Difference between revisions of "Notes on OSX port"
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(→script launcher ([http://www.sveinbjorn.org/platypus Platypus])/ScriptExec) |
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== script launcher ([http://www.sveinbjorn.org/platypus Platypus])/ScriptExec == | == script launcher ([http://www.sveinbjorn.org/platypus Platypus])/ScriptExec == | ||
− | * | + | * Platypus create an exec application (a running .app bundle in fact) with a cocoa executable script launcher in Contents/MacOS and the script to run in Contents/Resources. |
* [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp.app uses a modified version] (why?). Anyway this version does not compile with my xcode. | * [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp.app uses a modified version] (why?). Anyway this version does not compile with my xcode. | ||
* [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/ScriptExec/Inkscape seems have a already modified version with right extension] (xcodeproj). To be tested. | * [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/ScriptExec/Inkscape seems have a already modified version with right extension] (xcodeproj). To be tested. |
Revision as of 10:13, 13 February 2007
GCompris on OSX.
Compilation modification
- add #define NO_IMPORT_PYGOBJECT 1 before #include <pygobject.h>
- Needs change on SDL/SDL_mixer détection. My opinion is to use OSX frameworks. SDL_mixer framework looks broken for now: missing SDL/ in headers #include (use of SDL frmaework..
- suppress $LIBICONV in gcompris LDADD (multiply defined _locale_charset).
Native Gtk
- Works, but with bugs. Some small images abd some colors looks bad. The color selector is broken.
- Cairo/GTK are not frameworks. GTK is not relocatable (only on windows.
- Wait a better version.
X11/GTK
- Check inkscape and Gimp.app way.
- Gimp.app links to a Platypus script (ScriptExec). inkscape seems use the same solution.
- Inkscape launch a shell script set lot of environnement variables to locate correctly libs.
script launcher (Platypus)/ScriptExec
- Platypus create an exec application (a running .app bundle in fact) with a cocoa executable script launcher in Contents/MacOS and the script to run in Contents/Resources.
- Gimp.app uses a modified version (why?). Anyway this version does not compile with my xcode.
- seems have a already modified version with right extension (xcodeproj). To be tested.