Difference between revisions of "Voice translation Qt"

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(Created page with "= Get the voices = == From the source code == First, grab the development tree and the voices in a separate top level directory, then make a link from boards/voices to this l...")
 
(Introduction Voice Set)
Line 83: Line 83:
 
! file !! voice
 
! file !! voice
 
|-
 
|-
| advanced_colors.ogg || find the dancing butterfly having the requested color
+
|advanced_colors.ogg || find the dancing butterfly having the requested color
 
|-
 
|-
| algebra_by.ogg || Multiply the two numbers together and type in your answer before the balloon landing
+
|algebra_by.ogg || Multiply the two numbers together and type in your answer before the balloon landing
 
|-
 
|-
| algebra_div.ogg || Find the result of the division and type in your answer before the balloon landing
+
|algebra_div.ogg || Find the result of the division and type in your answer before the balloon landing
 
|-
 
|-
| algebra_minus.ogg || Subtract the two numbers and type in your answer before the balloon landing
+
|algebra_minus.ogg || Subtract the two numbers and type in your answer before the balloon landing
 
|-
 
|-
| algebra_plus.ogg || Add the two numbers together and type in your answer before the balloon landing
+
|algebra_plus.ogg || Add the two numbers together and type in your answer before the balloon landing
 
|-
 
|-
| algorithm.ogg || Click on the missing items on the table and follow the logical sequence displayed above it.
+
|algorithm.ogg || Click on the missing items on the table and follow the logical sequence displayed above it.
 
|-
 
|-
| align4-2players.ogg || Click on the column where you wish your token to fall and try to align 4 tokens to win.
+
|align4-2players.ogg || Click on the column where you wish your token to fall and try to align 4 tokens to win.
 
|-
 
|-
| align4.ogg || Click on the column where you wish your token to fall and try to align of 4 tokens before Tux.
+
|align4.ogg || Click on the column where you wish your token to fall and try to align of 4 tokens before Tux.
 
|-
 
|-
| alphabet-sequence.ogg || Move the helicopter to catch the clouds following the order of the alphabet.
+
|alphabet-sequence.ogg || Move the helicopter to catch the clouds following the order of the alphabet.
 
|-
 
|-
| | ballcatch.ogg || Press the left and right arrow key at the same time to send the ball straight on
+
|ballcatch.ogg || Press the left and right arrow key at the same time to send the ball straight on
 
|-
 
|-
| canal_lock.ogg || You are responsible for the lock and you must help Tux pass through. Click on the valves to cause either a drop or an increase in the water level, and click on the gates to open or close a path.
+
|braille_alphabets.ogg || Click on Tux to start and then re-create the Braille cells.
 
|-
 
|-
| clickanddraw.ogg || Click on the selected points and draw
+
|braille_fun.ogg || Create the Braille cell for the falling letter.
 
|-
 
|-
| clickgame.ogg || Catch the fish before they leave the aquarium.
+
|canal_lock.ogg || You are responsible for the lock and you must help Tux pass through. Click on the valves to cause either a drop or an increase in the water level, and click on the gates to open or close a path.
 
|-
 
|-
| click_on_letter.ogg || Click on the required letter. You can listen to it again by clicking on the mouth.
+
|clickanddraw.ogg || Click on the selected points and draw
 
|-
 
|-
| click_on_letter_up.ogg || Click on the required letter. You can listen to it again by clicking on the mouth.
+
|clickgame.ogg || Catch the fish before they leave the aquarium.
 
|-
 
|-
| clockgame.ogg || Use the mouse to drag and drop the needles of the clock and display the required time
+
|click_on_letter.ogg || Click on the required letter. You can listen to it again by clicking on the mouth.
 
|-
 
|-
| color_mix.ogg || Match the colour by moving the sliders on the tubes of paint
+
|click_on_letter_up.ogg || Click on the required letter. You can listen to it again by clicking on the mouth.
 
|-
 
|-
| color_mix_light.ogg || Match the colour by moving the sliders on the torches
+
|clockgame.ogg || Use the mouse to drag and drop the needles of the clock and display the required time
 
|-
 
|-
| colors.ogg || Click on the right color
+
|color_mix.ogg || Match the colour by moving the sliders on the tubes of paint
 
|-
 
|-
| drawnumber.ogg || Draw the picture by touching each number in the right sequence.
+
|color_mix_light.ogg || Match the colour by moving the sliders on the torches
 
|-
 
|-
| enumerate.ogg || Count the elements by organising them then type the answer on your keyboard.
+
|colors.ogg || Click on the right color
 
|-
 
|-
| erase_2clic.ogg || Double tap or double click on the bricks to discover the hidden picture
+
|drawnumber.ogg || Draw the picture by touching each number in the right sequence.
 
|-
 
|-
| erase.ogg || Clear the window with your sponge and discover the hidden picture.
+
|enumerate.ogg || Count the elements by organising them then type the answer on your keyboard.
 
|-
 
|-
| erase_clic.ogg || Click or tap on the transparent bricks and discover the hidden picture.
+
|erase_2clic.ogg || Double tap or double click on the bricks to discover the hidden picture
 
|-
 
|-
| fifteen.ogg || Click or drag an element next to a free space, the element will move and release its space. You must put all the pieces in the correct order. The numbers on the pieces can help you.
+
|erase.ogg || Clear the window with your sponge and discover the hidden picture.
 
|-
 
|-
| followline.ogg ||  Move the mouse or your finger along the pipe to stop the fire.
+
|erase_clic.ogg ||  Click or tap on the transparent bricks and discover the hidden picture.
 
|-
 
|-
| football.ogg || Drag a line from the ball to set the speed and direction of your kick.
+
|fifteen.ogg || Click or drag an element next to a free space, the element will move and release its space. You must put all the pieces in the correct order. The numbers on the pieces can help you.
 
|-
 
|-
| gletters.ogg || Type the letters on your keyboard before they reach the ground.
+
||followline.ogg || Move the mouse or your finger along the pipe to stop the fire.
 
|-
 
|-
| gnumch-equality.ogg || Guide the number eater to the required numbers and press on it to swallow them.
+
|football.ogg || Drag a line from the ball to set the speed and direction of your kick.
 
|-
 
|-
| gnumch-factors.ogg || Guide the number eater to the required numbers and press on it to swallow them.
+
|gletters.ogg || Type the letters on your keyboard before they reach the ground.
 
|-
 
|-
| gnumch-inequality.ogg || Guide the number eater to the required numbers and press on it to swallow them.
+
|gnumch-equality.ogg || Guide the number eater to the required numbers and press on it to swallow them.
 
|-
 
|-
| gnumch-multiples.ogg || Guide the number eater to the required numbers and press on it to swallow them.
+
|gnumch-factors.ogg || Guide the number eater to the required numbers and press on it to swallow them.
 
|-
 
|-
| gnumch-primes.ogg || Guide the number eater with the arrow keys to the prime numbers and press space to swallow them.
+
|gnumch-inequality.ogg || Guide the number eater to the required numbers and press on it to swallow them.
 
|-
 
|-
| guessnumber.ogg || Find out the number by typing a number from the range proposed.
+
|gnumch-multiples.ogg || Guide the number eater to the required numbers and press on it to swallow them.
 
|-
 
|-
| hexagon.ogg || Click on the hexagons to find the hidden object, the red zone indicates that you're close to it!
+
|gnumch-primes.ogg || Guide the number eater with the arrow keys to the prime numbers and press space to swallow them.
 
|-
 
|-
| imageid.ogg || Click on the word matching the picture.
+
|guessnumber.ogg || Find out the number by typing a number from the range proposed.
 
|-
 
|-
| instruments.ogg || Click on the correct musical instrument.
+
|hanoi.ogg || Rebuild the same tower in the empty area as the one you see on the right hand side.
 
|-
 
|-
| intro_gravity.ogg || intro_gravity/IntroGravity.qml
+
|hanoi_real.ogg || Rebuild the model tower on the right support. Take care, no disc may be placed atop a smaller disc.
 
|-
 
|-
| intro_gravity.ogg || intro_gravity/intro_gravity.svg
+
|hexagon.ogg || Click on the hexagons to find the hidden object, the red zone indicates that you're close to it!
 
|-
 
|-
| leftright.ogg || Guess if the picture presents a left or right hand and click on the correct answer.
+
|imageid.ogg || Click on the word matching the picture.
 
|-
 
|-
| lightsoff.ogg || Click on the lamps to turn them off.
+
|instruments.ogg || Click on the correct musical instrument.
 
|-
 
|-
| magic-hat-minus.ogg || Click on the hat. How many stars are still hiding under the hat.
+
|intro_gravity.ogg || Change the planets' gravitational force by moving the sliders up and down. Be careful not to crash Tux's spaceship.
 
|-
 
|-
| magic-hat-plus.ogg || Count the number of stars hidden under the hat and then click on the stars to indicate their number.
+
|leftright.ogg || Guess if the picture presents a left or right hand and click on the correct answer.
 
|-
 
|-
| maze.ogg || Use the arrows keys or swipe the touch screen to help Tux find his way out.
+
|lightsoff.ogg || Click on the lamps to turn them off.
 
|-
 
|-
| mazeinvisible.ogg || Use the arrow keys or swipe the touch screen to guide Tux out. Use the maze icon or the space key to see the map.
+
|louis-braille.ogg || Discover the history behind Louis Braille.
 
|-
 
|-
| mazerelative.ogg || Help Tux find his way out. Left and right are used to turn and up to go forward.
+
|magic-hat-minus.ogg || Click on the hat. How many stars are still hiding under the hat.
 
|-
 
|-
| memory.ogg || Click on a card and find its double.
+
|magic-hat-plus.ogg || Count the number of stars hidden under the hat and then click on the stars to indicate their number.
 
|-
 
|-
| memory-enumerate.ogg || Match a number card with a card displaying the same number of butterflies.
+
|maze.ogg || Use the arrows keys or swipe the touch screen to help Tux find his way out.
 
|-
 
|-
| memory-math-add.ogg || Turn over two cards to match the calculation with its answer.
+
|mazeinvisible.ogg || Use the arrow keys or swipe the touch screen to guide Tux out. Use the maze icon or the space key to see the map.
 
|-
 
|-
| memory-math-add-minus.ogg || Turn over two cards to match the calculation with its answer.
+
|mazerelative.ogg || Help Tux find his way out. Left and right are used to turn and up to go forward.
 
|-
 
|-
| memory-math-add-minus-mult-div.ogg || Turn over two cards to match the calculation with its answer.
+
|memory.ogg || Click on a card and find its double.
 
|-
 
|-
| memory-math-add-minus-mult-div-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-enumerate.ogg || Match a number card with a card displaying the same number of butterflies.
 
|-
 
|-
| memory-math-add-minus-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-add.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-add-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-add-minus.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-div.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-add-minus-mult-div.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-div-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-add-minus-mult-div-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-minus.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-add-minus-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-minus-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-add-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-mult.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-div.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-mult-div.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-div-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-mult-div-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-minus.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-math-mult-tux.ogg || Turn over two cards to match the calculation with its answer.
+
|memory-math-minus-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-sound.ogg || Click on an audio card and find its double.
+
|memory-math-mult.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-sound-tux.ogg || Take turns competing against Tux by clicking on a card and finding its double.
+
|memory-math-mult-div.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-tux.ogg || Take turns competing against Tux by clicking on a card and finding its double.
+
|memory-math-mult-div-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| memory-wordnumber.ogg || Match the numeric with the word.
+
|memory-math-mult-tux.ogg || Turn over two cards to match the calculation with its answer.
 
|-
 
|-
| mining.ogg || Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewheel or the
+
|memory-sound.ogg || Click on an audio card and find its double.
zoom gesture  to zoom in.
 
 
|-
 
|-
| missing-letter.ogg || Find the missing letter and complete the word by clicking on one of the letters proposed on the side.
+
|memory-sound-tux.ogg || Take turns competing against Tux by clicking on a card and finding its double.
 
|-
 
|-
| money.ogg || Click or tap on the money to pay.
+
|memory-tux.ogg || Take turns competing against Tux by clicking on a card and finding its double.
 
|-
 
|-
| money_back.ogg || Click on the money at the bottom of the screen to give Tux his change.
+
|memory-wordnumber.ogg || Match the numeric with the word.
 
|-
 
|-
| money_back_cents.ogg || Click on the money at the bottom of the screen to give Tux his change.
+
|mining.ogg || Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewheel or the zoom gesture  to zoom in.
 
|-
 
|-
| money_cents.ogg || Click on the money to pay.
+
|missing-letter.ogg || Find the missing letter and complete the word by clicking on one of the letters proposed on the side.
 
|-
 
|-
| mosaic.ogg || Put each item at the same place as in the given example.
+
|money.ogg || Click or tap on the money to pay.
 
|-
 
|-
| numbers-odd-even.ogg || Move the helicopter to catch the clouds having even or odd numbers
+
|money_back.ogg || Click on the money at the bottom of the screen to give Tux his change.
 
|-
 
|-
| penalty.ogg || Double click or double tap on the ball to score a goal.
+
|money_back_cents.ogg || Click on the money at the bottom of the screen to give Tux his change.
 
|-
 
|-
| planegame.ogg || Move the helicopter with the arrow keys and catch the number in the clouds in numerical order.
+
|money_cents.ogg || Click on the money to pay.
 
|-
 
|-
| reversecount.ogg || Click on the dice and validate your choice with the OK button to indicate the number of ice blocks Tux will have to follow to eat a fish.
+
|mosaic.ogg || Put each item at the same place as in the given example.
 
|-
 
|-
| scalesboard.ogg || Drag the weights up to balance the scales.
+
|numbers-odd-even.ogg || Move the helicopter to catch the clouds having even or odd numbers
 
|-
 
|-
| scalesboard_weight.ogg || Drag the weights up to balance the scales.
+
|penalty.ogg || Double click or double tap on the ball to score a goal.
 
|-
 
|-
| scalesboard_weight_avoirdupois.ogg || Drag the weights up to balance the scales.
+
|planegame.ogg || Move the helicopter with the arrow keys and catch the number in the clouds in numerical order.
 
|-
 
|-
| simplepaint.ogg || Select a color and paint the rectangles as you like to create a drawing.
+
|redraw.ogg || Use the drawing tools to reproduce a symmetrical figure on the right hand side.
 
|-
 
|-
| smallnumbers2.ogg || Count the number of the points on the dice then type the result on your keyboard.
+
|redraw_symmetrical.ogg || Use the drawing tools to reproduce the right-hand side symmetrical figure.
 
|-
 
|-
| smallnumbers.ogg || Count the number on your dice and type it on your keyboard before it reaches the ground.
+
|reversecount.ogg || Click on the dice and validate your choice with the OK button to indicate the number of ice blocks Tux will have to follow to eat a fish.
 
|-
 
|-
| sudoku.ogg || Select a number or a symbol and click its target area. Each symbol must appear only once in a row, in a column and in a subregion if any.
+
|scalesboard.ogg || Drag the weights up to balance the scales.
 
|-
 
|-
| target.ogg || Click on the target to launch darts, then count your score!
+
|scalesboard_weight.ogg || Drag the weights up to balance the scales.
 
|-
 
|-
| tic_tac_toe_2players.ogg || Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.
+
|scalesboard_weight_avoirdupois.ogg || Drag the weights up to balance the scales.
 
|-
 
|-
| tic_tac_toe.ogg || Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.
+
|simplepaint.ogg || Select a color and paint the rectangles as you like to create a drawing.
 
|-
 
|-
| traffic.ogg || Slide the cars to make a space so that the red car can go out of the box.
+
|smallnumbers2.ogg || Count the number of the points on the dice then type the result on your keyboard.
 
|-
 
|-
| wordsgame.ogg || Type the words on your keyboard before they reach the ground.
+
|smallnumbers.ogg || Count the number on your dice and type it on your keyboard before it reaches the ground.
 +
|-
 +
|sudoku.ogg || Select a number or a symbol and click its target area. Each symbol must appear only once in a row, in a column and in a subregion if any.
 +
|-
 +
|superbrain.ogg || Find out the right combination of colors. A black pin means you found the correct colour in the correct position, a white pin means it's the correct colour but in the wrong position.
 +
|-
 +
|target.ogg || Click on the target to launch darts, then count your score!
 +
|-
 +
|template.ogg || put here in comment the text for the intro voice
 +
|-
 +
|tic_tac_toe_2players.ogg || Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.
 +
|-
 +
|tic_tac_toe.ogg || Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.
 +
|-
 +
|traffic.ogg || Slide the cars to make a space so that the red car can go out of the box.
 +
|-
 +
|wordsgame.ogg || Type the words on your keyboard before they reach the ground.
 
|}
 
|}
  
 
[[Category:Translation]]
 
[[Category:Translation]]
 
[[Category:English]]
 
[[Category:English]]

Revision as of 23:40, 24 May 2015

Get the voices

From the source code

First, grab the development tree and the voices in a separate top level directory, then make a link from boards/voices to this location. You can do it by following this process:

git clone https://github.com/bdoin/GCompris-voices.git

Online

Alternatively, you can browse the voices online from the gnome git online repository.

Create your voices directory

First copy the English voices as a template in a new directory with you locale name (e.g. my):

cd boards/voices
cp -r en my

Provide your voice translation in boards/voices/my for each English voice.

Recording / Encoding

It is best to choose somebody that speaks and articulate well your language (a teacher is a good candidate).

  • You can make the recording with audacity. It is mandatory to use mono wav 16bit/44100Hz to get the best quality/size ratio and because this works for any sound card.
  • Save as WAV file
  • Apply loudness transform with sox if necessary. You may use a script like this if the sound is too low:
#!/bin/sh
mkdir modif
for i in *.wav; do
  sox $i -r 44100 -b 16 modif/$i norm
done
  • In the directory where WAV files are run:
oggenc -q0 --downmix -a "(name of author) -d "date of recording (YYYY/MM/DD)" -c "copyright=GPL V3+" *.wav

The ogginfo command should display the comment.

The last stage is to pass the tool normalize-ogg to make all the sound having a standardized volume level.

  • Copy OGG files in the corresponding directory

Alphabet

The English alphabet directory contains files named U0030.ogg. These are the voices for each single letter in your locale with a UTF-8 Unicode notation. For example, U+0030 is the character 0, and U+0069 is the character i. You can get the table for each subset.

Lang word list

The lang activity contains a set of about 1000 images originaly comming from the art4apps project and are released under CC-BY-SA. In order to make it available in your language, you must provide a voice recording of each words and an UTF-8 encoded file named content-<your_locale>.json that contains the translation of each word as spoken in the ogg file. The ogg files are in the directory boards/voices/<locale>/words and the json file in in the source code under /src/activities/imageid/resource/content-<your-locale>.json. If your language has genders it is mandatory to enter them in the recording and the content.txt file.

You can see on a single page the images and their english name.

Shipping

Once done, the easiest way is to tar all this files and send them to the GCompris maintainer.

cd boards/voices
tar -cvzf voices_my.tgz my

Integration

The voice are packaged in an rcc file. It can be tested by following this instructions.

To create the rcc file, you script generate_voices_rcc.sh. It creates all the rcc files for all the langs in .rcc/voices-ogg. To test your creation, copy the files here under $HOME/.local/share/KDE/gcompris-qt/data2/voices-ogg and run GCompris with the download option disabled or the version of gcompris.net will take.

Once done, the generated rcc must be uploaded on gcompris.net by someone with the admin rights.

Checking

At top level in the Gtk+ version of GCompris, run:

./tools/check_missing_voices.pl <locale>

With for example locale being fr for French.

Introduction Voice Set

This voice set if present gives a brief explanation of the activity when the child enters it. Here is the English version that needs to be recorded in your language.

file voice
advanced_colors.ogg find the dancing butterfly having the requested color
algebra_by.ogg Multiply the two numbers together and type in your answer before the balloon landing
algebra_div.ogg Find the result of the division and type in your answer before the balloon landing
algebra_minus.ogg Subtract the two numbers and type in your answer before the balloon landing
algebra_plus.ogg Add the two numbers together and type in your answer before the balloon landing
algorithm.ogg Click on the missing items on the table and follow the logical sequence displayed above it.
align4-2players.ogg Click on the column where you wish your token to fall and try to align 4 tokens to win.
align4.ogg Click on the column where you wish your token to fall and try to align of 4 tokens before Tux.
alphabet-sequence.ogg Move the helicopter to catch the clouds following the order of the alphabet.
ballcatch.ogg Press the left and right arrow key at the same time to send the ball straight on
braille_alphabets.ogg Click on Tux to start and then re-create the Braille cells.
braille_fun.ogg Create the Braille cell for the falling letter.
canal_lock.ogg You are responsible for the lock and you must help Tux pass through. Click on the valves to cause either a drop or an increase in the water level, and click on the gates to open or close a path.
clickanddraw.ogg Click on the selected points and draw
clickgame.ogg Catch the fish before they leave the aquarium.
click_on_letter.ogg Click on the required letter. You can listen to it again by clicking on the mouth.
click_on_letter_up.ogg Click on the required letter. You can listen to it again by clicking on the mouth.
clockgame.ogg Use the mouse to drag and drop the needles of the clock and display the required time
color_mix.ogg Match the colour by moving the sliders on the tubes of paint
color_mix_light.ogg Match the colour by moving the sliders on the torches
colors.ogg Click on the right color
drawnumber.ogg Draw the picture by touching each number in the right sequence.
enumerate.ogg Count the elements by organising them then type the answer on your keyboard.
erase_2clic.ogg Double tap or double click on the bricks to discover the hidden picture
erase.ogg Clear the window with your sponge and discover the hidden picture.
erase_clic.ogg Click or tap on the transparent bricks and discover the hidden picture.
fifteen.ogg Click or drag an element next to a free space, the element will move and release its space. You must put all the pieces in the correct order. The numbers on the pieces can help you.
followline.ogg Move the mouse or your finger along the pipe to stop the fire.
football.ogg Drag a line from the ball to set the speed and direction of your kick.
gletters.ogg Type the letters on your keyboard before they reach the ground.
gnumch-equality.ogg Guide the number eater to the required numbers and press on it to swallow them.
gnumch-factors.ogg Guide the number eater to the required numbers and press on it to swallow them.
gnumch-inequality.ogg Guide the number eater to the required numbers and press on it to swallow them.
gnumch-multiples.ogg Guide the number eater to the required numbers and press on it to swallow them.
gnumch-primes.ogg Guide the number eater with the arrow keys to the prime numbers and press space to swallow them.
guessnumber.ogg Find out the number by typing a number from the range proposed.
hanoi.ogg Rebuild the same tower in the empty area as the one you see on the right hand side.
hanoi_real.ogg Rebuild the model tower on the right support. Take care, no disc may be placed atop a smaller disc.
hexagon.ogg Click on the hexagons to find the hidden object, the red zone indicates that you're close to it!
imageid.ogg Click on the word matching the picture.
instruments.ogg Click on the correct musical instrument.
intro_gravity.ogg Change the planets' gravitational force by moving the sliders up and down. Be careful not to crash Tux's spaceship.
leftright.ogg Guess if the picture presents a left or right hand and click on the correct answer.
lightsoff.ogg Click on the lamps to turn them off.
louis-braille.ogg Discover the history behind Louis Braille.
magic-hat-minus.ogg Click on the hat. How many stars are still hiding under the hat.
magic-hat-plus.ogg Count the number of stars hidden under the hat and then click on the stars to indicate their number.
maze.ogg Use the arrows keys or swipe the touch screen to help Tux find his way out.
mazeinvisible.ogg Use the arrow keys or swipe the touch screen to guide Tux out. Use the maze icon or the space key to see the map.
mazerelative.ogg Help Tux find his way out. Left and right are used to turn and up to go forward.
memory.ogg Click on a card and find its double.
memory-enumerate.ogg Match a number card with a card displaying the same number of butterflies.
memory-math-add.ogg Turn over two cards to match the calculation with its answer.
memory-math-add-minus.ogg Turn over two cards to match the calculation with its answer.
memory-math-add-minus-mult-div.ogg Turn over two cards to match the calculation with its answer.
memory-math-add-minus-mult-div-tux.ogg Turn over two cards to match the calculation with its answer.
memory-math-add-minus-tux.ogg Turn over two cards to match the calculation with its answer.
memory-math-add-tux.ogg Turn over two cards to match the calculation with its answer.
memory-math-div.ogg Turn over two cards to match the calculation with its answer.
memory-math-div-tux.ogg Turn over two cards to match the calculation with its answer.
memory-math-minus.ogg Turn over two cards to match the calculation with its answer.
memory-math-minus-tux.ogg Turn over two cards to match the calculation with its answer.
memory-math-mult.ogg Turn over two cards to match the calculation with its answer.
memory-math-mult-div.ogg Turn over two cards to match the calculation with its answer.
memory-math-mult-div-tux.ogg Turn over two cards to match the calculation with its answer.
memory-math-mult-tux.ogg Turn over two cards to match the calculation with its answer.
memory-sound.ogg Click on an audio card and find its double.
memory-sound-tux.ogg Take turns competing against Tux by clicking on a card and finding its double.
memory-tux.ogg Take turns competing against Tux by clicking on a card and finding its double.
memory-wordnumber.ogg Match the numeric with the word.
mining.ogg Looking at the rockwall, you can see a sparkle somewhere. Move the mouse cursor next to this sparkle and use the mousewheel or the zoom gesture to zoom in.
missing-letter.ogg Find the missing letter and complete the word by clicking on one of the letters proposed on the side.
money.ogg Click or tap on the money to pay.
money_back.ogg Click on the money at the bottom of the screen to give Tux his change.
money_back_cents.ogg Click on the money at the bottom of the screen to give Tux his change.
money_cents.ogg Click on the money to pay.
mosaic.ogg Put each item at the same place as in the given example.
numbers-odd-even.ogg Move the helicopter to catch the clouds having even or odd numbers
penalty.ogg Double click or double tap on the ball to score a goal.
planegame.ogg Move the helicopter with the arrow keys and catch the number in the clouds in numerical order.
redraw.ogg Use the drawing tools to reproduce a symmetrical figure on the right hand side.
redraw_symmetrical.ogg Use the drawing tools to reproduce the right-hand side symmetrical figure.
reversecount.ogg Click on the dice and validate your choice with the OK button to indicate the number of ice blocks Tux will have to follow to eat a fish.
scalesboard.ogg Drag the weights up to balance the scales.
scalesboard_weight.ogg Drag the weights up to balance the scales.
scalesboard_weight_avoirdupois.ogg Drag the weights up to balance the scales.
simplepaint.ogg Select a color and paint the rectangles as you like to create a drawing.
smallnumbers2.ogg Count the number of the points on the dice then type the result on your keyboard.
smallnumbers.ogg Count the number on your dice and type it on your keyboard before it reaches the ground.
sudoku.ogg Select a number or a symbol and click its target area. Each symbol must appear only once in a row, in a column and in a subregion if any.
superbrain.ogg Find out the right combination of colors. A black pin means you found the correct colour in the correct position, a white pin means it's the correct colour but in the wrong position.
target.ogg Click on the target to launch darts, then count your score!
template.ogg put here in comment the text for the intro voice
tic_tac_toe_2players.ogg Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.
tic_tac_toe.ogg Click on the square which you wish to mark and try to mark 3 consecutive squares before Tux.
traffic.ogg Slide the cars to make a space so that the red car can go out of the box.
wordsgame.ogg Type the words on your keyboard before they reach the ground.