Difference between revisions of "Qt Quick Migration status"

From GCompris
Jump to: navigation, search
m (reserve readingh/v)
m (search feature)
Line 28: Line 28:
 
|-
 
|-
 
| Ability to globaly change letter spacing, word spacing and line spacing. Especially usefull to help children to read (font size change is already implemented). || TBD ||  
 
| Ability to globaly change letter spacing, word spacing and line spacing. Especially usefull to help children to read (font size change is already implemented). || TBD ||  
 +
|-
 +
| Adding a search feature for activities in the menu (as we now have a lot of activities, it is hard sometimes to find a specific one) || TBD ||
 
|-
 
|-
 
| In the Gtk+ version we had background musics. Some people miss them on the new version. We should keep this as an optional download || TBD ||  
 
| In the Gtk+ version we had background musics. Some people miss them on the new version. We should keep this as an optional download || TBD ||  

Revision as of 22:15, 1 June 2015

Porting guidelines

First you should consider the Gtk+ activity as an example, not as a something we want to clone exactly. You are encouraged to improve the original version, either from a user experience stand point and on the educational value.

Think about adding animations where necessary. It was hard to do in Gtk+ and its very easy in QML.

One important part of the work is to make the activity resolution independent (including support for vertical and horizontal layout).

Images

The preferred image format is svg. A valuable resource for images is openclipart.org. To edit svg image you can use the excellent vector graphic editor Inkscape. In the GCompris Gtk+ version many images are already in svg but not all. I created an archive of all the svg images I have, maybe the one you miss is in it.

Core

If you are interested in working on a core feature of the Qt Quick version of GCompris, Edit this page and put your name to be sure you are alone on this task.

Description Status Developer
Make install In progress Johnny
Packaging for each platform In progress Thib and Cyril
Packaging for F-Droid
Admin mode etc., cf. Administration design In progress Bruno / Holger
Dataset handling TBD
Ability to globaly change letter spacing, word spacing and line spacing. Especially usefull to help children to read (font size change is already implemented). TBD
Adding a search feature for activities in the menu (as we now have a lot of activities, it is hard sometimes to find a specific one) TBD
In the Gtk+ version we had background musics. Some people miss them on the new version. We should keep this as an optional download TBD
Ability to anonymously track usage especially activity used. We don't want to rely on a proprietary system and it must work on all platform. One option is to install a Piwik instance on gcompris.net. This tool can be used to track in app usage. - -
Port our Manual from Wiki to Docbook (managed in our git) and adapt its content from the Gtk+ version to the Qt one in progress Patch provided by Burkhard Lück
Add documentation towards activity developers. The documentation must be in Doxygen format as expected by KDE in progress Holger
On Android distribute voices in an APK Expansion File - -
Persist the levels that have been completed for each activity and report a progress feedback in the activity icon. Add an option to save it to disk (best for home) or not (best for schools) - -

Bug Tracking

Here is a list of identified bugs and improvements we would like to complete before the initial release.

Activity Description Status Developer
click_and_draw Find a way to have less distortion in images in portait mode
click_on_letter: multi-char support Make letters in click_on_letter datasets strings instead of single characters, as needed by some locales.
No sound on MacOSX Seems to be related to this bug
gletters, wordsgame, Wordlist Let the translator provide the keyboard letter order in the dataset and maintain it in Wordlist

Activities

If you are interested in porting an existing activity to the Qt Quick version of GCompris, Edit this page and put your name to be sure you are alone on this task.

Name Description Status Developer
/administration/administration GCompris Administration Menu. Left-Click with the mouse to select an activity - -
/login/login GCompris login screen. Select or enter your name to log in to GCompris (goes with administration) - -
/discovery/braille/braille_lotto Braille Lotto. Discover the Braille system for numbers. Reserved Arkit Vora
/discovery/mazeMenu/maze3D 3D Maze. Find your way out of the 3D maze - -
/discovery/memory_group/railroad Railway. A memory game based on trains - -
/discovery/miscelaneous/explore_world_animals Explore World Animals. Learn about world animals, interesting facts and their location on a map. RESERVED Djalil MESLI
/discovery/sound_group/explore_farm_animals Explore Farm Animals. Learn about farm animals, what sounds they make, and interesting facts. RESERVED Djalil MESLI
/discovery/sound_group/explore_world_music Explore World Music. Learn about the music of the world. RESERVED Djalil MESLI
/discovery/sound_group/melody Melody. Repeat a melody Reserved Samira Boulanouar
/discovery/sound_group/note_names Name that Note!. Learn the names of the notes, in bass and treble clef, with the help of sounds and colors Reserved Anna
/discovery/sound_group/piano_composition Piano Composition. An activity to learn how the piano keyboard works, how notes are written on a musical staff and explore music composition by loading and saving your work. - -
/discovery/sound_group/play_piano Play Piano!. Learn to play melodies on the piano keyboard! - -
/discovery/sound_group/play_rhythm Play Rhythm. Learn to listen to, read, and play musical rhythms. - -
/experience/electric Electricity. Create and simulate an electric schema - -
/experience/hydroelectric Learn about an electrical system based on renewable energy. Tux has come back from a long fishing party on his boat. Bring the electrical system back up so he can have light in his home. In Progress Sagar Chand Agarwal
/experience/watercycle Learn about the water cycle. Tux has come back from a long fishing party on his boat. Bring the water system back up so he can take a shower. In Progress Sagar Chand Agarwal
/experience/land_safe Land Safe. Understanding acceleration due to gravity. Reserved Holger
/experience/paratrooper Parachutist. Help Tux the parachutist land safely Reserved Richa
/experience/place_your_satellite Place your satellite. Understanding effect of mass and distance on orbital velocity. In progress JB BUTET
/experience/searace Sea race (2 Players). Direct your boat accurately to win the race. (must be rethought, the maze is more appropriate to introduce programming) - -
/experience/searace1player Sea race (Single Player). Give good instructions to your ship in order to be first in the race. (must be rethought, the maze is more appropriate to introduce programming) - -
/experience/submarine Pilot a submarine. Pilot a submarine using air tanks and dive rudders - -
/fun/anim Create a drawing or an animation. Free drawing and animation tool. - -
/fun/chat Chat and draw with your friends. This chat activity only works on the local network Reserved Yannis Tsopokis
/fun/tuxpaint Tuxpaint clone (not to be ported, instead create a simple bitmap drawing activity). This code can be a good starting point Reserved Richa
/fun/wordprocessor Your word processor. A simple word processor to enter and save any text Reserved Ayush Sharma
/math/algebramenu/algebra_guesscount Find the series of correct operations that matches the given answer. Work out the right combination of numbers and operations to match the given value Reserved Sayan Biswas
/math/geometry/draw A simple vector-drawing tool. A creative board where you can draw freely - -
/puzzle/crane Build the same model. Drive the crane and copy the model
/puzzle/photohunter Photo hunter. Find the differences between two pictures Reserved Sayan Biswas
/puzzle/superbrain Super Brain. Tux has hidden several items. Find them again in the correct order RESERVED Holger
/puzzle/tangram The tangram puzzle game. The objective is to form a given shape with seven pieces - -
/reading/hangman The classic hangman game. A word is hidden, you must discover it letter by letter RESERVED Rajdeep Kaur
/reading/lang/lang-nature Enrich your vocabulary. List of words in the 'nature' category. Reserved siddhesh suthar
/reading/lang/lang-object Enrich your vocabulary. List of words in the 'object' category. Reserved siddhesh suthar
/reading/lang/lang-other Enrich your vocabulary. List of words in the 'other' category. Reserved siddhesh suthar
/reading/lang/lang-people Enrich your vocabulary. List of words in the 'people' category. Reserved siddhesh suthar
/reading/readingh Horizontal reading practice. Read a list of words and work out if a given word is in it Reserved Johnny
/reading/readingv Vertical-reading practice. Read a vertical list of words and work out if a given word is in it Reserved Johnny
/strategy/awele Oware. Play the Oware strategy game against Tux - -
/strategy/bargame bar game. Don't use the last ball Reserved Arnold Dumas
/strategy/chess/chess_computer Learning chess. Play chess against the computer in a learning mode - -
/strategy/chess/chess_movelearn Learning chess. Chess training. Catch the computer's pawns. - -
/strategy/chess/chess_partyend Learning chess. Play the end of the chess game against the computer - -

These activities are based on the same activity code in the Gtk version

The code is in src/babymatch-activity/shapegame.c and each activity provides a dataset in xml.

Name Description Status Developer
/discovery/miscelaneous/babymatch Matching Items. Drag and Drop the items to make them match In progress Pulkit
/discovery/miscelaneous/babyshapes Complete the puzzle. Drag and Drop the shapes on their respective targets Reserved Pulkit
/discovery/miscelaneous/chronos Chronos. Drag and Drop the items to organize the story Reserved Pulkit
/discovery/miscelaneous/details Find the details. Drag and Drop the shapes on their respective targets Reserved Pulkit
/discovery/miscelaneous/doubleentry Double-entry table. Drag and Drop the items in the double-entry table Reserved Pulkit
/discovery/miscelaneous/geo_country Locate the region. Drag and Drop the regions to redraw the whole country Reserved Pulkit
/discovery/miscelaneous/geography Locate the countries. Drag and Drop the items to redraw the whole map Reserved Pulkit
/reading/imagename Image Name. Drag and Drop each item above its name Reserved Pulkit
/puzzle/paintings Assemble the puzzle. Drag and Drop the items to rebuild the original paintings Reserved Pulkit


In progress activities from Ideas for activities page

Name Description Status Developer
/science/light_decomposition One simple activity to show the major color components of the white light. One idea is to make a cloud that rains by clicking on it and a raising sun. It will create a rainbow. Maybe a zoom to each individual drop can be done in order to show the incoming white light and the major outgoing colored beams. Reserved Sagar Chand Agarwal
/reading/letter_classification The children is proposed a set of letter and an entry area. He must enter all the letters in the alphabetical order in the text area. Reserved Sayan Biswas
/reading/letter_in_which_word A letter is written and/or spoken. Some words are displayed, the children must find the word or the words in which this letter appears. Reserved Sayan Biswas
/strategy/tictactoe Tic-tac-toe game for one and two players. DONE Pulkit
/computer/programming/maze This activity will focus on making the kids learn algorithmically and write simple programming constructs from a list with statements like turnLeft, turnRight, moveForward etc Reserved Siddhesh suthar
/computer/programming/bird The children have to pick programming statements to make the way for bird to its nest. Reserved Siddhesh suthar
/computer/programming/draw The children have to pick programming statements to draw the given shape e.g. circle, square. Reserved Siddhesh suthar

For the sake of memory, what we have done

Name Description Status Developer
/computer/keyboard/ballcatch Make the ball go to Tux. Press the two shift keys at the same time, to make the ball go in a straight line. DONE Johnny
/computer/keyboard/gletters Simple Letters. Type the falling letters before they reach the ground DONE Holger Kaelberer
/computer/keyboard/smallnumbers Numbers With Dice. Count the number of dots on dice before they reach the ground DONE Bruno Coudoin
/computer/keyboard/wordsgame Falling Words. Type the falling words before they reach the ground DONE Holger Kaelberer
/computer/mouse/clickanddraw Click and draw. Draw the picture by clicking on the blue points. DONE Allon
/computer/mouse/clickgame Click On Me. Left-Click with the mouse on all the swimming fish before they leave the fishtank DONE Bruno
/computer/mouse/erase Move the mouse. Move the mouse to erase the area and discover the background DONE Bruno
/computer/mouse/erase_2clic Double click the mouse. Double click the mouse to erase the area and discover the background DONE Bruno
/computer/mouse/erase_clic Click the mouse. Click the mouse to erase the area and discover the background DONE Bruno
/experience/intro_gravity Intro gravity. Introduction to the concept of gravity DONE Siddhism
/computer/mouse/followline Control the hose-pipe. Tux needs to water the flowers, but the hose is blocked. DONE Bruno
/computer/mouse/mining Mining for gold. Use the mousewheel to approach the rockwall an look for gold nuggets. DONE Bruno
/computer/mouse/penalty Penalty kick. Double click the mouse on the ball to score a goal. DONE Stephane Mankowski
/discovery/braille/braille_alphabets Discover the Braille system. Learn and memorize the Braille system. DONE Arkit Vora
/discovery/braille/braille_fun Braille Fun. Braille the falling letters DONE Arkit Vora
/discovery/braille/louis_braille The History of Louis Braille. Review the major dates of the inventor of the Braille system. DONE Arkit Vora
/discovery/colors_group/advanced_colors Advanced colors. Click on the correct color DONE Bruno
/discovery/colors_group/color_mix Mixing color of paint. To understand color mixing. DONE Stephane Mankowski
/discovery/colors_group/color_mix_light Mixing colors of light. Understanding mixing of colors of light. DONE Stephane Mankowski
/discovery/colors_group/colors Colors. Click on the right color DONE Bruno
/discovery/colors_group/mosaic Rebuild the mosaic. Rebuild the mosaic DONE Bruno
/discovery/mazeMenu/maze Maze. Find your way out of the maze DONE Stephane Mankowski
/discovery/mazeMenu/maze2DRelative Maze. Find your way out of the maze (Move is relative) DONE Stephane Mankowski
/discovery/mazeMenu/mazeInvisible Maze. Find your way out of the invisible maze DONE Stephane Mankowski
/discovery/memory_group/memory Memory Game with images. Flip the cards to find the matching pairs DONE JB BUTET
/discovery/memory_group/memory_sound Audio memory game. Click on Tux the violinist and listen to find the matching sounds DONE JB BUTET
/discovery/memory_group/memory_sound_tux Audio memory game against Tux. Play the audio memory game against Tux DONE JB BUTET
/discovery/memory_group/memory_tux Memory Game with images, against Tux. Have a memory competition with Tux. DONE JB BUTET
/discovery/miscelaneous/algorithm algorithm. Complete a list of symbols DONE Bharath M S
/discovery/miscelaneous/clockgame Learning Clock. Learn how to tell the time DONE Stephane Mankowski
/discovery/miscelaneous/leftright Find your left and right hands. Determine if a hand is a right or a left hand DONE Bruno
/discovery/sound_group/instruments Music instruments. Click on the correct musical instruments DONE Bruno
/experience/canal_lock Operate a canal lock. Tux is in trouble, and needs to take his boat through a lock. Help Tux and find out how a canal lock works. DONE Bruno
/fun/billard The football game. Kick the ball into the goal. Renamed as football. DONE Bharath M S
/fun/hexagon hexagon. Find the strawberry by clicking on the blue fields DONE Bruno
/math/algebramenu/algebra_group/algebra_by Practice the multiplication operation. Answer some algebra questions DONE Aruna S
/math/algebramenu/algebra_group/algebra_minus Practice the subtraction operation. Answer some algebra questions DONE Aruna S
/math/algebramenu/algebra_group/algebra_plus Practice the addition operation. Answer some algebra questions DONE Aruna S
/math/algebramenu/gnumchmenu/gnumch-equality Equality Number Munchers. Guide the Number Muncher to the expressions that equal the number at the top of the screen. DONE Manuel Tondeur
/math/algebramenu/gnumchmenu/gnumch-factors Factor Number Munchers. Guide the Number Muncher to all the factors of the number at the top of the screen. DONE Manuel Tondeur
/math/algebramenu/gnumchmenu/gnumch-inequality Inequality Number Munchers. Guide the Number Muncher to the all the expressions that do not equal the number at the top of the screen. DONE Manuel Tondeur
/math/algebramenu/gnumchmenu/gnumch-multiples Multiple Number Munchers. Guide the Number Muncher to all the multiples of the number at the top of the screen. DONE Manuel Tondeur
/math/algebramenu/gnumchmenu/gnumch-primes Prime Number Munchers. Guide the Number Muncher to all the prime numbers. DONE Manuel Tondeur
/math/algebramenu/memory_op_group/memory_add Addition memory game. Turn the cards over to find two numbers which add up the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group/memory_add_minus Addition and subtraction memory game. Turn the cards over to find two numbers which add or subtract the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group/memory_add_minus_mult_div All operations memory game. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group/memory_div Division memory game. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group/memory_minus Subtraction memory game. Turn the cards over to find two numbers which subtract the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group/memory_mult Multiplication memory game. Turn the cards over to find two numbers which multiply the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group/memory_mult_div Multiplication and division memory game. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_add_minus_mult_div_tux All operations memory game against Tux. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_add_minus_tux Addition and subtraction memory game against Tux. Turn the cards over to find two numbers which add or subtract the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_add_tux Addition memory game against Tux. Turn the cards over to find two numbers which add up the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_div_tux Division memory game against Tux. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_minus_tux Subtraction memory game against Tux. Turn the cards over to find two numbers which subtract the same, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_mult_div_tux Multiplication and division memory game against Tux. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/memory_op_group_tux/memory_mult_tux Multiplication memory game against Tux. Turn the cards over to find a matching operation, until all the cards are gone. DONE JB BUTET
/math/algebramenu/scalesboard Balance the scales properly. Drag and Drop weights to balance the scales DONE Bruno
/math/algebramenu/scalesboard_weight Balance the scales properly. Drag and Drop masses to balance the scales and calculate the weight DONE Bruno
/math/algebramenu/target Practice addition with a target game. Hit the target and count your points DONE Bruno Coudoin
/math/geometry/redraw Redraw the given item. Copy a drawing from the box on the right into the box on the left. DONE Bruno
/math/geometry/redraw_symmetrical Mirror the given item. Copy the mirror image of an object from the box on the right into the box on the left. DONE Bruno
/math/numeration/drawnumber Draw Number. Draw the picture by following numbers DONE Allon
/math/numeration/enumerate Count the items. Place the items in the best way to count them DONE Thibrom
/math/numeration/guessnumber Guess a number. Help Tux escape the cave. Tux hides a number for you to find. DONE Thibrom
/math/numeration/magic_hat_minus The magician hat. Count how many items are under the magic hat after some have got away DONE Thibrom
/math/numeration/magic_hat_plus The magician hat. Count how many items are under the magic hat DONE Thibrom
/math/numeration/memory_enumerate Enumeration memory game. Turn the cards over to match the number with the drawn picture. DONE Bruno Coudoin
/math/numeration/money_group/money Money. Practice money usage DONE Bruno
/math/numeration/money_group/money_back Give tux his change. Practice money usage by giving Tux his change DONE Bruno
/math/numeration/money_group/money_back_cents Give tux his change, including cents. Practice money usage by giving Tux his change DONE Bruno
/math/numeration/money_group/money_cents Money. Practice money usage including cents DONE Bruno
/math/numeration/planegame Numbers in Order. Move the helicopter to catch the clouds in the correct order DONE Johnny
/math/numeration/reversecount Practice subtraction with a fun game. Tux is hungry. Help him find fish by counting to the correct ice spot. DONE Allon
/math/numeration/smallnumbers2 Numbers with pairs of dice. Count the number of dots on dice before they reach the ground DONE Bruno Coudoin
/puzzle/fifteen The fifteen game. Move each item to make an increasing series: from the smallest to the largest DONE Bruno
/puzzle/hanoi Simplified Tower of Hanoi. Reproduce the given tower DONE Johnny
/puzzle/hanoi_real The Tower of Hanoi. Reproduce the tower on the right side DONE Amit Tomar
/puzzle/lightsoff Lights Off. The aim is to switch off all the lights. DONE Stephane Mankowski
/puzzle/sudoku Sudoku, place unique symbols in a square.. Symbols must be unique in a row, in a column, and (if defined) each region. DONE Johnny
/puzzle/traffic A sliding-block puzzle game. Remove the red car from the parking lot through the gate on the right DONE Holger
/reading/click_on_letter Click on a lowercase letter. Listen to a letter and click on the right one DONE Holger
/reading/click_on_letter_up Click on an uppercase letter. Listen to a letter and click on the right one DONE Holger
/reading/imageid Reading practice. Practice reading by finding the word matching an image DONE Holger Kaelberer
/reading/memory_wordnumber Wordnumber memory game. Turn the cards over to match the number with the word matching it. DONE Bruno Coudoin
/reading/missing_letter Missing Letter. Fill in the missing letter DONE Amit Tomar
/strategy/connect4 Connect 4. Arrange four coins in a row DONE Bharath M S
/strategy/connect4-2players Connect 4 (2 Players). Arrange four coins in a row DONE Bharath M S