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− | GCompris on OSX. | + | We provide a bundle for GCompris on MacOSX. To compile it we followed the instructions [http://www.gtk.org/download/macos.php here]. |
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− | [[Image:Gcompris osx_s.png]] | + | [[Category:English]] |
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− | == Compilation modification ==
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− | * add '''#define NO_IMPORT_PYGOBJECT 1''' before ''#include <pygobject.h>''
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− | * Needs change on SDL/SDL_mixer détection. My opinion is to use OSX frameworks. SDL_mixer framework looks broken for now: missing SDL/ in headers #include (use of SDL frmaework..
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− | * suppress $LIBICONV in gcompris LDADD (multiply defined _locale_charset).
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− | == Native Gtk ==
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− | * Works, but with bugs. Some small images abd some colors looks bad. The color selector is broken.
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− | * Cairo/GTK are not frameworks. GTK is not relocatable (only on windows.
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− | * Wait a better version.
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− | == X11/GTK ==
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− | * Check [http://inkscape.org/ inkscape] and [http://gimp-app.sourceforge.net/ Gimp.app] way.
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− | * Gimp.app links to a [http://www.sveinbjorn.org/platypus Platypus] script (ScriptExec). inkscape seems use the same solution.
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− | * Inkscape launch [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/Resources/script?view=log a shell script] set lot of environnement variables to locate correctly libs.
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− | == script launcher ([http://www.sveinbjorn.org/platypus Platypus])/ScriptExec ==
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− | * Platypus create an exec application (a running .app bundle in fact) with a cocoa executable script launcher in Contents/MacOS and the script to run in Contents/Resources.
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− | * [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp.app uses a modified version] (why?). Anyway this version does not compile with my xcode.
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− | * [http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/packaging/macosx/ScriptExec/ Inkscape seems have a already modified version with right extension] (xcodeproj). <strike>To be tested</strike> Direct compilation fails too. Needs to suppress libstdc++.a from External resources. Builds ok and works ok without it.
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− | * This Xcode compilation gives the bundle executable. ([http://gimp-app.sourceforge.net/gimp.app.howto.txt From here]: ''copy ScriptExec/build/ScriptExec.app/Contents/MacOS/ScriptExec to Gimp.app/Contents/MacOS/Gimp'' )
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