Beginner
Contents
Getting started current branch 9.X
Short guide to get started for newcomers to GCompris/Linux development. This is tested with ubuntu 9.10 and 10.04. It's from scratch to your first own activity.
Git download
git clone git://git.gnome.org/gcompris cd gcompris
If you want an update of the current repository (like svn update):
git pull
build gcompris development dependencies:
sudo apt-get build-dep gcompris
If you get the message 'E: You must put some 'source' URIs in your sources.list' you will need to put some deb-src lines in the sources.list so you can install these dependencies from source. To do so:
sudo nano /etc/apt/sources.list
Enter your password
This displays the text of the sources.list file in the terminal. You should see the following (or something similar), where YOUR_DISTRIB_CODENAME has been replaced with your appropriate ubuntu version (precise for example):
# /etc/apt/sources.list
deb http://archive.ubuntu.com/ubuntu/ YOUR_DISTRIB_CODENAME main restricted universe multiverse
deb http://security.ubuntu.com/ubuntu/ YOUR_DISTRIB_CODENAME-security main restricted universe multiverse
deb http://archive.ubuntu.com/ubuntu/ YOUR_DISTRIB_CODENAME-updates main restricted universe multiverse
Duplicate these lines, replacing 'deb' with 'deb-src'. Be sure that YOUR_DISTRIB_CODENAME is replaced with your actual ubuntu codename. Type cat /etc/lsb-release to see your codename if you don't know it.
Then, update and build dependencies.
sudo apt-get update
apt-get build-dep gcompris
make sure you have the package "gnome-common" installed:
sudo apt-get install gnome-common
in gcompris folder: sh autogen.sh && make
if you want do a 'sudo make install' You should be able to test a GCompris-Activity by running the following command in the 'src' directory:
sh runit.sh connect4-activity
Create a new own activity
In the 'src' directory:
sh createit.sh basuracatcher make sh runit.sh basuracatcher-activity/
You are also able to try the installed version by running:
make clean sh autogen.sh make sudo make install gcompris --experimental --reread-menu
Then happy coding in 'src/basuracatcher-activity/basuracatcher.py'
You can continue reading here
Setting up the IDE
When developing GCompris, it is important to maintain the standards of format established by other activities. Using an advanced editor with developmental features can aid in this process. Eclipse, for example, is an excellent open source IDE for Mac, Windos, and Linux platforms. Follow the steps below to configure GCompris with Eclipse.
1) Download Eclipse C/C++: http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/heliosr
2) Install the Python Plug-in:
Open eclipse and goto Help->Install new Software->Add Site:
http://pydev.org/updates
Select the pydev plugin and follow the steps. After restarting you should be able to open and edit Python files.
3) Import GCompris as an eclipse project:
File->new->Project->C/C++-->"Makefile project with existing code" -> choose GCompris source directory
After restarting you should be able to open your created python file in src/basuracatcher-activity/basuracatcher.py
4) Configure PyDev
Goto Window->Preferences->Interpreter Python and select your interpeter (e.g: /usr/bin/python)
5) Run your activity as an "External Tool"
If you prefer the Terminal to run and test your activity, this step is not necessary. But eclipse is an "Integrated Development Environment" so you will find it useful to take full advantage of its features.
5) Run your activity as an "External Tool"
If you prefer the Terminal to run and test your activity, this step is not necessary. But eclipse is an "Integrated Development Environment" so you will find it useful to take full advantage of its features.
6) Formatting: For any editor you're using to develop with GCompris, it is important to change the settings to "remove trailing whitespaces". These can cause issues when committing code. Also tell your editor to apply formatting upon saving, thus keeping your code formatted constantly as you save. In eclipse, default formatting will trim the code to a maximum length of 80 characters, which is standard for this project.