Difference between revisions of "Notes on OSX port"

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GCompris on OSX.
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We provide a bundle for GCompris on MacOSX. To compile it we followed the instructions [http://www.gtk.org/download/macos.php here].
  
[[Image:Gcompris osx_s.png]]
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[[Category:English]]
 
 
== Compilation modification ==
 
* add '''#define NO_IMPORT_PYGOBJECT 1''' before ''#include <pygobject.h>''
 
* Needs change on SDL/SDL_mixer détection. My opinion is to use OSX frameworks. SDL_mixer framework looks broken for now: missing SDL/ in headers #include (use of SDL framework.. )
 
* suppress $LIBICONV in gcompris LDADD (multiply defined _locale_charset).
 
 
 
== Native Gtk ==
 
* Works, but with bugs. Some small images abd some colors looks bad. The color selector is broken.
 
* Cairo/GTK are not frameworks. GTK is not relocatable (relocatable only on windows).
 
* Wait a better version.
 
* [http://mail.gnome.org/archives/gtk-devel-list/2007-February/msg00081.html OSX support status on gtk-devel].
 
* [[Gtk_OSX_Imendio More detailled notes on using imendio script]]
 
 
 
== X11/GTK ==
 
* Check [http://inkscape.org/ inkscape] and [http://gimp-app.sourceforge.net/ Gimp.app] way.
 
* Gimp.app links to a [http://www.sveinbjorn.org/platypus Platypus] script (ScriptExec). inkscape seems use the same solution.
 
* Inkscape launch [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/Resources/script?view=log a shell script] set lot of environnement variables to locate correctly libs.
 
 
 
== script launcher ([http://www.sveinbjorn.org/platypus Platypus])/ScriptExec ==
 
* Platypus create an exec application (a running .app bundle in fact) with a cocoa executable script launcher in Contents/MacOS and the script to run in Contents/Resources.
 
* [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp.app uses a modified version] (why?). Anyway this version does not compile with my xcode.
 
* [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/ScriptExec/ Inkscape seems have a already modified version with right extension] (xcodeproj). <strike>To be tested</strike> Direct compilation fails too. Needs to suppress libstdc++.a from External resources. Builds ok and works ok without it.
 
* This Xcode compilation gives the bundle executable. ([http://gimp-app.sourceforge.net/gimp.app.howto.txt From here]: ''copy ScriptExec/build/ScriptExec.app/Contents/MacOS/ScriptExec to Gimp.app/Contents/MacOS/Gimp'' )
 
* Need to set XCode to ''Deployment'' target, for the compilation to be complete.
 
 
 
== Notes on launch script ==
 
* The PANGO_RC_FILES need no " around the filenmae. Looks as a modifiction with svn pango.
 
* The actuyal  Gimp.app script looks better: Uses /tmp instead of .gcompris-etc to put the modified files at launch.
 

Latest revision as of 12:21, 27 January 2015

We provide a bundle for GCompris on MacOSX. To compile it we followed the instructions here.