Vozes traducao

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Obtenção das vozes

A partir do código-fonte

Primeiro, baixe a árvore de desenvolvimento e as vozes com os comandos:

svn co http://svn.gnome.org/svn/gcompris/trunk gcompris
cd gcompris
make update-voices

O comando make update-voices obtém as vozes do repositório subversion e as armazena em boards/voices.

On-line

Alternativamente, você pode obter as vozes a partir do repositório subversion on-line do Gnome.

Acesso direto ao subversion

Para obter somente o conjunto de vozes em inglês, utilize o comando:

svn co http://svn.gnome.org/svn/gcompris/voices/en

Create your voices directory

First copy the English voices as a template in a new directory with you locale name (e.g. my):

cd boards/voices
cp -r en my

Provide here voice translation in boards/voices/my for each English voice.

Recording / Encoding

It is best to choose somebody that speaks and articulate well your language.

  • You can make the recording with audacity. It is mandatory to use mono wav 16bit/44100Hz to get the best quality/size ratio and because this works for any sound card.
  • Save as WAV file
  • Apply loudness transform with sox if necessary. You may use a script like this if the sound is too low:
#!/bin/sh
for i; do
  sox $i modif/$i vol 5.0 amplitude 0.05
done
  • In the directory where WAV files are run do:
oggenc -q0 --downmix -a "(name of author) -d "date of recording" \
               -c "copyright=Copyright 2002 (name of author). This file is distributed under the terms of

 the GNU General Public License, either version 2 or ( at your option) any later version. See the file COPYING for details." \
               *.wav

The ogginfo command should display the comment.

  • Copy OGG files in the corresponding directory
  • Normalize them so that the all have the same volume level (replace ll by your locale)
cd boards/voices/
normalize-ogg ll/*/*.ogg

Alphabet

The English alphabet directory contains files named U0030.ogg. These are the voices for each single letter in your locale with a UTF-8 Unicode notation. For example U+0030 is the character 0. You can get the table for [ttp://www.utf8-chartable.de/ each subset.

Shipping

Once done, the easiest way is to tar all this files and send them to the GCompris maintainer.

cd boards/voices
tar -cvzf voices_my.tgz my

Integration

Nothing has to be done, just run 'make install' at GCompris to level. The voices will be installed in the proper directory and GCompris will play them. Run GCompris in your locale and you should ear your voices.

Checking

At top level, run:

./tools/check_missing_voices.pl <locale>

With for example locale being fr for French.

Introduction Voice Set

This is a new voice set that as been added to GCompris. If present, it will give a brief explanation of the activity when the child enters it. Here is the english version that needs to be recorded in your language.

THIS IS A WORK IN PROGRESS. BEFORE RECORDING VOICES WE NEED TO REVIEW THE INSTRUCTIONS BELLOW.

  • /computer/keyboard/gletters: gletters.ogg
 Type the letters on your keyboard before they reach the ground.
  • /computer/keyboard/smallnumbers: smallnumbers.ogg
 Count the number on your dice and type it on your keyboard before it reaches the ground
  • /computer/keyboard/ballcatch: ballcatch.ogg
 Press  on the two shift keys at the same time to send the ball straight on
  • /computer/keybord/wordsgame: wordsgame.ogg
 Type the words on your keyboard before they reach the ground
  • /computer/mouse/clickgame: clickgame.ogg
 Click on the fishes with the left button of your mouse before they leave the aquarium
  • /computer/mouse/erase: erase.ogg
 Erase the white wall with your mouse and discover the hidden picture
  • /computer/mouse/erase_clic: erase_clic.ogg
 Click on the transparent bricks and discover the hidden picture
  • /computer/mouse/followline: followline.ogg
 Move the mouse along the pipe to water the flowers
  • /computer/mouse/clickanddraw: clickanddraw.ogg
 Click on the blue points and draw
  • /discovery/colors-group/colors: colors.ogg
 Click on the announced color
  • /discovery/colors-group/mosaic: mosaic.ogg
 Click on the correct colours to build the same mosaic
  • /discovery/colors-group/read_colors: read_colors.ogg
 Click on the balloon corresponding to the written colour
  • /discovery/colors-group/advanced_colors: advanced_colors.ogg
 Click on the required colour
  • /discovery/mazeMenu/maze: maze.ogg
 Use the arrows on your keyboard to find your way out
  • /discovery/mazeMenu/maze3D: maze3D.ogg
 Help Tux find his way out by using the arrows keys, the space key will give you a 2 dimensions'view of the screen.
  • /discovery/mazeMenu/maze2DRelative: maze2DRelative.ogg
 Help Tux find his way out but be careful, only the Up arrow allows Tux to advance, the other arrows give the directions to follow
  • /discovery/mazeMenu/mazeInvisible: mazeInvisible.ogg
 Use the arrows to guide Tux out, the space key gives you a visible view of the labyrinthus.
  • /discovery/memory_group/memory: memory.ogg
 Click on a card and find out its double
  • /discovery/memory_group/memory_sound: memory_sound.ogg
 Click on an audio card and find out its double
  • /discovery/memory_group/railroad: railroad.ogg
 Observe the train and click on the items to set up a similar train
  • /discovery/memory_group/memory_sound_tux: memory_sound_tux.ogg
 Click on an audio card and find out its double, listen carefully to the ones Tux is clicking on
  • /discovery/memory_group/memory_tux: memory_tux.ogg
 Click on an audio card and find out its double, observe carefully the ones Tux is clicking on
  • /discovery/miscelaneous/babymatch: babymatch.ogg
 Use the mouse to catch and drag the objects matching the pictures
  • /discovery/miscelaneous/babyshapes: babyshapes.ogg
 Use the mouse to catch and drag the objects matching the shapes
  • /discovery/miscelaneous/chronos: chronos.ogg
 Use the mouse to catch and drag the pictures to put them in order
  • /discovery/miscelaneous/leftright: leftright.ogg
 Guess if the picture presents a left or right hand and click on the correct answer
  • /discovery/miscelaneous/clockgame: clockgame.ogg
 Use the mouse to catch and drag the needles of the clock and display the required time
  • /discovery/miscelaneous/doubleentry: doubleentry.ogg
 Use the mouse to catch and drag the number of objects to fill the board correctly
  • /discovery/miscelaneous/geography: geography.ogg
 Use the mouse to catch and drag the objects and reconstitute the map
  • /discovery/miscelaneous/geo_country: geo_country.ogg
 Use the mouse to catch and drag the items to set up the map of French counties
  • /discovery/miscelaneous/algorithm: algorithm.ogg
 Click on the objects and find out the missing items, choose them on the table and follow the logical chain displayed above
  • /discovery/sound_group/melody: melody.ogg
 Click on the objects and reproduce the melody. You can listen twice the melody by clicking the « repeat » button
  • /experience /paratrooper: paratrooper.ogg
 Hit any key or click on the plane to make Tux jump. Hit another key or click on Tux to open the parachute. Attention, Tux must land on the boat, observe well the cloud which indicates the speed of the wind.
  • /experience/canal_lock: canal_lock.ogg
 You are responsible for the lock, you must help Tux and his boat to find the house, then to join Mr. Patate again. For that, you must click on the small yellow and green valves to cause a drop in or to increase the level of water.
  • /experience / watercycle: watercycle.ogg
 Click on various active elements: sun, cloud, pumping station and station of purification in order to make the distribution of water work. When it is made and that Tux is under his shower, press on the button of the shower for him.
  • /experience/submarine: submarine.ogg
 TBD
  • /experience/electric: electric.ogg
 Click and make slip electric components since the display unit and release them in the workspace. Create connections by clicking on a point of connection and making the mouse slip to a second point of connection (then release the button of the mouse)
  • /experience/searace1player: searace1player.ogg
 TBD
  • /experience/searace: searace.ogg
 TBD
  • /fun/billard: billard.ogg
 Point the mouse and click on the ball, to set the speed and direction of the ball. The closer you click to the centre, the slower the ball moves.
is, the slower the ball will be.The ball will leave in the direction opposed to the point where you clicked. Also note that the edges of the ground make rebound the ball.
  • /fun/wordprocessor: wordprocessor.ogg
 Compose your own documents by typing the text on the keyboard and use the stylistic tools  proposed on the left.
  • /fun/hexagon: hexagon.ogg
 Localise l'objet en cliquant sur les hexagones. Plus tu es dans le rouge, plus tu chauffes !

Click on the hexagons to find the hidden object, the red zone indicates that you 're close to it !

  • /fun/anim: anim.ogg
 TBD
  • /fun/chat: chat.ogg
 Thanks to the local network, type your message with your keyboard and press the entry button, it will appear on the screens of other Gcompris' users.
  • /math/algebramenu/algebra_group/algebra_plus: algebra_plus.ogg
 NOT NEEDED
  • /math/algebramenu/algebra_group/algebra_minus: algebra_minus.ogg
 NOT NEEDED
  • /math/algebramenu/algebra_group/algebra_by: algebra_by.ogg
 NOT NEEDED
  • /math/algebramenu/gnumchmenu/gnumch-equality: gnumch-equality.ogg
 Guide the number eater with the arrows keys to the required numbers and press space to swallow them.
  • /math/algebramenu/gnumchmenu/gnumch-inequality: gnumch-inequality.ogg
 Guide the number eater with the arrows keys to the numbers different from the displayed ones and press space to swallow them.
  • /math/algebramenu/gnumchmenu/gnumch-multiples: gnumch-multiples.ogg
 Guide the number eater with the arrows keys to the multiples of the displayed number and press space to swallow them.
  • /math/algebramenu/gnumchmenu/gnumch-factors: gnumch-factors.ogg
 Guide the number eater with the arrows keys to the factors of the displayed number and press space to swallow them.
  • /math/algebramenu/gnumchmenu/gnumch-primes: gnumch-primes.ogg
 Guide the number eater with the arrows keys to the prime numbers and press space to swallow them.
  • /math/algebramenu/memory_op_group_tux/memory_add_minus_mult_div_tux: memory_add_minus_mult_div_tux.ogg
 Fight Tux and find the cards that go together, one containing an operation and the other its solution.
  • /math/algebramenu/memory_op_group_tux/memory_add_minus_tux: memory_add_minus_tux.ogg
 LINK TO memory_add_minus_mult_div_tux
  • /math/algebramenu/memory_op_group_tux/memory_add_tux: memory_add_tux.ogg
 LINK TO memory_add_minus_mult_div_tux
  • /math/algebramenu/memory_op_group_tux/memory_div_tux: memory_div_tux.ogg
 LINK TO memory_add_minus_mult_div_tux
  • 21-3-5 /math/algebramenu/memory_op_group_tux/memory_minus_tux: memory_minus_tux.ogg
 LINK TO memory_add_minus_mult_div_tux
  • /math/algebramenu/memory_op_group_tux/memory_mult_div_tux: memory_mult_div_tux.ogg
 LINK TO memory_add_minus_mult_div_tux
  • /math/algebramenu/memory_op_group_tux/memory_mult_tux: memory_mult_tux.ogg
 LINK TO memory_add_minus_mult_div_tux
  • /math/algebramenu/memory_op_group/memory_mult: memory_mult.ogg
 TBD
  • /math/algebramenu/memory_op_group/memory_add_minus: memory_add_minus.ogg
 LINK TO memory_mult
  • /math/algebramenu/memory_op_group/memory_add_minus: memory_add_minus.ogg
 LINK TO memory_mult
  • /math/algebramenu/memory_op_group/memory_add_minus_mult_div: memory_add_minus_mult_div.ogg
 LINK TO memory_mult
  • /math/algebramenu/memory_op_group/memory_minus: memory_minus.ogg
 LINK TO memory_mult
  • /math/algebramenu/memory_op_group/memory_mult: memory_mult.ogg
 LINK TO memory_mult
  • /math/algebramenu/memory_op_group/memory_mult_div: memory_mult_div.ogg
 LINK TO memory_mult
  • /math/algebramenu/scalesboard: scalesboard.ogg
 Click and make slip the masses on the scale to balance the weights
  • /math/algebramenu/target: target.ogg
 Click on the target to launch darts, take notice of the speed of the wind!
  • /math/algebramenu/algebra_guesscount: algebra_guesscount.ogg
 Use the number and operations suggested to find the results proposed above.
  • /math/geometry/redraw: redraw.ogg
 Use the drawing tools and reproduce the symmetrical figure with the figure of right-hand side
  • /math/geometry/redraw_symmetrical: redraw_symmetrical.ogg
 Use the drawing tools and reproduce the symmetrical figure with the figure of right-hand side
  • /math/numeration/enumerate: enumerate.ogg
 Count the elements by organizing them then type the answer on your keyboard.
  • /math/numeration/smallnumbers2: smallnumbers2.ogg
 Count the number of the points on the dices then type the result on your keyboard.
  • /math/numeration/magic_hat_minus: magic_hat_minus.ogg
 Withdraw the number of stars released by the hat to the full number of stars above then click on the stars to indicate its remaining number.
  • /math/numeration/magic_hat_add: magic_hat_add.ogg
 Count the number of stars hidden under the hat and then click on the stars to indicate their number
  • /math/numeration/money: money.ogg
 Click on the money to pay.
  • /math/numeration/planegame: planegame.ogg
 Move the helicopter with the arrows keys and catch the number in the clouds following the asending order.
  • /math/numeration/reversecount: reversecount.ogg
 Click on the dice and thumb to indicate the number of ice blocks Tux will have to follow to eat a fish.
  • /math/numeration/money_cents: money_cents.ogg
 LINK TO money
  • /math/numeration/guessnumber: guessnumber.ogg
 Find out the number by typing a number included in the range of numbers proposed and click on the thumb to validate your answer.
  • /math/numeration/drawnumber: drawnumber.ogg
 Draw the picture by clicking on each numbers in the right order.
  • /Puzzle/tangram: tangram.ogg
 Click on each object to obtain the same figure. You can change their orientation by clicking on the arrows.
  • /Puzzle/paintings: paintings.ogg

Catch and drop each piece on the points.

  • /puzzle/traffic: traffic.ogg
 Slide the cars to make place so that the red car can go out of the box.
  • /puzzle/crane: crane.ogg
 Click on each item in the bottom left frame and move them thanks to the arrows to copy their position in the top right frame
  • /puzzle/superbrain: superbrain.ogg
 Find out the right combination of colours by clicking on the points to select the colours. When a black frame appears, that means you found the correct colour in its correct place, if the frame is white, that means you found the correct colour but in a bad place.
  • /puzzle/hanoi: hanoi.ogg
 Rebuild the model tower on the right support. Take care, no disc may be placed atop a smaller disc.
  • /puzzle/hanoï_real: hanoï_real.ogg
 Rebuild the same tower in the empty area as the one you see on the right hand side.
  • /puzzle/sudoku: sudoku.ogg
 For the first levels, catch and make slip the symbols towards the good position, for the following levels, type a figure or a letter in its good box. Attention, in each square and each horizontal and vertical line, each figure must appear only once.
  • /puzzle/fifteen: fifteen.ogg
 Click on an element being next to a free space, the element will move and release its space. You must put all the elements in the ascending order.
  • /strategy/chess/chess_partyend: chess_partyend.ogg
 Click on a pawn then green boxes will appear to indicate all the movements your pawn can choose to face the black king
  • /strategy/bargame: bargame.ogg
 Chose a number of balls by clicking in the box number on your bottom-right hand, then validate the selected number by clicking on the thumb. The winner is the one who hasn't put a ball in the red hole.
  • /strategy/connect4: connect4.ogg
 Click on the column where you wish your token falls and form a line of 4 tokens to win
  • /strategy/awele: awele.ogg
 Click on a box number to collect the seeds you'll have to deal from a box to the following boxes. Read the help box to get the game instructions.
  • /reading/click_on_letter: click_on_letter.ogg
 Click on the required letter. You can listen to it again by clicking on the mouth
  • /reading/readingv: readingv.ogg
 Take a careful look at the word on the top-right hand, then observe the list of words that is displayed in the screen. Click on the button yes if you saw the word and No if you didn't.
  • /reading/imageid: imageid.ogg
 Click on the word matching the picture
  • /reading/readingh: readingh.ogg
 LINK TO readingh
  • /reading/missing_letter: missing_letter.ogg
 Find out the missing letter and complete the word by clicking on one of the letters proposed on the side.
  • /reading/imagename: imagename.ogg
 Drag and drop each item above its name.