy board game for two players that emerged from the Roman Empire.[1] The game is also known as Nine Man Morris, Mill, Mills, Merels, Merelles, and Merrills in English.

This game is still very popular in some place of the world. Having this type of game in GCompris brings the opportunity to expose children to games they won't find otherwise. It would complete our board activity besides chess, oware, connect4, ...