Difference between revisions of "Qt Quick development process"

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{{TOCright}}
 
= Learning Qt Quick =
 
= Learning Qt Quick =
 +
 +
<span style="background:#00FF00">''A shorter Qt Quick development process is embedded in GCompris source code. You can find it [https://invent.kde.org/education/gcompris/-/blob/master/HACKING here].''</span>
  
 
Some pointers to discover Qt Quick:
 
Some pointers to discover Qt Quick:
* http://qt-project.org/doc/qt-5/gettingstarted.html
+
* [http://doc.qt.io/qt-5/gettingstarted.html Getting Started with Qt]
* http://qt-project.org/doc/qt-5/gettingstartedqml.html
+
* [http://doc.qt.io/qt-5/gettingstartedqml.html Getting Started Programming with Qt Quick]
* http://qmlbook.org/index.html
+
* [http://qmlbook.org/index.html Qml Book]
 +
 
 +
A step by step exercise to dig into Qt Quick with the QtCreator [development] environment:
 +
* [http://qt-project.org/doc/qtcreator QtCreator]
 +
 
 +
The following list provided by Jerome from QtMob forum is a gold mine:
  
A step by step exercice to dig into Qt Quick:
+
* First step into Qt https://www.cleanqt.io/home
* http://doc.qt.digia.com/qtcreator/creator-qml-application.html
+
* modules http://doc.qt.io/qt-5/modules-qml.html
 +
* available components http://doc.qt.io/qt-5/qmltypes.html
 +
* basic type http://doc.qt.io/qt-5/qmlbasictypes.html
 +
* positioning gui element(not location) http://doc.qt.io/qt-5/qtquick-positioning-topic.html
 +
* layout http://doc.qt.io/qt-5/qtquicklayouts-index.html
 +
* https://doc.qt.io/qt-5/qtquick-usecase-layouts.html
 +
* Debugging http://doc.qt.io/qt-5/qtquick-debugging.html
 +
* Qml Javascript built-in functions http://doc.qt.io/qt-5/qtqml-javascript-functionlist.html
 +
* Controls 2 https://doc.qt.io/qt-5/qtquickcontrols2-index.html
 +
* https://doc.qt.io/qt-5/qtquick-controls2-qmlmodule.html
 +
 
 +
In order to debug QML you can use GammaRay from KDAB:
 +
 
 +
https://github.com/KDAB/GammaRay/wiki/Getting-GammaRay
 +
 
 +
Here are some videos links to learn how to use it:
 +
 
 +
* https://youtu.be/vhD1WBaRLZI GammaRay Tutorials (Part 1) - GammaRay Introduction
 +
* https://youtu.be/GefC1-W6TO0 GammaRay Tutorials (Part 2) - How to set up GammaRay on Windows
 +
* https://youtu.be/zlgMaURbvDI GammaRay Tutorials (Part 3) - Add Gammaray Shortcut in Qt Creator
 +
* https://youtu.be/Pk878kZiTRs GammaRay Tutorials (Part 4) - Launch an Application Under GammaRay
 +
* https://youtu.be/mVzcPekvldM GammaRay Tutorials (Part 5) - Why isn't my QtQuick Element visible
 +
* https://youtu.be/bYQ500C7g3w GammaRay Tutorials (Part 6) - GammaRay Quick Scenes Introduction
 +
* https://youtu.be/U24zV26Upc0 GammaRay Tutorials (Part 7) - How to Visualize Bindings
 +
* https://youtu.be/oOzYbW68Q4g GammaRay Tutorials (Part 8) - How to visualize Qt Quick Batching and Overdrawing
  
 
= Coding Style =
 
= Coding Style =
Line 15: Line 47:
 
= Source code =
 
= Source code =
  
Here is the [https://git-next.kde.org/kde/gcompris/commits/master official repository] for the source code. Alternatively you can also get the code on [https://github.com/bdoin/GCompris-qt GitHub].
+
Here is the [https://invent.kde.org/education/gcompris.git official repository] for the source code. Alternatively you can also get the code on [https://github.com/GCompris/GCompris-qt GitHub].
  
 +
= Compilation prerequisites =
 +
 +
For Debian based systems, in order to compile GCompris you need to install the following packages:
 +
 +
== Compilation chain ==
 +
 +
<pre>
 +
sudo apt-get install cmake g++ libgl1-mesa-dev libssl-dev
 +
</pre>
 +
 +
=== Optional ===
 +
 +
<pre>
 +
sudo apt-get install cmake-curses-gui
 +
</pre>
 +
 +
Note that openssl is needed since GCompris 0.96 to be able to download the resource files in https.
 +
 +
== Qt5 ==
 +
 +
<pre>
 +
sudo apt-get install qtdeclarative5-dev qtmultimedia5-dev qml-module-qtquick-controls libqt5svg5-dev libqt5sensors5-dev qml-module-qtquick-particles2 qttools5-dev-tools qml-module-qtmultimedia libqt5multimedia5-plugins qtquickcontrols2-5-dev qml-module-qtquick-controls2 qt5-image-formats-plugins libqt5charts5-dev
 +
</pre>
 +
 +
== Translations package ==
 +
 +
<pre>
 +
sudo apt-get install gettext
 +
</pre>
 +
 +
 +
=== For Ubuntu 18.04+ ===
 +
 +
In Ubuntu 18.04+ you need to install also qttools5-dev in order to get /usr/lib/x86_64-linux-gnu/cmake/Qt5LinguistTools/Qt5LinguistToolsConfig.cmake.
 +
<pre>
 +
sudo apt install qttools5-dev
 +
</pre>
  
 
= Compilation =
 
= Compilation =
  
* Get the [https://git-next.kde.org/kde/gcompris/commits/master source code]
+
[https://cmake.org/download/ CMake] is a cross-platform free software program for managing the build process of software using a compiler-independent method.
* Download and Install the lastest stable version of [http://qt-project.org/downloads QtCreator] for Android
+
The minimum version to compile GCompris is 3.5 (3.21 is required on Windows to build packages).
* Start QtCreator and open the project file GCompris.pro at the root of the source code
+
 
* Compile and run it.
+
* Get the [https://invent.kde.org/education/gcompris source code]:
 +
<pre>
 +
git clone https://invent.kde.org/education/gcompris.git
 +
</pre>
 +
* Initialize the git submodule(s)
 +
<pre>
 +
cd gcompris
 +
git submodule init && git submodule update
 +
</pre>
 +
* Download and Install the latest stable version of [https://www.qt.io/download-open-source/#section-2 Qt] (This includes QtCreator in the Tools/QtCreator directory. Minimum required version is 5.12. For running on Android, download the Android version.
 +
* Start QtCreator and open the project file CMakeLists.txt at the root of the source code
 +
* Create a build directory and set it in Qt Creator
 +
* Compile and run it. (No need of giving any arguments to CMake, if QtCreator asks for it)
 +
 
 +
To compile from the command line you need:
 +
<pre>
 +
mkdir build
 +
cd build
 +
cmake ..
 +
make
 +
</pre>
 +
 
 +
To gain some compilation time if you work on a given activity, you can use the following syntax :
 +
<pre>
 +
make rcc_<activity> && ./bin/gcompris-qt
 +
</pre>
  
 
To make it run on Android you need first to follow [http://qt-project.org/doc/qt-5/android-support.html these instructions].
 
To make it run on Android you need first to follow [http://qt-project.org/doc/qt-5/android-support.html these instructions].
 +
If some errors occur, follow this [[cmake compilation trouble]] link.
 +
 +
= Generate core API documentation =
 +
 +
KDE uses [http://quickgit.kde.org/?p=kapidox.git kapidox], a wrapper around [http://www.doxygen.org doxygen] to generate API documentation. Kapidox uses [https://github.com/agateau/doxyqml doxyqml] for generating documentation for QML code.
 +
 +
In GCompris we document all classes in the src/core/ directory.
 +
 +
To build this API documentation you need:
 +
 +
* Install doxygen.
 +
* Build kapidox from https://invent.kde.org/frameworks/kapidox
 +
* Install doxyqml from https://github.com/agateau/doxyqml. (Note: need at least version  0.2.0 that supports readonly QML properties.)
 +
 +
Then do
 +
 +
kgenapidox ./path/to/gcompris-checkout/
 +
 +
and find your documentation under apidocs/.
  
 
= Adding a new activity =
 
= Adding a new activity =
Line 31: Line 144:
 
== Automatically ==
 
== Automatically ==
  
Let's say you want to port the algebra_by activity.
+
Let's say you want to create the algebra_by activity.
  
 
<pre>
 
<pre>
 
cd src/activities
 
cd src/activities
./createit.sh algebra_by
+
./createit.sh algebra_by "Your Name" xx@yy.org
 
</pre>
 
</pre>
  
And you're done, you can run GCompris in QtCreator and your actvitity should appear on the list.
+
And you're done, you can run ''CMake'' again in QtCreator and your activity should appear on the list.
  
 
== Manually ==
 
== Manually ==
  
You must create a directory for your activity in src/activities. In it, create an ActivityInfo.qml, algebra_by.pri and your qml entry point Algebra_by.qml.
+
You must create a directory for your activity in src/activities. In it, create an ActivityInfo.qml, CMakeLists.txt and your qml entry point AlgebraBy.qml.
  
 
* in src/activities/activities.txt add the directory name of your activity (keep the file sorted).
 
* in src/activities/activities.txt add the directory name of your activity (keep the file sorted).
* add an include for your .pri in the top level GCompris.pro (to be correct it should be kept sorted with the others): include(src/activities/algebra_by/algebra_by.pri)
+
* check algebra_by/ActivityInfo.qml that the name references you Qml activity entry point and that the icon point to your icon name (preferred format is svg).
* check algebra_by/ActivityInfo.qml that the name references you Qml activity entry point and that the icon point to your icon name.
+
 
 +
== Giving the activity title and describing your new activity within the code ==
 +
Your activity description needs to be carefully done. It is not only displayed within your activity description screen but is also used to create the GCompris user manual.
 +
The title and description is provided into the ActivityInfo.qml.
 +
 
 +
<pre>
 +
ActivityInfo {
 +
  name: "family/Family.qml"
 +
  difficulty: 2
 +
  icon: "family/family.svg"
 +
  author: "FirstName LastName &amp;lt;email&amp;gt;"
 +
  //: Activity title
 +
  title: qsTr("Family")
 +
  //: Help title
 +
  description: qsTr("Select the name you should call this family member.")
 +
  //intro: "Let us understand what to call our relatives"
 +
  //: Help goal
 +
  goal: qsTr("Learn the relationships in a family, according to the lineal system used in most Western societies.")
 +
  //: Help prerequisite
 +
  prerequisite: qsTr("Reading skills.")
 +
  //: Help manual
 +
  manual: qsTr("A family tree is shown.\n" +
 +
  "The circles are linked with lines to mark the relations. Married couples are marked with a ring on the link.\n" +
 +
  "You are the person in the white circle. Select the name you should call the person in the orange circle.\n")
 +
  credit: ""
 +
  section: "sciences history"
 +
  createdInVersion: 9000
 +
}
 +
</pre>
 +
 
 +
In this example:
 +
 
 +
'''Title''' provides the activity name present in the main menu
 +
 
 +
(while creating a title, if the activity is played against Tux or against a friend, use parentheses: e.g. : '''Align four (against Tux) - Align four (with your friend)'''
 +
 
 +
'''Description''' provides the catching sentence, telling what the game is about, it can be found as title when clicking on the question mark button.
 +
 
 +
'''Goal''' provides the pedagogical goal. It tells what is the aim of this activity, what will be learnt if I play it.
 +
 
 +
'''Manual''' provides the guide to play the activity.
  
 
== Getting old menus ==
 
== Getting old menus ==
  
If your activity is an existing one, you can copy its ported ActivityInfo  
+
If your activity is an existing one, you can move its ported ''ActivityInfo'' and icon:
  
* git mv menus/algebra_by.qml algebra_by/Algebra_by.qml
+
<pre>
 
+
git mv tools/menus/algebra_by.qml src/activities/algebra_by/AlgebraBy.qml
the svg icon is not under git so you have to pick the old GCompris's icon named algebra_by.svg and copy it in algebra_by. You can get it from the GCompris-gtk GitHub: https://github.com/bdoin/GCompris/tree/master/src
+
git mv tools/menus/resource/algebra_by.svg src/activities/algebra_by/algebra_by
 +
</pre>
  
 
== Extending another activity ==
 
== Extending another activity ==
Line 62: Line 216:
 
In your .qml file:
 
In your .qml file:
  
* just import the activity you want to extend with for example: import "qrc:/gcompris/src/activities/erase"
+
* just import the activity you want to extend with for example: ''import "qrc:/gcompris/src/activities/erase"''
 
* instead of have your root item being an 'ActivityBase' you just create an object of the base type you want to extend like Erase.
 
* instead of have your root item being an 'ActivityBase' you just create an object of the base type you want to extend like Erase.
 
* Use a property to pass parameters to your base item and customize it
 
* Use a property to pass parameters to your base item and customize it
  
= Speeding startup =
+
= Coding guidelines =
 +
 
 +
Take a look at this [http://gcompris.net/wiki/Reviewing_an_activity check list] to have a high level check list before asking for a review.
 +
 
 +
Keep only small Javascript in the QML code, all the game logic must be in your Javascript file. This makes it easier to read the activity logic. It is possible to have several Javascript files if needed. The QML files must be seen as the graphical interface description and the Javascript the logic of the game.
 +
 
 +
== Adding a configuration for a specific activity ==
 +
 
 +
Each activity can have a specific configuration (for example, changing the locale of the activity, having different modes...). A simple example can be found on Traffic activity where you can change between images and colors to display the cars.
 +
 
 +
To add configuration, you need to add the "config" value in the Bar.
 +
Then you have to add a DialogActivityConfig item where you will define the component item of the dialog. You need to define the following functions:
 +
* setDefaultValues to set the values when displaying the configuration.
 +
* onLoadData which is called to load the existing data from configuration.
 +
* onSaveData which is called to save the configuration in configuration file and where you can also send signals to dynamically change current activity settings.
 +
 
 +
The data should be set in "dataToSave" attribute which is a map (pairs of key, values) where the keys are strings and values are javascript var (can be strings, lists...).
 +
 
 +
Accessing the component items can be done using: dialogActivityConfig.configItem.
 +
 
 +
For the data to be loaded at start of activity, you also need to call "dialogActivityConfig.getInitialConfiguration()" on Component.onCompleted() of your pageComponent item.
 +
 
 +
= Compilation on different platforms =
 +
== Compiling GCompris for Desktop ==
 +
You can still use QtCreator to develop. Within it, open the CMakeLists.txt on top-level of GCompris. Select a directory (create a folder at same level as the gcompris folder for example) and then click on "Run CMake" button then finish.
 +
 
 +
To compile GCompris on command line, you can create a directory GCompris-qt-build at same level as the gcompris folder, go into it and type "cmake ../gcompris && make". You have the possibility to check which activities you want to compile or not.
 +
 
 +
If you want to create an auto extractible package for linux platforms, you need to launch cmake using: "cmake -DBUILD_STANDALONE=ON ../gcompris && make".
 +
 
 +
=== Troubleshooting ===
 +
 
 +
* If you get the error: "The imported target "Qt5::Gui" references the file "Qt5Gui_EGL_LIBRARY-NOTFOUND" but this file does not exist."
 +
 
 +
<pre>
 +
sudo apt-get install libgl1-mesa-glx
 +
</pre>
 +
 
 +
try again
 +
If this still shows the same error or tells you - /usr/bin/ld: cannot find -lGL -
 +
do :
 +
<pre>
 +
on a 32 bits system
 +
cd /usr/lib/i386-linux-gnu
 +
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 libGL.so
 +
 
 +
on a 64 bits system
 +
cd /usr/lib/x86_64-linux-gnu
 +
sudo ln -s /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so
 +
</pre>
 +
 
 +
* If you miss the GL/gl.h header, install it with ''sudo apt-get install mesa-common-dev''
 +
 
 +
== Compiling GCompris for Android ==
 +
Install openjdk (for example it could be openjdk-8-jdk from your favorite package manager).
 +
 
 +
To build APK files for android, the minimum required version of Qt is now 5.12.6 (tested with 5.12.9, 5.13.0 and 5.13.1). It fails with 5.12.10 and 5.12.11.
 +
 
 +
It uses gradle, android ndk r21e and openssl 1.1.1m.
 +
 
 +
Clang is provided within the NDK android environment. You do not need to install ant anymore, and gradle will download itself automatically during the apk creation.
 +
 
 +
'''Step 1''': Get ECM sources, build and install them.
 +
 
 +
ECM or Extra CMake Modules package reduces duplication in CMake scripts across KDE software.
 +
If the ECM version shipped with your distribution is not recent enough, try to get the most recent version from ECM git repository.
 +
 
 +
To get the sources (tested with 5.90.0), in your ~/home, type:
 +
<pre>
 +
git clone https://invent.kde.org/frameworks/extra-cmake-modules.git
 +
cd extra-cmake-modules
 +
git fetch && git fetch --tags
 +
git checkout v5.90.0
 +
</pre>
 +
 
 +
Build and install ECM:
 +
<pre>
 +
cmake -DCMAKE_INSTALL_PREFIX=install . && make && make install
 +
</pre>
  
When you work on an activity you will run GCompris many time and the final stage that combines the qrc in the binary is long. To speed your development process, just comment the include of the activities you don't need in the top level GCompris.pro
+
'''Step 2''': Download and set PATH environment variable for android NDK.
  
Keep only small javascript in the QML code, all the game logic must be in your javascript file. This makes it easier to read the activity logic. It is possible to have several javascript files if needed. The QML files must be seen as the graphical interface description and the javascript the logic of the game.
+
Download Android NDK, Revision 21e (January 2021) Linux 64-bit (x86), from the following link:
  
= Coding guidelines =
+
<pre>
 +
https://github.com/android/ndk/wiki/Unsupported-Downloads
 +
</pre>
 +
 
 +
Create an Android folder in your home:
 +
<pre>
 +
mkdir ~/Android
 +
</pre>
 +
Unzip android-ndk-r21e-linux-x86_64.zip in this directory.
 +
 
 +
Edit the file ~/.bashrc to add the following lines:
 +
<pre>
 +
export ANDROID_NDK=~/Android/android-ndk-r21e
 +
export ANDROID_NDK_ROOT=$ANDROID_NDK
 +
</pre>
 +
Then reload it:
 +
<pre>
 +
source ~/.bashrc
 +
</pre>
 +
 
 +
'''Step 3''': Download and install android sdk.
 +
 
 +
Create an android-sdk folder in ~/Android/ .
 +
 
 +
Download android sdk tools_r25.2.5-linux.zip using the following link: https://dl.google.com/android/repository/tools_r25.2.5-linux.zip .
 +
 
 +
Place it in the folder ~/Android/android-sdk .
 +
 
 +
Unzip it.
 +
 
 +
Execute the program android located in ~/Android/android-sdk/tools. It will open a gui application called Android SDK Manager.
 +
 
 +
Select the following tools:
 +
 
 +
- Android SDK Tools 25.2.5
 +
 
 +
- Android SDK Platform-tools 29.0.4
 +
 
 +
- Android SDK build-tools 28.0.3
 +
 
 +
Install them by clicking on the "Install packages" button.
 +
 
 +
Edit the file ~/.bashrc to add the following lines:
 +
 
 +
<pre>
 +
export ANDROID_SDK_ROOT=~/Android/android-sdk
 +
export PATH=$PATH:~/Android/android-sdk/platform-tools:$ANDROID_SDK_ROOT/tools/bin
 +
</pre>
 +
 
 +
Then reload it
 +
 
 +
<pre>
 +
source ~/.bashrc
 +
</pre>
 +
 
 +
'''Step 4''': Add Qt5_android environment variable.
 +
 
 +
Edit the file ~/.bashrc to add the following line:
 +
 
 +
<pre>
 +
export Qt5_android=~/Qt5.13.1/5.13.1/android_armv7/lib/cmake
 +
</pre>
 +
 
 +
Adapt the path (~/Qt5.13.1/5.13.1/) according to your Qt installation.
 +
 
 +
Reload it:
 +
 
 +
<pre>
 +
source ~/.bashrc
 +
</pre>
 +
 
 +
'''Step 5''': Compile and build the apk.
 +
 
 +
Create the folder build_android at the same level as the GCompris-qt folder.
 +
 
 +
Go in this folder and run the command:
 +
 
 +
<pre>
 +
cmake -DCMAKE_TOOLCHAIN_FILE=~/extra-cmake-modules/install/share/ECM/toolchain/Android.cmake -DQt5_DIR=~/Qt5.13.1/5.13.1/android_armv7/lib/cmake/Qt5/ -DCMAKE_FIND_ROOT_PATH=~/Qt5.13.1/5.13.1/android_armv7/lib/ ../GCompris-qt
 +
</pre>
 +
Here again you have to adapt the Qt path according to your installation (~/Qt5.13.1/5.13.1), and the path to Android.cmake from extra-cmake-modules as well (~/extra-cmake-modules/install/share/ECM/toolchain/Android.cmake).
 +
 
 +
After cmake has finished, execute the following commands:
 +
 
 +
<pre>
 +
make -j 4
 +
make apk_debug
 +
</pre>
 +
 
 +
You should find the apk file created in build_android/android/ .
 +
 
 +
== Deploying on android device ==
 +
To deploy, plug you computer to your tablet. Go into you tablet preferences, switch on the developer mode.
 +
 +
Into the console, type the following command:
 +
<pre>adb install -r GCompris-debug.apk</pre>
 +
 
 +
== Creating an aab and testing it ==
 +
Starting Qt5.14, you can know create aab directly.
 +
You need to specify in the cmake command which ABI you want to build using the variables: ANDROID_BUILD_ABI_'''abi'''=ON, where '''abi''' can be any of: armeabi-v7a, arm64-v8a, x86_64 or x86.
 +
 
 +
For example, to build an aab with all:
 +
<pre>
 +
cmake -DCMAKE_TOOLCHAIN_FILE=/usr/share/ECM/toolchain/Android.cmake -DCMAKE_FIND_ROOT_PATH=~/Qt/5.15.2/android/lib/ -DQt5_DIR=~/Qt/5.15.2/android/lib/cmake/Qt5/ -DANDROID_BUILD_ABI_armeabi-v7a=ON -DANDROID_BUILD_ABI_arm64-v8a=ON -DANDROID_BUILD_ABI_x86_64=ON -DANDROID_BUILD_ABI_x86=ON ..
 +
make -j 4
 +
make aab_release
 +
</pre>
 +
 
 +
To test it, you need to download the [https://github.com/google/bundletool/releases bundletool] tool and extract it somewhere. Then run:
 +
<pre>
 +
java -jar <path/to/bundletool>/bundletool.jar build-apks --bundle=GCompris-Android-release-dl-2.1.aab --output=GCompris.apks
 +
</pre>
 +
or to create release apks:
 +
<pre>
 +
java -jar <path/to/bundletool>/bundletool.jar build-apks --bundle=GCompris-Android-release-dl-2.1.aab --output=GCompris.apks --ks=${PASS_FILE} --ks-pass=pass:${PASS_KEY} --ks-key-alias=gcompris
 +
</pre>
 +
 
 +
To deploy it on your device, connect it (and make sure you have enabled the debug mode via USB using developer mode):
 +
<pre>
 +
java -jar <path/to/bundletool>/bundletool.jar install-apks --apks=GCompris.apks
 +
</pre>
 +
 
 +
== Compiling GCompris for SailfishOS ==
 +
You need to download and install the sailfishOS SDK ([https://sailfishos.org/develop/ SDK]).
 +
Once done, you need to start the mersdk virtual machine:
 +
<pre>
 +
VBoxManage startvm MerSDK
 +
</pre>
 +
 
 +
And ssh into it:
 +
<pre>
 +
ssh -p 2222 -i ~/SailfishOS/vmshare/ssh/private_keys/engine/mersdk mersdk@localhost
 +
</pre>
 +
 
 +
In order to build you need to install cmake and git:
 +
<pre>
 +
sb2 -t SailfishOS-armv7hl -m sdk-install -R zypper install cmake git
 +
</pre>
 +
 
 +
Then, you need to log in armv7hl:
 +
<pre>
 +
sb2 -t SailfishOS-armv7hl
 +
</pre>
 +
 
 +
Clone the source code and on a separate folder type:
 +
<pre>
 +
cmake -DSAILFISHOS=1 -DBUILD_ARCH=armv7hl ../gcompris/ && make package
 +
</pre>
 +
 
 +
You will probably have the following error at the end: CPack Error: Problem copying the package: /home/mersdk/build_arm/_CPack_Packages/Linux/RPM/gcompris-0.34-Linux.rpm to /home/mersdk/build_arm/gcompris-0.34-Linux.rpm but it's ok.
 +
You can find the generated package at: /home/mersdk/build_ arm/_CPack_Packages/Linux/RPM/harbour-gcompris-qt-0.34-1.armv7hl.rpm.
 +
 
 +
You can also build for emulator (replace all armv7hl above with i486).
 +
To install on emulator, run the SailfishOS emulator and copy the rpm into it. You can copy it from the mersdk vm using the shared folders to get it from the mersdk and on your host:
 +
<pre>
 +
scp -P 2223 -i ~/SailfishOS/vmshare/ssh/private_keys/SailfishOS_Emulator/nemo harbour-gcompris-qt-0.34_1-1.i486.rpm nemo@localhost:RPMS
 +
ssh -p 2223 -i ~/SailfishOS/vmshare/ssh/private_keys/SailfishOS_Emulator/nemo nemo@localhost
 +
pkcon install-local harbour-gcompris-qt-0.34-1_1.i486.rpm
 +
</pre>
 +
It should now appear on the emulator.
  
Keep only small javascript in the QML code, all the game logic must be in your javascript file. This makes it easier to read the activity logic. It is possible to have several javascript files if needed. The QML files must be seen as the graphical interface description and the javascript the logic of the game.
+
== Compiling GCompris for Ubuntu click ==
 +
You need to have a ubuntu OS installed and the ubuntu sdk (sudo apt-get install ubuntu-sdk).
  
== Resolution independence ==
+
Clone the source code in a GCompris-qt folder.
  
Your activity must look nice on tablets and desktops. The resolution and dpi value may differ a lot. On mobile with high dpi the size of your images will look smaller. You must set an initial size related to ApplicationInfo.ratio like this:
+
Then, you need to create the chroot environment (it can take some time) and log into it:
 +
<pre>
 +
sudo click chroot -a armhf -f ubuntu-sdk-14.10 create
 +
sudo click chroot -a armhf -f ubuntu-sdk-14.10 run
 +
</pre>
 +
You can use a newer one instead of 14.10.
  
 +
Inside the chroot, you need to manually install the QtQuickControls module and run the compilation command:
 
<pre>
 
<pre>
Image {
+
apt-get install qml-module-qtquick-controls:armhf
    id: ball
+
cmake -DWITH_UBUNTU=on -DUBUNTU_CLICK=1 -DQt5_DIR=/usr/lib/arm-linux-gnueabihf/cmake/Qt5/ ../GCompris-qt/ && export QT_SELECT=qt5-arm-linux-gnueabihf && make && make DESTDIR=/tmp/click/ install
    source: "qrc:/gcompris/src/activities/ballcatch/resource/ball.svgz"
 
    sourceSize.height: 100 * ApplicationInfo.ratio
 
}
 
 
</pre>
 
</pre>
  
== Window resize ==
+
Then outside the chroot, you need to run the click command to create the package:
 +
<pre>
 +
click build /tmp/click/
 +
</pre>
  
Your activity must adapt its content properly when the window is resized.
+
This will create the click package.
  
== Screen rotation ==
+
== Compiling GCompris for Windows ==
 +
Compilation on Windows has been tested with mingw only.
 +
Download and install Qt for Windows with mingw ([http://www.qt.io/download-open-source/#section-2 http://www.qt.io/]). You also need to install NSIS ([http://nsis.sourceforge.net/Download NSIS homepage]).
  
Your activity must support screen rotation. If you use a layout or you specify an item coordinated related to the window width you are safe. If you create absolute coordinate items, you may need to reset them when the screen is changed. To detect a rotation you can add a code like this in your ''ActivityBase'':
+
Then, in a in Qt/mingw console:
 +
<pre>
 +
cmake -G"MinGW Makefiles" ..\gcompris && mingw32-make && mingw32-make package.
 +
</pre>
 +
The package creation can take some time because of the dependencies retrieval.
  
 +
== Compiling GCompris for Mac OS X ==
 +
Compilation on OSX is quite similar to Linux.<br>
 +
Install [http://www.cmake.org/ CMake]. The minimum version to compile GCompris is 3.5.
 +
Download and install [https://www.qt.io/download-open-source/#section-2 Qt] for OSX.
 +
Box2D compilation is not yet supported in macOSX, you have to disable it during compilation.
 +
Then in console:
 
<pre>
 
<pre>
    onWidthChanged: Activity.withChanged()
+
$ git clone https://github.com/gcompris/GCompris-qt.git
 +
$ cd GCompris-qt
 +
$ git submodule init && git submodule update
 +
$ export Qt5_DIR=$HOME/Qt5.7.0/5.7/clang_64/lib/cmake/Qt5/
 +
(This path would vary with your Qt5 folder location)
 +
$ mkdir build
 +
$ cd build
 +
$ cmake -DQML_BOX2D_MODULE=disabled  ..
 +
$ make
 
</pre>
 
</pre>
  
== Audio ==
+
This should successfully build GCompris on your Mac.
 +
To run, start the GCompris-qt.app file in '''build/bin/''' folder.
 +
 
 +
'''Issues:'''
 +
If you face issues regarding no 'svg/image load'.
 +
-Copy the plugins from <pre>~/Qt5.7.0/5.7/clang_64/plugins/</pre> to
 +
<pre>build/bin/GCompris-qt.app/Contents/Plugins/</pre>
 +
 
 +
== Getting translations from the Gtk version ==
 +
 
 +
When adding a Gtk ported activity in the QtQuick version, if you used the strings for texts of the Gtk version, you can update all existing translation files. For this, first you need to update existing translation files using (this will add the new strings which will be untranslated for now):
 +
 
 +
<pre>
 +
make UpdateTranslations
 +
</pre>
  
Creating Audio items is rather slow. If you have a lot of items on the screen, do not create an Audio item for each. Instead create a single Audio and pass it to all your items.
+
Then, using the convertPo.py tool (and the updateAll.sh which applies it to all translations), you can update the files to get the translations from the Gtk version (if they existed).
  
 
== Adding resources ==
 
== Adding resources ==
  
* For the media, you have to put them in the qrc file and then reference it by qrc: in the source. The path is defined in the qrc file.
+
* For resources, you have to put them in the ''resource'' directory of your activity
* You can see the qrc in qtcreator, it is Ressources/gcompris.qrc it is auto generated at build time
+
* A compiled ''qrc'' file named ''youractivity.rcc'' is auto generated by the compilation chain
* To add new images, create a resource directory in your activity folder and in you .pri file add:
+
* You must run ''cmake'' again to have new resources included in the ''qrc''
 
+
* If you change a resource, a simple make will update the ''rcc'' file
 +
* To reference your resource, use a qrc:/ url in the source. The path is:
 
<pre>
 
<pre>
APP_FILES += \
+
qrc:/gcompris/src/activities/*youractivity*/resource/*myfile.svg*
  $$PWD/resource/myCuteImage.jpg \
 
 
</pre>
 
</pre>
  
* And in your source use : qrc:/gcompris/src/activities/algebra_by/resource/myCuteImage.jpg
+
[[Category:English]]
  
== Background image ==
+
= Reviewing an activity =
 +
The [[Reviewing an activity]] page contains info to help reviewing an activity.
  
You must not used a background image to bring useful informations. It is not possible to keep the background aligned with items when the resolution is changed.
+
= Using the server =
 +
Sending dataset
 +
In order to provide an activity content to a GCompris client from the server, you need to do the following process:
 +
- Open the Dataset view (paper icon, just before the last icon) ,
 +
- Choose an activity in the "Activities" panel,
 +
- Click on the "Create dataset" button in the Dataset management panel, add the Dataset name, the difficulty, the objectif and the dataset content then click on OK.
 +
- Once the client is connected you can send the dataset.

Latest revision as of 18:20, 14 September 2024

Learning Qt Quick

A shorter Qt Quick development process is embedded in GCompris source code. You can find it here.

Some pointers to discover Qt Quick:

A step by step exercise to dig into Qt Quick with the QtCreator [development] environment:

The following list provided by Jerome from QtMob forum is a gold mine:

In order to debug QML you can use GammaRay from KDAB:

https://github.com/KDAB/GammaRay/wiki/Getting-GammaRay

Here are some videos links to learn how to use it:

Coding Style

We follow this coding style.

Source code

Here is the official repository for the source code. Alternatively you can also get the code on GitHub.

Compilation prerequisites

For Debian based systems, in order to compile GCompris you need to install the following packages:

Compilation chain

sudo apt-get install cmake g++ libgl1-mesa-dev libssl-dev

Optional

sudo apt-get install cmake-curses-gui

Note that openssl is needed since GCompris 0.96 to be able to download the resource files in https.

Qt5

sudo apt-get install qtdeclarative5-dev qtmultimedia5-dev qml-module-qtquick-controls libqt5svg5-dev libqt5sensors5-dev qml-module-qtquick-particles2 qttools5-dev-tools qml-module-qtmultimedia libqt5multimedia5-plugins qtquickcontrols2-5-dev qml-module-qtquick-controls2 qt5-image-formats-plugins libqt5charts5-dev

Translations package

sudo apt-get install gettext


For Ubuntu 18.04+

In Ubuntu 18.04+ you need to install also qttools5-dev in order to get /usr/lib/x86_64-linux-gnu/cmake/Qt5LinguistTools/Qt5LinguistToolsConfig.cmake.

sudo apt install qttools5-dev

Compilation

CMake is a cross-platform free software program for managing the build process of software using a compiler-independent method. The minimum version to compile GCompris is 3.5 (3.21 is required on Windows to build packages).

git clone https://invent.kde.org/education/gcompris.git
  • Initialize the git submodule(s)
cd gcompris
git submodule init && git submodule update
  • Download and Install the latest stable version of Qt (This includes QtCreator in the Tools/QtCreator directory. Minimum required version is 5.12. For running on Android, download the Android version.
  • Start QtCreator and open the project file CMakeLists.txt at the root of the source code
  • Create a build directory and set it in Qt Creator
  • Compile and run it. (No need of giving any arguments to CMake, if QtCreator asks for it)

To compile from the command line you need:

mkdir build
cd build
cmake ..
make

To gain some compilation time if you work on a given activity, you can use the following syntax :

make rcc_<activity> && ./bin/gcompris-qt

To make it run on Android you need first to follow these instructions. If some errors occur, follow this cmake compilation trouble link.

Generate core API documentation

KDE uses kapidox, a wrapper around doxygen to generate API documentation. Kapidox uses doxyqml for generating documentation for QML code.

In GCompris we document all classes in the src/core/ directory.

To build this API documentation you need:

Then do

kgenapidox ./path/to/gcompris-checkout/

and find your documentation under apidocs/.

Adding a new activity

Automatically

Let's say you want to create the algebra_by activity.

cd src/activities
./createit.sh algebra_by "Your Name" xx@yy.org

And you're done, you can run CMake again in QtCreator and your activity should appear on the list.

Manually

You must create a directory for your activity in src/activities. In it, create an ActivityInfo.qml, CMakeLists.txt and your qml entry point AlgebraBy.qml.

  • in src/activities/activities.txt add the directory name of your activity (keep the file sorted).
  • check algebra_by/ActivityInfo.qml that the name references you Qml activity entry point and that the icon point to your icon name (preferred format is svg).

Giving the activity title and describing your new activity within the code

Your activity description needs to be carefully done. It is not only displayed within your activity description screen but is also used to create the GCompris user manual. The title and description is provided into the ActivityInfo.qml.

ActivityInfo {
  name: "family/Family.qml"
  difficulty: 2
  icon: "family/family.svg"
  author: "FirstName LastName &lt;email&gt;"
  //: Activity title
  title: qsTr("Family")
  //: Help title
  description: qsTr("Select the name you should call this family member.")
  //intro: "Let us understand what to call our relatives"
  //: Help goal
  goal: qsTr("Learn the relationships in a family, according to the lineal system used in most Western societies.")
  //: Help prerequisite
  prerequisite: qsTr("Reading skills.")
  //: Help manual
  manual: qsTr("A family tree is shown.\n" +
  "The circles are linked with lines to mark the relations. Married couples are marked with a ring on the link.\n" +
  "You are the person in the white circle. Select the name you should call the person in the orange circle.\n")
  credit: ""
  section: "sciences history"
  createdInVersion: 9000
}

In this example:

Title provides the activity name present in the main menu

(while creating a title, if the activity is played against Tux or against a friend, use parentheses: e.g. : Align four (against Tux) - Align four (with your friend)

Description provides the catching sentence, telling what the game is about, it can be found as title when clicking on the question mark button.

Goal provides the pedagogical goal. It tells what is the aim of this activity, what will be learnt if I play it.

Manual provides the guide to play the activity.

Getting old menus

If your activity is an existing one, you can move its ported ActivityInfo and icon:

git mv tools/menus/algebra_by.qml src/activities/algebra_by/AlgebraBy.qml
git mv tools/menus/resource/algebra_by.svg src/activities/algebra_by/algebra_by

Extending another activity

If the activity is just an extension of an existing one you have to create it either manually or automatically and then change you .qml file to extend another one. The 'erase_clic' activity is a good example.

In your .qml file:

  • just import the activity you want to extend with for example: import "qrc:/gcompris/src/activities/erase"
  • instead of have your root item being an 'ActivityBase' you just create an object of the base type you want to extend like Erase.
  • Use a property to pass parameters to your base item and customize it

Coding guidelines

Take a look at this check list to have a high level check list before asking for a review.

Keep only small Javascript in the QML code, all the game logic must be in your Javascript file. This makes it easier to read the activity logic. It is possible to have several Javascript files if needed. The QML files must be seen as the graphical interface description and the Javascript the logic of the game.

Adding a configuration for a specific activity

Each activity can have a specific configuration (for example, changing the locale of the activity, having different modes...). A simple example can be found on Traffic activity where you can change between images and colors to display the cars.

To add configuration, you need to add the "config" value in the Bar. Then you have to add a DialogActivityConfig item where you will define the component item of the dialog. You need to define the following functions:

  • setDefaultValues to set the values when displaying the configuration.
  • onLoadData which is called to load the existing data from configuration.
  • onSaveData which is called to save the configuration in configuration file and where you can also send signals to dynamically change current activity settings.

The data should be set in "dataToSave" attribute which is a map (pairs of key, values) where the keys are strings and values are javascript var (can be strings, lists...).

Accessing the component items can be done using: dialogActivityConfig.configItem.

For the data to be loaded at start of activity, you also need to call "dialogActivityConfig.getInitialConfiguration()" on Component.onCompleted() of your pageComponent item.

Compilation on different platforms

Compiling GCompris for Desktop

You can still use QtCreator to develop. Within it, open the CMakeLists.txt on top-level of GCompris. Select a directory (create a folder at same level as the gcompris folder for example) and then click on "Run CMake" button then finish.

To compile GCompris on command line, you can create a directory GCompris-qt-build at same level as the gcompris folder, go into it and type "cmake ../gcompris && make". You have the possibility to check which activities you want to compile or not.

If you want to create an auto extractible package for linux platforms, you need to launch cmake using: "cmake -DBUILD_STANDALONE=ON ../gcompris && make".

Troubleshooting

  • If you get the error: "The imported target "Qt5::Gui" references the file "Qt5Gui_EGL_LIBRARY-NOTFOUND" but this file does not exist."
sudo apt-get install libgl1-mesa-glx

try again If this still shows the same error or tells you - /usr/bin/ld: cannot find -lGL - do :

on a 32 bits system
cd /usr/lib/i386-linux-gnu
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 libGL.so

on a 64 bits system
cd /usr/lib/x86_64-linux-gnu
sudo ln -s /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so
  • If you miss the GL/gl.h header, install it with sudo apt-get install mesa-common-dev

Compiling GCompris for Android

Install openjdk (for example it could be openjdk-8-jdk from your favorite package manager).

To build APK files for android, the minimum required version of Qt is now 5.12.6 (tested with 5.12.9, 5.13.0 and 5.13.1). It fails with 5.12.10 and 5.12.11.

It uses gradle, android ndk r21e and openssl 1.1.1m.

Clang is provided within the NDK android environment. You do not need to install ant anymore, and gradle will download itself automatically during the apk creation.

Step 1: Get ECM sources, build and install them.

ECM or Extra CMake Modules package reduces duplication in CMake scripts across KDE software. If the ECM version shipped with your distribution is not recent enough, try to get the most recent version from ECM git repository.

To get the sources (tested with 5.90.0), in your ~/home, type:

git clone https://invent.kde.org/frameworks/extra-cmake-modules.git
cd extra-cmake-modules
git fetch && git fetch --tags
git checkout v5.90.0

Build and install ECM:

cmake -DCMAKE_INSTALL_PREFIX=install . && make && make install

Step 2: Download and set PATH environment variable for android NDK.

Download Android NDK, Revision 21e (January 2021) Linux 64-bit (x86), from the following link:

https://github.com/android/ndk/wiki/Unsupported-Downloads

Create an Android folder in your home:

mkdir ~/Android

Unzip android-ndk-r21e-linux-x86_64.zip in this directory.

Edit the file ~/.bashrc to add the following lines:

export ANDROID_NDK=~/Android/android-ndk-r21e
export ANDROID_NDK_ROOT=$ANDROID_NDK

Then reload it:

source ~/.bashrc

Step 3: Download and install android sdk.

Create an android-sdk folder in ~/Android/ .

Download android sdk tools_r25.2.5-linux.zip using the following link: https://dl.google.com/android/repository/tools_r25.2.5-linux.zip .

Place it in the folder ~/Android/android-sdk .

Unzip it.

Execute the program android located in ~/Android/android-sdk/tools. It will open a gui application called Android SDK Manager.

Select the following tools:

- Android SDK Tools 25.2.5

- Android SDK Platform-tools 29.0.4

- Android SDK build-tools 28.0.3

Install them by clicking on the "Install packages" button.

Edit the file ~/.bashrc to add the following lines:

export ANDROID_SDK_ROOT=~/Android/android-sdk
export PATH=$PATH:~/Android/android-sdk/platform-tools:$ANDROID_SDK_ROOT/tools/bin

Then reload it

source ~/.bashrc

Step 4: Add Qt5_android environment variable.

Edit the file ~/.bashrc to add the following line:

export Qt5_android=~/Qt5.13.1/5.13.1/android_armv7/lib/cmake

Adapt the path (~/Qt5.13.1/5.13.1/) according to your Qt installation.

Reload it:

source ~/.bashrc

Step 5: Compile and build the apk.

Create the folder build_android at the same level as the GCompris-qt folder.

Go in this folder and run the command:

cmake -DCMAKE_TOOLCHAIN_FILE=~/extra-cmake-modules/install/share/ECM/toolchain/Android.cmake -DQt5_DIR=~/Qt5.13.1/5.13.1/android_armv7/lib/cmake/Qt5/ -DCMAKE_FIND_ROOT_PATH=~/Qt5.13.1/5.13.1/android_armv7/lib/ ../GCompris-qt

Here again you have to adapt the Qt path according to your installation (~/Qt5.13.1/5.13.1), and the path to Android.cmake from extra-cmake-modules as well (~/extra-cmake-modules/install/share/ECM/toolchain/Android.cmake).

After cmake has finished, execute the following commands:

make -j 4
make apk_debug

You should find the apk file created in build_android/android/ .

Deploying on android device

To deploy, plug you computer to your tablet. Go into you tablet preferences, switch on the developer mode.

Into the console, type the following command:

adb install -r GCompris-debug.apk

Creating an aab and testing it

Starting Qt5.14, you can know create aab directly. You need to specify in the cmake command which ABI you want to build using the variables: ANDROID_BUILD_ABI_abi=ON, where abi can be any of: armeabi-v7a, arm64-v8a, x86_64 or x86.

For example, to build an aab with all:

cmake -DCMAKE_TOOLCHAIN_FILE=/usr/share/ECM/toolchain/Android.cmake -DCMAKE_FIND_ROOT_PATH=~/Qt/5.15.2/android/lib/ -DQt5_DIR=~/Qt/5.15.2/android/lib/cmake/Qt5/ -DANDROID_BUILD_ABI_armeabi-v7a=ON -DANDROID_BUILD_ABI_arm64-v8a=ON -DANDROID_BUILD_ABI_x86_64=ON -DANDROID_BUILD_ABI_x86=ON ..
make -j 4
make aab_release

To test it, you need to download the bundletool tool and extract it somewhere. Then run:

java -jar <path/to/bundletool>/bundletool.jar build-apks --bundle=GCompris-Android-release-dl-2.1.aab --output=GCompris.apks

or to create release apks:

java -jar <path/to/bundletool>/bundletool.jar build-apks --bundle=GCompris-Android-release-dl-2.1.aab --output=GCompris.apks --ks=${PASS_FILE} --ks-pass=pass:${PASS_KEY} --ks-key-alias=gcompris

To deploy it on your device, connect it (and make sure you have enabled the debug mode via USB using developer mode):

java -jar <path/to/bundletool>/bundletool.jar install-apks --apks=GCompris.apks

Compiling GCompris for SailfishOS

You need to download and install the sailfishOS SDK (SDK). Once done, you need to start the mersdk virtual machine:

VBoxManage startvm MerSDK

And ssh into it:

ssh -p 2222 -i ~/SailfishOS/vmshare/ssh/private_keys/engine/mersdk mersdk@localhost

In order to build you need to install cmake and git:

sb2 -t SailfishOS-armv7hl -m sdk-install -R zypper install cmake git

Then, you need to log in armv7hl:

sb2 -t SailfishOS-armv7hl

Clone the source code and on a separate folder type:

cmake -DSAILFISHOS=1 -DBUILD_ARCH=armv7hl ../gcompris/ && make package

You will probably have the following error at the end: CPack Error: Problem copying the package: /home/mersdk/build_arm/_CPack_Packages/Linux/RPM/gcompris-0.34-Linux.rpm to /home/mersdk/build_arm/gcompris-0.34-Linux.rpm but it's ok. You can find the generated package at: /home/mersdk/build_ arm/_CPack_Packages/Linux/RPM/harbour-gcompris-qt-0.34-1.armv7hl.rpm.

You can also build for emulator (replace all armv7hl above with i486). To install on emulator, run the SailfishOS emulator and copy the rpm into it. You can copy it from the mersdk vm using the shared folders to get it from the mersdk and on your host:

scp -P 2223 -i ~/SailfishOS/vmshare/ssh/private_keys/SailfishOS_Emulator/nemo harbour-gcompris-qt-0.34_1-1.i486.rpm nemo@localhost:RPMS
ssh -p 2223 -i ~/SailfishOS/vmshare/ssh/private_keys/SailfishOS_Emulator/nemo nemo@localhost
pkcon install-local harbour-gcompris-qt-0.34-1_1.i486.rpm

It should now appear on the emulator.

Compiling GCompris for Ubuntu click

You need to have a ubuntu OS installed and the ubuntu sdk (sudo apt-get install ubuntu-sdk).

Clone the source code in a GCompris-qt folder.

Then, you need to create the chroot environment (it can take some time) and log into it:

sudo click chroot -a armhf -f ubuntu-sdk-14.10 create
sudo click chroot -a armhf -f ubuntu-sdk-14.10 run

You can use a newer one instead of 14.10.

Inside the chroot, you need to manually install the QtQuickControls module and run the compilation command:

apt-get install qml-module-qtquick-controls:armhf
cmake -DWITH_UBUNTU=on -DUBUNTU_CLICK=1 -DQt5_DIR=/usr/lib/arm-linux-gnueabihf/cmake/Qt5/ ../GCompris-qt/ && export QT_SELECT=qt5-arm-linux-gnueabihf && make && make DESTDIR=/tmp/click/ install

Then outside the chroot, you need to run the click command to create the package:

click build /tmp/click/

This will create the click package.

Compiling GCompris for Windows

Compilation on Windows has been tested with mingw only. Download and install Qt for Windows with mingw (http://www.qt.io/). You also need to install NSIS (NSIS homepage).

Then, in a in Qt/mingw console:

cmake -G"MinGW Makefiles" ..\gcompris && mingw32-make && mingw32-make package.

The package creation can take some time because of the dependencies retrieval.

Compiling GCompris for Mac OS X

Compilation on OSX is quite similar to Linux.
Install CMake. The minimum version to compile GCompris is 3.5. Download and install Qt for OSX. Box2D compilation is not yet supported in macOSX, you have to disable it during compilation. Then in console:

$ git clone https://github.com/gcompris/GCompris-qt.git 
$ cd GCompris-qt
$ git submodule init && git submodule update
$ export Qt5_DIR=$HOME/Qt5.7.0/5.7/clang_64/lib/cmake/Qt5/
(This path would vary with your Qt5 folder location)
$ mkdir build
$ cd build
$ cmake -DQML_BOX2D_MODULE=disabled  ..
$ make

This should successfully build GCompris on your Mac. To run, start the GCompris-qt.app file in build/bin/ folder.

Issues: If you face issues regarding no 'svg/image load'.

-Copy the plugins from

~/Qt5.7.0/5.7/clang_64/plugins/

to

build/bin/GCompris-qt.app/Contents/Plugins/

Getting translations from the Gtk version

When adding a Gtk ported activity in the QtQuick version, if you used the strings for texts of the Gtk version, you can update all existing translation files. For this, first you need to update existing translation files using (this will add the new strings which will be untranslated for now):

make UpdateTranslations

Then, using the convertPo.py tool (and the updateAll.sh which applies it to all translations), you can update the files to get the translations from the Gtk version (if they existed).

Adding resources

  • For resources, you have to put them in the resource directory of your activity
  • A compiled qrc file named youractivity.rcc is auto generated by the compilation chain
  • You must run cmake again to have new resources included in the qrc
  • If you change a resource, a simple make will update the rcc file
  • To reference your resource, use a qrc:/ url in the source. The path is:
qrc:/gcompris/src/activities/*youractivity*/resource/*myfile.svg*

Reviewing an activity

The Reviewing an activity page contains info to help reviewing an activity.

Using the server

Sending dataset In order to provide an activity content to a GCompris client from the server, you need to do the following process: - Open the Dataset view (paper icon, just before the last icon) , - Choose an activity in the "Activities" panel, - Click on the "Create dataset" button in the Dataset management panel, add the Dataset name, the difficulty, the objectif and the dataset content then click on OK. - Once the client is connected you can send the dataset.